I'm part of the LuxCoreRender team (responsible for the Blender integration).
- User Since
- Feb 5 2016, 11:32 AM (171 w, 4 d)
Apr 18 2019
Apr 16 2019
Dec 13 2018
Nov 18 2018
Jun 26 2018
Do you think it's a good idea to add a text input tool?
For people who have no drawing tablet or who have terrible handwriting.
May 2 2018
Could you try a new master build from buildbot?
I havent checked code, but could confirm this issue in 2.79b. However in current master this seems to be resolved already?
I can confirm this, it is fixed in latest master.
I apologize for not checking earlier.
May 1 2018
Apr 17 2018
Jan 8 2018
Please don't forget 96e507d9890e, thanks.
Jan 7 2018
Jan 6 2018
I might have a fix for this.
In the function lib_link_material in the file source/blender/blenloader/intern/readfile.c, the statement IDP_LibLinkProperty(ma->id.properties, fd); is executed twice:
Jan 3 2018
I hope I don't get on your nerves when I say that it would be good to have a fix for this bug in 2.79a.
It is crippling any external renderer addon that uses Datablock ID Properties.
Dec 18 2017
I recently stumbled about this bug as well, so I can confirm it.
They are Datablock ID Properties (see D113), exposed in Python since 2.79.
Dec 11 2017
I just discovered that it also unlinks when undoing something in object mode.
Dec 8 2017
Apr 13 2017
Aug 27 2016
This sounds like a good idea to me.
I hope that external renderers will also be able to use this new editor, to display statistics as well as warning/error messages that happened during the export process (e.g. missing imagemaps).
Jul 12 2016
Another thing that might be a bug: the field for the active camera in the scene tab is always highlighted in red and there are no cameras in the dropdown selection box, although there is a valid camera in the scene.
Official Blender builds do not show this behaviour.
Jul 11 2016
I just tried to start Blender with --factory-startup option and it still crashes, so I doubt that it's caused by my startup scene.
Now I rebuilt Blender with make debug and started it with --factory-startup -d --debug-all and it runs without the startup crash (also with my custom scene).
So the crash is only happening with a default build made with a simple make without options. Is that a release build?
Jul 10 2016
Great to hear of the progress.
Mar 30 2016
Which LuxRender/LuxBlend version was used?
What does this exactly mean: