- User Since
- Dec 25 2013, 2:15 AM (311 w, 5 d)
Oct 4 2019
Think I found what the problem was. In user preferences the cycles render devices setting was changes to 'none', I'm guessing this happened by default in 2.8 for some reason. After switching it to 'CUDA', GPU and CPU usage has returned to what was expected. Blender must have been using CPU rendering despite it letting me still select GPU rendering from the dropdown in the render settings.
Aug 29 2019
Downgraded from 436.15 to 430.86, no changes in render time or hardware usage.