- User Since
- Sep 5 2018, 4:07 AM (58 w, 2 d)
Jan 14 2019
Honestly, I use more in 2d animations, it's not an essential tool for me, but it helps in a few moments. Really, ghosts based on geometry would be interesting! I adapted using custom shapes to help in the silhouette, because my focus is to use sprites in the bones on Unity3D. Another thing, I think it would be interesting to have an option to recursively show the ghost bones, for example: with the "Selected Only" and "Recursive" options activated, selecting only the shoulder bone, you would see the ghost silhouette of the whole arm. But I understand if this tool needs to be removed. Thank you!
Of course! But I did in linux, where I am there is no Windows.
Hi! To me both modes are with bugs. I said in 2 bones or more because I tested it in Blender 2.79b and with only one bone it did not show the ghost.
Sep 7 2018
Hi guys, I've tested and it's crashing. When I click on 'Mark Freestyle Edge', the Blender closes.