- User Since
- Mar 7 2017, 1:48 AM (173 w, 6 d)
Mar 17 2020
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Dec 29 2019
Bone.001 is parented to Bone. I added IK to Bone.001 with "chain length" 1 and another bone Bone.002 as IK target.
"Inherit rotation" is disabled on Bone.001 and IK locks are disabled:
When I rotate Bone, Bone.001 will not follow parent rotation, since "inherit rotation" is disabled (animated gif):
So without IK locking it works as expected
Then I locked Bone.001 in IK panel on Y:
Dec 20 2019
Interestingly, that bpy.ops.transform.transform() operator has "Accurate" parameter (use_accurate), that is set by default to False.
But toggling in on have no effect on align precision. Does anyone know why it there?
Dec 9 2019
If it's so, then one line in function unregister_tool (scripts\modules\bpy\utils\__init__.py) should be changed same way from
Dec 6 2019
Dec 4 2019
This bug already happened to me twice on stable 2.81. It's the same - I move the object (or perform another operation in the object mode), press undo and blender will crash. File was created on 2.81 stable.
Nov 27 2019
@bassam kurdali (bassamk) You may be right that the way how I rigged armature is unsupported. It could be this is right way to create that kind of rig (on blender manual it called Tree-IK and the idea is that one IK can affect another, so chainlengths can overlap)
(if it done like this, it always works and it has same functionality)
So perhaps it's not a bug.
Nov 26 2019
Sep 24 2019
File was created in some of the 2.81 beta versions. I worked on the scene for a couple days, then for some reason it began to crash on undo. There were more mesh objects and many cameras with backgrounds, I deleted them as they don't have any impact on crashes
Sep 6 2019
I noticed that too. It worked fine in 2.80
Sep 5 2019
Aug 20 2019
Aug 19 2019
Why should this have any connection with GPU driver? It's not a crash or anything like that.
Jul 25 2019
Mar 21 2018
So it's NVIDIA issue?
Mar 20 2018
Mar 7 2018
If you apply boolean then bevel weight disappear. I tested it on blender-2.79-737a5ef-win64-vc14
Bevel weight still not preserved after bmesh boolean. This is especially annoying after removing carve solver, which previously can be used instead