- User Since
- Dec 3 2018, 2:00 PM (93 w, 4 d)
Tue, Sep 1
Thu, Aug 20
From what i understand capsule shapes in bullet are basically lines with a margin as large as the radius of the capsule.
Aug 5 2020
Aug 1 2020
Thanks to everyone for their time. Also thanks to @Sebastian Parborg (zeddb) for reviewing and fixing the dependency cycle.
Jul 31 2020
Jun 7 2020
I have tried to prevent the dependency cycle, but haven't got it working. Everything i tried somehow prevented the objects from updating their transformation correctly.
May 22 2020
Regarding the dependency cycles, they also happen without this patch (tested in blender 2.82). So in this sense it's not a regression, but i'll take a look to prevent them.
- When applying the patch, I get a lot of whitespace warings (trailing whitespace, mixed tab and spaces etc).
I think you should be able to get rid of these by just running clang-format. (make format if you are on mac/linux)
May 21 2020
I removed the todo entry, and also added an explicit enum number to RB_SHAPE_COMPOUND.
May 20 2020
Mar 30 2020
I added a patch file for the margin fix in the ineratia calculation.
The inertia fix is my own. I wanted to create a merge request for it in the official bullet repository, but i haven't done so yet. It's not important for the compound bodies to work, so i could remove it from here and create a new patch if needed.
Mar 29 2020
Nov 21 2019
As Blender 2.81 got released, and there is more focus on features for 2.82, i wanted to poke a bit. Is there anything missing, or anything to be improved, so that this diff can be merged?
Oct 30 2019
Sep 19 2019
In my opinion not a bug: You need to disable the "Animated" property for the rigid body object.
Sep 15 2019
Sep 14 2019
Dec 3 2018
This issue has nothing to do with differences between cycles or eevee. It's not an issue between the two render engines, but rather an issue that sort of affects both equally.