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David Vogel (Dadido3)
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User Since
Dec 3 2018, 2:00 PM (93 w, 4 d)

Recent Activity

Tue, Sep 1

David Vogel (Dadido3) awarded D8762: Make rigidbody simulation handle animated objects gracefully a Love token.
Tue, Sep 1, 1:07 PM

Thu, Aug 20

David Vogel (Dadido3) added a comment to T79764: Rigid body primitive capsule is broken.

From what i understand capsule shapes in bullet are basically lines with a margin as large as the radius of the capsule.

Thu, Aug 20, 10:06 PM · Nodes & Physics, BF Blender

Aug 5 2020

Andy Sellers (andrewm90) awarded rB820ca419e098: Add compound shape for rigid body simulation a Love token.
Aug 5 2020, 3:50 PM

Aug 1 2020

David Vogel (Dadido3) added a comment to D5797: Add compound shape for rigid body simulation.

Thanks to everyone for their time. Also thanks to @Sebastian Parborg (zeddb) for reviewing and fixing the dependency cycle.

Aug 1 2020, 9:03 PM

Jul 31 2020

Braden Currah (TakingFire) awarded D5797: Add compound shape for rigid body simulation a Like token.
Jul 31 2020, 10:55 PM
Martin Ackerl (MartinAckerl) awarded D5797: Add compound shape for rigid body simulation a Love token.
Jul 31 2020, 7:51 AM

Jun 7 2020

David Vogel (Dadido3) added a comment to D5797: Add compound shape for rigid body simulation.

I have tried to prevent the dependency cycle, but haven't got it working. Everything i tried somehow prevented the objects from updating their transformation correctly.

Jun 7 2020, 1:46 PM

May 22 2020

David Vogel (Dadido3) added a comment to D5797: Add compound shape for rigid body simulation.

Regarding the dependency cycles, they also happen without this patch (tested in blender 2.82). So in this sense it's not a regression, but i'll take a look to prevent them.

May 22 2020, 4:41 PM
David Vogel (Dadido3) added a comment to D5797: Add compound shape for rigid body simulation.
  1. When applying the patch, I get a lot of whitespace warings (trailing whitespace, mixed tab and spaces etc).

I think you should be able to get rid of these by just running clang-format. (make format if you are on mac/linux)

May 22 2020, 3:09 PM

May 21 2020

David Vogel (Dadido3) updated the diff for D5797: Add compound shape for rigid body simulation.

I removed the todo entry, and also added an explicit enum number to RB_SHAPE_COMPOUND.

May 21 2020, 4:07 PM

May 20 2020

David Vogel (Dadido3) added a comment to D5797: Add compound shape for rigid body simulation.

If I just look at the UI side of things, then I also think that some more polish is needed.

For example when you choose to use the compound collider shape, it should warn you in some way if it doesn't have any children that is can use.
And as Brecht stated, the children should probably have something that simplifies the settings shown for them.

May 20 2020, 3:01 PM

Mar 30 2020

David Vogel (Dadido3) updated the diff for D5797: Add compound shape for rigid body simulation.

I added a patch file for the margin fix in the ineratia calculation.

Mar 30 2020, 7:23 PM
David Vogel (Dadido3) added a comment to D5797: Add compound shape for rigid body simulation.

The inertia fix is my own. I wanted to create a merge request for it in the official bullet repository, but i haven't done so yet. It's not important for the compound bodies to work, so i could remove it from here and create a new patch if needed.

Mar 30 2020, 12:00 PM

Mar 29 2020

Emil Assarsson (metabaronen) awarded D5797: Add compound shape for rigid body simulation a Love token.
Mar 29 2020, 3:27 PM

Nov 21 2019

David Vogel (Dadido3) added a comment to D5797: Add compound shape for rigid body simulation.

As Blender 2.81 got released, and there is more focus on features for 2.82, i wanted to poke a bit. Is there anything missing, or anything to be improved, so that this diff can be merged?

Nov 21 2019, 7:47 PM
David Vogel (Dadido3) added a reviewer for D5797: Add compound shape for rigid body simulation: Campbell Barton (campbellbarton).
Nov 21 2019, 7:44 PM

Oct 30 2019

Mark (MarkTwinkle) awarded D5797: Add compound shape for rigid body simulation a Love token.
Oct 30 2019, 7:25 PM

Sep 19 2019

David Vogel (Dadido3) added a comment to T70075: A combination of "Child of" constraint and "Rigid Body" physics has no inertia..

In my opinion not a bug: You need to disable the "Animated" property for the rigid body object.

Sep 19 2019, 4:04 PM · BF Blender

Sep 15 2019

Duarte Farrajota Ramos (duarteframos) awarded D5797: Add compound shape for rigid body simulation a Love token.
Sep 15 2019, 9:29 PM
Ted Nielsen (brilliant_ape) awarded D5797: Add compound shape for rigid body simulation a Love token.
Sep 15 2019, 12:57 PM
David Vogel (Dadido3) added reviewers for D5797: Add compound shape for rigid body simulation: Brecht Van Lommel (brecht), Sergej Reich (sergof).
Sep 15 2019, 12:52 PM

Sep 14 2019

John Cox (theois) awarded D5797: Add compound shape for rigid body simulation a Love token.
Sep 14 2019, 8:05 PM
David Vogel (Dadido3) updated the summary of D5797: Add compound shape for rigid body simulation.
Sep 14 2019, 7:54 PM
David Vogel (Dadido3) created D5797: Add compound shape for rigid body simulation.
Sep 14 2019, 7:43 PM

Dec 3 2018

David Vogel (Dadido3) added a comment to T58621: Wrong colors with some float TIFF files.

This issue has nothing to do with differences between cycles or eevee. It's not an issue between the two render engines, but rather an issue that sort of affects both equally.

Dec 3 2018, 6:08 PM · EEVEE & Viewport, Cycles, BF Blender
David Vogel (Dadido3) created T58621: Wrong colors with some float TIFF files.
Dec 3 2018, 4:33 PM · EEVEE & Viewport, Cycles, BF Blender