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Firepal64
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User Since
Jan 23 2019, 8:27 PM (86 w, 4 d)

trying

Recent Activity

Sat, Sep 19

Firepal64 added a comment to T80856: Cycles viewport artifacts.

Not gonna lie, my expectation with a model of that size is that it would look intact.
I've never encountered and wouldn't expect float imprecision artifacts from big models.

Sat, Sep 19, 11:16 PM · Render & Cycles, BF Blender

Wed, Sep 16

Firepal64 added a comment to T80856: Cycles viewport artifacts.

I never used the "Unit Scale" value for any projects and was not aware it was used here, apologies for that.
Model looks fine... In any case, definitely a bug.

Wed, Sep 16, 11:46 PM · Render & Cycles, BF Blender
Firepal64 added a comment to T80852: PSD file dosent load.

I have had this exact issue, actually.
I'm fairly certain this is a bug, oh dear!

Wed, Sep 16, 11:37 PM · BF Blender
Firepal64 added a comment to T80838: No backface culling on AMD Radeon(TM) R7 Graphics cards.

Also going to point out that the "Backface culling" setting you are using there is reserved for the viewport. Hence, this is not a bug.

Wed, Sep 16, 11:36 PM · BF Blender
Firepal64 added a comment to T80838: No backface culling on AMD Radeon(TM) R7 Graphics cards.

You are using an outdated version of Blender.
I believe the 2.7x series of Blender is no longer in development, and Blender Render has been retired.

Wed, Sep 16, 11:33 PM · BF Blender
Firepal64 added a comment to T80856: Cycles viewport artifacts.

Attached project file did show artifacts on my linux build of 2.91.
That is strange indeed. What's even more strange is that with 0 Subdivision, this part goes straight black.

Wed, Sep 16, 11:23 PM · Render & Cycles, BF Blender

Mon, Aug 24

Firepal64 updated Firepal64.
Mon, Aug 24, 1:15 PM
Firepal64 updated Firepal64.
Mon, Aug 24, 1:14 PM
Firepal64 updated Firepal64.
Mon, Aug 24, 1:10 PM

Aug 16 2020

Firepal64 added a comment to T71208: Volumetric lighting leaking in eevee.

16/08/2020
Blender 2.83 still has this bug :((

Aug 16 2020, 4:54 PM · BF Blender

Aug 5 2020

Firepal64 added a comment to T78091: EEVEE glitchy preview in viewport when denoising is enabled.

I think eevee denoising only works if you press play.

Aug 5 2020, 10:12 AM · EEVEE & Viewport, BF Blender

Jun 21 2020

Firepal64 awarded D8079: EEVEE: Motion Blur: Add accumulation motion blur for better precision a Love token.
Jun 21 2020, 9:45 PM

Apr 9 2020

Firepal64 added a comment to T75366: Incorrect Mirroring with Mirror Modifier.
Apr 9 2020, 11:23 PM · Modifiers, BF Blender
Firepal64 added a comment to T75366: Incorrect Mirroring with Mirror Modifier.

Hmst. I see you have plenty-a-ngon in the other model in the file.
Not gonna lie, those Ngons sure make modeling easier, I understand why you'd use them

Apr 9 2020, 11:23 PM · Modifiers, BF Blender
Firepal64 added a comment to T75366: Incorrect Mirroring with Mirror Modifier.
Apr 9 2020, 11:14 PM · Modifiers, BF Blender
Firepal64 added a comment to T75366: Incorrect Mirroring with Mirror Modifier.

I appreciate the simple blend file and instructions.

Apr 9 2020, 11:08 PM · Modifiers, BF Blender
Firepal64 awarded T75305: Improved Motion Blur post process a Love token.
Apr 9 2020, 10:15 PM · EEVEE & Viewport, BF Blender (2.90)

Mar 4 2020

Firepal64 awarded D4686: Adaptive Sampling for Cycles. a Love token.
Mar 4 2020, 8:58 PM · Cycles, BF Blender (2.83)

Feb 16 2020

Firepal64 added a comment to T73820: Fire simulation does not work even before baking.

But for some reason, I redo all the steps and it works properly.

Feb 16 2020, 11:04 AM · BF Blender

Feb 15 2020

Firepal64 removed a member for Translations: Firepal64.
Feb 15 2020, 10:02 PM
Firepal64 updated Firepal64.
Feb 15 2020, 9:56 PM
Firepal64 added a comment to T73820: Fire simulation does not work even before baking.

There is no bug here, but the possible design flaw is that if "Noise" is ticked, the simulation isn't visible until you bake noise.
So this is technically a user error because you didn't bake noise even though you had it enabled, but I wouldn't blame you for not figuring this out.

Feb 15 2020, 9:55 PM · BF Blender
Firepal64 added a comment to T73490: Hyperlink bug (https://developer.blender.org/source/pillar/).

I made a request for help and was emailed back for more information regarding my request. [...] Can you help me with this?

Feb 15 2020, 8:56 PM · Pillar

Dec 24 2019

Firepal64 added a comment to T72559: 2.81 shadows are incompatible with flat toon shaders and Data transfer modifiers.

I am having trouble noticing any effect of the bias for sun lamps, is it effective for those?

Dec 24 2019, 8:03 PM · EEVEE & Viewport, BF Blender
Firepal64 added a comment to T72628: Rendered viewport shading bug (Cycles, Optix On).

Those are likely unsupported nodes right now.

Dec 24 2019, 7:35 PM · BF Blender
Firepal64 added a comment to T72644: [Mantaflow] Wrong fluid mesh position.

Dec 24 2019, 7:33 PM · Nodes & Physics, Physics, BF Blender

Dec 18 2019

Firepal64 added a comment to T69065: Bug on Rigid Body Simulation when an object is parented to another.

Lots of issues with parenting and rigid bodies in 2.8x it seems.
Encountered a similarly unpredictable effect with an empty parented to a rigid body object that uses the empty for its Simple Deform modifier.

Dec 18 2019, 12:19 PM · Dependency Graph, Physics, BF Blender

Dec 11 2019

Firepal64 awarded T56567: Ambient Occlusion: Add thickness heuristic a Love token.
Dec 11 2019, 11:25 PM · EEVEE & Viewport
Firepal64 updated the task description for T71174: Dependency graph cycles report only in the console.
Dec 11 2019, 3:00 PM · User Interface, BF Blender
Firepal64 added a comment to T71174: Dependency graph cycles report only in the console.

What are the steps to reproduce the problem?

Dec 11 2019, 3:00 PM · User Interface, BF Blender

Dec 9 2019

Firepal64 added a comment to T72283: Eevee shadow artifacts on startup cube in 2.81 and 2.81a.

In 2.81, the shadow mapping technique was updated from ESM/VSM to a more traditional shadow mapping technique.

Dec 9 2019, 12:51 AM · EEVEE & Viewport, BF Blender

Dec 6 2019

Firepal64 added a comment to T71174: Dependency graph cycles report only in the console.

This is still very disruptive...

Dec 6 2019, 4:04 PM · User Interface, BF Blender
Firepal64 created T72234: EEVEE motion blur is attenuated on Emission objects in front of the world background.
Dec 6 2019, 4:02 PM · EEVEE & Viewport, BF Blender

Dec 1 2019

Vovchik (vademenev) awarded T71303: Mouse input ignored after right-click outside of context menu with a single entry a Burninate token.
Dec 1 2019, 6:24 AM · Tracker Curfew, User Interface, BF Blender

Nov 7 2019

Firepal64 added a comment to T71396: Motion Blur glitches, the further an object is placed from the world origin (even with no motion).

Changing the "Clip Start" values on the light and camera to higher values helps alleviate the lack of precision in their depth buffers slightly.
For instance, changing the camera's Clip Start value to 3 makes the glitching much less severe (but still present), and setting the light's Clip Start value to 0.5 and Bias to 5 eliminates all the shadowy noise.


The issue is that objects out of the Clip Start and End range will be cut off, so this is not an end-all be-all fix.
I would be pleasantly surprised to see a fix for this.

Nov 7 2019, 5:16 PM · EEVEE & Viewport, BF Blender

Nov 2 2019

Firepal64 renamed T71303: Mouse input ignored after right-click outside of context menu with a single entry from "Context Menu" pop-up can incapacitate the cursor from interacting with Blender to "Context Menu" pop-up if spammed can incapacitate the cursor from interacting with Blender.
Nov 2 2019, 5:59 PM · Tracker Curfew, User Interface, BF Blender
Firepal64 created T71303: Mouse input ignored after right-click outside of context menu with a single entry.
Nov 2 2019, 5:57 PM · Tracker Curfew, User Interface, BF Blender
Firepal64 added a comment to T71208: Volumetric lighting leaking in eevee.

It might also be because the volumetric samples are distributed closer to the camera ?
I've had issues with that before and turning the "Distribution" value in the "Volumetrics" settings down a little worked well in 2.80, seems like it doesn't fix much anymore since the shadow refactor.

Nov 2 2019, 5:26 PM · BF Blender

Oct 29 2019

Firepal64 created T71174: Dependency graph cycles report only in the console.
Oct 29 2019, 3:26 AM · User Interface, BF Blender

Oct 28 2019

Firepal64 added a comment to T71141: 2.81 Voronoi node stuck between two states with specific settings in EEVEE.

Yeah, but we shouldn't really have to use a workaround in the first place...

Oct 28 2019, 2:27 PM · BF Blender

Oct 27 2019

Firepal64 created T71141: 2.81 Voronoi node stuck between two states with specific settings in EEVEE.
Oct 27 2019, 11:27 PM · BF Blender

Sep 19 2019

Firepal64 added a comment to T70045: EEVEE viewport error when using volume and lights (with animation).

As far as I can tell, the issue here is the temporal blending applied to volumetrics which is not able to reposition the volumetric lighting correctly and the Anisotropy value at 1 amplifying the issue.
You can see this phenomenon easier by setting the Viewport Samples to 1 and moving around the scene.

Sep 19 2019, 5:01 PM · EEVEE & Viewport, BF Blender

Sep 13 2019

Firepal64 added a comment to T63697: All camera binds corrupting after deleting many objects.
Sep 13 2019, 1:14 PM · BF Blender

Sep 11 2019

Firepal64 awarded T68464: Better Motion Blur a Burninate token.
Sep 11 2019, 8:23 PM · BF Blender (2.90), EEVEE & Viewport
Firepal64 awarded T68463: Dynamic Indirect light cache a Love token.
Sep 11 2019, 8:23 PM · EEVEE & Viewport
Firepal64 awarded rBcaf494444cd7: EEVEE: Volume: Speedup: Use Image load store extension a Like token.
Sep 11 2019, 8:20 PM

Aug 14 2019

Firepal64 created T68663: EEVEE Alpha Clip/Hashed shadows don't auto-refresh every frame in the viewport.
Aug 14 2019, 10:47 PM · BF Blender

May 26 2019

Firepal64 renamed T65162: (2.80) Convert Curve to Mesh no longer functions at all from (2.80) Convert Curve to Mesh is broken to (2.80) Convert Curve to Mesh no longer functions at all.
May 26 2019, 9:00 PM · BF Blender
Firepal64 created T65162: (2.80) Convert Curve to Mesh no longer functions at all.
May 26 2019, 8:58 PM · BF Blender

May 12 2019

Firepal64 added a comment to T61129: Eevee alpha texture shadow bug.

Alpha maps in general stopped casting shadows for me in the recent 427c75e4c20b build although it did work in previous versions

May 12 2019, 10:13 PM · EEVEE & Viewport, BF Blender

Apr 5 2019

Firepal64 created T63316: Alpha Hashed breaks SSR unless it's halfway transparent.
Apr 5 2019, 6:20 PM · BF Blender

Mar 16 2019

Firepal64 added a comment to T62662: I wish to join the team :).

Thank you :D

Mar 16 2019, 10:27 PM · Translations
Firepal64 added a comment to T62662: I wish to join the team :).

Um, i came here through Development > Translators > (image associated), i'm not sure what else i have to do ? Or can I just get straight into editing the .po files ?

Mar 16 2019, 7:28 PM · Translations
Firepal64 created T62662: I wish to join the team :).
Mar 16 2019, 6:52 PM · Translations

Feb 11 2019

Firepal64 added a comment to T61377: Eevee SSS not rendering as expected.

Never fear, Clément is here !

Feb 11 2019, 2:42 PM · EEVEE & Viewport, Rendering, BF Blender

Feb 10 2019

Firepal64 added a comment to T61377: Eevee SSS not rendering as expected.

...That ain't good, then.

Feb 10 2019, 10:32 PM · EEVEE & Viewport, Rendering, BF Blender
Firepal64 added a comment to T61377: Eevee SSS not rendering as expected.

I've noticed raising the Subsurface value in your material tints the model slightly, so SSS seems to very partially function.
By the way, just so you know, Base.001 has inverted normals, you might wanna fix that, even if it's not a problem right now.

Feb 10 2019, 8:54 PM · EEVEE & Viewport, Rendering, BF Blender

Jan 31 2019

Firepal64 added a comment to T60803: SSR + Reflection Plane with 0 roughness cuts off/blinks reflection at certain view angles.

I have also noticed that SSR draws over the Light Path node's "Is Glossy Ray" function, which is sort of bothersome, since you can't have roughness at all without SSR.
(I was not able to replicate this in the .blend file i provided at the top, for some reason.)

Jan 31 2019, 6:34 PM · BF Blender

Jan 23 2019

Firepal64 added a comment to T60803: SSR + Reflection Plane with 0 roughness cuts off/blinks reflection at certain view angles.

@William Reynish (billreynish) Does it cut off/"blink" when you render ?

Jan 23 2019, 9:56 PM · BF Blender
Firepal64 created T60803: SSR + Reflection Plane with 0 roughness cuts off/blinks reflection at certain view angles.
Jan 23 2019, 9:48 PM · BF Blender