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Brad (Firepal64)
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User Since
Jan 23 2019, 8:27 PM (37 w, 5 d)

[[ URL | txti.es/firepal/images ]]

Recent Activity

Thu, Sep 19

Brad (Firepal64) added a comment to T70045: EEVEE viewport error when using volume and lights (with animation).

As far as I can tell, the issue here is the temporal blending applied to volumetrics which is not able to reposition the volumetric lighting correctly and the Anisotropy value at 1 amplifying the issue.
You can see this phenomenon easier by setting the Viewport Samples to 1 and moving around the scene.

Thu, Sep 19, 5:01 PM · EEVEE & Viewport, BF Blender

Sep 13 2019

Brad (Firepal64) added a comment to T63697: All camera binds corrupting after deleting many objects.
Sep 13 2019, 1:14 PM · BF Blender

Sep 11 2019

Brad (Firepal64) awarded T68464: Better Motion Blur a Burninate token.
Sep 11 2019, 8:23 PM · GPU / Viewport
Brad (Firepal64) awarded T68463: Dynamic Indirect light cache a Love token.
Sep 11 2019, 8:23 PM · GPU / Viewport
Brad (Firepal64) awarded rBcaf494444cd7: EEVEE: Volume: Speedup: Use Image load store extension a Like token.
Sep 11 2019, 8:20 PM

Aug 14 2019

Brad (Firepal64) created T68663: EEVEE Alpha Clip/Hashed shadows don't auto-refresh every frame in the viewport.
Aug 14 2019, 10:47 PM · BF Blender

May 26 2019

Brad (Firepal64) renamed T65162: (2.80) Convert Curve to Mesh no longer functions at all from (2.80) Convert Curve to Mesh is broken to (2.80) Convert Curve to Mesh no longer functions at all.
May 26 2019, 9:00 PM · BF Blender
Brad (Firepal64) created T65162: (2.80) Convert Curve to Mesh no longer functions at all.
May 26 2019, 8:58 PM · BF Blender

May 12 2019

Brad (Firepal64) added a comment to T61129: Eevee alpha texture shadow bug.

Alpha maps in general stopped casting shadows for me in the recent 427c75e4c20b build although it did work in previous versions

May 12 2019, 10:13 PM · Eevee, BF Blender

Apr 5 2019

Brad (Firepal64) created T63316: Alpha Hashed breaks SSR unless it's halfway transparent.
Apr 5 2019, 6:20 PM · BF Blender

Mar 16 2019

Brad (Firepal64) added a comment to T62662: I wish to join the team :).

Thank you :D

Mar 16 2019, 10:27 PM · Translations
Brad (Firepal64) added a comment to T62662: I wish to join the team :).

Um, i came here through Development > Translators > (image associated), i'm not sure what else i have to do ? Or can I just get straight into editing the .po files ?

Mar 16 2019, 7:28 PM · Translations
Brad (Firepal64) created T62662: I wish to join the team :).
Mar 16 2019, 6:52 PM · Translations

Feb 11 2019

Brad (Firepal64) added a comment to T61377: Eevee SSS not rendering as expected.

Never fear, Clément is here !

Feb 11 2019, 2:42 PM · Rendering, Eevee, BF Blender

Feb 10 2019

Brad (Firepal64) added a comment to T61377: Eevee SSS not rendering as expected.

...That ain't good, then.

Feb 10 2019, 10:32 PM · Rendering, Eevee, BF Blender
Brad (Firepal64) added a comment to T61377: Eevee SSS not rendering as expected.

I've noticed raising the Subsurface value in your material tints the model slightly, so SSS seems to very partially function.
By the way, just so you know, Base.001 has inverted normals, you might wanna fix that, even if it's not a problem right now.

Feb 10 2019, 8:54 PM · Rendering, Eevee, BF Blender

Jan 31 2019

Brad (Firepal64) added a comment to T60803: SSR + Reflection Plane with 0 roughness cuts off/blinks reflection at certain view angles.

I have also noticed that SSR draws over the Light Path node's "Is Glossy Ray" function, which is sort of bothersome, since you can't have roughness at all without SSR.
(I was not able to replicate this in the .blend file i provided at the top, for some reason.)

Jan 31 2019, 6:34 PM · BF Blender

Jan 23 2019

Brad (Firepal64) added a comment to T60803: SSR + Reflection Plane with 0 roughness cuts off/blinks reflection at certain view angles.

@William Reynish (billreynish) Does it cut off/"blink" when you render ?

Jan 23 2019, 9:56 PM · BF Blender
Brad (Firepal64) created T60803: SSR + Reflection Plane with 0 roughness cuts off/blinks reflection at certain view angles.
Jan 23 2019, 9:48 PM · BF Blender