[[ URL | txti.es/firepal/images ]]
- User Since
- Jan 23 2019, 8:27 PM (37 w, 5 d)
Thu, Sep 19
As far as I can tell, the issue here is the temporal blending applied to volumetrics which is not able to reposition the volumetric lighting correctly and the Anisotropy value at 1 amplifying the issue.
You can see this phenomenon easier by setting the Viewport Samples to 1 and moving around the scene.
Sep 13 2019
Sep 11 2019
Aug 14 2019
May 26 2019
May 12 2019
Alpha maps in general stopped casting shadows for me in the recent 427c75e4c20b build although it did work in previous versions
Apr 5 2019
Mar 16 2019
Thank you :D
Um, i came here through Development > Translators > (image associated), i'm not sure what else i have to do ? Or can I just get straight into editing the .po files ?
Feb 11 2019
Never fear, Clément is here !
Feb 10 2019
...That ain't good, then.
I've noticed raising the Subsurface value in your material tints the model slightly, so SSS seems to very partially function.
By the way, just so you know, Base.001 has inverted normals, you might wanna fix that, even if it's not a problem right now.
Jan 31 2019
I have also noticed that SSR draws over the Light Path node's "Is Glossy Ray" function, which is sort of bothersome, since you can't have roughness at all without SSR.
(I was not able to replicate this in the .blend file i provided at the top, for some reason.)
Jan 23 2019
@William Reynish (billreynish) Does it cut off/"blink" when you render ?