Electronic Tech since 1983.
Some BASIC, ASM 6502, C, C++.
Blender user since 2006
- User Since
- Sep 20 2014, 7:25 AM (318 w, 5 h)
Electronic Tech since 1983.
Aug 31 2020
The build from a couple of days ago is working on my Mac AMD now.
Aug 30 2020
Aug 19 2020
Nov 18 2019
Spin and Spin Duplicate do the same thing is the main thing I'm pointing out.
No difference. Bug.
I can verify that 'duplicates' still does not work.
Before it at least worked when you checked the box manually, but now it don't work at all. The checkbox 'duplicates' unchecks upon initiating action.
Aug 16 2019
Yes, this is really missed here. Hope it gets back in soon. Having to ruler everything just to see scale is a pain.
Feb 10 2019
I've got a Feb 4th build, on a Mac and I'm not seeing that.
I can rotate with manipulator, move off of the manipulator and rotate view.
My machine is a mid 2011 mac, and while I don't get that,
I get this: (for 0 clearcoat or otherwise, same)
Feb 4 2019
Jan 31 2019
Jan 30 2019
Correction; it is a bug.
Spin (Duplicate) should open with 'dupli' set to True and it is not.
I would like to add my 2 cents here on the debate.
As Brecht said about graphics, 0-1 is the common factor.
.566 makes more sense than 56.6 %
Not sure its a bug, but rather a naming issue.
If you look at the panel, you have to check 'Dupli' for it to duplicate.
Jan 29 2019
Jan 28 2019
Jan 27 2019
Jan 26 2019
Jan 25 2019
Have you tried stable releases?
I believe they are signed.
Nov 5 2018
Something along the way must have been fixed, it don't crash at that point any more.
Oct 4 2018
Feb 2 2018
Jan 17 2018
Hi Yash, welcome to Blender.
Unfortunately this is not a forum for questions. It is for bugs and bug tracking.
A good place to post your question is over at BlenderArtists.org
For Python more specifically the python forum at BlenderArtists:
Jan 14 2018
@venomgfx Is this yours Pablo?
You can write 16 colon 9 hit okay.
Or as below 400 colon 24 > hit okay.
Jan 10 2018
Jan 5 2018
Okay, call me a noob, but I made the changes, built and I don't see that action on macOs.
Screenshots from Xcode :
Jan 2 2018
I can't reproduce here on macOS.
Zoom in, zoom out, fullscreen, perspective, ortho, '.'
Constraint axis is always there for me.
Jan 1 2018
If you are in Local view instead of Global, it will not be there.
Dec 26 2017
Okay, yes, if you add landscape from the menu as opposed to the button on the 'create' tab this happens.
Should be a warning or contextually removed from menu in edit mode.
Dec 25 2017
Have you tried the latest build bot version?
You have to read instructions usually in order to know how to use something.
Read this page: https://github.com/s-leger/archipack/wiki/Setup#download-and-setup-default-material-library
You will see this:
Dec 24 2017
Please read how to report a bug. Title is not a desription.
I have 10.13 also, but no error shows up.
I used 12.20 build
Sorry, maybe somebody else wants to, but I'm not going to download half a Gig file.
Dec 23 2017
Probably a language barrier here. Are you saying you create a subsurfed object in 2.78, and when you open it in 2.79 it is not working?
If so, I did just that. Placed a UV sphere in 2.78, hit control 2 to add subsurf level 2, and then save that file. I opened it in 2.79 and it is working the same, in other words it is subsurfed.
If you can explain the issue you are experiencing a little more that would be good.
Dec 22 2017
Actually it works when manually sliding the Factor slide, but when the Factor is slid within the timeline with keyframes, it does not.
In other words:
Diffuse and Transparent through Mix -> View Material with ViewPort Alpha set to Alpha Blend
Sliding factor shows changes in viewport,
Sliding factor via keyframes does not show changes in viewport.
I can't verify that here.
2.79 Master and 2.79 buildbot render a ball for me.
Dec 21 2017
Dec 19 2017
Try a later version from build bot. Bugs have recently been squashed on these.
Dec 13 2017
ah, must have been fixed recently. 12-13 build does not do that here.
Dec 12 2017
Dec 11 2017
It downloaded for me okay.
@Joey Bennett (Joey_Blendhead) Joey, I started reducing this bug, but it's a massive node layout, can you do that? Delete things until you get to the minimum node setup where that still is outputting black?
Dec 10 2017
Change this node from Multiply to Mix.
See if that fixes it for you. Everything else besides Mix, makes it black.
In the meantime, I'll see if I can recreate with a simpler set up.
Didn't crash on my machine (osx)
Dec 7 2017
Please separate these bugs. Only one bug per report :)
Dec 6 2017
Yep, built this in macOS and works there too.
Dec 5 2017
I didn't see it go spastic like that, but it does make huge jumps on my machine.
Not seeing that here on macOS.
Works on 11-30 and just now on 12-05 builds
Dec 2 2017
Not seeing that here on macOS on either 2.79 release or latest buildbot.
Sounds like your numpad is not enabled.
This is the action that happens when you press the numbers across the top.
It enables layers.
Please read how to properly report bugs.
This is not enough information to go on.
You can read how to properly report here: https://wiki.blender.org/index.php/Dev:Doc/Process/Bug_Reports
Not seeing that here on macOS, blender version 11-30
Dec 1 2017
The comment about trying all the mice laying around can throw one off.
@Brecht Van Lommel (brecht) similar to bevel bug
@Brecht Van Lommel (brecht) Interesting the Inset has the same bug.
I was waiting to see if the correction would fix that too, but Dec 1 build still have the issue with inset.
I will submit a new bug report for that.
Nov 30 2017
My 10.13.1 works.
Can you download the latest 2.79 from build bot and use factory settings to see how that works for you?
Nov 27 2017
Just dummy objects. That's what I thought you meant by "alternatively, delete hidden objects. "
Nov 26 2017
Played at about 5 fps,
then deleted Dummy Hair and Dummy Clothing, no difference in playback.
That was with 2.79
Didn't see that here on OSX.
Try my file I just opened yours and saved it again with no changes.
It may be that the file was corrupted.
Have you tried reverting to factory settings (don't worry, it won't save that way unless you tell it to)
and disable any addons you enabled?
Yes, that fixed it.
Nov 25 2017
oh, okay, thanks.
@Joshua Leung (aligorith)
Can you take a look at this Joshua?
Nov 19 2017
Nov 14 2017
Have you tried a recent version from BuildBot?
There used to be an issue, I think it's been fixed in a later build.
If you set IOR to 1.0, it turns black.
Nov 13 2017
Nov 12 2017
I see that too.
Don't know enough about nodes to know if its a bug or not.
On 11 - 8 and 11 - 12 build on 27" Mac, and works fine here.
Nov 11 2017
In 3D view, 'N' brings up the properties panel.
It is under the heading 'view'.
Not seeing any vid.
Nov 8 2017
Happens here on OSX as well.
crash report attached.
Nov 7 2017
@Ray molenkamp (LazyDodo) I guess the Blender docs are wrong then. I doesn't say 'only on OSX and Linux'.
Nov 6 2017
Not sure if connected issue, but 'inset' also has a weird glitch where a second 'inset' insets to the same proportion as the first.
One small move of the mouse and it jumps back to normal size (just less than original face size).
Will wait for developer to see if issues are connected before generating bug report for this as well.
Also OSX here, but have never seen that.
Not seeing that here.
Can you upload your crash report?
Because you have 'Lock Object' to plane.
Click the x to remove the constraint.
Nov 5 2017
Also, upon opening, the vertex 'X' position is .00078. If you manually change it to something like .00079 and above or .00076 and below, it works normally.
Nov 4 2017
If I pack external data, it no longer crashes.
You have to import, then export > crash.
If you import, pack, export, > no crash.
Nov 3 2017
Happens here on OSX as well. Oct 24 build.
crash log here:
This has already been reported here: T53145
Nov 1 2017
Yes. Same here on OSX 10-26 build.
Oct 28 2017
Same here on OSX. oct 26th build