Electronic Tech since 1983.
Some BASIC, ASM 6502, C, C++.
Blender user since 2006
- User Since
- Sep 20 2014, 7:25 AM (168 w, 2 d)
Electronic Tech since 1983.
It downloaded for me okay.
@Joey Bennett (Joey_Blendhead) Joey, I started reducing this bug, but it's a massive node layout, can you do that? Delete things until you get to the minimum node setup where that still is outputting black?
Change this node from Mix to Add, then back to Mix.
See if that fixes it for you.
In the meantime, I'll see if I can recreate with a simpler set up.
Didn't crash on my machine (osx)
Thu, Dec 7
Please separate these bugs. Only one bug per report :)
Wed, Dec 6
Yep, built this in macOS and works there too.
Tue, Dec 5
I didn't see it go spastic like that, but it does make huge jumps on my machine.
Not seeing that here on macOS.
Had it on 11-30 and just now on 12-05 builds
Sat, Dec 2
Not seeing that here on macOS on either 2.79 release or latest buildbot.
Sounds like your numpad is not enabled.
This is the action that happens when you press the numbers across the top.
It enables layers.
Please read how to properly report bugs.
This is not enough information to go on.
You can read how to properly report here: https://wiki.blender.org/index.php/Dev:Doc/Process/Bug_Reports
Not seeing that here on macOS, blender version 11-30
Fri, Dec 1
The comment about trying all the mice laying around can throw one off.
@Brecht Van Lommel (brecht) similar to bevel bug
@Brecht Van Lommel (brecht) Interesting the Inset has the same bug.
I was waiting to see if the correction would fix that too, but Dec 1 build still have the issue with inset.
I will submit a new bug report for that.
Thu, Nov 30
My 10.13.1 works.
Can you download the latest 2.79 from build bot and use factory settings to see how that works for you?
Mon, Nov 27
Just dummy objects. That's what I thought you meant by "alternatively, delete hidden objects. "
Sun, Nov 26
Played at about 5 fps,
then deleted Dummy Hair and Dummy Clothing, no difference in playback.
That was with 2.79
Did see that here on OSX.
Try my file I just opened yours and saved it again with no changes.
It may be that the file was corrupted.
Have you tried reverting to factory settings (don't worry, it won't save that way unless you tell it to)
and disable any addons you enabled?
Yes, that fixed it.
Sat, Nov 25
oh, okay, thanks.
@Joshua Leung (aligorith)
Can you take a look at this Joshua?
Sun, Nov 19
Tue, Nov 14
Have you tried a recent version from BuildBot?
There used to be an issue, I think it's been fixed in a later build.
If you set IOR to 1.0, it turns black.
Mon, Nov 13
Sun, Nov 12
I see that too.
Don't know enough about nodes to know if its a bug or not.
On 11 - 8 and 11 - 12 build on 27" Mac, and works fine here.
Nov 11 2017
In 3D view, 'N' brings up the properties panel.
It is under the heading 'view'.
Not seeing any vid.
Nov 8 2017
Happens here on OSX as well.
crash report attached.
Nov 7 2017
@LazyDodo (LazyDodo) I guess the Blender docs are wrong then. I doesn't say 'only on OSX and Linux'.
Nov 6 2017
Not sure if connected issue, but 'inset' also has a weird glitch where a second 'inset' insets to the same proportion as the first.
One small move of the mouse and it jumps back to normal size (just less than original face size).
Will wait for developer to see if issues are connected before generating bug report for this as well.
Also OSX here, but have never seen that.
Not seeing that here.
Can you upload your crash report?
Because you have 'Lock Object' to plane.
Click the x to remove the constraint.
Nov 5 2017
Also, upon opening, the vertex 'X' position is .00078. If you manually change it to something like .00079 and above or .00076 and below, it works normally.
Nov 4 2017
If I pack external data, it no longer crashes.
You have to import, then export > crash.
If you import, pack, export, > no crash.
Nov 3 2017
Happens here on OSX as well. Oct 24 build.
crash log here:
This has already been reported here: T53145
Nov 1 2017
Yes. Same here on OSX 10-26 build.
Oct 28 2017
Same here on OSX. oct 26th build
Oct 27 2017
Oct 24 2017
This is about as 'incomplete' as they come.
Please read https://wiki.blender.org/index.php/Dev:Doc/Process/Bug_Reports
@Campbell Barton (campbellbarton) I'm guessing this is either yours or Brechts?
Oct 22 2017
Probably when denoting USD should be a decimal, but on the other hand, different countries us the comma instead of the decimal.:
Oct 19 2017
Have you tried 2.79?
Oct 17 2017
@Pablo Vazquez (venomgfx) Pablo I think this is your area?
Oct 16 2017
@rob (blenderpedia) Okay, gotcha.
@Brecht Van Lommel (brecht) I'm not sure he did the OpenMP test as you described.
The video showed him changing threads in the UI as opposed to a command line command. Is that the same?
Rob, can you verify that you ran this in command line?
Oct 15 2017
I see the same thing, and I'm drawing with a mouse.
I tried several setting changes in smoothness and iterations.
First pic is Blender second is another animating program that draws vector graphics.
I don't know though if Blender was programmed to draw grease pencil in vector or not though.
It doesn't look like it's the CPU.
You may want to see if it is a GPU bottleneck.
GPUview is the tool for that, a description of it is here;
Can you go to this page and follow the instructions for installing the Microsoft Process Explorer
to better show the threads running during that process?
Oct 14 2017
Sounds like it's reading it as a QWERTY keyboard.
If it was a bug for German keyboards I'm sure we would have heard about it by now.
Have you tried another computer or another keyboard on that computer?
Oct 11 2017
@Bastien Montagne (mont29) Then why when manually changing the seed does the hair change position?
True. Rendered image out also does not change.
#frame in seed does change seed, but does not change hair location.
Seems to work for emitter particles.
Similar to T50331 deps graph issue? @Sergey Sharybin (sergey)
Oct 9 2017
I loaded Houdini Apprentice, did as you said and although it didn't crash, it does have some artifacts in the display (see image)
(exported from OSX version)
Sep 24 2017
No crash here on OSX.
Couldn't crash here on OSX.
Sorry, not enough to go on here.
Please read about creating a proper bug report :
Sep 21 2017
Sep 20 2017
Yes, but it's been like that for eons. Possible because in 2D 'Y' is up, and 3D (blender and others not to mention CNC) Z is up.
Anyway, to change it now would break all files back to 2.46.
Not a bug, sorry.
Not seeing that here on OSX. Feather feathers, and V - A adds handles. Not sure if correctly but I see handles.
.obj files do not contain material information.
More info here: https://gamedev.stackexchange.com/questions/21303/how-can-i-include-vertex-color-information-in-obj-files/66270#66270
Sep 19 2017
When I import the svg to QCad, it shows up as 13.5 mm .
My guess after reading some forums is that CorelDraw does not export with the same dimensional units as blender imports with io_curve_svg.
Sep 18 2017
Not seeing that here on OSX.
Sep 16 2017
Can you go here http://www.keyboardtester.com/
and hit the "." key on your Numpad and report what it shows?
You have to drag the top window up to the top then save as start up file.
See vid here: https://youtu.be/797iq-A2h-4
Sep 5 2017
Yes, I see now.
Sep 3 2017
I'm thinking this is normal with a low pixel width line.
I wouldn't think it would generate a scalable vector type file.
I'll let someone else decide though.
Aug 26 2017
Not sure if that is a bug.
But, only will not escape if pointer is hovering over eye.
Move it anywhere else and ESC pulls out of name edit mode.
What version of Blender?
Probably the latter. :)
You have to hit the 'show' button.
In my opinion, this should be activated by default.
Aug 10 2017
I'm not seeing that here.
Can you supply a simple blend file where that happens?
Aug 7 2017
Aug 3 2017
To be sure, I scaled all vertices on Z axis to zero before knife projecting.
Mesh analysis does show distortion.
Jul 4 2017
Jul 3 2017
Jun 25 2017
Had tabs on left mixed up.
Jun 24 2017
Yes! Thank you.
Do you have a crash log?
And, still not fixed. Can't try out Automation nodes until it is fixed.