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Kenn Nyström (Frozen_Death_Knight)
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User Since
Sun, Jan 6, 11:00 PM (1 w, 2 d)

Recent Activity

Yesterday

Kenn Nyström (Frozen_Death_Knight) added a comment to T54963: Industry Compatible Keymap.

@Cezary Szadejko (cez): It's still alive but still waiting for issues to be solved with left click described here: T57918. Now that left click is enabled by default, it's paramount that we tackle these remaining issues anyway, and that will also pave the way for keymaps such as this one.

Tue, Jan 15, 10:01 AM · User Interface, BF Blender: 2.8, Code Quest

Mon, Jan 14

Kenn Nyström (Frozen_Death_Knight) added a comment to T60403: Pie Menu: 3D Viewport Pie Menus keep making new keybinds when activating them.

hi, Addons are specifically designed to interfere as little as possible with Blender default keymaps. They are also iirc, loaded at start up. You are using custom keymaps which can fall outside the scope of addons design and default key mappings at the moment. I feel that what you are requesting is outside of addons/keymap current design. To get around this you can edit the individual files that give you trouble with your custom keymap. I'm not sure this is a bug or a feature request or simply a limitation of the current design and the way things work.
A more knowledgeable blender developer may correct me if I'm wrong here.

Mon, Jan 14, 8:39 AM · User Interface, Addons
Kenn Nyström (Frozen_Death_Knight) updated the task description for T60403: Pie Menu: 3D Viewport Pie Menus keep making new keybinds when activating them.
Mon, Jan 14, 8:26 AM · User Interface, Addons

Thu, Jan 10

Kenn Nyström (Frozen_Death_Knight) created T60403: Pie Menu: 3D Viewport Pie Menus keep making new keybinds when activating them.
Thu, Jan 10, 8:08 PM · User Interface, Addons
Kenn Nyström (Frozen_Death_Knight) added a comment to T60396: Can't weld vertices that are ontop of each other in the UV editor.

Not sure if I understand correctly:

The Weld tool will move selected UVs to their average position, they will remain separate entities though.
If you weld two UVs that are slightly apart then these will hop into the same location [thats what you call "it works"], but you can still select one or the other, no?

So, unless I am misunderstanding something, two UVs can never be made into a single one.

Thu, Jan 10, 4:24 PM · BF Blender
Kenn Nyström (Frozen_Death_Knight) updated the task description for T60396: Can't weld vertices that are ontop of each other in the UV editor.
Thu, Jan 10, 2:20 PM · BF Blender
Kenn Nyström (Frozen_Death_Knight) created T60396: Can't weld vertices that are ontop of each other in the UV editor.
Thu, Jan 10, 2:19 PM · BF Blender

Mon, Jan 7

Kenn Nyström (Frozen_Death_Knight) updated the task description for T60248: Pressing shift+D while in the outliner window when selecting an object causes Blender 2.8 to shut down immediately.
Mon, Jan 7, 9:02 AM · BF Blender
Kenn Nyström (Frozen_Death_Knight) added a comment to T60248: Pressing shift+D while in the outliner window when selecting an object causes Blender 2.8 to shut down immediately.

Could not replicate on 2edd32c168d3 on windows 10.

Mon, Jan 7, 9:00 AM · BF Blender

Sun, Jan 6

Kenn Nyström (Frozen_Death_Knight) updated the task description for T60248: Pressing shift+D while in the outliner window when selecting an object causes Blender 2.8 to shut down immediately.
Sun, Jan 6, 11:21 PM · BF Blender
Kenn Nyström (Frozen_Death_Knight) updated the task description for T60248: Pressing shift+D while in the outliner window when selecting an object causes Blender 2.8 to shut down immediately.
Sun, Jan 6, 11:19 PM · BF Blender
Kenn Nyström (Frozen_Death_Knight) updated the task description for T60248: Pressing shift+D while in the outliner window when selecting an object causes Blender 2.8 to shut down immediately.
Sun, Jan 6, 11:19 PM · BF Blender
Kenn Nyström (Frozen_Death_Knight) created T60248: Pressing shift+D while in the outliner window when selecting an object causes Blender 2.8 to shut down immediately.
Sun, Jan 6, 11:18 PM · BF Blender