- User Since
- Jan 13 2019, 10:19 PM (4 w, 6 d)
Thu, Jan 31
enabling OpenGL depth picking does not seem to make a difference. I've also discovered that the issue does not seem to occur in 2.8 Beta builds for Linux.
Jan 17 2019
Ah, I should also mention that by "right" side of the mesh, I mean any vertex on the negative side of the X-axis. I have also been testing each daily build since with no luck, both 32-bit and 64-bit Windows versions.
I'm new to reporting bugs here, what action should I take? Do I set the priority of the task myself or wait for a developer to assign a priority to the task?
Jan 14 2019
@Jacques Lucke (JacquesLucke) Faces can be selected, but not edges nor vertices. Switching between modes and back does not fix the issue. This issue also occurs regardless of whether the armature and/or the armature modifier is present, as I simply deleted the armature to keep the .blend file as simple as can be. I have discovered that the issue only occurs when I have the "Adjust edit cage to modifier result" enabled in the Subdivision Surface modifier. It seems this is the where the issue lies. This issue seems inconsistent however, as when I create a new .blend project and create a new mesh with said modifier and setting enabled, this issue does not occur. If I append the old mesh from the existing example project however, the issue does occur.