- User Since
- Jan 28 2019, 8:02 PM (12 w, 2 d)
Sat, Apr 20
Cool! I changed it to "Custom."
Changed "Input" to "Custom" like Pablo suggested. I found a few other examples of that term used in the UI, it's definitely better. Applies to latest master.
Fri, Apr 19
Thu, Apr 18
Here is an updated version: D4706
Thu, Apr 11
This looks like a problem with object_utils.object_add_grid_scale_apply_operator(self, context) on line 245 of add_mesh_torus.py.
If this doesn't happen anymore (I tested it too, it looks fine), I'll close the issue.
@William Reynish (billreynish), I'm not sure a paradigm of a tool having two sets of settings really makes sense. To me this seems like a good way to make the top bar more useful and reduce confusion.
Sun, Apr 7
This diff was getting a bit old, so I've updated it and made a few improvements too (IMO).
Mar 25 2019
Mar 24 2019
How is this? D4583
Mar 20 2019
I want to take this on!
Mar 19 2019
I think I agree with Dan here, although there are good reasons on both sides. I'll try to sum them up here:
Mar 18 2019
Oops -_- I didn't mean to add Campbell also, sorry.
I've made most of the changes here:
- Redraw after cursor is placed. (Right now it only repaints after a cursor drag action.
- Add reset button for location.
- Position lock? This would probably better built in to the location property somehow though.
Mar 14 2019
I've been pursuing this for a bit. I thought I would provide an update in case it was helpful to anyone:
Mar 8 2019
I thought it would be worth it because I end up naming most of the primitives I add in many workflows anyway, so it saves a step of finding it in the outliner or properties.
Feb 27 2019
Feb 26 2019
Feb 25 2019
EDIT: oops, I misundertood what you did. Even better, now I get to learn from it.