- User Since
- Sep 15 2018, 11:19 PM (39 w, 3 d)
Mon, Jun 17
Wed, Jun 5
Just chiming in to say I've encountered what I assume is the same bug. My specs:
Tue, May 28
I've encountered this bug. To be specific, ticking "In Front" in the "Viewport Display" section of the Object tab only functions in solid view. In LookDev and Rendered mode in Eevee it has no effect.
May 18 2019
I've re-tested this with the current build of 2.80 and it now doesn't happen if your texture color space is set to "Raw" or "Non-Color" but still happens if you set it to any other color space.
May 14 2019
I didn't think one was necessary but here you go. The attached file is a scene with a single cube in it, a material assigned, and the "AlphaTest.tga" texture applied to it. "Use Alpha" is turned on. The "Color" output is plugged into the Base Color of a Principled BSDF. Without the alpha plugged in to anything, each side of the cube should just show a coloured gradient. You can see how the texture should look in the image editor. The text "This is A Test" should not be visible. However it IS visible, because the alpha channel is affecting the Color output in the material.