Leo Limes (IzaZed)
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Thu, May 11, 3:01 AM (2 w, 1 d)

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Thu, May 11

Leo Limes (IzaZed) added a comment to T38296: Game Engine LOD crashes when .

I had a similar problem, it seemed to have something to do with the mesh names. In my case I had multiple tree types, each mesh simply named "tree". Renaming did the trick for me.

Thu, May 11, 3:06 AM · Game Engine