- User Since
- Nov 18 2013, 5:57 PM (278 w, 4 d)
You should avoid mixing trailing spaces cleanups with other changes.
The bug has been fixed in rB3146a07e3ecff46e.
@Brecht Van Lommel (brecht), should this be merged, or do we come back to this patch when Blender 2.8 is released?
Why do we need make format when formatting many files at once is forbidden?
The performance of the current make format does not matter then, does it?
While this solves the described issue, it also changes how the gizmo is drawn. This might or might not be desired. @William Reynish (billreynish)?
That seems to solve the issue for me.
Is this fixed already?
No, 64 bit seems fine in my initial test.
I'm investigating this. Right now I'm trying to figure out how to make a 32 bit debug build on windows that does not crash when I remove any object...
Thanks, I was able to reproduce it now.
@Sergey Sharybin (sergey), do we guarantee a certain vertex ordering in the Subsurf modifier? If not, then a Mesh Deform modifier should never be used after a Subsurf modifier. Does this make sense?
Are you able to reproduce the issue in a new file still?
Can't reproduce it here.
Maybe related: T58938
I don't consider this a bug.
The 2D_UNIFORM_COLOR shader is a builtin shader and is used by Blender in various places.
So you can't depend on the fact that the shader uniforms won't change.
Thu, Mar 21
I compared this to Blender 2.79 and it has the same behavior. So I did not consider this to be a bug.
This seems to be fixed already.
Seems to be fixed already.
@Sergej Reich (sergof), is this still an issue?
I think this was fixed by rBa75ac18638f41d.
Please reopen when you can't reproduce it anymore (in a new file). In my simple test it seems to work.
@Nikolaij (FATTOMCAT), are you able to reproduce the issue in a new file that has as few objects in it as possible?
Wed, Mar 20
Looks like the following is happening:
- Fix some more user counting problems
Maybe this is related to T60815.
The fix you provided makes sense. I think you can turn this into a patch and submit it for review (making it easier for everyone).
Also it would be nice if you could provide a simple .blend file that allows me to reproduce the issue more easily.
Tue, Mar 19
Oops, did not see the other patch.
Tell me whether I should merge this or not.