- User Since
- Oct 1 2016, 2:44 PM (230 w, 5 d)
Sun, Feb 14
Jan 31 2021
Three things: 1) "Light path" node doesn't work like that. 2) Nodes in example images are not collapsed, so additional information in socket tooltips seems to be useless. 3) Tooltip on the wire should show names and types of two connected sockets. IMHO that will be more convenient way to show types of connected sockets than coloring wire by two different colors interpolated in the middle like in some other proposal.
Jun 26 2020
Mar 23 2020
For array node its better to add "4x4 Matrix" type socket and nodes to operate with them. Matrix can hold location, rotation and scale all in one. If user connected Matrix output to Vector input, then only location component must be used for vector. If it was Vector output to Matrix input, then matrix with this vector as location, and with scale of (1,1,1) must be created. This is how Sverchok addon does it.
Mar 22 2020
Examples of nodes for creating new geometry have location sockets shape as for non singular values. Is this another oversight? Or there will be possibility to create several objects on different locations (thus there must be array of vector values rather than vector texture, like vertices of some other mesh)?
Mar 21 2020
There also this old "cycles_camera_nodes" branch: https://developer.blender.org/rB0e1f34a0c8b7f2a6ecddbca65f44bbd444c1386a
Mar 20 2020
About example nodes on image: How shrinkwrap node know to which mesh it must wrap its input mesh? Mirror node can go without merge function with separate weld node. Boolean i believe uses threshold only to prevent errors with overlapping geometry? Even if it will stay useful after "newbooleans" branch will be merged, controlling this parameter with socket seems like overkill.
Feb 18 2020
There also "topology rake" feature of dyntopo which allows to orient edges in the direction of the stroke for sharper creases. Maybe if re-meshing with spline guides to control edge flow will be introduced...
Jan 4 2020
What about weight painting? Its integration will be more straightforward than with colors as weights assigned per vertex and cant be rendered.
Dec 23 2019
I believe it was fixed at some point. In 2.82 rotate brush now works as expected.
May 29 2019
Feb 7 2019
It is now uses bump mapping instead of true displacement by default. See: https://developer.blender.org/rBS3a527357a556491406ee9d33a79ab0af5f79e326
Jan 23 2019
@Campbell Barton (campbellbarton) must know if there exist a easy way to solve remaining issues.
Jan 2 2019
Dec 30 2018
Dec 17 2018
Dec 3 2018
Nov 17 2018
Nov 16 2018
Oct 21 2018
All people wo do staff for Blender, are working for Blender team in some way already. So this bug is solved, closing then.
Oct 17 2018
Maybe self-collision setting of cloth simulation ON by default?
Jul 19 2018
Eevee is a GPU renderer, not CPU.
Jul 13 2018
If only Modo using it this way, then its not an industry standard.
Jun 28 2018
GeForce 9600M GT does not support OpenGL 3.3 which is minimum req for Blender 2.8.
Jun 24 2018
It's on "Create" tab of the tool shelf.
May 27 2018
Here video proof:
May 4 2018
Cursor orientation will be in euler rotation or in quaternion or just as direction vector?
May 3 2018
Apr 24 2018
Lukas T. I just hope what this doesnt go in perpendicular with your work in hair_guides branch.
Mar 24 2018
Mar 5 2018
Mar 3 2018
Feb 22 2018
On related note: preset "Sandyslate" does not show text cursor in text editor because of similar problem.
Feb 9 2018
Can it have anisotropy not hardcoded to zero? In arnold it can be changed.
Dec 17 2017
Nov 11 2017
You have "lock to object" view option activated.
Nov 5 2017
Worth to add: it moves, but only by 0.000something. And after using "smooth selected vertices" it start to moving normally.
Oct 13 2017
Oct 5 2017
But "radial symmetry" or "tiling offset"?
Oct 2 2017
Aug 21 2017
Aug 8 2017
This new orientation manipulator for lamps is too small. And sometimes it is not visible on the screen at all. The arrow that changes the size of the spot is also not too obvious (maybe it's better to use a large circle instead of it for the spot lamp?)
Jul 26 2017
Works fast. I hope someone review it someday. Its great for creating procedural textures ("Compositor nodetree" is better for this purpose than "texture nodetree" anyway).
Jul 25 2017
Jul 11 2017
Jul 9 2017
Jun 19 2017
Way to activate views from the top, side and others without touching the keyboard. As in this video: https://youtu.be/UlUssM353Rw?t=68
Jun 16 2017
Jun 12 2017
It's a reflection probe. Light probe is a different thing.
Jun 6 2017
linux drivers somehow allow Intel HD Graphics 3000 to support OpenGL 3.3, even though Intel says it's impossible. But it seems it's only partiall support.
May 11 2017
Apr 24 2017
Apr 9 2017
Scipy can realy help to terrain heightfield generation and image processing addons. Like "Sverchok" one, or "ANT landscape". scipy module and Sverchok
Jan 9 2017
Dec 15 2016
Shadow for lamp is turned off
Dec 9 2016
It works as expected with low roughness of mirror surface:
Dec 7 2016
Dec 3 2016
Do not hope for a quick solution to this problem. Developer of modelling tools and bmesh has withdrew from active blender development. It could take years before bmesh boolean mode will be corrected by someone else
Nov 11 2016
You must join these people: Bullet physics
Oct 31 2016
gracias por el mensaje, pero al principio no entendía lo que quería decir, y el segundo informe de los errores que escribir de manera diferente. se necesita mucha más información - imagen y el archivo con el error, y preferentemente en Inglés, de lo contrario no hay nada claro.
Oct 18 2016
I tried. Doesn't work. Sorry.
Perhaps a meta-strip can help?