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MACHIN3 (MACHIN3)
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User Since
Dec 13 2018, 10:03 PM (63 w, 12 h)

Recent Activity

Wed, Feb 19

MACHIN3 (MACHIN3) updated the task description for T74009: Adding bpy.ops.outliner.orphans_purge() to the QuickMenu leaves it inaccessible, because poll() prevents it from being run.
Wed, Feb 19, 4:33 PM · User Interface, BF Blender
MACHIN3 (MACHIN3) created T74009: Adding bpy.ops.outliner.orphans_purge() to the QuickMenu leaves it inaccessible, because poll() prevents it from being run.
Wed, Feb 19, 4:33 PM · User Interface, BF Blender

Thu, Feb 6

Julien Leménicier (mistajuliax) awarded T73632: Vertex Snapping to Closest confusingly relies on Bounding Box a Love token.
Thu, Feb 6, 6:06 PM · BF Blender
Way awarded T73632: Vertex Snapping to Closest confusingly relies on Bounding Box a Love token.
Thu, Feb 6, 4:22 PM · BF Blender
MACHIN3 (MACHIN3) added a comment to T73632: Vertex Snapping to Closest confusingly relies on Bounding Box .

@Philipp Oeser (lichtwerk) Understood, I suspected as much, thanks for clarifying!

Thu, Feb 6, 4:18 PM · BF Blender
David Kozma (kynu) awarded T73632: Vertex Snapping to Closest confusingly relies on Bounding Box a 100 token.
Thu, Feb 6, 2:40 PM · BF Blender
imad (imad_mss) awarded T73632: Vertex Snapping to Closest confusingly relies on Bounding Box a Like token.
Thu, Feb 6, 2:01 PM · BF Blender
MACHIN3 (MACHIN3) created T73632: Vertex Snapping to Closest confusingly relies on Bounding Box .
Thu, Feb 6, 12:58 PM · BF Blender

Jan 16 2020

MACHIN3 (MACHIN3) added a comment to T70766: eevee performance drop with node tree in 2.81.

@Philipp Oeser (lichtwerk) Yep, still happening in rB689a873029b9 - todays 2.82 beta, and also in rBeca8bae6718d - todays 2.83 alpha. Thanks for following up!

Jan 16 2020, 2:23 PM · Eevee, BF Blender

Dec 16 2019

MACHIN3 (MACHIN3) added a comment to T72363: ToolSelectPanelHelper._tool_get_active() in scripts/startup/bl_ui/space_toolsystem_common.py is broken.

I was told ToolSelectPanelHelper is outdated and were are supposed to use the following now:

Dec 16 2019, 7:43 PM · Python, User Interface, BF Blender

Dec 13 2019

MACHIN3 (MACHIN3) updated the task description for T72363: ToolSelectPanelHelper._tool_get_active() in scripts/startup/bl_ui/space_toolsystem_common.py is broken.
Dec 13 2019, 12:56 PM · Python, User Interface, BF Blender
MACHIN3 (MACHIN3) added a comment to T72363: ToolSelectPanelHelper._tool_get_active() in scripts/startup/bl_ui/space_toolsystem_common.py is broken.
  • open the blend file
  • go to the scripting workspace, if it isn't open already
  • run the script
Dec 13 2019, 12:28 PM · Python, User Interface, BF Blender

Dec 11 2019

MACHIN3 (MACHIN3) created T72363: ToolSelectPanelHelper._tool_get_active() in scripts/startup/bl_ui/space_toolsystem_common.py is broken.
Dec 11 2019, 8:34 PM · Python, User Interface, BF Blender

Nov 17 2019

MACHIN3 (MACHIN3) added a comment to T66335: artefacts for edit mesh drawing of in front objects.

Very interesting observation, can confirm.

Nov 17 2019, 3:21 PM · GPU / Viewport, BF Blender

Nov 13 2019

MACHIN3 (MACHIN3) added a comment to T69332: Crash : attempting to reset a a custom property that has a string value crashes Blender.

Yep, can confirm this is happening in the supplied blend.
I can also reproduce it in new blends. I've tried adjusting various settings(like setting or clearing a default value) of the prop before attempting to reset to defaults. Sometimes it would not crash, but I could not find a consistent method to do this.

Nov 13 2019, 7:40 PM · BF Blender

Oct 29 2019

MACHIN3 (MACHIN3) updated the task description for T71201: eevee/blender freezing for a few seconds when renaming a few materials via python.
Oct 29 2019, 7:34 PM · BF Blender
MACHIN3 (MACHIN3) created T71201: eevee/blender freezing for a few seconds when renaming a few materials via python.
Oct 29 2019, 7:33 PM · BF Blender

Oct 28 2019

MACHIN3 (MACHIN3) added a comment to T69992: Shortcuts for Tools (design task).

As a vim user, I applaud the introduction of leader keys. I hope it will be integrated in a general way that's applicable to every kind of shortcut. I already use the underlined letter shortcuts in (pie) menus to start chaining key presses, and then often continue them in various modal operaters I've made.

Oct 28 2019, 10:02 PM · User Interface, BF Blender
MACHIN3 (MACHIN3) updated the task description for T71171: Problems removing texture packing (without writing anything) using image.unpack() or bpy.ops.image.unpack() .
Oct 28 2019, 9:44 PM · Python, BF Blender
MACHIN3 (MACHIN3) updated the task description for T71171: Problems removing texture packing (without writing anything) using image.unpack() or bpy.ops.image.unpack() .
Oct 28 2019, 9:44 PM · Python, BF Blender
MACHIN3 (MACHIN3) updated the task description for T71171: Problems removing texture packing (without writing anything) using image.unpack() or bpy.ops.image.unpack() .
Oct 28 2019, 9:44 PM · Python, BF Blender
MACHIN3 (MACHIN3) updated the task description for T71171: Problems removing texture packing (without writing anything) using image.unpack() or bpy.ops.image.unpack() .
Oct 28 2019, 9:41 PM · Python, BF Blender
MACHIN3 (MACHIN3) created T71171: Problems removing texture packing (without writing anything) using image.unpack() or bpy.ops.image.unpack() .
Oct 28 2019, 9:40 PM · Python, BF Blender

Oct 15 2019

MACHIN3 (MACHIN3) added a comment to T70766: eevee performance drop with node tree in 2.81.

T70325 was also reported by me and seems to be resolved to me. This one here is not however. It also doesn't seem like it is related to bump, unless I misunderstand you. I can pipe the node tree into the roughness slot as well and it's just as sluggish.

Oct 15 2019, 2:58 PM · Eevee, BF Blender

Oct 12 2019

MACHIN3 (MACHIN3) created T70766: eevee performance drop with node tree in 2.81.
Oct 12 2019, 8:39 PM · Eevee, BF Blender

Oct 9 2019

MACHIN3 (MACHIN3) added a comment to T70586: principled shader alpha bleeding issues in Eevee.

Thanks, it's working great now. As long as the material is using Alpha Blend. In Alpha Hashed the issue returns. Not sure if that is just unavoidable, or if it's an oversight.

Oct 9 2019, 1:29 PM · BF Blender

Oct 6 2019

MACHIN3 (MACHIN3) renamed T70586: principled shader alpha bleeding issues in Eevee from principled shader alpha bleeding issues to principled shader alpha bleeding issues in Eevee.
Oct 6 2019, 3:30 PM · BF Blender
MACHIN3 (MACHIN3) added a comment to T70586: principled shader alpha bleeding issues in Eevee.

I've tested in the oldest 2.81 build I still had - cb7ead2e3b62 from August 15th - and it's already present there. So it doesn't look like a recent change caused this.

Oct 6 2019, 3:27 PM · BF Blender
MACHIN3 (MACHIN3) updated the task description for T70586: principled shader alpha bleeding issues in Eevee.
Oct 6 2019, 3:22 PM · BF Blender
MACHIN3 (MACHIN3) updated the task description for T70586: principled shader alpha bleeding issues in Eevee.
Oct 6 2019, 3:22 PM · BF Blender
MACHIN3 (MACHIN3) created T70586: principled shader alpha bleeding issues in Eevee.
Oct 6 2019, 3:22 PM · BF Blender

Sep 28 2019

MACHIN3 (MACHIN3) updated the task description for T70325: sudden significant performance drop with Eevee and parallax node tree .
Sep 28 2019, 1:23 PM · BF Blender
MACHIN3 (MACHIN3) updated the task description for T70325: sudden significant performance drop with Eevee and parallax node tree .
Sep 28 2019, 1:22 PM · BF Blender
MACHIN3 (MACHIN3) created T70325: sudden significant performance drop with Eevee and parallax node tree .
Sep 28 2019, 1:21 PM · BF Blender

Sep 23 2019

Michael Soluyanov (crantisz) awarded T68826: eevee not showing multi material object properly when blend is loaded until mesh is updated a Burninate token.
Sep 23 2019, 10:56 PM · BF Blender (2.81), GPU / Viewport, Eevee

Aug 21 2019

MACHIN3 (MACHIN3) updated the task description for T68969: current value '0' matches no enum in 'ToolSettings', '(null)', 'snap_node_element'.
Aug 21 2019, 2:51 PM · Nodes, User Interface, BF Blender
MACHIN3 (MACHIN3) updated the task description for T68971: problem saving/loading driver on shader node.
Aug 21 2019, 2:47 PM · Datablocks and Libraries, Dependency Graph, Animation & Rigging, BF Blender
MACHIN3 (MACHIN3) updated the task description for T68971: problem saving/loading driver on shader node.
Aug 21 2019, 2:46 PM · Datablocks and Libraries, Dependency Graph, Animation & Rigging, BF Blender
MACHIN3 (MACHIN3) created T68971: problem saving/loading driver on shader node.
Aug 21 2019, 2:46 PM · Datablocks and Libraries, Dependency Graph, Animation & Rigging, BF Blender
MACHIN3 (MACHIN3) created T68969: current value '0' matches no enum in 'ToolSettings', '(null)', 'snap_node_element'.
Aug 21 2019, 2:13 PM · Nodes, User Interface, BF Blender
MACHIN3 (MACHIN3) added a comment to T68826: eevee not showing multi material object properly when blend is loaded until mesh is updated.

I have just confirmed it on Windows as well, with newer drivers than yours @Philipp Oeser (lichtwerk)

Aug 21 2019, 10:51 AM · BF Blender (2.81), GPU / Viewport, Eevee

Aug 20 2019

MACHIN3 (MACHIN3) added a comment to T68837: "GPU failed to find function math_max" - related to eevee and material's blend_method setting.

I can't do that right now. I did however confirm it on Windows, with the latest NVidia drivers.

Aug 20 2019, 1:28 PM · Eevee, GPU / Viewport, BF Blender

Aug 19 2019

MACHIN3 (MACHIN3) updated the task description for T68837: "GPU failed to find function math_max" - related to eevee and material's blend_method setting.
Aug 19 2019, 8:24 PM · Eevee, GPU / Viewport, BF Blender
MACHIN3 (MACHIN3) created T68837: "GPU failed to find function math_max" - related to eevee and material's blend_method setting.
Aug 19 2019, 8:24 PM · Eevee, GPU / Viewport, BF Blender
MACHIN3 (MACHIN3) created T68826: eevee not showing multi material object properly when blend is loaded until mesh is updated.
Aug 19 2019, 2:38 PM · BF Blender (2.81), GPU / Viewport, Eevee

Aug 16 2019

MACHIN3 (MACHIN3) added a comment to T67999: calling obj.data.materials.clear() on an object with 2+ materials in lookdev or rendered(eevee) shading crashes Blender.

Thanks for looking into this! I've also occasionally seen those vanishing faces when it didn't crash. Also, wasn't aware of the update_data argument, either.

Aug 16 2019, 10:57 AM · BF Blender

Aug 15 2019

MACHIN3 (MACHIN3) added a comment to T67999: calling obj.data.materials.clear() on an object with 2+ materials in lookdev or rendered(eevee) shading crashes Blender.

I'm opening this one again, because the issue seems to have re-appeared in rBcb7ead2e3b62. Seems like it's - in my case at least - for 3+ Materials now, so make sure to use the cube on the right in the example blend above.

Aug 15 2019, 11:21 AM · BF Blender

Aug 1 2019

MACHIN3 (MACHIN3) created T68055: mesh selection issues, once blend is loaded second time in a Blender session.
Aug 1 2019, 11:16 AM · BF Blender

Jul 31 2019

MACHIN3 (MACHIN3) updated the task description for T67999: calling obj.data.materials.clear() on an object with 2+ materials in lookdev or rendered(eevee) shading crashes Blender.
Jul 31 2019, 2:47 PM · BF Blender
MACHIN3 (MACHIN3) updated the task description for T67999: calling obj.data.materials.clear() on an object with 2+ materials in lookdev or rendered(eevee) shading crashes Blender.
Jul 31 2019, 2:46 PM · BF Blender
MACHIN3 (MACHIN3) created T67999: calling obj.data.materials.clear() on an object with 2+ materials in lookdev or rendered(eevee) shading crashes Blender.
Jul 31 2019, 2:46 PM · BF Blender

Jul 5 2019

MACHIN3 (MACHIN3) added a comment to T66438: Bake's Ray Distance only considers one side of the face.

Looks like there are similar, and more issues in 2.79:

Jul 5 2019, 4:11 PM · Render & Cycles, BF Blender

Jul 4 2019

MACHIN3 (MACHIN3) renamed T66438: Bake's Ray Distance only considers one side of the face from baking to another object - as demnstrated in this case - requires a solidify mod on the active? to baking to another object - at least as demonstrated in this case - requires a solidify mod on the active?.
Jul 4 2019, 5:11 PM · Render & Cycles, BF Blender
MACHIN3 (MACHIN3) created T66438: Bake's Ray Distance only considers one side of the face.
Jul 4 2019, 5:10 PM · Render & Cycles, BF Blender
MACHIN3 (MACHIN3) updated the task description for T66435: blender crash when evaluated depsgraph object is created in invoke and referenced while redoing.
Jul 4 2019, 4:38 PM · BF Blender
MACHIN3 (MACHIN3) created T66435: blender crash when evaluated depsgraph object is created in invoke and referenced while redoing.
Jul 4 2019, 4:36 PM · BF Blender

Jul 2 2019

MACHIN3 (MACHIN3) created T66335: artefacts for edit mesh drawing of in front objects.
Jul 2 2019, 1:04 PM · GPU / Viewport, BF Blender

Jul 1 2019

MACHIN3 (MACHIN3) updated the task description for T66298: custom icons(stored in preview collections) load extremely slowly.
Jul 1 2019, 12:35 PM · BF Blender
MACHIN3 (MACHIN3) created T66298: custom icons(stored in preview collections) load extremely slowly.
Jul 1 2019, 12:34 PM · BF Blender

Jun 20 2019

MACHIN3 (MACHIN3) created T65955: Grease Pencil: drawing shapes on surface causes intense viewport flickering.
Jun 20 2019, 1:25 PM · BF Blender

Jun 16 2019

MACHIN3 (MACHIN3) added a comment to T64794: since the recent depsgraph changes, applying array mods using new_from_object() clears vertex groups .
active.data = bpy.data.meshes.new_from_object(active.evaluated_get(dg), preserve_all_data_layers=True, depsgraph=dg)

Sorry for the delay, just wanted to confirm, that this is working now. Thanks @Sergey Sharybin (sergey)!

Jun 16 2019, 10:15 PM · BF Blender

Jun 15 2019

MACHIN3 (MACHIN3) added a comment to T65790: error when removing an addon and installing an updated version in the same Blender session.

Thank you, I've tried invalidate_caches(), but it didn't seem to have any affect. reload() works very well! Thanks!

Jun 15 2019, 6:59 PM · BF Blender

Jun 13 2019

MACHIN3 (MACHIN3) updated the task description for T65790: error when removing an addon and installing an updated version in the same Blender session.
Jun 13 2019, 10:57 PM · BF Blender
MACHIN3 (MACHIN3) created T65790: error when removing an addon and installing an updated version in the same Blender session.
Jun 13 2019, 10:57 PM · BF Blender

May 31 2019

MACHIN3 (MACHIN3) updated the task description for T65357: after applying a boolean mod, faces are initialized with a facemap index of 0 instead of -1 .
May 31 2019, 5:34 PM · Modifiers, BF Blender
MACHIN3 (MACHIN3) created T65357: after applying a boolean mod, faces are initialized with a facemap index of 0 instead of -1 .
May 31 2019, 5:32 PM · Modifiers, BF Blender

May 24 2019

MACHIN3 (MACHIN3) updated the task description for T65067: Missing refresh when changing color space from image node.
May 24 2019, 12:00 PM · BF Blender
MACHIN3 (MACHIN3) created T65067: Missing refresh when changing color space from image node.
May 24 2019, 12:00 PM · BF Blender

May 23 2019

MACHIN3 (MACHIN3) changed the status of T63345: changing scene and applying modifiers from Unknown Status to Resolved.

Yep, thank you!

May 23 2019, 9:48 AM · BF Blender

May 21 2019

MACHIN3 (MACHIN3) added a comment to T64883: Eevee principled BSDF SSS not mixing correctly with transparent BSDF.

In an attempt to avoid it being overlooked, I want to point out, that it's not just Subsurface, but also Clear Coat and Transmission causing this. Also, as you can see in the file attached, there is an issue with the Alpha input as well, which leads to darkening of the material.

May 21 2019, 9:37 AM · BF Blender

May 20 2019

MACHIN3 (MACHIN3) renamed T64883: Eevee principled BSDF SSS not mixing correctly with transparent BSDF from linear interpolation + darkness issues with alpha masked principled BSDF shader to linear interpolation + darkness issues with alpha masked principled BSDF shader + Subsurface, Clearcoat and Transmission inputs.
May 20 2019, 7:05 PM · BF Blender
MACHIN3 (MACHIN3) renamed T64883: Eevee principled BSDF SSS not mixing correctly with transparent BSDF from linear interpolation + darkness issues with alpha mapped normal maps and the principled BSDF shader to linear interpolation + darkness issues with alpha masked principled BSDF shader.
May 20 2019, 7:03 PM · BF Blender
MACHIN3 (MACHIN3) added a comment to T64883: Eevee principled BSDF SSS not mixing correctly with transparent BSDF.

It is also not clear what the purpose is of using alpha twice in the shader node setup, as using the Alpha socket means it's already mixing with a Transparent BSDF internally.

May 20 2019, 7:01 PM · BF Blender
MACHIN3 (MACHIN3) updated the task description for T64883: Eevee principled BSDF SSS not mixing correctly with transparent BSDF.
May 20 2019, 3:31 PM · BF Blender
MACHIN3 (MACHIN3) created T64883: Eevee principled BSDF SSS not mixing correctly with transparent BSDF.
May 20 2019, 3:30 PM · BF Blender
MACHIN3 (MACHIN3) added a comment to T64794: since the recent depsgraph changes, applying array mods using new_from_object() clears vertex groups .

My use case is this:
I setup a modular object using 1 base object with one array mods, and 2 cap objects. I prepare the base object and the caps with vertex groups and I want the vertex groups to be merged on the evaluated mesh.
This works perfectly when using the Apply button in the modifier panel, but not using bpy.data.meshes.new_from_object()
To be more specific, here's is how I use this: https://youtu.be/NyZfF8HtTUU?t=669. I use the vertex group to mark specific faces, which need their normals to be adjusted, among other things, after the mods have been applied and the object is joined with another one and integrated into the surface.

May 20 2019, 12:54 PM · BF Blender

May 18 2019

MACHIN3 (MACHIN3) updated the task description for T64794: since the recent depsgraph changes, applying array mods using new_from_object() clears vertex groups .
May 18 2019, 1:38 PM · BF Blender
MACHIN3 (MACHIN3) created T64794: since the recent depsgraph changes, applying array mods using new_from_object() clears vertex groups .
May 18 2019, 1:37 PM · BF Blender
MACHIN3 (MACHIN3) changed the status of T64307: ERROR: Attempt to unbind (Surface Deform) from inactive dependency graph, when using *Redo Last* from Unknown Status to Resolved.

Like https://developer.blender.org/T64300, this has now also been fixed by rBbe5fd9c09f25. Thank you @Sergey Sharybin (sergey)! Closing.

May 18 2019, 9:24 AM · BF Blender

May 17 2019

MACHIN3 (MACHIN3) added a comment to T64762: linear interpolation issues of alpha masked normal map .

Actually, changing the color space to linear on a single texture node also seems to work.

May 17 2019, 9:17 PM · BF Blender
MACHIN3 (MACHIN3) added a comment to T64762: linear interpolation issues of alpha masked normal map .

That is interesting Will, thanks for pointing that out. I wonder why this happens.

May 17 2019, 9:14 PM · BF Blender
MACHIN3 (MACHIN3) added a comment to T64735: constant crashes when assigning evaluated mesh to obj after recent depsgraph changes.

I'm still on the old build. I assume not, if this is the fix: mesh_in_bmain->smoothresh = mesh->smoothresh;

May 17 2019, 6:50 PM · BF Blender
MACHIN3 (MACHIN3) added a comment to T64735: constant crashes when assigning evaluated mesh to obj after recent depsgraph changes.

Awesome, wasn't sure if it's a bug or intended behavior. And while at it. It also doesn't/didn't preserve use_auto_smooth and I assume auto_smooth_angle

May 17 2019, 6:44 PM · BF Blender
MACHIN3 (MACHIN3) added a comment to T64300: Unparenting after transforming in an operator fails to update the depsgraph when using Redo Last.

The issues persists, even after the recent depsgraph changes.
I have update the blend:

May 17 2019, 6:33 PM · BF Blender
MACHIN3 (MACHIN3) added a comment to T64735: constant crashes when assigning evaluated mesh to obj after recent depsgraph changes.

@Sergey Sharybin (sergey) Thanks, you've been very helpful. How would you apply mods now, while keeping the materials assigned as they are by mods like bevel for instance. See

May 17 2019, 6:20 PM · BF Blender
MACHIN3 (MACHIN3) updated subscribers of T64762: linear interpolation issues of alpha masked normal map .

I suspect rB7ad802cf3ae5 is the reason.
@Brecht Van Lommel (brecht) Is there any solution, that doesn't involve having to unpack the alpha channel in a separate image?

May 17 2019, 5:40 PM · BF Blender
MACHIN3 (MACHIN3) updated the task description for T64762: linear interpolation issues of alpha masked normal map .
May 17 2019, 5:34 PM · BF Blender
MACHIN3 (MACHIN3) updated the task description for T64762: linear interpolation issues of alpha masked normal map .
May 17 2019, 5:33 PM · BF Blender
MACHIN3 (MACHIN3) updated the task description for T64762: linear interpolation issues of alpha masked normal map .
May 17 2019, 5:31 PM · BF Blender
MACHIN3 (MACHIN3) updated the task description for T64762: linear interpolation issues of alpha masked normal map .
May 17 2019, 5:30 PM · BF Blender
MACHIN3 (MACHIN3) updated the task description for T64762: linear interpolation issues of alpha masked normal map .
May 17 2019, 5:29 PM · BF Blender
MACHIN3 (MACHIN3) created T64762: linear interpolation issues of alpha masked normal map .
May 17 2019, 5:29 PM · BF Blender
MACHIN3 (MACHIN3) added a comment to T64741: to_mesh() for evaluated object not work with shape key .

Happy to help. Good luck.

May 17 2019, 12:39 PM · BF Blender
MACHIN3 (MACHIN3) added a comment to T64741: to_mesh() for evaluated object not work with shape key .

Check out was Sergey told me:  https://developer.blender.org/T64735#681264

May 17 2019, 12:22 PM · BF Blender
MACHIN3 (MACHIN3) added a comment to T64741: to_mesh() for evaluated object not work with shape key .

Have you tried bpy.data.meshes.new_from_obj(obj_eval)?

May 17 2019, 10:55 AM · BF Blender
MACHIN3 (MACHIN3) added a comment to T64735: constant crashes when assigning evaluated mesh to obj after recent depsgraph changes.

Using active.data = bpy.data.meshes.new_from_object(active_eval)
as mentioend here, seems to work.

May 17 2019, 10:15 AM · BF Blender
MACHIN3 (MACHIN3) updated the task description for T64735: constant crashes when assigning evaluated mesh to obj after recent depsgraph changes.
May 17 2019, 12:07 AM · BF Blender

May 16 2019

MACHIN3 (MACHIN3) created T64735: constant crashes when assigning evaluated mesh to obj after recent depsgraph changes.
May 16 2019, 11:58 PM · BF Blender

May 13 2019

Paul Kotelevets (1D_Inc) awarded T64307: ERROR: Attempt to unbind (Surface Deform) from inactive dependency graph, when using *Redo Last* a Love token.
May 13 2019, 8:42 PM · BF Blender

May 11 2019

MACHIN3 (MACHIN3) updated the task description for T64500: Preferences are saved as soon as a change is made, not only when saved manually.
May 11 2019, 9:12 PM · BF Blender