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Martynas Žiemys (Martynas_Ziemys)
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Nov 7 2018, 7:19 PM (126 w, 5 d)

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Jan 22 2021

Martynas Žiemys (Martynas_Ziemys) added a comment to T83842: Blender applies color management to AOVs, effectively destroying them.

That makes sense. As long as it's not "Save as Render" with the current tooltip it's way better. I think "Standard" might not be the best choice for the name and it would make more sense to just call it Display Device Transform directly if it is, but what do I know. Even if it is a bit confussing and named "Standard" at least it makes a whole lot more sense than what it is right now.

Jan 22 2021, 7:44 PM · VFX & Video, BF Blender
Martynas Žiemys (Martynas_Ziemys) added a comment to T83842: Blender applies color management to AOVs, effectively destroying them.

Sounds better. Of course "Standard view transform" is just as meaningless, if the standard is not defined. This is another big issue. What is standard? Why not specify the standard just there? Is it sRGB IEC61966-2.1? Or is it any other standard? Why hide it?..

Jan 22 2021, 6:52 PM · VFX & Video, BF Blender
Martynas Žiemys (Martynas_Ziemys) added a comment to T83842: Blender applies color management to AOVs, effectively destroying them.

Well, I would gladly do that, but I am afraid it seems I have no way of knowing what it does exactly like most users without deep understanding how Blender's code works and ability to program in C. I am guessing it disables color transforms set in Color Management settings and outputs raw values, is this what it does? In that case why not call it "Disable color transforms" ? Or if it applies other transforms, why not say "Apply x color transforms" where x is those color transforms...

Jan 22 2021, 5:32 PM · VFX & Video, BF Blender
Martynas Žiemys (Martynas_Ziemys) added a comment to T83842: Blender applies color management to AOVs, effectively destroying them.
Jan 22 2021, 5:13 PM · VFX & Video, BF Blender

Nov 9 2019

Martynas Žiemys (Martynas_Ziemys) added a comment to T62576: The remaining two unported official add-ons: X3D and 3DS .

3ds format is still widely used for sharing models online. Many furniture manufacturers use it for example and it may be very helpful and convenient to have native support for it for those of us doing arch viz. It is very sad to see it dismissed with such a short discussion.

Nov 9 2019, 11:29 AM · BF Blender, Add-ons (Community)

Sep 10 2019

Martynas Žiemys (Martynas_Ziemys) added a comment to T63064: Cycles viewport render border no longer shows scene behind with OpenGL.

Any news on this? Any chance of it being fixed for 2.81?

Sep 10 2019, 10:18 AM · Cycles, Render & Cycles

Aug 20 2019

Martynas Žiemys (Martynas_Ziemys) added a comment to T63064: Cycles viewport render border no longer shows scene behind with OpenGL.

I can't wait till this is fixed as well. That makes work really inconvenient.

Aug 20 2019, 2:45 PM · Cycles, Render & Cycles

Mar 21 2019

Martynas Žiemys (Martynas_Ziemys) added a comment to T62814: Impossible to select camera while in camera view if its clipping start is set to higher values.

I added a gif showing the problem to the original report. Blender is out of the box, factory settings loaded, drivers are now updated to the newest ones. Problem is definitely there.

Mar 21 2019, 1:45 PM · BF Blender
Martynas Žiemys (Martynas_Ziemys) updated the task description for T62814: Impossible to select camera while in camera view if its clipping start is set to higher values.
Mar 21 2019, 1:41 PM · BF Blender
Martynas Žiemys (Martynas_Ziemys) renamed T62815: Camera outline does not represent Lens shifting in X axis correctly from Camera ooutline does not representtt Lens shifting in X axis correctly to Camera outline does not represent Lens shifting in X axis correctly.
Mar 21 2019, 1:39 PM · BF Blender
Martynas Žiemys (Martynas_Ziemys) created T62815: Camera outline does not represent Lens shifting in X axis correctly.
Mar 21 2019, 1:38 PM · BF Blender
Martynas Žiemys (Martynas_Ziemys) added a comment to T62814: Impossible to select camera while in camera view if its clipping start is set to higher values.

It works in 2.79 as it should. I don't see how this can be considered not to be a bug. Camera clipping itself should be considered a bug. There are no cases where one would need to clip a camera they are viewing things from with itself. If the safe areas and passepartout is visible, the camera border should remain visible as well.

Mar 21 2019, 1:32 PM · BF Blender
Martynas Žiemys (Martynas_Ziemys) added a comment to T62814: Impossible to select camera while in camera view if its clipping start is set to higher values.

Drivers are up to date(well, now they are anyway... version 419.35). I can reproduce this on two different PCs as well both with same GPU, with today's build as well as builds from few days back.

Mar 21 2019, 1:05 PM · BF Blender
Martynas Žiemys (Martynas_Ziemys) created T62814: Impossible to select camera while in camera view if its clipping start is set to higher values.
Mar 21 2019, 12:51 PM · BF Blender

Nov 8 2018

Martynas Žiemys (Martynas_Ziemys) added a comment to T57681: Extrude and Move on Normals does not move vertices or edges on normals.

I would mainly consider this to be a bug because the label of the operator in the search menu says 'move on normals' and then the actual functionality does not match this. Since vertices and edges could be moved on their original normals I think it would be reasonable to expect this. The other problem here is that there is no easy way to extrude edges and then move them on the original normals because of the way the normals are calculated as you pointed out. I think this would be a good reason for the operator to work according to it's label. I am no programmer but since the 'Extrude only Vertices' operator leaves the normals as originals and it is then possible to grab and move them on the original normals even though they are recalculated immediately after the operation starts, I assumed that it should not be something impossible.

Nov 8 2018, 2:35 PM · BF Blender

Nov 7 2018

Martynas Žiemys (Martynas_Ziemys) updated the task description for T57681: Extrude and Move on Normals does not move vertices or edges on normals.
Nov 7 2018, 8:43 PM · BF Blender
Martynas Žiemys (Martynas_Ziemys) created T57681: Extrude and Move on Normals does not move vertices or edges on normals.
Nov 7 2018, 8:40 PM · BF Blender