- User Since
- Nov 2 2018, 7:33 AM (33 w, 5 d)
Feb 12 2019
No problem, not a very major bug at all. It may be an OS-level vRAM allocation issue.
I tried to render a frame on my Mac using the GPU which has 4GB of vram, but it said "scene too complex to fit in available memory". Which is weird, because I expected it should be small enough to fit.
So I checked it by rendering it on a 11GB GTX 1080 Ti, and the scene is only takes up 3GB of vRAM, so it should have been enough to render on the Mac.
Nov 4 2018
See if this can replicate the problem
Nov 2 2018
Okay, I thought I attached it the first time around but here it is. Do I have to attach the assets used as well (HDRI, textures)? Or are they embedded in the .blend?