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NXSK (NXSK)
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User Since
Jan 23 2020, 6:02 PM (57 w, 6 d)

Recent Activity

Mon, Mar 1

NXSK (NXSK) added a comment to T86073: Ctrl clicking 3 times without selecting any of the verts in NurbsPath leads crash..

I'm unable to reproduce this with Blender 2.92.0, branch: master, commit date: 2021-02-24 16:25, hash: rB02948a2cab44 or current master branch. Is there any particular step that might be missing in your instructions?

Please open Blender's installation directory and double click on the blender_debug_gpu.cmd. This will start Blender in debug mode and create log files. Try to make Blender crash again. Once it crashes the Windows Explorer should open and show you up to two files, a debug log and the system information. Add them to your bug report by clicking on the upload button as shown in the screenshot below or via drag and drop. Please also upload the crash log located in C:\Users\[your username]\AppData\Local\Temp\[project name].crash.txt (or simply type %TEMP% into the path bar of the Windows Explorer).

Mon, Mar 1, 10:12 AM · BF Blender

Sun, Feb 28

NXSK (NXSK) updated the task description for T86073: Ctrl clicking 3 times without selecting any of the verts in NurbsPath leads crash..
Sun, Feb 28, 6:47 AM · BF Blender
NXSK (NXSK) created T86073: Ctrl clicking 3 times without selecting any of the verts in NurbsPath leads crash..
Sun, Feb 28, 6:45 AM · BF Blender
NXSK (NXSK) updated the task description for T85986: Randomwalk SSS produce strange effect when far away from the world origin..
Sun, Feb 28, 5:34 AM · Nodes & Physics, Rendering, Cycles, BF Blender

Thu, Feb 25

NXSK (NXSK) created T85986: Randomwalk SSS produce strange effect when far away from the world origin..
Thu, Feb 25, 3:39 PM · Nodes & Physics, Rendering, Cycles, BF Blender

Dec 5 2020

NXSK (NXSK) updated the task description for T83436: Cycles baking issue.
Dec 5 2020, 4:46 PM · BF Blender
NXSK (NXSK) updated the task description for T83436: Cycles baking issue.
Dec 5 2020, 4:07 PM · BF Blender
NXSK (NXSK) created T83436: Cycles baking issue.
Dec 5 2020, 4:05 PM · BF Blender

Nov 28 2020

NXSK (NXSK) awarded T68915: Light linking a Love token.
Nov 28 2020, 6:46 AM · Render & Cycles, Cycles, BF Blender

Nov 18 2020

NXSK (NXSK) added a comment to T82791: Camera can't see anything even if creating a new one.

Thank you for replying.
Disabling load UI can fix this.
I tried many times reproduce it but failed......

Nov 18 2020, 10:15 AM · BF Blender

Nov 17 2020

NXSK (NXSK) created T82791: Camera can't see anything even if creating a new one.
Nov 17 2020, 4:12 PM · BF Blender

Oct 21 2020

NXSK (NXSK) created T81918: Using CPU as render device, set optix as denoising method and render in the viewport leads crash..
Oct 21 2020, 12:13 PM · BF Blender

Oct 20 2020

NXSK (NXSK) created T81878: The new Nvidia Ampere card don't work under optix render mode.
Oct 20 2020, 5:18 AM · Render & Cycles, BF Blender

Sep 29 2020

NXSK (NXSK) added a comment to T78375: Blender crushes when collection selecting shortcuts are pressed..

Hi @NXSK (NXSK),
Sorry for the late reply, I only saw this recently.
You seem to be reporting two different bugs here, but I can't reproduce either of them (even using 2.83.1).
Could you see if the bugs are still present in 2.90?
I develop on Linux, so this could be a Windows only bug, so I'll see if I can reproduce it on Windows in a bit.
Thanks.

Sep 29 2020, 11:17 AM · Add-ons (Community)

Aug 31 2020

NXSK (NXSK) added a comment to T80142: Branched path tracing with high samples sometimes causes CUDA error.

This is a known limitation of branch path tracing on the GPU, it can time out because the path takes too long to compute. For now this is not considered a bug, solving it will require a different rendering algorithm.

Aug 31 2020, 3:52 PM · BF Blender
NXSK (NXSK) removed a watcher for BF Blender (2.90): NXSK (NXSK).
Aug 31 2020, 3:03 PM
NXSK (NXSK) added a watcher for BF Blender (2.90): NXSK (NXSK).
Aug 31 2020, 3:03 PM

Aug 26 2020

NXSK (NXSK) created T80142: Branched path tracing with high samples sometimes causes CUDA error.
Aug 26 2020, 4:32 PM · BF Blender

Jun 28 2020

NXSK (NXSK) updated the task description for T78375: Blender crushes when collection selecting shortcuts are pressed..
Jun 28 2020, 11:46 AM · Add-ons (Community)
NXSK (NXSK) updated the task description for T78375: Blender crushes when collection selecting shortcuts are pressed..
Jun 28 2020, 11:45 AM · Add-ons (Community)
NXSK (NXSK) updated the task description for T78375: Blender crushes when collection selecting shortcuts are pressed..
Jun 28 2020, 11:20 AM · Add-ons (Community)
NXSK (NXSK) updated the task description for T78375: Blender crushes when collection selecting shortcuts are pressed..
Jun 28 2020, 11:18 AM · Add-ons (Community)
NXSK (NXSK) created T78375: Blender crushes when collection selecting shortcuts are pressed..
Jun 28 2020, 11:10 AM · Add-ons (Community)

Jun 4 2020

NXSK (NXSK) added a comment to T77375: The shadow line is jagged in Cycles.

@NXSK (NXSK)

Only one HDR image for light, primitive sphere with smooth shade, looks fine.
Make sure to use Catmull-Clark type instead of Simple type.

No. This is nothing to do with the subdivision surface modifier. If the normal is smoothed, the shading from viewer angle should be smooth, without any light breakups.

I think it might be the problem that robert says. And this issue might be there for a long time.

For your situation, only one HDR for light. I tried and don't see any light break problem. Maybe the texture is not perfectly seamless?
For me it only appear for built-in lights with low subdivision geometry.

Jun 4 2020, 5:07 PM · BF Blender
NXSK (NXSK) added a comment to T77375: The shadow line is jagged in Cycles.

@NXSK (NXSK)

Only one HDR image for light, primitive sphere with smooth shade, looks fine.
Make sure to use Catmull-Clark type instead of Simple type.

Jun 4 2020, 4:29 PM · BF Blender
NXSK (NXSK) added a comment to T77375: The shadow line is jagged in Cycles.

I have the same issue

Jun 4 2020, 3:54 PM · BF Blender

Mar 17 2020

NXSK (NXSK) added a comment to T74367: Bump Map and Normal Map causes flat shading..

@Brecht Van Lommel (brecht), I can't tell if this is a Bug, Known Issue or intended.
Any light you can shed on this?

Mar 17 2020, 6:31 AM · Render & Cycles, EEVEE & Viewport, BF Blender

Mar 12 2020

NXSK (NXSK) added a comment to T58191: Subdivision Surface modifier performance issues.

When I'm working with a model that a bit complexer with a subdivision modifier, the editing becomes slow. This bothers me a lot because this is a very common situation. I think this performance issue should have a higher priority to solve.

Mar 12 2020, 1:36 PM · Modeling, BF Blender, Modifiers

Mar 4 2020

NXSK (NXSK) added a comment to T74367: Bump Map and Normal Map causes flat shading..

I'm not sure if this is a bug or limitation. Did this ever look differently?

Mar 4 2020, 10:51 AM · Render & Cycles, EEVEE & Viewport, BF Blender

Mar 2 2020

NXSK (NXSK) updated the task description for T74367: Bump Map and Normal Map causes flat shading..
Mar 2 2020, 2:31 PM · Render & Cycles, EEVEE & Viewport, BF Blender
NXSK (NXSK) created T74367: Bump Map and Normal Map causes flat shading..
Mar 2 2020, 2:22 PM · Render & Cycles, EEVEE & Viewport, BF Blender

Mar 1 2020

NXSK (NXSK) added a comment to T73353: DUAL GPU render with cycles during 3D view port rendering leads CUDA error..

Can you test with rendering blender from the command line. I could not reproduce with a 1050ti and a 2070.

https://docs.blender.org/manual/en/latest/advanced/command_line/render.html

Mar 1 2020, 3:31 PM · Render & Cycles, BF Blender

Feb 21 2020

NXSK (NXSK) added a comment to T73934: Dyntopo Roadmap.

I think dynatopo is extremely useful in the early sculpting stage. When the base form is done, maybe I will remesh it with voxel or quad to proceed. Zbrush's sculptris pro has the same functionality as dynatopo and it warns users that in this mode some features will not be accessable. So I think if there is a better tool can do the same thing as dynatopo, we can accept that. If not, maybe to optimize dynatopo is a better way.

Feb 21 2020, 9:42 AM · Sculpt, Paint & Texture

Jan 26 2020

NXSK (NXSK) renamed T73353: DUAL GPU render with cycles during 3D view port rendering leads CUDA error. from AMD 3950x machine render with cycles during 3D view port rendering leads CUDA error. to DUAL GPU render with cycles during 3D view port rendering leads CUDA error..
Jan 26 2020, 5:00 PM · Render & Cycles, BF Blender

Jan 25 2020

NXSK (NXSK) updated the task description for T73353: DUAL GPU render with cycles during 3D view port rendering leads CUDA error..
Jan 25 2020, 4:12 AM · Render & Cycles, BF Blender
NXSK (NXSK) renamed T73353: DUAL GPU render with cycles during 3D view port rendering leads CUDA error. from AMD CPU machine render with cycles during 3D view port rendering leads CUDA error. to AMD 3950x machine render with cycles during 3D view port rendering leads CUDA error..
Jan 25 2020, 4:10 AM · Render & Cycles, BF Blender
NXSK (NXSK) changed the status of T73353: DUAL GPU render with cycles during 3D view port rendering leads CUDA error. from Needs Triage to Confirmed.
Jan 25 2020, 4:06 AM · Render & Cycles, BF Blender

Jan 24 2020

NXSK (NXSK) added a project to T73353: DUAL GPU render with cycles during 3D view port rendering leads CUDA error.: Render & Cycles.
Jan 24 2020, 4:59 AM · Render & Cycles, BF Blender
NXSK (NXSK) created T73353: DUAL GPU render with cycles during 3D view port rendering leads CUDA error..
Jan 24 2020, 4:47 AM · Render & Cycles, BF Blender