- User Since
- Jan 12 2019, 4:39 PM (22 w, 4 d)
Jan 28 2019
So what you're getting at is that it isn't possible to store different information in R, G, B, and A channels.
In terms of VFX in the real-time industry this is very much a needed feature, since you often need textures containing non-color data
Is there any possible workaround i could use as of now ?