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J. W. Sargent (NoviceInDisguise)
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User Since
Nov 5 2015, 1:58 PM (299 w, 3 d)

Recent Activity

Mon, Jul 19

J. W. Sargent (NoviceInDisguise) added a comment to T89241: Scale to Fit overflows into a second line.

Just confirming that this issue does NOT depend on text size setting as initially suspected.
I have now had it happen when that value was set to 1 or more.

Mon, Jul 19, 11:30 PM · Modeling, BF Blender

Jun 17 2021

J. W. Sargent (NoviceInDisguise) created T89241: Scale to Fit overflows into a second line.
Jun 17 2021, 5:46 PM · Modeling, BF Blender

Jun 9 2017

J. W. Sargent (NoviceInDisguise) changed the status of T51741: Blender crashes on loading specific file from Unknown Status to Resolved.

Issue has been resolved for now, I am unsure what exactly made this happen, however I am now convinced it is not a bug that can be easily replicated/fixed so a definite solution could be hard to find. For now, try running Blender from the command line with --factory-startup as recommended.

Jun 9 2017, 3:25 AM · Blender File, BF Blender

Jun 7 2017

J. W. Sargent (NoviceInDisguise) updated the task description for T51741: Blender crashes on loading specific file.
Jun 7 2017, 10:26 PM · Blender File, BF Blender
J. W. Sargent (NoviceInDisguise) created T51741: Blender crashes on loading specific file.
Jun 7 2017, 10:22 PM · Blender File, BF Blender

Mar 23 2016

J. W. Sargent (NoviceInDisguise) created T47901: CUDA error at cuCtxCreate: Already Mapped.
Mar 23 2016, 6:19 PM · Rendering, BF Blender

Nov 10 2015

J. W. Sargent (NoviceInDisguise) created T46738: Hook To New Object for linked meshes causes Blender to crash.
Nov 10 2015, 2:34 AM · BF Blender

Nov 5 2015

J. W. Sargent (NoviceInDisguise) added a comment to T46704: Add Object logic brick broken in 2.76.

Thank you, sorry about that. Been a long time since I used the BGE, I should have remembered that though.

Nov 5 2015, 3:43 PM · Game Engine, Game Logic
J. W. Sargent (NoviceInDisguise) created T46704: Add Object logic brick broken in 2.76.
Nov 5 2015, 2:08 PM · Game Engine, Game Logic