John Topple (Pickledtezcat)
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User Since
Nov 4 2014, 12:43 PM (150 w, 3 d)

Recent Activity

Sep 28 2016

John Topple (Pickledtezcat) added a comment to T38916: Bug Game Engine Runtime.

When I run the above file I don't get any problem, but I have had a lot of issues with mouse position in the stand alone player at high resolutions.
The problem occurs when setting the position using bge.logic.mouse.position

Sep 28 2016, 6:30 PM · Platform: Windows, Game Engine

May 9 2016

John Topple (Pickledtezcat) added a comment to T48374: Global texture co-ordinates sometimes distorted when setting worldOrientation.

I confirmed this on a computer at work rocking a crappy Intel graphics card. It's not related to drivers or graphics cards.

May 9 2016, 8:37 AM · Game Engine

May 8 2016

John Topple (Pickledtezcat) added a comment to T48374: Global texture co-ordinates sometimes distorted when setting worldOrientation.

I'd like to know if anyone else can repeat the bug using the example file. I tried using a matrix transform but actually it didn't improve the situation.

May 8 2016, 6:23 PM · Game Engine
John Topple (Pickledtezcat) created T48374: Global texture co-ordinates sometimes distorted when setting worldOrientation.
May 8 2016, 3:03 PM · Game Engine

Nov 5 2014

John Topple (Pickledtezcat) reopened T38030: KX_PolyProxy has incorrect getVertexIndex results as "Open".

I'm having trouble with this still, with Blender 2.72b (and before). Rather than open a new bug I'm going to reopen this one as it seems to be the same problem that never went away.

Nov 5 2014, 12:18 PM · Game Engine

Nov 4 2014

John Topple (Pickledtezcat) created T42491: scene.addObject() non standard behavior when adding remotely to an overlay scene.
Nov 4 2014, 12:57 PM · Game Engine