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Aivis Ozols (Positivity)
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User Since
Feb 8 2015, 11:31 AM (248 w, 2 d)

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Apr 8 2016

Aivis Ozols (Positivity) awarded T47043: Importing an fbx skeletal mesh from Blender into Unreal Engine 4 results in bones being too small to create Unreal physics asset. Requires scaling workaround. a Like token.
Apr 8 2016, 9:40 PM · Import/Export, Add-ons

Mar 28 2015

Aivis Ozols (Positivity) added a comment to T41719: UE4 - Blender FBX Export to Unreal Engine 4 Bone Translation Error..

@Venu (VS) Yes :) and i been using FBX 7.4 binary from day one it was implemented because i found workaround for thous bone issues .. you can find workaround in this Post made by me :) but now that is useless as fix is working really good :)

Mar 28 2015, 5:56 PM · Import/Export, Add-ons
Aivis Ozols (Positivity) added a comment to T41719: UE4 - Blender FBX Export to Unreal Engine 4 Bone Translation Error..

@Venu (VS) Yes i can Confirm it and if you wanna i can even Send you a screen shot where you will see default values in Blender :) I m working with Default scale all the time. at start i can confirm that i was trying to do like in thous tutorials what you described but it gave me all the time weird results... i switched to default units and all the time Apply Transforms and it works good .

Mar 28 2015, 12:26 PM · Import/Export, Add-ons
Aivis Ozols (Positivity) added a comment to T41719: UE4 - Blender FBX Export to Unreal Engine 4 Bone Translation Error..

Finnaly :) Thnx @Bastien Montagne (mont29) now i can export and import animations really easy. New Fix works for UE4 :) with My Own animations and my own Rig and my own mesh ..

Mar 28 2015, 10:25 AM · Import/Export, Add-ons

Feb 8 2015

Aivis Ozols (Positivity) added a comment to T43593: FBX: Bones do Wrong Orintation In UE4 after Exporting from Blender 2.73a.

Good i will be happy to answer all questions about this problem.
I found that if color of Transform tab is grey and u move bone it will not fix the problem in UE4
But if i drag Timeline Slider to frame where Transform tab changes color (in my case Green) and then move the
bone in that frame it Exports like it needs to be :) i really don't understand why it is like that.

Feb 8 2015, 1:52 PM · Add-ons, Import/Export
Aivis Ozols (Positivity) created T43593: FBX: Bones do Wrong Orintation In UE4 after Exporting from Blender 2.73a.
Feb 8 2015, 11:54 AM · Add-ons, Import/Export