Page MenuHome

Aivis Ozols (Positivity)
User

Projects

User does not belong to any projects.

User Details

User Since
Feb 8 2015, 11:31 AM (302 w, 3 d)

Recent Activity

May 19 2020

Aivis Ozols (Positivity) added a comment to T70455: [Blender 2.8] Knife Tool Buggy.

UPDATE: after a bit more use of knife tool from search box it started again do the same thing as Germano shows, making weird cuts.

May 19 2020, 11:08 AM · Modeling, BF Blender

Jan 15 2020

Aivis Ozols (Positivity) added a comment to T73132: Mouse drag auto activates on click in side menus! .

Oh, ok I fixed issue with menus on my own. I will then open new bug report for keymap .

Jan 15 2020, 6:15 PM · BF Blender
Aivis Ozols (Positivity) added a comment to T73132: Mouse drag auto activates on click in side menus! .

Ok One more try to explain this :)

Jan 15 2020, 2:34 PM · BF Blender
Aivis Ozols (Positivity) added a comment to T73132: Mouse drag auto activates on click in side menus! .

After Messing around I think I Fixed it myself,

Jan 15 2020, 1:58 PM · BF Blender
Aivis Ozols (Positivity) added a comment to T73132: Mouse drag auto activates on click in side menus! .

Here is Overview how my Key Input part looks.
https://streamable.com/2ubjc

Jan 15 2020, 1:35 PM · BF Blender
Aivis Ozols (Positivity) added a comment to T73132: Mouse drag auto activates on click in side menus! .

In my Industry Standart key layout, the box select was not there by default.
and I don't like Wait for Input because it asks me to click again when I drag, so it is like this I drag and then HUGE dotted lines show up and then it waits till I will drag again .. this is not what I wanna.

Jan 15 2020, 1:28 PM · BF Blender
Aivis Ozols (Positivity) created T73132: Mouse drag auto activates on click in side menus! .
Jan 15 2020, 11:30 AM · BF Blender

Dec 5 2019

Aivis Ozols (Positivity) added a comment to T68860: Outliner navigation not working in 2.81.

Ok, I was not able to find XML file, I had only.PY, and it worked like noki paike (amonpaike) mentioned in his post.

Dec 5 2019, 4:03 PM · BF Blender
Aivis Ozols (Positivity) added a comment to T68860: Outliner navigation not working in 2.81.

Hmm, I use Industry Standart, with Some modification, Modifications was done in blender 2.8. I Installed a fresh copy of 2.81 and On Startup choose to Use my Settings from blender 2.8.
Then I was going over new Features and already the first thing I noticed was that Outliner doesn't work how it is presented in 2.81. After searching In here I found a user with the same Issues.

Dec 5 2019, 3:22 PM · BF Blender
Aivis Ozols (Positivity) added a comment to T68860: Outliner navigation not working in 2.81.

Good Day, sorry for writing in Closed Issue, But I think this is still an issue, you see Blender has this thing Industry Compatible Keymap. And Outliner Don't work with this keymap. I think best for all would be to care about this keymap also and Setup Keys for it too .. and not just assume that everyone will figure out this on their own.

Dec 5 2019, 3:12 PM · BF Blender

Nov 24 2019

Aivis Ozols (Positivity) added a comment to T69933: Blender 2.81 doesn't import 2.80 settings.

Good morning, Is this fixed in blender 2.81 release? I downloaded release build and Experience this problem.
The only thing that 2.81 remembers is my layout, It will NOT Update, themes, input mapping, activated Addons.

Nov 24 2019, 11:55 AM · BF Blender

Apr 8 2016

Aivis Ozols (Positivity) awarded T47043: Importing an fbx skeletal mesh from Blender into Unreal Engine 4 results in bones being too small to create Unreal physics asset. Requires scaling workaround. a Like token.
Apr 8 2016, 9:40 PM · Add-ons (BF-Blender), Import/Export

Mar 28 2015

Aivis Ozols (Positivity) added a comment to T41719: UE4 - Blender FBX Export to Unreal Engine 4 Bone Translation Error..

@Venu (VS) Yes :) and i been using FBX 7.4 binary from day one it was implemented because i found workaround for thous bone issues .. you can find workaround in this Post made by me :) but now that is useless as fix is working really good :)

Mar 28 2015, 5:56 PM · Import/Export, Add-ons (Community)
Aivis Ozols (Positivity) added a comment to T41719: UE4 - Blender FBX Export to Unreal Engine 4 Bone Translation Error..

@Venu (VS) Yes i can Confirm it and if you wanna i can even Send you a screen shot where you will see default values in Blender :) I m working with Default scale all the time. at start i can confirm that i was trying to do like in thous tutorials what you described but it gave me all the time weird results... i switched to default units and all the time Apply Transforms and it works good .

Mar 28 2015, 12:26 PM · Import/Export, Add-ons (Community)
Aivis Ozols (Positivity) added a comment to T41719: UE4 - Blender FBX Export to Unreal Engine 4 Bone Translation Error..

Finnaly :) Thnx @Bastien Montagne (mont29) now i can export and import animations really easy. New Fix works for UE4 :) with My Own animations and my own Rig and my own mesh ..

Mar 28 2015, 10:25 AM · Import/Export, Add-ons (Community)

Feb 8 2015

Aivis Ozols (Positivity) added a comment to T43593: FBX: Bones do Wrong Orintation In UE4 after Exporting from Blender 2.73a.

Good i will be happy to answer all questions about this problem.
I found that if color of Transform tab is grey and u move bone it will not fix the problem in UE4
But if i drag Timeline Slider to frame where Transform tab changes color (in my case Green) and then move the
bone in that frame it Exports like it needs to be :) i really don't understand why it is like that.

Feb 8 2015, 1:52 PM · Add-ons (Community), Import/Export
Aivis Ozols (Positivity) created T43593: FBX: Bones do Wrong Orintation In UE4 after Exporting from Blender 2.73a.
Feb 8 2015, 11:54 AM · Add-ons (Community), Import/Export