- User Since
- Jun 13 2018, 3:07 AM (36 w, 2 h)
Sun, Feb 3
This is great.
Can't this behavior be a setting option in the flatten or scrape brushes? If not, I see no reason not to make it a brand new brush.
Sat, Feb 2
@Pablo Dobarro (pablodp606) Ah, okay, Mudbox style (dot). It's not too bad, even though I still prefer the type of cursor from c4d/zbrush and others...
Amazing, been waiting for this.
Now we can have full white in the viewport background again. The matcaps are finally displaying as they should in solid mode/workbench, etc etc..
Fri, Feb 1
Dec 26 2018
This has always been like this. Those modal tools kind of requires your cursor to be on very special position, preferably far away from the spot you want to affect when you activate it with hotkeys.. And it's even worse when you call those modal tools from the context menu.
That's why I asked on devtalk if there's a way to swap those modal tools with their active tools equivalent.
It's very hard to work with those tools from the context menu.
Dec 7 2018
Hi. While this might be good, this is also very dangerous for the discoverability of features. I'd rather have the commands there either greyed out or giving a warning when they can't be used. IMHO.
Nov 19 2018
removed the ability here to set selectability per object type.
Nov 18 2018
Shift-Alt-click always felt a little heavy for that btw. I thought for the left click select mode you were willing to simplify that.
In 3D View, we should make Shift+doubleclick toggle loops, rather than always extend (consistent with alt-click behaviour, and makes it possible to deselect loops too)
@Campbell Barton (campbellbarton) Double click for loop select is very handy. And since it's an alternative, I don't see a reason to change it.
I hope it can stay as it is.
I can confirm this bug.
Nov 13 2018
Well, I can only confirm that the last build (blender-2.80-9879ea8a53a-win64.zip) gives instant crash, it doesn't even open.
The previous build (blender-2.80-492dbae4d1a-win64.zip) worked fine.
@Campbell Barton (campbellbarton) Still not a big deal for me tbh, I can live with that. But if people still think that's too annoying, then your suggestion to keep this panel at the bottom would solve that.
Nov 12 2018
@Campbell Barton (campbellbarton)
To be honest, I really don't see room for confusion here.
Those settings would live in a separate and properly named panel, that alone would eliminate any kind of confusion. In fact, what I think is really confusing is the way the "Redo" panel pops up in the viewport at moment.
Nov 10 2018
Yes, this will be very welcome.
Sep 29 2018
Not sure if it fits here, but may I suggest to disable "Load UI" by default when using File -> Open...?
I can confirm that this is a major source of frustration when new users are trying the software and opening blend files from previous versions.
Sep 20 2018
I'd rather have the tools that are currently on the spacebar (with some additions) as my right click context menu instead of the W menu.
Sep 9 2018
Alright then. It's just that people might think it's somehow directly related with UV mapping.
Any special reason why the Sphere primitive is called "UV Sphere" instead of just Sphere like in every other 3D app?
Sep 5 2018
Oh, I didn't saw it. Cool stuff. 👍
Select Border -> Rectangle Selection?