- User Since
- Aug 15 2018, 12:15 PM (45 w, 3 h)
Sure, I will upload the diff.
I haven't done it so far. So it would help if you could let me know the process. Or maybe the link to a wiki that explains it.
Sun, Jun 23
Attaching the file with the change.
Also uncommented the functions.
I think line # 392 (in unposeMesh) should be:
Hi, it's an importer by itself. The add-on uses svgpathtools (https://pypi.org/project/svgpathtools/), an open source python svg library to do the parsing etc.
Sat, Jun 22
Fri, Jun 21
Hi, https://blender.chat/home works, thank you! My chat handle is Khemadeva. Hope to meet you there some time.
Thu, Jun 20
The artifacts are maybe because the text curves are 2d. If you make the curves 3d probably (not sure though) they would go away. Thank you for the feedback :)
I tried connecting to the chat URL, but am unable to access it from the web browser (Firefox / Linux). Do I need a separate chat client?
Or maybe I should put this problem on forum.
I have committed these changes. Also moved the entire UI logic to the bottom so that the related parts are all together. Hope this is OK.
Thank you for doing this , actually I should have checked for the trailing spaces before the intial commit.
Wed, Jun 19
Hello, I got the commit access to the repository today. Thank you!
Please let me know whether I can commit the add-on script (in release/scripts/addons?).
Sun, Jun 16
Thu, Jun 13
Yes, I will make sure the add-on remains intact with the new changes in 2.8 code.
And I will be happy to maintain the code within Blender repository. Kindly let me know what I need to do next, apart from going through the Wiki pages you've given.
Sat, Jun 8
Do let me know if you have any suggestions or queries with regard to the code.
May 26 2019
May 9 2019
Apr 2 2019
Mar 25 2019
Mar 21 2019
Feb 15 2019
I appreciate your taking the time to have a look at the add-on.
Do let me know if you need any further code-specific information from me or have any suggestions.
Thank you for the update. I look forward to your testing outcome