- User Since
- Apr 17 2016, 4:26 PM (144 w, 1 d)
Sat, Jan 5
Indeed, it did the trick!
Dec 18 2018
@Campbell Barton (campbellbarton) Ok, if I understand right then it depends on additional editors enabled (dopesheet, timeline) If you have graph editor only visible then undo works fine, if you have graph editor + timeline visible undo selects all channels.
If I create new file with one bone and animate it then it works as you said.
But I have another file with rigged character which I start to animate. There are graph editor and timeline visible at the same time and undo in graph editor does not selects all channels after undo. That is why I thought that "bug" is fixed. So I'am a little bit confused now about whats going on :) file is here -
But in this file some other problem is occured. While was testing that undo thing with channels seems that many undo in a row caused shading problem (But I'm not sure what exactly it cause, can't redo) All of a sudden in solid shading mode something like 'fade geometry' from overlays menu enables. But 'fade geometry' item disappears from overlays menu and there is no fast way to switch that silhouette off. Looks like switching overlays on\off for a few times solves that 'silhouette' problem, brings shading and fade geometry item back (But I'm not sure 100% again about the way I did it, it happened for a first time)
Dec 17 2018
@Campbell Barton (campbellbarton) on today build (2.80 (sub 37), branch: blender2.8, commit date: 2018-12-16 23:25, hash: 9149e894210) it works as yours - it works fine in graph editor and in dope-sheet it selects all channels after undo. But it is not so important as in graph editor. So, as for me bug is closed)
Dec 13 2018
@Philipp Oeser (lichtwerk) These are bone shapes in collection10, not bones itself. The only bone you can see and use is root bone. Also UI script stop working and won't start again
Dec 12 2018
@Campbell Barton (campbellbarton) Here is a gif -
@Campbell Barton (campbellbarton) It doesn't work in 2.80 (sub 37), branch: blender2.8, commit date: 2018-12-11 23:04, hash: ff108aac631 Still all channels get selected after undo in pose mode
Dec 9 2018
@Campbell Barton (campbellbarton) Do you think it is not so easy to fix or it has low priority?
Dec 6 2018
@Campbell Barton (campbellbarton) looks like it doesn't fix that thing in pose mode.
Dec 4 2018
Aug 9 2018
Jun 11 2018
May 5 2018
What about combined widget at least for Loc+Rot? It is kinda useful for animation.
Mar 26 2018
this is kind of really annoying thing when you animate character) Is it impossible to fix it in 2.79b?
Dec 18 2017
Dec 14 2017
Dec 12 2017
Oct 26 2017
Oct 17 2017
Oct 11 2017
Closing this report, please create a new report if you find how a the invalid geometry was created.
Sep 27 2017
Apr 17 2016
ooops, sorry. thought that was a feature request too- https://developer.blender.org/T48117