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Stanislav Ovcharov (Stan1)
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Apr 17 2016, 4:26 PM (200 w, 1 d)

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Today

Stanislav Ovcharov (Stan1) added a comment to T71238: Stacked mode for F-curves in Graph editor..

I didnt get how it suppose to be to add some channels while in stacked mode. To remove some channels right from stack was a good thought but seems that someone said that it would be excessive.
Oh, it was dr. Sybren - "That's a hard NO for me. Deleting should be deleting. Hiding from some list is not deleting. "
it was answer for my - "Well.. I meant when you press Delete hotkey you just remove selected channel from the stack but not delete it as in the non-stacked view mode. (also there could be some confirm menu after you press delete hotkey - remove channels from stack)"
But maybe I did get him wrong

Mon, Feb 17, 8:25 PM · Animation & Rigging
Stanislav Ovcharov (Stan1) added a comment to T71238: Stacked mode for F-curves in Graph editor..

couldnt one just select more or less while in stacked view and it refreshing itself according to that selection?

Mon, Feb 17, 8:02 PM · Animation & Rigging

Sat, Feb 1

Stanislav Ovcharov (Stan1) added a comment to T73481: Design: Animation Caching.

I totally agree with @Luciano Muñoz Sessarego (looch) in https://developer.blender.org/T68908
and especially:

Caching feel seamless and run in the background like caching video on a video editor (not vse XP) while editing.
Also whatever thing is visible should be cached, if there is hair, cloth, it should all be able to be part of this cache.

Sat, Feb 1, 8:31 PM · Animation & Rigging

Wed, Jan 29

Stanislav Ovcharov (Stan1) placed T71238: Stacked mode for F-curves in Graph editor. up for grabs.
Wed, Jan 29, 3:05 PM · Animation & Rigging

Jan 8 2020

Stanislav Ovcharov (Stan1) updated the task description for T72936: wrong direction of gizmo displays in the viewport for bones in the world space.
Jan 8 2020, 11:08 AM · User Interface, Animation & Rigging
Stanislav Ovcharov (Stan1) added a comment to T72936: wrong direction of gizmo displays in the viewport for bones in the world space.

@William Reynish (billreynish) Sure. here it is

Probably your transform orientation was not Gimbal. Here is another gif -

Jan 8 2020, 8:16 AM · User Interface, Animation & Rigging

Jan 7 2020

Stanislav Ovcharov (Stan1) renamed T72936: wrong direction of gizmo displays in the viewport for bones in the world space from wrong direction of bone displays in the viewport to wrong direction of gizmo displays in the viewport for bones in the world space.
Jan 7 2020, 8:13 AM · User Interface, Animation & Rigging

Jan 6 2020

Stanislav Ovcharov (Stan1) created T72936: wrong direction of gizmo displays in the viewport for bones in the world space.
Jan 6 2020, 4:53 PM · User Interface, Animation & Rigging

Dec 13 2019

Stanislav Ovcharov (Stan1) added a comment to T59313: Rig disapears.

Is this still an issue? If it is, can someone write down some steps to reproduce this?

Dec 13 2019, 2:31 PM · Animation & Rigging, BF Blender

Dec 7 2019

Red Mser (RedMser) awarded T71238: Stacked mode for F-curves in Graph editor. a Love token.
Dec 7 2019, 12:55 PM · Animation & Rigging

Dec 1 2019

Stanislav Ovcharov (Stan1) updated the task description for T71238: Stacked mode for F-curves in Graph editor..
Dec 1 2019, 5:13 AM · Animation & Rigging
Stanislav Ovcharov (Stan1) added a comment to T71238: Stacked mode for F-curves in Graph editor..

I don't think it needs to 'delete' the curves. Just unselect the channels and they won't show in the stack anymore.

Dec 1 2019, 4:59 AM · Animation & Rigging

Nov 30 2019

Stanislav Ovcharov (Stan1) added a comment to T71238: Stacked mode for F-curves in Graph editor..

@Sybren A. Stüvel (sybren) Agreed. Updated description. Fixed all objections for now.

Nov 30 2019, 1:35 PM · Animation & Rigging
Stanislav Ovcharov (Stan1) updated the task description for T71238: Stacked mode for F-curves in Graph editor..
Nov 30 2019, 1:22 PM · Animation & Rigging

Nov 26 2019

Stanislav Ovcharov (Stan1) added a comment to T70634: Graph Editor: Reevaluate Key and Handle Selection Behavior.

It works similar if you check -include handles- in box select preferences but it works in a opposite way, you have to deselect unwanted handles. which I agreed is not so handy as you box select what you want

Nov 26 2019, 2:32 PM · BF Blender (2.82), Animation & Rigging

Nov 22 2019

Stanislav Ovcharov (Stan1) added a comment to T71238: Stacked mode for F-curves in Graph editor..

i think to make it work with a lot of data.. i would propose to make stacking only for object that is selected. or curves that are selected for example.

Nov 22 2019, 6:27 AM · Animation & Rigging

Nov 21 2019

Stanislav Ovcharov (Stan1) added a comment to T71238: Stacked mode for F-curves in Graph editor..

Stacked mode replace the classic one when it toggled on.

Is "the classic one" the same as "classic view"? In that case I would name it "non-stacked view" instead to make this distinction explicit.

Fixed.

Only Selected channels in classic view should be added automatically in the stack.

When does this happen?

Nov 21 2019, 6:46 PM · Animation & Rigging
Stanislav Ovcharov (Stan1) updated the task description for T71238: Stacked mode for F-curves in Graph editor..
Nov 21 2019, 5:54 PM · Animation & Rigging
Peter Smith (cruelandunusual) awarded T71238: Stacked mode for F-curves in Graph editor. a Love token.
Nov 21 2019, 1:02 PM · Animation & Rigging

Nov 20 2019

Stanislav Ovcharov (Stan1) updated the task description for T71238: Stacked mode for F-curves in Graph editor..
Nov 20 2019, 6:04 AM · Animation & Rigging
Stanislav Ovcharov (Stan1) updated the task description for T71238: Stacked mode for F-curves in Graph editor..
Nov 20 2019, 6:01 AM · Animation & Rigging
Stanislav Ovcharov (Stan1) updated the task description for T71238: Stacked mode for F-curves in Graph editor..
Nov 20 2019, 5:57 AM · Animation & Rigging

Nov 19 2019

Stanislav Ovcharov (Stan1) added a comment to T71238: Stacked mode for F-curves in Graph editor..

@Luciano Muñoz Sessarego (looch) @Wayne Dixon (waylow) Yeah, that's good idea. Only Selected channels in classic view should be added automatically in the stack. What was added in stack stays in stack, you can only delete useless channels by yourself. If you want to add some more channels you should switch to classic view, select other channels you want and switch back to the stack mode. I think the new additional channels should be added in the stack below current selected channel in the stack or below all the channels if none of channels is selected. Right?

Nov 19 2019, 9:06 AM · Animation & Rigging

Nov 13 2019

Stanislav Ovcharov (Stan1) updated the task description for T71238: Stacked mode for F-curves in Graph editor..
Nov 13 2019, 6:47 PM · Animation & Rigging

Nov 12 2019

Stanislav Ovcharov (Stan1) added a comment to T70463: Very Slow Workbench/Eevee Performance.

@Stanislav Ovcharov (Stan1), there is always a way top simplify the scene or make it shareable (delete everything what is not relevant for the bug, replace materials, replace meshes and so

Nov 12 2019, 1:36 PM · EEVEE & Viewport, BF Blender (2.81)

Nov 1 2019

Stanislav Ovcharov (Stan1) added a comment to T71238: Stacked mode for F-curves in Graph editor..

@Sybren A. Stüvel (sybren) Updated. Should I add more detail or change something?

Nov 1 2019, 7:40 PM · Animation & Rigging
Stanislav Ovcharov (Stan1) updated the task description for T71238: Stacked mode for F-curves in Graph editor..
Nov 1 2019, 7:36 PM · Animation & Rigging

Oct 31 2019

Stanislav Ovcharov (Stan1) updated the task description for T71238: Stacked mode for F-curves in Graph editor..
Oct 31 2019, 2:44 PM · Animation & Rigging
Stanislav Ovcharov (Stan1) added a comment to T71238: Stacked mode for F-curves in Graph editor..

@Sybren A. Stüvel (sybren) But we disscused it in the blender chat recently and you said to create design task. I can just remove the wrong screenshots (Done). This request is already on rightclick select - https://blender.community/c/rightclickselect/4jbbbc/

Oct 31 2019, 2:42 PM · Animation & Rigging
Stanislav Ovcharov (Stan1) updated the task description for T71238: Stacked mode for F-curves in Graph editor..
Oct 31 2019, 1:02 PM · Animation & Rigging
Stanislav Ovcharov (Stan1) created T71238: Stacked mode for F-curves in Graph editor..
Oct 31 2019, 12:22 PM · Animation & Rigging

Oct 29 2019

Stanislav Ovcharov (Stan1) added a comment to T70463: Very Slow Workbench/Eevee Performance.

@Stanislav Ovcharov (Stan1), without demo .blend file we can not even investigate.

Oct 29 2019, 3:34 PM · EEVEE & Viewport, BF Blender (2.81)
Stanislav Ovcharov (Stan1) added a watcher for Animation & Rigging: Stanislav Ovcharov (Stan1).
Oct 29 2019, 9:38 AM
Stanislav Ovcharov (Stan1) added a comment to T70463: Very Slow Workbench/Eevee Performance.

I have a scene with simple rigged character (rigify+physics) and I get about 20 fps in material preview shading mode in 2.80, and get about only 9 fps in 2.81 in the same file (there is no such difference in a solid mode, 2.80 and 2.81 almost equal). Win 8.1 gtx 970m. last drivers. But in scene with Vincent (blenrig) there is no such a huge difference in material preview mode, 2.81 even a bit faster for a couple of fps. some kind of a mystery..

Oct 29 2019, 9:29 AM · EEVEE & Viewport, BF Blender (2.81)

Aug 29 2019

Stanislav Ovcharov (Stan1) awarded D5621: UI: Graph Editor: Use dopesheet keyframe markers and colours a Like token.
Aug 29 2019, 8:44 AM · Animation & Rigging

Jun 17 2019

Stanislav Ovcharov (Stan1) added a comment to T65120: Cycles crashes while rendering animation in video file.

No more crashes while rendering this file on today build - hash: 12da679fa094
So problem is probably solved

Jun 17 2019, 6:55 AM · BF Blender

Jun 1 2019

Stanislav Ovcharov (Stan1) added a comment to T65120: Cycles crashes while rendering animation in video file.

Indeed, here is a copy 640x360p with no denoising and 1 sample.


It has crashed on frame 60 or so this time on 2.8 last build ( commit date: 2019-05-31 22:45, hash: rBcc600de6695a) BUT! I can't reproduce it when trying to write debug logs by running "blender_debug_log.cmd" It won't crash.

Jun 1 2019, 9:38 AM · BF Blender

May 30 2019

Stanislav Ovcharov (Stan1) awarded T63989: Outliner: Select all items in-between when holding Shift a Love token.
May 30 2019, 10:11 AM · BF Blender, User Interface

May 26 2019

Stanislav Ovcharov (Stan1) updated the task description for T65120: Cycles crashes while rendering animation in video file.
May 26 2019, 11:08 AM · BF Blender
Stanislav Ovcharov (Stan1) added a comment to T65120: Cycles crashes while rendering animation in video file.
May 26 2019, 10:18 AM · BF Blender

May 25 2019

Stanislav Ovcharov (Stan1) created T65120: Cycles crashes while rendering animation in video file.
May 25 2019, 4:08 PM · BF Blender

May 23 2019

Stanislav Ovcharov (Stan1) added a comment to T64983: EEVEE viewport smudging / crash with volumes.

Same effect with volume scatter connected to volume socket in world output in eevee

May 23 2019, 5:08 AM · BF Blender

May 21 2019

Stanislav Ovcharov (Stan1) added a comment to T64900: Eevee render out of memory crash.

Pretty sure this is a bug, because my small animation project start to crashes when try to render it. Few days ago everything was fine with rendering. It crashes on last three builds. It render several frames from 60 then crash. Win 8.1, gtx 970m

May 21 2019, 12:39 PM · EEVEE & Viewport, BF Blender

May 13 2019

Stanislav Ovcharov (Stan1) renamed T64546: QUAT \ Euler rigify converter does not work from QUAT \ Euler rigufy converter does not work to QUAT \ Euler rigify converter does not work.
May 13 2019, 11:09 AM · Add-ons, Animation & Rigging
Stanislav Ovcharov (Stan1) added a project to T64546: QUAT \ Euler rigify converter does not work: Animation & Rigging.
May 13 2019, 11:08 AM · Add-ons, Animation & Rigging
Stanislav Ovcharov (Stan1) created T64546: QUAT \ Euler rigify converter does not work.
May 13 2019, 11:08 AM · Add-ons, Animation & Rigging

May 9 2019

Stanislav Ovcharov (Stan1) added a comment to T64303: Box select doesn't work for selecting handles in graph editor.

Not critical at all. The goal is to select just two (or more) e.g. right side handles of two keyframes on different fcurves of specific bone on current frame and than e.g. scale them to zero so both handles had a same position. It allows you to get correct motion without any weird pops or something

May 9 2019, 10:11 AM · Animation & Rigging, BF Blender
Stanislav Ovcharov (Stan1) added a comment to T64303: Box select doesn't work for selecting handles in graph editor.

oh, didn't know that, with include handles it works fine for me. What is parent Graph point?

May 9 2019, 9:14 AM · Animation & Rigging, BF Blender
Stanislav Ovcharov (Stan1) added a comment to T64303: Box select doesn't work for selecting handles in graph editor.

I cannot reproduce this. I can select handles when I set the keymap option to include handles.

Here is a GIF -


Workflow in the Gif: Right click select handles, then Circle select handles, then Box select (do nothing), then Box deselect handles on selected keyframe (do nothing also), and then again Box deselect with "Only selected keyframe handles" option on.

May 9 2019, 6:06 AM · Animation & Rigging, BF Blender

May 8 2019

Stanislav Ovcharov (Stan1) added a comment to T64303: Box select doesn't work for selecting handles in graph editor.

yes, when the option is OFF you can't select single handle (or more) and when option is ON you can't deselect handles and keyframes (to keep selected only single handle)

May 8 2019, 3:11 PM · Animation & Rigging, BF Blender
Stanislav Ovcharov (Stan1) added a project to T64303: Box select doesn't work for selecting handles in graph editor: Animation & Rigging.
May 8 2019, 1:48 PM · Animation & Rigging, BF Blender
Stanislav Ovcharov (Stan1) created T64303: Box select doesn't work for selecting handles in graph editor.
May 8 2019, 12:26 PM · Animation & Rigging, BF Blender

May 6 2019

Stanislav Ovcharov (Stan1) added a comment to D4765: Implement mirroring in pose mode (absolute and relative)..

Does it solve this problem? - https://blender.community/c/rightclickselect/g1cbbc/

May 6 2019, 4:12 PM
Stanislav Ovcharov (Stan1) added a comment to T64174: Automatically Store Quick Favorites .

Well, then would be great to leave a choice for user, an option for autosave preferences. Sort of - Do you want old style saving preferences? leave autosave preferences checkbox empty, otherwise check it.

May 6 2019, 9:28 AM · BF Blender, User Interface
Stanislav Ovcharov (Stan1) added a comment to T64174: Automatically Store Quick Favorites .

Auto-saving whole preferences is not a good idea even autosave just a whole keymap, because if you set something wrong or just wanna check something you have to just restart blender now to restore preferences. If only quick favorites could be autosaved separately, that would be a good solution. If it isn't possible then better off keep it as it is.

May 6 2019, 8:27 AM · BF Blender, User Interface

May 3 2019

Stanislav Ovcharov (Stan1) added a comment to T63980: Incorrect pasting of F-Curves in graph editor.

Well, there is a common workflow in "hi-end", (Disney, Sony studios) animation. To get physically correct and appeal animation you sometimes copy curves from e.g. master_control to many other bones, face bones, arm bones, e.g. from location to rotation and location, depends on specific situation. Obviously you need to copy only one specific curve at once and paste it into specific curve. Previous behavior was unhandy enough, graph editor was too messy because of other curves\keyframes visible.

May 3 2019, 12:43 PM · Animation & Rigging, BF Blender
Stanislav Ovcharov (Stan1) added a comment to T63980: Incorrect pasting of F-Curves in graph editor.

I didn't get. what the problem with copy keyframes since the fix was made.. seems it copy paste as usual.. I can copy paste them in graf editor or dopeshit and it doesn't matter channel selected or not. here is a gif -


and it doesn't matter that only selected curve keyframes on or off

May 3 2019, 11:28 AM · Animation & Rigging, BF Blender
Stanislav Ovcharov (Stan1) added a comment to rBfc040335b7a5: Fix T63980: only copy selected curves in Copy Keyframes from Graph Editor..

I didn't get. what the problem with copy keyframes since the fix was made.. seems it copy paste as usual.. I can copy paste them in graf editor or dopeshit and it doesn't matter channel selected or not. here is a gif -

May 3 2019, 11:23 AM

May 2 2019

Stanislav Ovcharov (Stan1) updated the task description for T64075: Blender crashes if you add a motion path to the bones.
May 2 2019, 9:33 AM · Animation & Rigging, BF Blender
Stanislav Ovcharov (Stan1) renamed T64075: Blender crashes if you add a motion path to the bones from Blender crashes if you add motion path to the bones to Blender crashes if you add a motion path to the bones.
May 2 2019, 9:27 AM · Animation & Rigging, BF Blender
Stanislav Ovcharov (Stan1) created T64075: Blender crashes if you add a motion path to the bones.
May 2 2019, 9:26 AM · Animation & Rigging, BF Blender

May 1 2019

Stanislav Ovcharov (Stan1) added a comment to T63980: Incorrect pasting of F-Curves in graph editor.

Selecting channels doesn't matter for Copy, only selecting keyframes themselves. View -> Only Selected Curve Keyframes makes this confusing, but it's off by default. Maybe when that option is enabled, Copy should also only use selected curves.
Changing this is a one-line fix, but I'm not sure nobody would complain if it were changed to be the other way. As I said, this is completely a UI design issue.

May 1 2019, 4:44 PM · Animation & Rigging, BF Blender
Stanislav Ovcharov (Stan1) added a comment to T63980: Incorrect pasting of F-Curves in graph editor.

Your file has keyframes in all three curves selected (check Dope Sheet), so Copy stores all three curves, and subsequently Paste selects keys from the appropriate X, Y or Z curve. If you deselect all with A and then select only the Y curve before Copy, everything works as you'd expect. I.e. to paste from arbitrary curve to arbitrary curve, you must ensure that only one curve is selected both during Copy and Paste.

May 1 2019, 4:27 PM · Animation & Rigging, BF Blender
Stanislav Ovcharov (Stan1) added a comment to T63980: Incorrect pasting of F-Curves in graph editor.

I would set that to high priority bug at least among animation tasks, because this is a fundamental workflow in graph editor

May 1 2019, 3:53 PM · Animation & Rigging, BF Blender

Apr 29 2019

Stanislav Ovcharov (Stan1) assigned T63980: Incorrect pasting of F-Curves in graph editor to Campbell Barton (campbellbarton).
Apr 29 2019, 10:43 AM · Animation & Rigging, BF Blender
Stanislav Ovcharov (Stan1) created T63980: Incorrect pasting of F-Curves in graph editor.
Apr 29 2019, 10:42 AM · Animation & Rigging, BF Blender

Apr 17 2019

Stanislav Ovcharov (Stan1) added a comment to T53544: undo on bones in pose mode selects all channels in graph editor .

Note that this change may impact this report: rBc598ad9ac6637cf2804d9fe16408888737d7dc9c

Apr 17 2019, 9:39 AM · Animation & Rigging, BF Blender

Jan 5 2019

Stanislav Ovcharov (Stan1) added a comment to T60203: Flip bone extend bug.

Indeed, it did the trick!

Jan 5 2019, 6:58 PM · Animation & Rigging
Stanislav Ovcharov (Stan1) assigned T60203: Flip bone extend bug to Campbell Barton (campbellbarton).
Jan 5 2019, 6:08 PM · Animation & Rigging
Stanislav Ovcharov (Stan1) created T60203: Flip bone extend bug.
Jan 5 2019, 6:04 PM · Animation & Rigging

Dec 18 2018

Stanislav Ovcharov (Stan1) added a comment to T53544: undo on bones in pose mode selects all channels in graph editor .

@Campbell Barton (campbellbarton) Ok, if I understand right then it depends on additional editors enabled (dopesheet, timeline) If you have graph editor only visible then undo works fine, if you have graph editor + timeline visible undo selects all channels.
But
If I create new file with one bone and animate it then it works as you said.
But I have another file with rigged character which I start to animate. There are graph editor and timeline visible at the same time and undo in graph editor does not selects all channels after undo. That is why I thought that "bug" is fixed. So I'am a little bit confused now about whats going on :) file is here -


But in this file some other problem is occured. While was testing that undo thing with channels seems that many undo in a row caused shading problem (But I'm not sure what exactly it cause, can't redo) All of a sudden in solid shading mode something like 'fade geometry' from overlays menu enables. But 'fade geometry' item disappears from overlays menu and there is no fast way to switch that silhouette off. Looks like switching overlays on\off for a few times solves that 'silhouette' problem, brings shading and fade geometry item back (But I'm not sure 100% again about the way I did it, it happened for a first time)

Dec 18 2018, 11:55 AM · Animation & Rigging, BF Blender

Dec 17 2018

Stanislav Ovcharov (Stan1) added a comment to T53544: undo on bones in pose mode selects all channels in graph editor .

@Campbell Barton (campbellbarton) on today build (2.80 (sub 37), branch: blender2.8, commit date: 2018-12-16 23:25, hash: 9149e894210) it works as yours - it works fine in graph editor and in dope-sheet it selects all channels after undo. But it is not so important as in graph editor. So, as for me bug is closed)

Dec 17 2018, 8:33 AM · Animation & Rigging, BF Blender

Dec 13 2018

Stanislav Ovcharov (Stan1) added a comment to T59313: Rig disapears.
Dec 13 2018, 3:43 PM · Animation & Rigging, BF Blender
Stanislav Ovcharov (Stan1) added a comment to T59313: Rig disapears.

@Philipp Oeser (lichtwerk) These are bone shapes in collection10, not bones itself. The only bone you can see and use is root bone. Also UI script stop working and won't start again

Dec 13 2018, 3:13 PM · Animation & Rigging, BF Blender
Stanislav Ovcharov (Stan1) updated the task description for T59313: Rig disapears.
Dec 13 2018, 1:23 PM · Animation & Rigging, BF Blender
Stanislav Ovcharov (Stan1) created T59313: Rig disapears.
Dec 13 2018, 1:19 PM · Animation & Rigging, BF Blender

Dec 12 2018

Stanislav Ovcharov (Stan1) added a comment to T53544: undo on bones in pose mode selects all channels in graph editor .

@Campbell Barton (campbellbarton) Here is a gif -

Dec 12 2018, 6:24 AM · Animation & Rigging, BF Blender
Stanislav Ovcharov (Stan1) added a comment to T53544: undo on bones in pose mode selects all channels in graph editor .

@Campbell Barton (campbellbarton) It doesn't work in 2.80 (sub 37), branch: blender2.8, commit date: 2018-12-11 23:04, hash: ff108aac631 Still all channels get selected after undo in pose mode

Dec 12 2018, 3:54 AM · Animation & Rigging, BF Blender

Dec 9 2018

Stanislav Ovcharov (Stan1) added a comment to T53544: undo on bones in pose mode selects all channels in graph editor .

Currently working on undo code, if this is merged soon I can check on this issue.

@Campbell Barton (campbellbarton) Do you think it is not so easy to fix or it has low priority?

Dec 9 2018, 6:58 PM · Animation & Rigging, BF Blender

Dec 6 2018

Stanislav Ovcharov (Stan1) updated subscribers of T58690: Display overlays button does not hide bones.

@Campbell Barton (campbellbarton) looks like it doesn't fix that thing in pose mode.

Dec 6 2018, 11:53 AM · User Interface, BF Blender

Dec 4 2018

Stanislav Ovcharov (Stan1) created T58690: Display overlays button does not hide bones.
Dec 4 2018, 10:25 AM · User Interface, BF Blender
Stanislav Ovcharov (Stan1) created T58690: Display overlays button does not hide bones.
Dec 4 2018, 10:21 AM · User Interface, BF Blender

Aug 9 2018

Stanislav Ovcharov (Stan1) added a comment to T53544: undo on bones in pose mode selects all channels in graph editor .
Aug 9 2018, 4:48 PM · Animation & Rigging, BF Blender

Jun 11 2018

Stanislav Ovcharov (Stan1) added a comment to T53544: undo on bones in pose mode selects all channels in graph editor .
Jun 11 2018, 8:46 PM · Animation & Rigging, BF Blender

May 5 2018

Stanislav Ovcharov (Stan1) added a comment to T54661: Gizmo Design.

What about combined widget at least for Loc+Rot? It is kinda useful for animation.

May 5 2018, 6:41 PM · User Interface, BF Blender: 2.8, Code Quest

Mar 26 2018

Stanislav Ovcharov (Stan1) added a comment to T53544: undo on bones in pose mode selects all channels in graph editor .

this is kind of really annoying thing when you animate character) Is it impossible to fix it in 2.79b?

Mar 26 2018, 5:45 PM · Animation & Rigging, BF Blender

Dec 18 2017

Stanislav Ovcharov (Stan1) added a comment to T53544: undo on bones in pose mode selects all channels in graph editor .

@Stanislav Ovcharov (Stan1), this always helps a lot to attach simple .blend file, with as few steps as needed to reproduce the issue.

Dec 18 2017, 12:15 PM · Animation & Rigging, BF Blender

Dec 14 2017

Stanislav Ovcharov (Stan1) assigned T53544: undo on bones in pose mode selects all channels in graph editor to Joshua Leung (aligorith).
Dec 14 2017, 5:27 PM · Animation & Rigging, BF Blender
Stanislav Ovcharov (Stan1) added a project to T53544: undo on bones in pose mode selects all channels in graph editor : Animation & Rigging.
Dec 14 2017, 3:39 PM · Animation & Rigging, BF Blender

Dec 12 2017

Stanislav Ovcharov (Stan1) updated the task description for T53544: undo on bones in pose mode selects all channels in graph editor .
Dec 12 2017, 7:14 AM · Animation & Rigging, BF Blender
Stanislav Ovcharov (Stan1) renamed T53544: undo on bones in pose mode selects all channels in graph editor from undo on bones in pose mode selects all channels in grapf editor to undo on bones in pose mode selects all channels in graph editor .
Dec 12 2017, 7:11 AM · Animation & Rigging, BF Blender
Stanislav Ovcharov (Stan1) created T53544: undo on bones in pose mode selects all channels in graph editor .
Dec 12 2017, 7:10 AM · Animation & Rigging, BF Blender

Oct 26 2017

Stanislav Ovcharov (Stan1) added a comment to T52921: Knife tool freeze up blender.

I could send it directly to you if you not going to share it public.

@Stanislav Ovcharov (Stan1) Please :) models@ifcopenshell.org I will treat it confidentially. Thanks.

Oct 26 2017, 6:55 PM · BF Blender

Oct 17 2017

Stanislav Ovcharov (Stan1) added a comment to T52921: Knife tool freeze up blender.

@Stanislav Ovcharov (Stan1) If possible, would you mind uploading the IFC (or at least that particular element) as well so that we can have a look at what caused the invalid mesh in the first place? Thanks in advance.

Oct 17 2017, 6:26 AM · BF Blender

Oct 11 2017

Stanislav Ovcharov (Stan1) added a comment to T52921: Knife tool freeze up blender.

Closing this report, please create a new report if you find how a the invalid geometry was created.

Oct 11 2017, 3:35 PM · BF Blender

Sep 27 2017

Stanislav Ovcharov (Stan1) created T52921: Knife tool freeze up blender.
Sep 27 2017, 10:24 AM · BF Blender

Apr 17 2016

Stanislav Ovcharov (Stan1) added a comment to T48179: Stacked mode for curves in Graph Editor.

ooops, sorry. thought that was a feature request too- https://developer.blender.org/T48117

Apr 17 2016, 4:59 PM · Animation & Rigging
Stanislav Ovcharov (Stan1) created T48179: Stacked mode for curves in Graph Editor.
Apr 17 2016, 4:48 PM · Animation & Rigging