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Stanislav Ovcharov (Stan1)
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User Since
Apr 17 2016, 4:26 PM (152 w, 5 d)

Recent Activity

Jan 5 2019

Stanislav Ovcharov (Stan1) added a comment to T60203: Flip bone extend bug.

Indeed, it did the trick!

Jan 5 2019, 6:58 PM · Animation
Stanislav Ovcharov (Stan1) assigned T60203: Flip bone extend bug to Campbell Barton (campbellbarton).
Jan 5 2019, 6:08 PM · Animation
Stanislav Ovcharov (Stan1) created T60203: Flip bone extend bug.
Jan 5 2019, 6:04 PM · Animation

Dec 18 2018

Stanislav Ovcharov (Stan1) added a comment to T53544: undo on bones in pose mode selects all channels in graph editor .

@Campbell Barton (campbellbarton) Ok, if I understand right then it depends on additional editors enabled (dopesheet, timeline) If you have graph editor only visible then undo works fine, if you have graph editor + timeline visible undo selects all channels.
But
If I create new file with one bone and animate it then it works as you said.
But I have another file with rigged character which I start to animate. There are graph editor and timeline visible at the same time and undo in graph editor does not selects all channels after undo. That is why I thought that "bug" is fixed. So I'am a little bit confused now about whats going on :) file is here -


But in this file some other problem is occured. While was testing that undo thing with channels seems that many undo in a row caused shading problem (But I'm not sure what exactly it cause, can't redo) All of a sudden in solid shading mode something like 'fade geometry' from overlays menu enables. But 'fade geometry' item disappears from overlays menu and there is no fast way to switch that silhouette off. Looks like switching overlays on\off for a few times solves that 'silhouette' problem, brings shading and fade geometry item back (But I'm not sure 100% again about the way I did it, it happened for a first time)

Dec 18 2018, 11:55 AM · Animation, BF Blender

Dec 17 2018

Stanislav Ovcharov (Stan1) added a comment to T53544: undo on bones in pose mode selects all channels in graph editor .

@Campbell Barton (campbellbarton) on today build (2.80 (sub 37), branch: blender2.8, commit date: 2018-12-16 23:25, hash: 9149e894210) it works as yours - it works fine in graph editor and in dope-sheet it selects all channels after undo. But it is not so important as in graph editor. So, as for me bug is closed)

Dec 17 2018, 8:33 AM · Animation, BF Blender

Dec 13 2018

Stanislav Ovcharov (Stan1) added a comment to T59313: Rig disapears.
Dec 13 2018, 3:43 PM · Animation, BF Blender
Stanislav Ovcharov (Stan1) added a comment to T59313: Rig disapears.

@Philipp Oeser (lichtwerk) These are bone shapes in collection10, not bones itself. The only bone you can see and use is root bone. Also UI script stop working and won't start again

Dec 13 2018, 3:13 PM · Animation, BF Blender
Stanislav Ovcharov (Stan1) updated the task description for T59313: Rig disapears.
Dec 13 2018, 1:23 PM · Animation, BF Blender
Stanislav Ovcharov (Stan1) created T59313: Rig disapears.
Dec 13 2018, 1:19 PM · Animation, BF Blender

Dec 12 2018

Stanislav Ovcharov (Stan1) added a comment to T53544: undo on bones in pose mode selects all channels in graph editor .

@Campbell Barton (campbellbarton) Here is a gif -

Dec 12 2018, 6:24 AM · Animation, BF Blender
Stanislav Ovcharov (Stan1) added a comment to T53544: undo on bones in pose mode selects all channels in graph editor .

@Campbell Barton (campbellbarton) It doesn't work in 2.80 (sub 37), branch: blender2.8, commit date: 2018-12-11 23:04, hash: ff108aac631 Still all channels get selected after undo in pose mode

Dec 12 2018, 3:54 AM · Animation, BF Blender

Dec 9 2018

Stanislav Ovcharov (Stan1) added a comment to T53544: undo on bones in pose mode selects all channels in graph editor .

Currently working on undo code, if this is merged soon I can check on this issue.

@Campbell Barton (campbellbarton) Do you think it is not so easy to fix or it has low priority?

Dec 9 2018, 6:58 PM · Animation, BF Blender

Dec 6 2018

Stanislav Ovcharov (Stan1) updated subscribers of T58690: Display overlays button does not hide bones.

@Campbell Barton (campbellbarton) looks like it doesn't fix that thing in pose mode.

Dec 6 2018, 11:53 AM · User Interface, BF Blender

Dec 4 2018

Stanislav Ovcharov (Stan1) created T58690: Display overlays button does not hide bones.
Dec 4 2018, 10:25 AM · User Interface, BF Blender
Stanislav Ovcharov (Stan1) created T58690: Display overlays button does not hide bones.
Dec 4 2018, 10:21 AM · User Interface, BF Blender

Aug 9 2018

Stanislav Ovcharov (Stan1) added a comment to T53544: undo on bones in pose mode selects all channels in graph editor .
Aug 9 2018, 4:48 PM · Animation, BF Blender

Jun 11 2018

Stanislav Ovcharov (Stan1) added a comment to T53544: undo on bones in pose mode selects all channels in graph editor .
Jun 11 2018, 8:46 PM · Animation, BF Blender

May 5 2018

Stanislav Ovcharov (Stan1) added a comment to T54661: Gizmo Design.

What about combined widget at least for Loc+Rot? It is kinda useful for animation.

May 5 2018, 6:41 PM · User Interface, BF Blender: 2.8, Code Quest

Mar 26 2018

Stanislav Ovcharov (Stan1) added a comment to T53544: undo on bones in pose mode selects all channels in graph editor .

this is kind of really annoying thing when you animate character) Is it impossible to fix it in 2.79b?

Mar 26 2018, 5:45 PM · Animation, BF Blender

Dec 18 2017

Stanislav Ovcharov (Stan1) added a comment to T53544: undo on bones in pose mode selects all channels in graph editor .

@Stanislav Ovcharov (Stan1), this always helps a lot to attach simple .blend file, with as few steps as needed to reproduce the issue.

Dec 18 2017, 12:15 PM · Animation, BF Blender

Dec 14 2017

Stanislav Ovcharov (Stan1) assigned T53544: undo on bones in pose mode selects all channels in graph editor to Joshua Leung (aligorith).
Dec 14 2017, 5:27 PM · Animation, BF Blender
Stanislav Ovcharov (Stan1) added a project to T53544: undo on bones in pose mode selects all channels in graph editor : Animation.
Dec 14 2017, 3:39 PM · Animation, BF Blender

Dec 12 2017

Stanislav Ovcharov (Stan1) updated the task description for T53544: undo on bones in pose mode selects all channels in graph editor .
Dec 12 2017, 7:14 AM · Animation, BF Blender
Stanislav Ovcharov (Stan1) renamed T53544: undo on bones in pose mode selects all channels in graph editor from undo on bones in pose mode selects all channels in grapf editor to undo on bones in pose mode selects all channels in graph editor .
Dec 12 2017, 7:11 AM · Animation, BF Blender
Stanislav Ovcharov (Stan1) created T53544: undo on bones in pose mode selects all channels in graph editor .
Dec 12 2017, 7:10 AM · Animation, BF Blender

Oct 26 2017

Stanislav Ovcharov (Stan1) added a comment to T52921: Knife tool freeze up blender.

I could send it directly to you if you not going to share it public.

@Stanislav Ovcharov (Stan1) Please :) models@ifcopenshell.org I will treat it confidentially. Thanks.

Oct 26 2017, 6:55 PM · BF Blender

Oct 17 2017

Stanislav Ovcharov (Stan1) added a comment to T52921: Knife tool freeze up blender.

@Stanislav Ovcharov (Stan1) If possible, would you mind uploading the IFC (or at least that particular element) as well so that we can have a look at what caused the invalid mesh in the first place? Thanks in advance.

Oct 17 2017, 6:26 AM · BF Blender

Oct 11 2017

Stanislav Ovcharov (Stan1) added a comment to T52921: Knife tool freeze up blender.

Closing this report, please create a new report if you find how a the invalid geometry was created.

Oct 11 2017, 3:35 PM · BF Blender

Sep 27 2017

Stanislav Ovcharov (Stan1) created T52921: Knife tool freeze up blender.
Sep 27 2017, 10:24 AM · BF Blender

Apr 17 2016

Stanislav Ovcharov (Stan1) added a comment to T48179: Stacked mode for curves in Graph Editor.

ooops, sorry. thought that was a feature request too- https://developer.blender.org/T48117

Apr 17 2016, 4:59 PM · Animation
Stanislav Ovcharov (Stan1) created T48179: Stacked mode for curves in Graph Editor.
Apr 17 2016, 4:48 PM · Animation