- User Since
- Dec 15 2018, 6:03 PM (115 w, 6 d)
Jun 9 2020
Ok i found out. There was a conflict with another shortcut in my OS. Sorry about that.
Jun 8 2020
May 29 2020
May 27 2020
Nov 28 2019
I have made an update of the patch
The patch now can revoke Badges from the users
Nov 25 2019
Nov 21 2019
I have made an update of the patch
The patch now handle images from Blender ID.
Nov 14 2019
I have made an update
- Bot username can now be setup inside the Auth application settings.
- If not present, the Badges are created simply via its name.
- I have corrected a lot of code style.
Nov 13 2019
Can it be done more like a manual edit is needed? As in, system will create a badge if it's needed and then one can tweak it's icon and what not?
Nov 10 2019
I have corrected a bug in the Badge library when picking up the Blender ID provider settings.
Nov 9 2019
I have updated the differential
update of the diff with BlenderID badge updater
Nov 3 2019
Oct 29 2019
So for the rest of the week, i will further study on:
From quick look synchronizing badges themselves (as in, Patron, Silver, etc) should already be possible.
So what can the Conduit API do?
Oct 28 2019
to give some updates:
Oct 16 2019
Updates on some comments so its more clear what a function is doing.
@Sybren A. Stüvel (sybren) Thanks you so much for your comments and your patience. It is much appreciated. Sorry that it has be comments on my comments :) I am still adapting myself to such a big open source project like Blender. But if you bare with me, and i am sure i can be useful for Blender as i have a some experience in the web development.
Oct 15 2019
Updates of the code style to fit the rules.
Oct 8 2019
i put back the Blender ID auth files into src/extensions/blender-id/
Oct 7 2019
i couldnt commit files inside /src/extensions/ as its inside the .gitignore, so i moved them out
Oct 4 2019
yes. it should have been corrected on the last push last week ... i gonna fire a patch now on the blender-tweaks branch :)
Oct 1 2019
it was for the fact that the server throw a 500 error.
Sep 28 2019
on the Blender ID side:
for the badge implementation, on Phabricator side:
thanks for the feedback, i have made an update to the repo
Sep 24 2019
after talking with Francesco, and as Sergey mentionned, i gonna do a python script that will query Blender ID and update Phabricator via the Conduit API. it will be triggered via a cronjob
Sep 23 2019
Francesco told me to create a standalone repo. for me its the same :) i guess check together how to handle this best
Sep 21 2019
here is an implementation of the Login
Sep 16 2019
Sep 9 2019
thanks. src/extensions works like a charm
Sep 2 2019
thanks. it works now
in order to have a new OAuth2 provider in Phabricator, i have to add a class also in lipphutil
Sep 1 2019
HI. i have couple of questions
Aug 30 2019
Good morning Dalai! At the moment I m testing the OAuth2 login communication between Phabricator and Blender ID. It seems to be pretty straight forward as its well implemented on both side. I m actually spending more time setting things up.
In Phabricator, i m simply extending the PhabricatorOAuth2AuthProvider class, which handle all the work.
Right now, as Blender ID require an https return URI, i have to change my local phabricator to https.
Implementing the badge system will required more coding. I have still not had a look at it, thats why the OAuth2 login is a good warm up for me :)
at the moment, I can only work a couple hours a day for Blender.
Aug 29 2019
i have started to integrate the BlenderID OAuth2 for phabricator. you should be able to see something in the following days
Jul 25 2019
do you need some help on this task?
May 22 2019
i do have the same behavior in EEVEE and Cycles. in both the default shading goes flat black
May 3 2019
Ho yes. you are right! sorry about that :)
May 2 2019
i was talking about the render mode, not the view port :)
Feb 12 2019
Yes. i confirm. the bug has been corrected from today's built.
Dec 19 2018