- User Since
- Dec 15 2018, 6:03 PM (43 w, 3 d)
Updates of the code style to fit the rules.
Tue, Oct 8
i put back the Blender ID auth files into src/extensions/blender-id/
Mon, Oct 7
i couldnt commit files inside /src/extensions/ as its inside the .gitignore, so i moved them out
Fri, Oct 4
yes. it should have been corrected on the last push last week ... i gonna fire a patch now on the blender-tweaks branch :)
Tue, Oct 1
it was for the fact that the server throw a 500 error.
Sat, Sep 28
on the Blender ID side:
for the badge implementation, on Phabricator side:
thanks for the feedback, i have made an update to the repo
Tue, Sep 24
after talking with Francesco, and as Sergey mentionned, i gonna do a python script that will query Blender ID and update Phabricator via the Conduit API. it will be triggered via a cronjob
Mon, Sep 23
Francesco told me to create a standalone repo. for me its the same :) i guess check together how to handle this best
Sat, Sep 21
here is an implementation of the Login
Mon, Sep 16
Sep 9 2019
thanks. src/extensions works like a charm
Sep 2 2019
thanks. it works now
in order to have a new OAuth2 provider in Phabricator, i have to add a class also in lipphutil
Sep 1 2019
HI. i have couple of questions
Aug 30 2019
Good morning Dalai! At the moment I m testing the OAuth2 login communication between Phabricator and Blender ID. It seems to be pretty straight forward as its well implemented on both side. I m actually spending more time setting things up.
In Phabricator, i m simply extending the PhabricatorOAuth2AuthProvider class, which handle all the work.
Right now, as Blender ID require an https return URI, i have to change my local phabricator to https.
Implementing the badge system will required more coding. I have still not had a look at it, thats why the OAuth2 login is a good warm up for me :)
at the moment, I can only work a couple hours a day for Blender.
Aug 29 2019
i have started to integrate the BlenderID OAuth2 for phabricator. you should be able to see something in the following days
Jul 25 2019
do you need some help on this task?
May 22 2019
i do have the same behavior in EEVEE and Cycles. in both the default shading goes flat black
May 3 2019
Ho yes. you are right! sorry about that :)
May 2 2019
i was talking about the render mode, not the view port :)
Feb 12 2019
Yes. i confirm. the bug has been corrected from today's built.
Dec 19 2018