- User Since
- Jun 9 2018, 9:11 PM (57 w, 3 d)
The modern Apple notarization process is nice because if you have a bad build (malicious commit discovered after you ship say) you can get Apple to revoke that specific notarization and their Gatekeeper will warn users about that specific version if they try to install it, but it does not affect other builds notarized by the same signing process and developer key.
Mon, Jul 15
There was a workaround added for old Intel driver versions today including yours, so try downloading the nightly Beta version of 2.80 from https://builder.blender.org/download/ tomorrow and see if that works any better for you.
Thanks, this seems to be a new issue post RC. I see it today on Windows, if I start Blender, dismiss splash, click Animation tab, click Shading tab, crash.
I did it with the Tree Creature scene.
Duplicated on Windows 10 here. If the cube is the parent of the camera, then in Lock Camera to View mode moving the view moves the cube as if it were the child rather than the parent. The behavior is basically the same if you switch the parenting relationship but in that case, it's correct.
Looks like a crash in the Intel Graphics driver, and your version: '4.0.0 - Build 10.18.10.4653' is quite old. You may want to try installing the latest appropriate driver for your system.
It works here for me on Windows 10. Can you try File->Defaults->Load Factory Settings and see if it behaves any differently?
HI Cody, I believe your AMD APU's graphics hardware is based on the older TerraScale 2 architecture If I'm correctly reading:
Thanks, it works fine here without any issues.
I would nominate you for best bug report of the month if that were a thing. (You need to watch his bug demo video guys).
Your .blend file does not have textures pakcked into it so your environmental texture is not included. I opened a 2k HRDI file in the World texture and switched to rendered mode and it worked fine.
Sun, Jul 14
Ok, I can reproduce the menu look by opening a 2.79 file and then doing File->Defaults->Save Startup File. All the existing Workspaces get added to the Add Workspace menu as shown here when you start Blender afterward:
Those look like the 2.79 Spaces which get converted to Workspaces when you open a 2.79 file in 2.80, but I've not seen them end up in the New Workspace menu like that before, so the question is how they got in there.
I successfully rendered it here (Windows 10 and GTX 1060 6GB) a few ways so far without any crashes. Original file as presented with CPU+GPU. This actually takes an extra hour over GPU only because of the huge tiles. Drop the tile size down and it will be MUCH faster. Also successful with the original file and GPU only.
Does it crash if you reduce the samples from 4K to something a lot less (100?) by any chance? The one hour render makes it a bit painful to reproduce.
I'll play around more with the RC on my 1903 system here. Is there any type of operation that seems to trigger the problem, or is it random?
Confirmed on Windows. Opening a new .blend does not reset it and it will show "Cancelling..." while doing the shader compilation for the newly opened file.
Your scene loads and seems fine here.
This specific issue does not seem to reproduce on Windows. Might be part of other issues with the Mac RC build.
Confirmed here in RC1 as well as current master.
This is considered a "known limitation" at the moment. If you File->New or Quit with changes and click Save, then after the Save it does not continue with the originally requested operation and you have to do it once more.
Definitely something weird going on here. The first several times I opened the provided .blend in RC1, it appeared that Blender thought it was in a factory config state as evidenced by the fact that the Preferences Editor showed the "[X] Skip Auto-Save" button. As if the .blend had managed to save with the "factory defaults are loaded" flag set. But after messing with it for a bit It's now opening without causing that condition, and I can't get it to do it again.
Auto-save of preferences happens at exit time, not as you change the settings. You can disable Auto Save in the hamburger menu in the Preferences Editor, and that will give you a manual Save Preferences button that will perform the save immediately.
To get the Assign Shortcut to work properly, you need to never click on the Press a Key button, as doing so will try to assign the mouse click as the shortcut, hijacking your left (or right) click action which generally makes a mess out of things, and you're prevented from changing it back as you saw.
Sat, Jul 13
These cards are really new, so you may be one of the first trying this. In theory it ought to work, but I have not found any benchmark or test results with Blender yet. I did find one review that stated they had problems with Blender: https://www.anandtech.com/show/14618/the-amd-radeon-rx-5700-xt-rx-5700-review/13
Fri, Jul 12
The release notes that point to this task say:
Likely duplicate of https://developer.blender.org/T66707
Dies in a debug build at the second assert (gpu_batch.c:318) with batch pointing to unreadable memory.
Thu, Jul 11
A simple improvement might be to remove the internal and confusing "don't save because factory defaults are active" flag, and instead, simply have a line of code after the Load Factory Settings that explicitly turns off Auto Save Preferences.
Wed, Jul 10
Yes, this is a known issue. It also affects exiting when you have unsaved changes and choose to save. It appears to be currently accepted as a known limitation
Tue, Jul 9
Thu, Jul 4
Does not happen for me with the current master, for one trivial test anyway. Can you try the current Beta download (new version with today's fixes just finished) and see if that has fixed it for you?
Wed, Jul 3
Ok, maybe a better title would be "Boids particle system crash with imported 2.79 .blend"
What changes did you make that made it work?
Campbell fixed a similar issue I had with curves a while back: https://developer.blender.org/rB700c69ad08ab9a542ea19d49fad9f82fce3fe14c
Duplicates here under Windows 10. On a debug build it emits "Critical error detected c0000374" from debug_heap.cpp runtime.
So that should be Intel® HD Graphics 4400 / 4th gen Intel Core i5 / Haswell architecture which should be (just barely) officially supported in 2.80.
Simply start with the default scene, switch render engine to Workbench, hit F12, immediate crash.
Reproduced this crash on Windows 10 using the provided .blend.
Can you do Help->Save System Info and attach the created file?
It seems to work on supported graphics hardware.
Tue, Jul 2
I did find multiple reports of the GTX 1660 working fine with recent 2.80 betas, so this was likely a user system specific issue.
Mon, Jul 1
Just another weirdness: Open a Preferences editor window then go back to the main window and create a new Layout workspace (I know you're not supposed to be able to) then right click the active Layout tab (on the right end of the tabs) and choose delete. Now bring up the Preferences editor window that's been sitting in the background and it will have turned into a (small) duplicate of the Scripting Workspace!
Ok, then most of the problems are that that's just broken. I've seen other places recently where "disabled" (dimmed) menu selections still fire their associated actions when you pick them. Not sure if there's something fundamental there that's not working.
Hi Bill, I hope you don't mind if I tag you on this one for your thoughts.
Sat, Jun 29
The behavior seems unchanged after this. Still 2+ second delay on subsequent clicks.
Fri, Jun 28
Tue, Jun 25
There are actually two sets of fonts that come with Blender. Bfont is embedded into the executable and is thus always available on all platforms. It's used for the UI when Translation (localization) is turned off in preferences. If you turn on Translation, then the external droidsans unicode font (in .../datafiles/fonts in the distribution (at least on Windows)) is used. This font is a conglomeration of a bunch of open source fonts and should have just about any glyph you might want.
Mon, Jun 24
Sun, Jun 23
Are you sure you have selected a font that includes those characters? The default font Blender uses may not. If the font does not include glyphs for the inserted characters then they're there but you won't see any indication of that.
Sat, Jun 22
You can enter an enhancement suggestion for discussion at https://blender.community/c/rightclickselect/ (which right at the moment has an expired SSL certificate you'll have to click through).
This might be from this discussion in chat: https://blender.chat/channel/support?msg=Djx5mHa4PNZyW26dK that shows the error on 2.80.
If you setup Cycles to do a 10,000x10,000 pixel render with 8x8 tiles, then pretty soon things go wrong when the number of active tiles becomes very large due to all the pending denoise operations. It starts displaying a semi-random assortment of the active tiles, some blink on and off, etc. Example:
Thu, Jun 20
Ok, thanks to Ray's secret build stash I was able to get a build from a couple of days ago and do a proper test with my quick benchmark file, and the upshot is that the recent changes had absolutely no effect on performance in Cycles for this simple scene on my system here.
Wed, Jun 19
Looks like denoise is a major part of the issue.
Trying CPU only vs. GPU only, CPU is now 1:49 where GPU is 1:57 (GPU has never been slower than CPU before).
Tue, Jun 18
Jun 12 2019
Jun 11 2019
Jun 2 2019
I don't see any change to the issues described in the two tickets.
May 27 2019
No worries, I thought maybe there would be a quick fix like just ignoring clicks on the "Press a Key" button. I'll add it to my list of things to play with at some point.
May 26 2019
May 25 2019
I have to say I kind of miss soft.sl. I feel like we should at least have one bright neutral setup that's similar to the old default studio lighting.
May 24 2019
May 20 2019
May 19 2019
Closing as Resolved thanks to @Harley Acheson (harley) 's fixing it in https://developer.blender.org/rB06c4139a68330dc74ec4e87f6b5c5f2b7a25ad74
May 17 2019
Likely causing: https://developer.blender.org/T64775
Possibly causing https://developer.blender.org/T64759