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Gavin Scott (Zoot)
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User Since
Jun 9 2018, 9:11 PM (40 w, 6 d)

Recent Activity

Today

Gavin Scott (Zoot) raised a concern with rBda5b6ed75bf0: Modifiers: add minimum number of vertices to triangulate modifier..

Possibly related, Windows build now fails with:

Fri, Mar 22, 8:16 PM
Gavin Scott (Zoot) awarded rBda5b6ed75bf0: Modifiers: add minimum number of vertices to triangulate modifier. a Like token.
Fri, Mar 22, 7:07 PM

Mon, Mar 18

Gavin Scott (Zoot) awarded rB8fb0b9aebbd4: Subdiv: Enable topology cache in edit mode a Like token.
Mon, Mar 18, 10:23 PM

Sun, Mar 17

Gavin Scott (Zoot) added a comment to T62651: Duel Monitor on separate Graphics card Driver Erroe .

I'll just throw in that if your 1080a does indeed have DVI-D output as shown in the screenshot, you can probably use a $6 DVI-D to HDMI cable to let you drive both monitors from a single card, which shouldn't be a problem for a 1080 and two HD displays.

Sun, Mar 17, 4:26 AM · BF Blender

Fri, Mar 15

Gavin Scott (Zoot) added a comment to T62602: Object as Camera fails in current Cycles.

Also as a minor issue, Selecting an object and then CTRL-0 followed by 0 (both numpad) to exit camera view and return to the previous view puts the view in an odd location and orientation (I suspect that CTRL-0 may not be saving the view-state that the 0 toggle restores, but I haven't looked at the code).

Fri, Mar 15, 4:32 AM · BF Blender
Gavin Scott (Zoot) created T62602: Object as Camera fails in current Cycles.
Fri, Mar 15, 4:27 AM · BF Blender

Tue, Mar 12

Gavin Scott (Zoot) added a comment to T62408: opensubdiv crash in rendered viewport.

As with my T60379 I presume that adaptive subdiv is complex in that the adaptive tessellation needs to be successfully recomputed basically whenever anything affecting the view or the subdiv modifier or the associated scene parameters change, and there are one or more issues with this, either dependency handling, or simply managing the reset of the adaptive tessellation stuff when things change and/or making sure that the computation has completed successfully before trying to do things based on that.

Tue, Mar 12, 3:36 AM · BF Blender

Mon, Mar 11

Gavin Scott (Zoot) added a comment to T62428: Error when trying to enable addons.

If you're trying to use the bundled "Testing" category version, that add-on has not been updated for 2.80 yet as is indicated in its Add-ons entry, so it would not be surprising to find that it does not even load.

Mon, Mar 11, 2:33 AM · Addons

Sun, Mar 10

Gavin Scott (Zoot) added a comment to T62408: opensubdiv crash in rendered viewport.

It renders for me OK the first time, but if I toggle back and forth between rendered and lookdev modes it locks up in a memory allocation loop.

Sun, Mar 10, 5:56 AM · BF Blender
Gavin Scott (Zoot) added a comment to T62409: "Cycle" preview with viewport samples 0 = 100% CPU all time.

Zero samples means infinite progressive rendering so this is expected. In the upper left of the 3dview, you should see "Path tracing sample N" where N is a constantly increasing number. If you see that then it's probably working as intended.

Sun, Mar 10, 5:49 AM · BF Blender
Gavin Scott (Zoot) added a comment to T62411: My Blender refuses to luanch no matter what I do .

You need to open a Windows Command Prompt, then navigate to the folder that Blender is installed in, and type blender and hit <enter> to run Blender. When it quits, the window will remain so you can see what the messages were that it displayed, which might indicate what the problem is.

Sun, Mar 10, 5:43 AM · BF Blender

Thu, Mar 7

Gavin Scott (Zoot) awarded rBee099d562408: UI: Name changes a Like token.
Thu, Mar 7, 3:57 AM

Fri, Mar 1

Gavin Scott (Zoot) awarded rB795effcbc815: Fix T61825: animated images not working immediately when enabling auto refresh. a Love token.
Fri, Mar 1, 4:46 AM

Mon, Feb 25

Gavin Scott (Zoot) added a comment to T61884: UI drawing offset randomly on Windows 10.

That certainly sounds plausible.

Mon, Feb 25, 9:27 PM · BF Blender
Gavin Scott (Zoot) added a comment to T61884: UI drawing offset randomly on Windows 10.

Here's mine

Mon, Feb 25, 9:01 PM · BF Blender
Gavin Scott (Zoot) added a comment to T61884: UI drawing offset randomly on Windows 10.

Yes Win 10 64-bit / Nvidia 1060 on a laptop here. I just tried it on a desktop Win 10 64 / Nvidia 1080 system with a 16:9 monitor and could not reproduce it there. It also reproduces on a two-month old build so it likely does not represent a recent change and thus probably not evidence of an issue that might cause other currently undiscovered serious issues.

Mon, Feb 25, 8:29 PM · BF Blender
Gavin Scott (Zoot) added a comment to T61884: UI drawing offset randomly on Windows 10.

Here's a screenshot of the problem state just for reference

Mon, Feb 25, 8:12 PM · BF Blender
Gavin Scott (Zoot) added a comment to T61884: UI drawing offset randomly on Windows 10.

Just updated to Feb 22 Nvidia drivers and built 2.80 master up to the minute. It reliably does it if I hit f12, wait til the render is complete, then quickly hit f12 twice while the mouse is over the render output image viewer.

Mon, Feb 25, 8:10 PM · BF Blender
Gavin Scott (Zoot) awarded T61936: EOL GPU problems tracking report a Like token.
Mon, Feb 25, 6:19 PM · Code Quest, OpenGL / Gfx
Gavin Scott (Zoot) added a comment to T61884: UI drawing offset randomly on Windows 10.

The issue is specifically spamming the F12 key rapidly 2-3 times. If you wait for the render to complete each time then the window updates without issue.

Mon, Feb 25, 6:16 PM · BF Blender

Sun, Feb 24

Gavin Scott (Zoot) added a comment to T61884: UI drawing offset randomly on Windows 10.

Behavior reproduced here on Windows with a single screen and Nvidia 1060. The header bar on the Image Editor in the new window shifts up and becomes mostly obscured by the Window top border area. Dragging the window by its OS window header causes it to pop back down into place. If you maximize the window then the header becomes completely invisible and there's no way to get it back short of un-maximizing the window (at which point it corrects itself).

Sun, Feb 24, 9:52 PM · BF Blender
Gavin Scott (Zoot) added a comment to T61894: Blender Crashes when minimized.

There are no recent issues related to this that I know of (it used to be a common problem with AMD cards due to buggy AMD OpenGL code), so this is almost certainly going to be a driver or system problem that's specific to your machine.

Sun, Feb 24, 8:35 PM · BF Blender
Gavin Scott (Zoot) added a comment to T61896: UI graphic glich.

That's an 11 year old video card and I'm not sure it meets the specs for 2.80.

Sun, Feb 24, 8:31 PM · User Interface, BF Blender: 2.8, BF Blender

Sat, Feb 23

Gavin Scott (Zoot) added a comment to T61841: 3D View: Toggle Views.

Just a bit of opinion: Perspective view really needs to become a thing in Blender the way it is in every other 3D package so you can switch from a user perspective view to another view like top/front/right and then *return* to that original view. The camera view actually implements this on its own, saving and restoring the view state, but otherwise when you switch to say front view, the information about the prior view state is lost.

Sat, Feb 23, 4:09 AM · Addons
Gavin Scott (Zoot) added a comment to T61861: Blender Crashing.

Your 2.80 is from last Sunday. Can you try the latest beta and see if it still happens for you?

Sat, Feb 23, 3:51 AM · BF Blender

Fri, Feb 22

Gavin Scott (Zoot) added a comment to T61828: Unable to get object to stay hidden while new mesh tool is active..

Yes, as I mentioned in the original description I was able to reproduce it on a month old build which still had the four visibility icons.

Fri, Feb 22, 5:20 PM · BF Blender
Gavin Scott (Zoot) updated the task description for T61828: Unable to get object to stay hidden while new mesh tool is active..
Fri, Feb 22, 2:04 AM · BF Blender
Gavin Scott (Zoot) created T61828: Unable to get object to stay hidden while new mesh tool is active..
Fri, Feb 22, 2:01 AM · BF Blender

Thu, Feb 21

Gavin Scott (Zoot) created T61825: Animated image textures in Eevee don't work until save/load of .blend.
Thu, Feb 21, 10:49 PM · BF Blender
Gavin Scott (Zoot) awarded rB86bbadaaee94: UI: improve corner splitting feedback by showing custom cursors. a Love token.
Thu, Feb 21, 9:21 PM
Gavin Scott (Zoot) added a comment to T61748: Crash when using EEVEE and ADM Radeon HD.

Yeah, the OpenCL (AMD) Cycles code is in extreme flux the last day or two, so try another 2.80 beta download and see if there's any difference.

Thu, Feb 21, 6:11 AM · BF Blender
Gavin Scott (Zoot) added a comment to T61771: Full screen mode, also poly build tool.

The opening behind thing is an actively investigated issue, though it's not affecting everyone which makes it harder to reproduce and solve.

Thu, Feb 21, 4:40 AM · BF Blender

Feb 20 2019

Gavin Scott (Zoot) added a comment to T61754: ctrl+D to activate the dyntopo doesn't update the UI toggle.

I can reproduce. CTRL+D toggles the checkbox in the top bar, but not in the tool properties which you can see in his GIF.

Feb 20 2019, 9:09 PM · BF Blender

Feb 19 2019

Gavin Scott (Zoot) added a comment to rB15edda3a8e07: T61463: Separate Baking kernels.

(never mind, was thinking of Fishy Cat)

Feb 19 2019, 4:44 PM
Gavin Scott (Zoot) added a comment to T61684: Please support CYCLES EGPU detection.

Yes, I believe that's correct, On Mojave or later try something like:

Feb 19 2019, 5:14 AM · BF Blender

Feb 18 2019

Gavin Scott (Zoot) created T61653: Orthograpic 3dview clipping messed up in recent builds..
Feb 18 2019, 7:23 AM · BF Blender
Gavin Scott (Zoot) added a comment to T61626: Sudden VERY SLOW performance.

You mention that your system has both Intel integrated and discreet Nvidia graphics hardware. You may want to confirm which video is being used by Blender. Depending on how the system is set up, you may be able to navigate to the folder where Blender is installed in Windows Explorer then right-click on the Blender executable and see if there's a "Run with graphics processor >" menu that lets you select which hardware to start the program on. If so, one of the options will be labeled (default) and you can try the other one to see if you get better behavior.

Feb 18 2019, 2:44 AM · BF Blender
Gavin Scott (Zoot) added a comment to T61622: Program Not Starting Up.

From the error, your system lacks compatible video hardware even to run the older 2.79 version of Blender.

Feb 18 2019, 2:32 AM · Blender File, BF Blender: After Release, BF Blender: Next, BF Blender
Gavin Scott (Zoot) added a comment to T61618: Program Installations.

It's quite likely that it's displaying an error before it exits, but the command window that Blender creates goes away when it does. So open your own Command Prompt window, navigate to the folder Blender is installed in and type:

Feb 18 2019, 2:28 AM · BF Blender

Feb 16 2019

Gavin Scott (Zoot) awarded T61588: Add Material Slot selection to Shader Editor a Love token.
Feb 16 2019, 12:36 AM · User Interface, BF Blender: 2.8

Feb 13 2019

Gavin Scott (Zoot) added a comment to T58326: Properties view tabs do not update when changing the active View Layer until you mouse over them.

Does appear to be working correctly now here. Thanks.

Feb 13 2019, 8:29 PM · BF Blender

Feb 11 2019

Gavin Scott (Zoot) added a comment to D4264: Splitting/Joining Feedback.

I think This would be a big quality-of-life improvement for everyone moving to 2.80, as it eliminates a nearly universal source of confusion and frustration.

Feb 11 2019, 7:51 PM · User Interface, BF Blender: 2.8, BF Blender
Gavin Scott (Zoot) awarded D4264: Splitting/Joining Feedback a Love token.
Feb 11 2019, 7:47 PM · User Interface, BF Blender: 2.8, BF Blender
Gavin Scott (Zoot) added a comment to D4242: Corner Action Zones Not Bisected by Move.

Yes, I think something like that would be perfect.

Feb 11 2019, 7:47 PM · BF Blender: 2.8
Gavin Scott (Zoot) added a comment to D4242: Corner Action Zones Not Bisected by Move.

IMHO by itself this actually makes the current situation worse, as now you'll have the appearance of one single active area across both regions where the cursor changes to the + and the user has no way of knowing which of the two they're actually going to be clicking in. I made some suggestions around this in the Paper Cuts thread:

Feb 11 2019, 7:31 PM · BF Blender: 2.8
Gavin Scott (Zoot) awarded T61209: Always write unused IDs on save a Love token.
Feb 11 2019, 6:43 PM · User Interface, Datablocks and Libraries, BF Blender

Jan 31 2019

Gavin Scott (Zoot) added a comment to T61079: 2.8Beta no longer supporting Radeon RX 580.

Your OpenGL support is great, however Cycles has dropped support for OpenCL accelerated rendering on MacOS:

Jan 31 2019, 10:44 PM · Cycles

Jan 27 2019

Gavin Scott (Zoot) added a comment to T60089: 2.80 32-bit appears broken (on 64-bit Windows at least).

Quick tests don't show any apparent difference with Windows 7 compatibility mode.

Jan 27 2019, 3:21 PM · BF Blender

Jan 24 2019

Gavin Scott (Zoot) added a comment to T60089: 2.80 32-bit appears broken (on 64-bit Windows at least).

If it doesn't reproduce for LazyDodo then I'm not sure it's worth worrying too much about at the moment, unless and until a real 32-bit user comes along with issues, so I have no problem if you want to close this one.

Jan 24 2019, 8:29 PM · BF Blender
Gavin Scott (Zoot) added a comment to T60089: 2.80 32-bit appears broken (on 64-bit Windows at least).

With today's 2.80 32-bit download I still get the same behaviors. Silently exits unless you add --debug, and then it's working sort of OK, though one file fails to render objects in Cycles, and I get various errors in the process of opening random .blend files (some of which may be old 2.79 format), and it generally crashes when I exit.

Jan 24 2019, 6:24 PM · BF Blender

Jan 23 2019

Gavin Scott (Zoot) added a comment to rB93d226952b4e: UI: make editor corner splitting / joining more reliable..

Or maybe to discourage the idea that you're grabbing the point between the areas rather than the corner of one or the other area, there could be a dead zone in the middle where It's not valid to click and you don't get the + cursor. So just move the active corner areas inward a bit and you'll see that you have to be substantially in one or the other in order to get the + cursor.

Jan 23 2019, 4:57 PM
Gavin Scott (Zoot) updated subscribers of rB93d226952b4e: UI: make editor corner splitting / joining more reliable..

@Brecht Van Lommel (brecht) @Harley Acheson (harley) Well, this is a bit better, but:

Jan 23 2019, 4:52 PM

Jan 17 2019

Gavin Scott (Zoot) added a comment to T60576: Cycles slow render start with GTX 2070.

I saw something like this today (on current 2.80 build, Windows 10, Nvidia 1060 6GB)) based on the scene in this discussion about CPU+GPU tile differences:

Jan 17 2019, 7:36 PM · Cycles, BF Blender

Jan 16 2019

Gavin Scott (Zoot) added a comment to rBb0c6c65e7b45: Subdiv: Initial implementation of topology cache.

Understood. The GLSL implementation was of course great, but the OpenMP and other CPU-only options also provided quite excellent performance. I don't know if it's possible to get that level of performance back in advance of the full GPU implementation, but it would probably meet most people's needs for 2.80.

Jan 16 2019, 8:37 PM
Gavin Scott (Zoot) awarded rBb0c6c65e7b45: Subdiv: Initial implementation of topology cache a Love token.
Jan 16 2019, 7:12 PM
Gavin Scott (Zoot) added a comment to rBb0c6c65e7b45: Subdiv: Initial implementation of topology cache.

Nice! This takes dragon_adult_flycycle.blend from ~1fps up to ~7fps at a viewport subdiv level of 1 when I change the "if (false) {" to "if (true) {".

Jan 16 2019, 7:12 PM

Jan 13 2019

Gavin Scott (Zoot) updated the task description for T60379: Cycles preview lockup / memory allocation loop while changing adaptive displacement parameters..
Jan 13 2019, 4:47 AM · BF Blender
Gavin Scott (Zoot) added a comment to T60379: Cycles preview lockup / memory allocation loop while changing adaptive displacement parameters..

I've been experimenting with adaptive-displacement some more today, and Cycles Preview rendering with Adaptive Displacement seems unprepared to deal with anything changing in terms of input or settings. It does not seem to know when it needs to actually calculate the adaptive displacement and even when it does, it usually fails to recalculate it if things change, which leads to an assortment of problems.

Jan 13 2019, 4:44 AM · BF Blender

Jan 10 2019

Gavin Scott (Zoot) created T60379: Cycles preview lockup / memory allocation loop while changing adaptive displacement parameters..
Jan 10 2019, 4:15 AM · BF Blender

Jan 9 2019

Gavin Scott (Zoot) added a comment to T60336: UI refresh rate - Bug or feature?.

"Round" frame rates like that in other applications/games are often the result of vertical sync. I don't believe Blender used to specify whether vsync should be on but I don't know for sure that didn't change in 2.80/Eevee. You might experiment with your Nvidia Control Panel settings and try forcing vsync off for Blender and see if that has any effect on what you're seeing.

Jan 9 2019, 2:38 AM · User Interface, Video Sequencer, BF Blender

Jan 6 2019

Gavin Scott (Zoot) added a comment to T60230: Blender closes completely when minimised by clicking on taskbar icon..

Related BA thread: https://blenderartists.org/t/blender-closes-when-minimised-or-ui-elements-are-closed/1141219

Jan 6 2019, 8:04 PM · BF Blender

Jan 4 2019

Gavin Scott (Zoot) added a comment to T59798: View port pixel error.

In the BA thread, the user reports that --debug-gpu-force-workarounds greatly improves but does not completely solve the issues.

Jan 4 2019, 10:21 PM · BF Blender
Gavin Scott (Zoot) added a comment to T59798: View port pixel error.

Here's a report of what appears (visually) to be the same issue:

Jan 4 2019, 4:41 PM · BF Blender

Jan 2 2019

Gavin Scott (Zoot) added a comment to T60089: 2.80 32-bit appears broken (on 64-bit Windows at least).

Running with --factory-startup makes no difference in the behavior that I can detect. Out of the box it just exits silently.

Jan 2 2019, 10:40 PM · BF Blender
Gavin Scott (Zoot) created T60089: 2.80 32-bit appears broken (on 64-bit Windows at least).
Jan 2 2019, 9:33 PM · BF Blender

Dec 30 2018

Gavin Scott (Zoot) added a comment to D4148: UI: Preferences Redesign Part 2.

Looks nice, though I dislike the fact that it's now a two or three-level maze that you have to traverse if you're trying to find something.

Dec 30 2018, 8:15 PM

Dec 26 2018

Gavin Scott (Zoot) added a comment to T59798: View port pixel error.

In your system-info it appears that Blender is running on the integrated Intel graphics rather than the 1050 ti:

Dec 26 2018, 6:45 PM · BF Blender

Dec 25 2018

Gavin Scott (Zoot) added a comment to T59833: Poor performance switching between Object/Edit modes and using Undo when using subsurface modifier.

I believe you're seeing the result of the switch to OpenSubdiv that happened around then. The current implementation lacks the CPU and GPU acceleration options that existed in 2.79, and is generally at least 5x slower than the old Blender subdiv code (it can also be substantially worse) which had been in use in 2.80 prior to the switch-over that happened just before Beta.

Dec 25 2018, 3:09 AM · BF Blender: 2.8
Gavin Scott (Zoot) added a comment to T59828: Crash in OGL drawcode with a specific shader.

Duplicated here on Windows 10, Nvidia 1060.

Dec 25 2018, 2:25 AM · OpenGL / Gfx, BF Blender

Dec 24 2018

Gavin Scott (Zoot) added a comment to T59802: Preferences window opening behind main window when in fullscreen mode.

I also found another computer here with just a 1070 in it and that reproduces the problem!

Dec 24 2018, 5:12 PM · User Interface, Platform: Windows, BF Blender: 2.8, BF Blender
Gavin Scott (Zoot) added a comment to T59821: No motion blur with eevee CPU.

I believe current Eevee only supports camera motion blur and does not yet support object motion blur, which looks to me to be what your scene would require.

Dec 24 2018, 4:45 PM · BF Blender
Gavin Scott (Zoot) added a comment to T59802: Preferences window opening behind main window when in fullscreen mode.

If you go to the folder where your 2.80 is installed, inside there is a 2.80 folder. If you go inside that and make a new "Config" folder (without the quotes) then that version of Blender will keep its configuration files there locally rather than using existing system-wide preferences. When you then start up Blender it will have a completely clean default config (it should start out asking for your left/right selection preference etc. on the splash screen).

Dec 24 2018, 6:34 AM · User Interface, Platform: Windows, BF Blender: 2.8, BF Blender
Gavin Scott (Zoot) added a comment to T59792: unlocated crash.

Reproduces here (Windows 10, Nvidia 1060), and regardless of CPU or GPU it fails at render startup.

Dec 24 2018, 6:16 AM · BF Blender: 2.8, BF Blender
Gavin Scott (Zoot) added a comment to T59802: Preferences window opening behind main window when in fullscreen mode.

Any other video devices in the system? Other video cards or Intel integrated graphics say? If so are you sure Blender is running on the 1070?

Dec 24 2018, 5:42 AM · User Interface, Platform: Windows, BF Blender: 2.8, BF Blender
Gavin Scott (Zoot) added a comment to T59798: View port pixel error.

I would suggest downloading the latest 2.80 from https://builder.blender.org/download/ and after you extract it, go into the extracted folder and inside the 2.80 directory, create a directory named "Config" (without the quotes). Then start up the blender executable in the extracted folder. This will give you a clean version of the latest 2.80 build with fresh default configuration (stored locally in the 2.80/Config directory).

Dec 24 2018, 5:11 AM · BF Blender
Gavin Scott (Zoot) added a comment to T59771: Lights not rendering in final animation.

Just opening the scene and hitting F12 results in an unresponsive Blender here (Windows 10, Nvidia 6GB 1060, current 2.80) with extremely high GPU usage that has to be killed from the task manager.

Dec 24 2018, 12:42 AM · BF Blender
Gavin Scott (Zoot) added a comment to T59771: Lights not rendering in final animation.

Running Blender from a command window is producing:

Dec 24 2018, 12:17 AM · BF Blender
Gavin Scott (Zoot) added a comment to T59795: Severe artifacts in edit mode.

I'm not sure it's applicable to MacOS, but try passing the command line option

Dec 24 2018, 12:08 AM · Platform: macOS, BF Blender: 2.8

Dec 23 2018

Gavin Scott (Zoot) added a comment to T59798: View port pixel error.

Can you pack the textures into the blend file or provide them in a zip? Without the texture files I get a plain purple cube. Throwing a random image in place of the missing files does not produce anything that looks like an issue.

Dec 23 2018, 11:58 PM · BF Blender
Gavin Scott (Zoot) added a comment to T59802: Preferences window opening behind main window when in fullscreen mode.

Can't reproduce this here. Preferences always comes in on top.

Dec 23 2018, 11:45 PM · User Interface, Platform: Windows, BF Blender: 2.8, BF Blender

Dec 21 2018

Gavin Scott (Zoot) created T59731: Render with display mode set to new window confiscates existing Properties window.
Dec 21 2018, 6:00 PM · BF Blender: 2.8, BF Blender
Gavin Scott (Zoot) added a comment to rB9dde3e42a7c5: 3D View: add object color drawing option.

I'm just gonna say that trying to figure out the interactions between Solid View Shading Color Object and Solid View Shading Color Material and Use Nodes Off Material Color and Use Nodes On effective color and Viewport Display Color left me confused and with a headache.

Dec 21 2018, 2:54 AM

Dec 9 2018

Gavin Scott (Zoot) added a comment to T59082: De-selecting all, leaves the Move tool gizmo visible.

Can't reproduce here either.

Dec 9 2018, 9:38 PM · BF Blender
Gavin Scott (Zoot) added a comment to T59086: Waveform/Histogram/Vector scopes do not show their data in 2.8.

I'm also not seeing anything in the Windows build either. In the Render workspace, the Historgram is always showing a spike at around 27% (even before doing a render) and it never changes and none of the other scopes show anything.

Dec 9 2018, 9:29 PM · BF Blender

Dec 5 2018

Gavin Scott (Zoot) added a comment to rB4d4f0dbd8d7a: GPU: Print opengl infos if using --debug-gpu-force-workarounds.

Looks great, thanks!

Dec 5 2018, 4:27 AM
Gavin Scott (Zoot) awarded rB4d4f0dbd8d7a: GPU: Print opengl infos if using --debug-gpu-force-workarounds a Like token.
Dec 5 2018, 4:27 AM
Gavin Scott (Zoot) added a comment to rB1fa527bfa3a6: BKE: Add "--debug-gpu-force-workarounds" to force gpu workarounds.

What about printing out the vendor, renderer, and version variables when this option is specified? That way if it does fix a problem for someone you would already have at hand the information needed to update Blender.

Dec 5 2018, 3:24 AM

Dec 3 2018

Gavin Scott (Zoot) added a comment to T58662: Crashes and freezes with hair and motion blur.

Duplicated crash here (self-build current 2.8, Windows 10, Nvidia 1060) as described on the first try, but after a few more tries it seems to fail only around 60% of the time and otherwise starts rendering fine. The .blend looks like it was originally created in 2.79? Loading the .blend gives the following lines in the console (and they're repeated on hitting F12):

Dec 3 2018, 11:42 PM · BF Blender
Gavin Scott (Zoot) created T58573: Camera lens sensor gizmo issues.
Dec 3 2018, 2:15 AM · BF Blender: 2.8

Dec 1 2018

Gavin Scott (Zoot) added a comment to T58326: Properties view tabs do not update when changing the active View Layer until you mouse over them.

Huh. It's 100% reproducible here building the latest 2.8 from scratch (just pulled and rebuilt and still doing it).

Dec 1 2018, 12:28 AM · BF Blender

Nov 30 2018

Gavin Scott (Zoot) created T58376: Incorrect tooltip in subsurf modifier.
Nov 30 2018, 11:52 PM · BF Blender
Gavin Scott (Zoot) awarded rB60d6eb0b5d57: Win32: Use the nicer looking blender-drawn confirmation message box when… a Like token.
Nov 30 2018, 10:38 PM
Gavin Scott (Zoot) added a comment to rB60d6eb0b5d57: Win32: Use the nicer looking blender-drawn confirmation message box when….

this wasn't enabled yet on all platforms due to wrong order of the buttons on some platforms (*cough*windows*cough*) and lack of a 'default' button support, see D3118 for details, please revert for the time being.

Nov 30 2018, 10:37 PM
Gavin Scott (Zoot) created T58326: Properties view tabs do not update when changing the active View Layer until you mouse over them.
Nov 30 2018, 4:22 PM · BF Blender

Nov 29 2018

Gavin Scott (Zoot) awarded rB2c154399a21a: Fix internal compiler error when building with VS 2017 (15.9.3). a Love token.
Nov 29 2018, 4:55 PM
Gavin Scott (Zoot) added a comment to rB7fa6f72084b1: Cycles: Add sample-based runtime profiler that measures time spent in various….

Verified that compiler internal error is still happening after removing the build directory.

Nov 29 2018, 6:34 AM
Gavin Scott (Zoot) added a comment to rB7fa6f72084b1: Cycles: Add sample-based runtime profiler that measures time spent in various….

Can no longer build on Windows here:

Nov 29 2018, 6:11 AM
Gavin Scott (Zoot) created T58130: Issues with Number Buttons page.
Nov 29 2018, 3:10 AM · Documentation

Nov 28 2018

Gavin Scott (Zoot) awarded rBedbf15d3c044: Defaults: left click select is now the default. a Love token.
Nov 28 2018, 7:28 PM
Gavin Scott (Zoot) added a comment to rBce927e15e0e3: Tweaks for threading schedule for Threadripper2 and EPYC.

Never mind, did an explicit git pull and it started working. Not sure why make update didn't do it.

Nov 28 2018, 4:31 PM