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Alessio Monti di Sopra (a.monti)
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User Since
Jun 26 2018, 2:13 PM (47 w, 2 d)

Recent Activity

Today

Alessio Monti di Sopra (a.monti) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Hi, I think I have already suggested this in some older thread, but I think it would be a good thing changing the shortcuts for backdrop images in the node editor.
Right now we have IMO a very confusing set of shortcuts:

Thu, May 23, 11:41 AM · User Interface, Code Quest, BF Blender: 2.8

Yesterday

Alessio Monti di Sopra (a.monti) added a comment to T57895: Add Keying Set and New Keyframes options to the Timeline Sidebar .

I've tried to re-arrange the header in order to add back the keying sets.
I've tried to keep it balanced, without adding too much stuff; I'm not an animator though, do you think that something like this could work?


Wed, May 22, 2:28 PM · User Interface, BF Blender: 2.8

Fri, May 17

Alessio Monti di Sopra (a.monti) added a comment to D4880: UI: Proposal to collapse search field in the outliner header.

Ok thanks, I imagined this would have been rejected but I wanted to be sure that the decision was definitive, and possibly to know if other ways to manage the space problem would have been explored in the future.

Fri, May 17, 12:24 PM · BF Blender: 2.8, User Interface
Alessio Monti di Sopra (a.monti) changed the edit policy for D4880: UI: Proposal to collapse search field in the outliner header.
Fri, May 17, 11:40 AM · BF Blender: 2.8, User Interface

Thu, May 16

Alessio Monti di Sopra (a.monti) abandoned D4852: UI: Add unique icons for rigid body and rigid body constraints.
Thu, May 16, 1:46 PM · BF Blender: 2.8, User Interface

Mon, May 13

Alessio Monti di Sopra (a.monti) added a comment to D4852: UI: Add unique icons for rigid body and rigid body constraints.

@Alessio Monti di Sopra (a.monti) I downloaded your *.svg and Q16, Q17 cells are empty... Send me the icons in vector format, and I'll update the *.svg at https://devtalk.blender.org.

Mon, May 13, 4:57 PM · BF Blender: 2.8, User Interface
Alessio Monti di Sopra (a.monti) changed the edit policy for D4852: UI: Add unique icons for rigid body and rigid body constraints.
Mon, May 13, 3:06 PM · BF Blender: 2.8, User Interface

Fri, May 10

Duarte Farrajota Ramos (duarteframos) awarded D4838: UI: Allow to cancel editing of vector widgets a Like token.
Fri, May 10, 5:23 PM · User Interface, BF Blender
Alessio Monti di Sopra (a.monti) changed the edit policy for D4838: UI: Allow to cancel editing of vector widgets.
Fri, May 10, 2:13 PM · User Interface, BF Blender

Oct 23 2018

Alessio Monti di Sopra (a.monti) created T57359: Crash adding a Driver and then changing frame..
Oct 23 2018, 3:42 PM · BF Blender: 2.8

Sep 25 2018

Alessio Monti di Sopra (a.monti) added a comment to T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray.

@William Reynish (billreynish) but x-ray is not a selection option right now, by its own it's not sufficient to allow for (precise) selections through objects, for that you need to have the wireframes drawn; everything is fine in edit mode, but in object mode one would always need to change two settings in order to do a very common and simple thing like selection (and two more steps to return to a pure solid mode).

Sep 25 2018, 1:00 AM · User Interface, BF Blender: 2.8

Sep 24 2018

Alessio Monti di Sopra (a.monti) added a comment to T56881: Blender 2.8: More Pie Menus.

@William Reynish (billreynish) I can confirm what Amon said, there are strange behaviours with laptop pads and pie menus, if mapped to a single key or to shift+key the cursor gets locked.

Sep 24 2018, 12:05 AM · User Interface, BF Blender: 2.8

Sep 23 2018

Alessio Monti di Sopra (a.monti) added a comment to T56881: Blender 2.8: More Pie Menus.

As Yafu pointed out in Devtalk, not everyone find himself comfortable with pie menus, would it be possible to have them in blender as a configurable add-on (just as the old ones, but active by default)?
If one disable a specific pie menu the result of the shortcut would then be a regular vertical-aligned menu.

Sep 23 2018, 6:59 PM · User Interface, BF Blender: 2.8

Sep 8 2018

Alessio Monti di Sopra (a.monti) added a comment to T56717: Repeatedly adding a cylinder to a scene causes a crash .

This also happens to me, not only with cylinders though, it seems to happen with any kind of primitive (also lamps, curves, ecc), and also without the need of toggling edit mode.

Sep 8 2018, 5:25 PM · BF Blender: 2.8, BF Blender

Sep 3 2018

Alessio Monti di Sopra (a.monti) created T56666: Crash typing "w" in the search function.
Sep 3 2018, 3:04 PM · Grease Pencil, BF Blender: 2.8

Aug 23 2018

Alessio Monti di Sopra (a.monti) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Hi! I was wondering if changing V / Alt-V for controlling the backdrop zoom in the compositor had been considered yet, I've always found that confusing and to me it doesn't really make sense.
Maybe that could be assigned to Alt-Mouse wheel, it would be coherent with Alt-MMB currently used to move.

Aug 23 2018, 1:31 PM · Code Quest

Aug 17 2018

Alessio Monti di Sopra (a.monti) created T56439: Crash removing Rigid Body World.
Aug 17 2018, 2:50 PM · Dependency Graph, Physics, BF Blender: 2.8

Jul 3 2018

Alessio Monti di Sopra (a.monti) added a comment to F3854587: 000612.png.

No, you need to download jendrzych's icons from here https://blenderartists.org/t/new-icons-for-blender-2-8/1112701 , update the icons and then build blender.

Jul 3 2018, 7:26 PM
Alessio Monti di Sopra (a.monti) added a comment to T53840: Blender 2.8: Icons.

I've just compiled blender with a decreased size version of your icons (I tried 80% of the originals, it may be too much but I don't really know) @Andrzej Ambroz (jendrzych) and everything looks way better in my opinion.


There may be a couple of icons that would need a small adjustment, but overall they seems fine to me.

Jul 3 2018, 1:13 PM · Code Quest, BF Blender: 2.8, User Interface

Jun 26 2018

Alessio Monti di Sopra (a.monti) added a comment to T54951: Properties Editor Design.

Hi, I just want to add a thing about the checkboxes' alignment: the example used in the description may seem to have been chosen to delegitimize the old layout as you said @Campbell Barton (campbellbarton) but, looking at the various panels across the interface, that is in fact the most common situation in which there are checkboxes.
That kind of heavy alternation between toggles and values that you show in the Volumetric example only happens in a couple of other panels of Cycles' settings, like here:


but even in cases like this one or the one you posted, in my opinion, being able to read the labels without having to scale a lot the interface should be prioritized.

Jun 26 2018, 3:31 PM · BF Blender: 2.8, User Interface, Code Quest