- User Since
- Jun 26 2018, 2:13 PM (47 w, 2 d)
Hi, I think I have already suggested this in some older thread, but I think it would be a good thing changing the shortcuts for backdrop images in the node editor.
Right now we have IMO a very confusing set of shortcuts:
I've tried to re-arrange the header in order to add back the keying sets.
I've tried to keep it balanced, without adding too much stuff; I'm not an animator though, do you think that something like this could work?
Fri, May 17
Ok thanks, I imagined this would have been rejected but I wanted to be sure that the decision was definitive, and possibly to know if other ways to manage the space problem would have been explored in the future.
Thu, May 16
Mon, May 13
Fri, May 10
Oct 23 2018
Sep 25 2018
@William Reynish (billreynish) but x-ray is not a selection option right now, by its own it's not sufficient to allow for (precise) selections through objects, for that you need to have the wireframes drawn; everything is fine in edit mode, but in object mode one would always need to change two settings in order to do a very common and simple thing like selection (and two more steps to return to a pure solid mode).
Sep 24 2018
@William Reynish (billreynish) I can confirm what Amon said, there are strange behaviours with laptop pads and pie menus, if mapped to a single key or to shift+key the cursor gets locked.
Sep 23 2018
As Yafu pointed out in Devtalk, not everyone find himself comfortable with pie menus, would it be possible to have them in blender as a configurable add-on (just as the old ones, but active by default)?
If one disable a specific pie menu the result of the shortcut would then be a regular vertical-aligned menu.
Sep 8 2018
This also happens to me, not only with cylinders though, it seems to happen with any kind of primitive (also lamps, curves, ecc), and also without the need of toggling edit mode.
Sep 3 2018
Aug 23 2018
Hi! I was wondering if changing V / Alt-V for controlling the backdrop zoom in the compositor had been considered yet, I've always found that confusing and to me it doesn't really make sense.
Maybe that could be assigned to Alt-Mouse wheel, it would be coherent with Alt-MMB currently used to move.
Aug 17 2018
Jul 3 2018
No, you need to download jendrzych's icons from here https://blenderartists.org/t/new-icons-for-blender-2-8/1112701 , update the icons and then build blender.
I've just compiled blender with a decreased size version of your icons (I tried 80% of the originals, it may be too much but I don't really know) @Andrzej Ambroz (jendrzych) and everything looks way better in my opinion.
There may be a couple of icons that would need a small adjustment, but overall they seems fine to me.
Jun 26 2018
Hi, I just want to add a thing about the checkboxes' alignment: the example used in the description may seem to have been chosen to delegitimize the old layout as you said @Campbell Barton (campbellbarton) but, looking at the various panels across the interface, that is in fact the most common situation in which there are checkboxes.
That kind of heavy alternation between toggles and values that you show in the Volumetric example only happens in a couple of other panels of Cycles' settings, like here:
but even in cases like this one or the one you posted, in my opinion, being able to read the labels without having to scale a lot the interface should be prioritized.