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Angus Stanton (abstanton)
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User Since
Mar 12 2021, 12:00 AM (5 w, 10 h)

Recent Activity

Mon, Mar 22

Angus Stanton (abstanton) added a comment to T86611: Support Attribute Search In Material Nodes.

Is this in the python API? If so I am having trouble finding it. I have found the corresponding c function, but I am yet to find any usages of it in the source to see use case examples

Mon, Mar 22, 2:23 PM · Geometry Nodes
Angus Stanton (abstanton) added a comment to T86611: Support Attribute Search In Material Nodes.

Hi, I'd like to have stab at this, I wonder if you could expand on "the data would be accessed directly from the evaluated geometry set of the active object." Is this the alternative to the way the search in geometry nodes accesses/stores the attribute data in the node ui storage? So instead of having to store the data and later access it, it can be directly accessed through an existing api?

Mon, Mar 22, 1:19 PM · Geometry Nodes

Thu, Mar 18

Angus Stanton (abstanton) added a reviewer for D10740: Fix T86208 GeometryNodes: New/Copy button inconsistent behavior: Jacques Lucke (JacquesLucke).
Thu, Mar 18, 11:35 AM · Geometry Nodes

Mar 17 2021

Angus Stanton (abstanton) requested review of D10740: Fix T86208 GeometryNodes: New/Copy button inconsistent behavior.
Mar 17 2021, 2:25 AM · Geometry Nodes

Mar 16 2021

Angus Stanton (abstanton) added a comment to T86208: Geometry nodes. New/Copy button inconsistent behavior.

Hi, I have a working fix for this, but I have a question about how it should be implemented. I was wondering if I should implement a new operator that copies the active tree in the geometry nodes modifier, and keep the old NewGeometryNodeTreeAssign. Then assign the new operator to the relevant button, or if I should just change the functionality of NewGeometryNodeTreeAssign to copy the active tree if it exists?

Mar 16 2021, 9:45 PM · Good First Issue, Nodes & Physics, Geometry Nodes, BF Blender

Mar 12 2021

Angus Stanton (abstanton) added a comment to T86321: Particles : Obstacles for particles no longer work from 50m from the origin of the world..

I tested it, and the collision works over 50m if the planes are extruded, so it seems to be a issue with simulation resolution when far from the origin.
I would love to have a go at investigating this, if anyone more experienced with this area of the code could give me a pointer as to where to start I'd be very grateful.

Mar 12 2021, 3:25 PM · Nodes & Physics, BF Blender
Angus Stanton (abstanton) added a comment to T86335: Knife tool doesn't render.

Could you give a description of how you created the plane? It also doesn't respond normally to other edit mode opetaions, so could be a wider bug not contained to knife tool.

Mar 12 2021, 12:35 PM · Modeling, BF Blender