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Angus Stanton (abstanton)
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User Since
Mar 12 2021, 12:00 AM (67 w, 4 d)

Recent Activity

Thu, Jun 23

Angus Stanton (abstanton) added inline comments to D14984: Asset Browser: Add slider UI to pose blending.
Thu, Jun 23, 3:35 PM
Angus Stanton (abstanton) updated the diff for D14984: Asset Browser: Add slider UI to pose blending.

Fix breaking of apply pose OT

  • Only initialise slider if event==NULL
  • Move blend op text help to modal func
Thu, Jun 23, 3:33 PM

Wed, Jun 22

Angus Stanton (abstanton) updated the diff for D14984: Asset Browser: Add slider UI to pose blending.
  • Remove comments as per diff review
Wed, Jun 22, 1:59 PM
Angus Stanton (abstanton) updated the diff for D14984: Asset Browser: Add slider UI to pose blending.
  • Merge branch 'master' into T90182-blend-pose-slider
  • Start blend at 0%
Wed, Jun 22, 1:56 PM

Mon, Jun 20

Angus Stanton (abstanton) updated the summary of D14984: Asset Browser: Add slider UI to pose blending.
Mon, Jun 20, 11:54 AM

Wed, Jun 8

Angus Stanton (abstanton) added inline comments to D15137: Try to introduce a slider widget for sculpt mesh filter.
Wed, Jun 8, 6:38 PM · Sculpt, Paint & Texture
Angus Stanton (abstanton) added inline comments to D15137: Try to introduce a slider widget for sculpt mesh filter.
Wed, Jun 8, 10:46 AM · Sculpt, Paint & Texture

Tue, Jun 7

G. Solis (liquidificador) awarded D14802: Geometry Nodes: Show supported types in geo socket tooltip. a Love token.
Tue, Jun 7, 7:21 PM

Sat, Jun 4

Yegor (Yegor) awarded D12636: Geometry Nodes: Finish off Distribute Points in Volume a Love token.
Sat, Jun 4, 8:23 PM

Mon, May 30

Paolo Acampora (pkrime) awarded D15066: Animation: Implement bone glow (WIP) a Love token.
Mon, May 30, 5:43 PM
Daniel Salazar (zanqdo) awarded D15066: Animation: Implement bone glow (WIP) a Burninate token.
Mon, May 30, 5:13 PM
Angus Stanton (abstanton) updated the summary of D15066: Animation: Implement bone glow (WIP).
Mon, May 30, 5:11 PM
Angus Stanton (abstanton) added a revision to T93341: Improve upon the automatic weight paint assignment by using Bone Glow: D15066: Animation: Implement bone glow (WIP).
Mon, May 30, 5:11 PM · BF Blender, Animation & Rigging
Angus Stanton (abstanton) retitled D15066: Animation: Implement bone glow (WIP) from T93341: Animation: Implement bone glow (WIP) to Animation: Implement bone glow (WIP).
Mon, May 30, 5:11 PM
Angus Stanton (abstanton) added a task to D15066: Animation: Implement bone glow (WIP): T93341: Improve upon the automatic weight paint assignment by using Bone Glow.
Mon, May 30, 5:10 PM
Angus Stanton (abstanton) retitled D15066: Animation: Implement bone glow (WIP) from Animation: Implement bone glow (WIP) to T93341: Animation: Implement bone glow (WIP).
Mon, May 30, 5:10 PM
Angus Stanton (abstanton) requested review of D15066: Animation: Implement bone glow (WIP).
Mon, May 30, 5:09 PM

May 19 2022

Angus Stanton (abstanton) updated the summary of D14984: Asset Browser: Add slider UI to pose blending.
May 19 2022, 12:16 PM
Angus Stanton (abstanton) added a reviewer for D14984: Asset Browser: Add slider UI to pose blending: Sybren A. Stüvel (sybren).
May 19 2022, 12:15 PM
Angus Stanton (abstanton) retitled D14984: Asset Browser: Add slider UI to pose blending from T90182: Asset Browser: Add slider UI to pose blending to Asset Browser: Add slider UI to pose blending.
May 19 2022, 12:13 PM
Angus Stanton (abstanton) added a revision to T90182: Slider Widget for blending poses: D14984: Asset Browser: Add slider UI to pose blending.
May 19 2022, 12:13 PM · Asset Browser, Asset Browser Project Overview
Angus Stanton (abstanton) requested review of D14984: Asset Browser: Add slider UI to pose blending.
May 19 2022, 12:13 PM

May 3 2022

Angus Stanton (abstanton) updated the diff for D14802: Geometry Nodes: Show supported types in geo socket tooltip..
  • Respond to comments:
  • Check for socket input/output type
May 3 2022, 6:03 PM

Apr 30 2022

Deen (Bit) awarded D14802: Geometry Nodes: Show supported types in geo socket tooltip. a Like token.
Apr 30 2022, 2:41 PM
Angus Stanton (abstanton) updated the diff for D14802: Geometry Nodes: Show supported types in geo socket tooltip..

Respond to comments:

Apr 30 2022, 12:58 PM
Angus Stanton (abstanton) added inline comments to D14802: Geometry Nodes: Show supported types in geo socket tooltip..
Apr 30 2022, 11:48 AM

Apr 29 2022

Angus Stanton (abstanton) updated the summary of D14802: Geometry Nodes: Show supported types in geo socket tooltip..
Apr 29 2022, 3:54 PM
Angus Stanton (abstanton) updated the summary of D14802: Geometry Nodes: Show supported types in geo socket tooltip..
Apr 29 2022, 3:54 PM
Angus Stanton (abstanton) added a revision to T97694: Display supported types in geometry socket tooltips: D14802: Geometry Nodes: Show supported types in geo socket tooltip..
Apr 29 2022, 3:50 PM · Good First Issue, Geometry Nodes
Angus Stanton (abstanton) requested review of D14802: Geometry Nodes: Show supported types in geo socket tooltip..
Apr 29 2022, 3:50 PM
HEYPictures (HEYPictures) awarded D14607: Assets: Implement viewport drag and drop for geometry nodes (WIP) a Love token.
Apr 29 2022, 2:36 PM · Geometry Nodes

Apr 27 2022

Angus Stanton (abstanton) added a comment to D14607: Assets: Implement viewport drag and drop for geometry nodes (WIP).

Still WIP, only had time to make a couple of changes! Probably shouldve kept them local..

Apr 27 2022, 8:22 PM · Geometry Nodes

Apr 22 2022

Angus Stanton (abstanton) added a comment to D14607: Assets: Implement viewport drag and drop for geometry nodes (WIP).

Don't have time to do it now but todo:

Apr 22 2022, 10:32 PM · Geometry Nodes
Angus Stanton (abstanton) added inline comments to D14607: Assets: Implement viewport drag and drop for geometry nodes (WIP).
Apr 22 2022, 10:24 PM · Geometry Nodes
Angus Stanton (abstanton) updated the diff for D14607: Assets: Implement viewport drag and drop for geometry nodes (WIP).

Respond to comments:

Apr 22 2022, 10:22 PM · Geometry Nodes
Angus Stanton (abstanton) added a comment to D14709: T89897: Implement hiding data source names spreadsheet.

Yeah, I'm not happy with how it looks even with reducing the threshold a lot.
I did these quick mockups, what do you think? I removed the icons from the headers to make it clearer they're headers, not buttons. I think I should've kept the icons for instances n volume grids so that they're consistent with the buttons?

Apr 22 2022, 12:13 AM

Apr 21 2022

Angus Stanton (abstanton) updated the summary of D14709: T89897: Implement hiding data source names spreadsheet.
Apr 21 2022, 12:04 PM
Angus Stanton (abstanton) updated the summary of D14709: T89897: Implement hiding data source names spreadsheet.
Apr 21 2022, 12:04 PM
Angus Stanton (abstanton) added a reviewer for D14709: T89897: Implement hiding data source names spreadsheet: Dalai Felinto (dfelinto).
Apr 21 2022, 10:27 AM
Angus Stanton (abstanton) added a reviewer for D14709: T89897: Implement hiding data source names spreadsheet: Hans Goudey (HooglyBoogly).
Apr 21 2022, 10:27 AM
Angus Stanton (abstanton) added a comment to T46809: Python console history gets rearranged when editing lines.

@Campbell Barton (campbellbarton) How do I ask for someone to review my patch? I couldn't find the details about it in the wiki...

Apr 21 2022, 2:54 AM · Good First Issue, Restricted Project, Python API, BF Blender
Angus Stanton (abstanton) retitled D14709: T89897: Implement hiding data source names spreadsheet from T89897: Implement hiding name on collapse to T89897: Implement hiding data source names spreadsheet.
Apr 21 2022, 12:31 AM
Angus Stanton (abstanton) updated the summary of D14709: T89897: Implement hiding data source names spreadsheet.
Apr 21 2022, 12:30 AM
Angus Stanton (abstanton) added a revision to T89897: Semi-collapse spreadsheet editor navigation tab showing icons + numbers only: D14709: T89897: Implement hiding data source names spreadsheet.
Apr 21 2022, 12:30 AM · User Interface, Geometry Nodes
Angus Stanton (abstanton) requested review of D14709: T89897: Implement hiding data source names spreadsheet.
Apr 21 2022, 12:30 AM

Apr 18 2022

Angus Stanton (abstanton) added a comment to T95446: Display asset node groups in the add menu.

Is there a design task being worked on for this? I thought I'd start implementing it but it seems a bit confused. Will the nodes appear in the add menu as: asset_libary -> catalog -> node group, or will it be as @Julian Eisel (Severin) said with the more asset library-esque UI? I got it working to a basic level in the add menu, but without the add menu refactorings mentioned in T92825 .

Apr 18 2022, 1:57 PM · Nodes & Physics, Asset Browser, Geometry Nodes
Angus Stanton (abstanton) added a comment to D14607: Assets: Implement viewport drag and drop for geometry nodes (WIP).

@Hans Goudey (HooglyBoogly) I think this is all good to go, if my change fixed your null id crash

Apr 18 2022, 1:31 PM · Geometry Nodes

Apr 16 2022

Angus Stanton (abstanton) added a comment to D14615: Fix T94559: Copying a geometry node group does not copy animation data.

Thought I'd just ping @Hans Goudey (HooglyBoogly) , is this good to go?

Apr 16 2022, 12:29 AM

Apr 12 2022

Angus Stanton (abstanton) added a comment to D14615: Fix T94559: Copying a geometry node group does not copy animation data.

Do you mind updating the description to describe the change and the reasoning for moving the operator to C? I'll use that as the commit message then.

Apr 12 2022, 9:01 PM
Angus Stanton (abstanton) updated the summary of D14615: Fix T94559: Copying a geometry node group does not copy animation data.
Apr 12 2022, 9:01 PM
Angus Stanton (abstanton) updated the summary of D14615: Fix T94559: Copying a geometry node group does not copy animation data.
Apr 12 2022, 8:42 PM
Angus Stanton (abstanton) added a comment to D14615: Fix T94559: Copying a geometry node group does not copy animation data.

Is this WIP for a specific reason? It looks pretty good to me. I just added a few comments about formatting inline.

Apr 12 2022, 8:42 PM
Angus Stanton (abstanton) updated the diff for D14615: Fix T94559: Copying a geometry node group does not copy animation data.
  • Address Comments
Apr 12 2022, 8:41 PM
Angus Stanton (abstanton) added a comment to T96836: UV verts dont draw if certain modifiers are present (e.g geometry nodes, GPU subdiv, WeightedNormal w/o Autosmooth).

I'm trying to look into this but am struggling to find the link between geometry nodes and subd w/ gpu subdivision. Those are the two scenarios that cause the bug and I'm assuming they're linked, however I feel like I don't have enough knowledge about blender to investigate what both modifiers could be doing to corrupt the vertices. I did research it, and the drawing does still try to render the vertices, however it doesn't draw anything. I'm assuming then that it's an error with the data being passed the uv vert vertex shader?

Apr 12 2022, 2:50 PM · Geometry Nodes, Nodes & Physics, Modeling, EEVEE & Viewport, Modifiers, Restricted Project, BF Blender

Apr 11 2022

Angus Stanton (abstanton) added inline comments to D14607: Assets: Implement viewport drag and drop for geometry nodes (WIP).
Apr 11 2022, 6:23 PM · Geometry Nodes
Angus Stanton (abstanton) updated the diff for D14607: Assets: Implement viewport drag and drop for geometry nodes (WIP).
  • Check for id == NULL in poll
Apr 11 2022, 6:22 PM · Geometry Nodes
Angus Stanton (abstanton) updated the diff for D14615: Fix T94559: Copying a geometry node group does not copy animation data.
  • Remove unnecessary update flags and RNA props
Apr 11 2022, 5:18 PM
Angus Stanton (abstanton) added a reviewer for D14615: Fix T94559: Copying a geometry node group does not copy animation data: Hans Goudey (HooglyBoogly).
Apr 11 2022, 4:41 PM
Angus Stanton (abstanton) added a comment to D14615: Fix T94559: Copying a geometry node group does not copy animation data.

Not sure whether this code should be in object_modifier.c or a node operator in say node_add.cc. The only thing stopping me put it as a node operator is that 1. It assigns the node group to the object, and 2. It's specific to geo nodes, not generic for all node trees

Apr 11 2022, 1:24 PM
Angus Stanton (abstanton) added inline comments to D14615: Fix T94559: Copying a geometry node group does not copy animation data.
Apr 11 2022, 1:23 PM
Angus Stanton (abstanton) added a revision to T94559: Geometry nodes: keyframes being deleted if you delete the same node in a node tree duplicate: D14615: Fix T94559: Copying a geometry node group does not copy animation data.
Apr 11 2022, 3:35 AM · Good First Issue, Geometry Nodes, Nodes & Physics, BF Blender
Angus Stanton (abstanton) requested review of D14615: Fix T94559: Copying a geometry node group does not copy animation data.
Apr 11 2022, 3:35 AM
Angus Stanton (abstanton) added a comment to T97221: Geometry Nodes seems to ignore the (last) Subdivision modifier on the stack .

Does this stop happening if you disable GPU subdivision? If so then I assume it's related to https://developer.blender.org/T96729 ?

Apr 11 2022, 2:12 AM · BF Blender

Apr 9 2022

Angus Stanton (abstanton) updated the diff for D14607: Assets: Implement viewport drag and drop for geometry nodes (WIP).
  • Use RNA_int_get instead of RNA_property_int_get
Apr 9 2022, 10:54 AM · Geometry Nodes
Angus Stanton (abstanton) added inline comments to D14607: Assets: Implement viewport drag and drop for geometry nodes (WIP).
Apr 9 2022, 12:39 AM · Geometry Nodes
Angus Stanton (abstanton) updated the diff for D14607: Assets: Implement viewport drag and drop for geometry nodes (WIP).
  • Address more comments
Apr 9 2022, 12:38 AM · Geometry Nodes
Angus Stanton (abstanton) updated the diff for D14607: Assets: Implement viewport drag and drop for geometry nodes (WIP).
  • Address comments
Apr 9 2022, 12:12 AM · Geometry Nodes

Apr 8 2022

Angus Stanton (abstanton) updated the diff for D14607: Assets: Implement viewport drag and drop for geometry nodes (WIP).
  • Format
Apr 8 2022, 11:29 PM · Geometry Nodes
Angus Stanton (abstanton) updated the diff for D14607: Assets: Implement viewport drag and drop for geometry nodes (WIP).
  • Increment id us, change tooltip
Apr 8 2022, 11:24 PM · Geometry Nodes
Angus Stanton (abstanton) updated the diff for D14607: Assets: Implement viewport drag and drop for geometry nodes (WIP).
  • Update tooltip to better represent functionality
Apr 8 2022, 10:58 PM · Geometry Nodes
Angus Stanton (abstanton) added a reviewer for D14607: Assets: Implement viewport drag and drop for geometry nodes (WIP): Hans Goudey (HooglyBoogly).
Apr 8 2022, 10:51 PM · Geometry Nodes
Angus Stanton (abstanton) added a revision to T97046: Support dragging geometry node group assets onto objects in the viewport: D14607: Assets: Implement viewport drag and drop for geometry nodes (WIP).
Apr 8 2022, 10:51 PM · Asset Browser, Geometry Nodes
Angus Stanton (abstanton) requested review of D14607: Assets: Implement viewport drag and drop for geometry nodes (WIP).
Apr 8 2022, 10:51 PM · Geometry Nodes
Angus Stanton (abstanton) updated the diff for D14588: Initialize ATTR_SURFACE_TRIANGLE_INDEX.
  • Use default value for all uses of get_mutable_attribute
Apr 8 2022, 6:24 PM
Angus Stanton (abstanton) updated the diff for D14588: Initialize ATTR_SURFACE_TRIANGLE_INDEX.
  • Overload get_mutable_attribute to accept default value
Apr 8 2022, 2:58 AM
Angus Stanton (abstanton) added a comment to D14588: Initialize ATTR_SURFACE_TRIANGLE_INDEX.

Thanks for the patch. I think this should be generalized a bit, i.e. the expected default value should be passed to get_mutable_attribute.

Apr 8 2022, 2:27 AM

Apr 7 2022

Angus Stanton (abstanton) added a reviewer for D14588: Initialize ATTR_SURFACE_TRIANGLE_INDEX: Jacques Lucke (JacquesLucke).
Apr 7 2022, 4:11 PM
Angus Stanton (abstanton) added a revision to T97138: Initialize newly created curve attributes correctly.: D14588: Initialize ATTR_SURFACE_TRIANGLE_INDEX.
Apr 7 2022, 4:08 PM · Geometry Nodes
Angus Stanton (abstanton) requested review of D14588: Initialize ATTR_SURFACE_TRIANGLE_INDEX.
Apr 7 2022, 4:08 PM

Mar 29 2022

Richard Smith (mrblissfly) awarded D12636: Geometry Nodes: Finish off Distribute Points in Volume a Love token.
Mar 29 2022, 3:37 PM

Mar 8 2022

Yuro (Yuro) awarded D12636: Geometry Nodes: Finish off Distribute Points in Volume a Love token.
Mar 8 2022, 8:08 AM

Feb 21 2022

Angus Stanton (abstanton) updated the diff for D12636: Geometry Nodes: Finish off Distribute Points in Volume.
  • Remove WITH_OPENVDB definition
Feb 21 2022, 4:59 PM
Tomas (Rusculleda) awarded D12636: Geometry Nodes: Finish off Distribute Points in Volume a Love token.
Feb 21 2022, 4:56 PM
Angus Stanton (abstanton) updated the diff for D12636: Geometry Nodes: Finish off Distribute Points in Volume.
  • Remove all build files, oops
Feb 21 2022, 4:45 PM
Angus Stanton (abstanton) updated the diff for D12636: Geometry Nodes: Finish off Distribute Points in Volume.
  • Merge branch 'master' into T85898-points-in-volume
  • add keep Point cloud keep only
  • Merge branch 'master' into T85898-points-in-volume
  • Add node size to node declaration
  • Add stable id output to grid mode
Feb 21 2022, 4:43 PM

Feb 10 2022

Jer Bot (verbal007) awarded D12636: Geometry Nodes: Finish off Distribute Points in Volume a Love token.
Feb 10 2022, 2:23 AM

Jan 25 2022

Winand Slingenbergh (Winand) awarded D12636: Geometry Nodes: Finish off Distribute Points in Volume a Love token.
Jan 25 2022, 10:24 AM

Nov 18 2021

Angus Stanton (abstanton) added a comment to D12636: Geometry Nodes: Finish off Distribute Points in Volume.
  • Did you verify that the stable ID didn't work with the grid mode? It seems like a straightforward idea to hash the positions, similarly to the distribute on faces node.
Nov 18 2021, 2:52 PM

Nov 1 2021

Angus Stanton (abstanton) updated the diff for D12636: Geometry Nodes: Finish off Distribute Points in Volume.
  • fix rest of merge conflict shenanigans
  • update to use modify_geometry_sets, removed shallow transform stuff :(
  • update to work with latest master, remove stable id
Nov 1 2021, 2:07 PM

Oct 8 2021

Marco (nacioss) awarded D12636: Geometry Nodes: Finish off Distribute Points in Volume a Love token.
Oct 8 2021, 5:14 PM

Sep 28 2021

Angus Stanton (abstanton) updated the diff for D12636: Geometry Nodes: Finish off Distribute Points in Volume.

Update diff to use modify_geometry_sets.

Sep 28 2021, 7:37 PM

Sep 26 2021

Daniel Ulrich (dulrich) awarded D12636: Geometry Nodes: Finish off Distribute Points in Volume a Love token.
Sep 26 2021, 7:30 AM

Sep 25 2021

HEYPictures (HEYPictures) awarded D12636: Geometry Nodes: Finish off Distribute Points in Volume a Love token.
Sep 25 2021, 4:01 PM
Angus Stanton (abstanton) added reviewers for D12636: Geometry Nodes: Finish off Distribute Points in Volume: Hans Goudey (HooglyBoogly), Jacques Lucke (JacquesLucke).
Sep 25 2021, 3:43 PM
Angus Stanton (abstanton) added a revision to T85898: Geometry Nodes: Distribute Points in Volume: D12636: Geometry Nodes: Finish off Distribute Points in Volume.
Sep 25 2021, 3:42 PM · Geometry Nodes
Angus Stanton (abstanton) requested review of D12636: Geometry Nodes: Finish off Distribute Points in Volume.
Sep 25 2021, 3:42 PM

Jul 19 2021

Some User (someuser) awarded rBe7a800c52f07: Geometry Nodes: Curve Trim Node a Love token.
Jul 19 2021, 1:08 PM

Jul 18 2021

Duarte Farrajota Ramos (duarteframos) awarded D11901: Geometry Nodes: Curve Trim Node a Yellow Medal token.
Jul 18 2021, 9:19 PM · Geometry Nodes
Duarte Farrajota Ramos (duarteframos) awarded rBe7a800c52f07: Geometry Nodes: Curve Trim Node a Like token.
Jul 18 2021, 9:19 PM
Angus Stanton (abstanton) added a comment to T88630: Support curve component in attribute proximity and attribute transfer nodes.

So the functionality of this when using a curve as target should accomplish the exact same as curve -> curve to mesh -> attribute proximity right? But be more efficient as it would skip the mesh conversion step?

Jul 18 2021, 2:18 AM · Nodes & Physics, Geometry Nodes