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alex anguix (alexang)
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User Since
May 20 2019, 2:55 AM (16 w, 6 d)

Recent Activity

May 24 2019

alex anguix (alexang) created T65076: Missing EasingType options in context menu on the Dopesheet.
May 24 2019, 4:25 PM · BF Blender
alex anguix (alexang) added a comment to T65047: Copy paste keyframe broken.

That is such an obtuse behaviour!
Surely no one expects this behaviour?

May 24 2019, 8:41 AM · BF Blender
alex anguix (alexang) created T65047: Copy paste keyframe broken.
May 24 2019, 5:16 AM · BF Blender

May 21 2019

alex anguix (alexang) added a comment to T64879: Setting RigidBodyCollection to a new Collection sets all children to Dynamic/Active.

That should work fine, yes.

May 21 2019, 12:28 PM · Physics, BF Blender
alex anguix (alexang) added a comment to T64879: Setting RigidBodyCollection to a new Collection sets all children to Dynamic/Active.

Have a decent play with the removing and adding, cause it produces different results all the time.

May 21 2019, 11:48 AM · Physics, BF Blender
alex anguix (alexang) added a comment to T64879: Setting RigidBodyCollection to a new Collection sets all children to Dynamic/Active.

The big issue here though is that it sets EVERYTHING to default Dynamic/Active and resets mass. Even if it already had a rigidbody. So you lose everything you set up already.

May 21 2019, 11:17 AM · Physics, BF Blender
alex anguix (alexang) added a comment to T64921: Image render doesn't match camera.

Actually. delete this.

May 21 2019, 4:20 AM · BF Blender
alex anguix (alexang) created T64921: Image render doesn't match camera.
May 21 2019, 4:19 AM · BF Blender

May 20 2019

alex anguix (alexang) added a comment to T64876: Checking Animated checkbox does not do what is documented..

Actually, the documentation mentions what happens going from Animated on to Animated off.

May 20 2019, 4:24 PM · BF Blender
alex anguix (alexang) added a comment to T64876: Checking Animated checkbox does not do what is documented..

Please do not close this!

May 20 2019, 3:51 PM · BF Blender
alex anguix (alexang) added a comment to T64862: Changing Scale on Object doesn't affect Rigid Body.

The following is what I did to create the scene:

  • Add floor, set rigid body to passive.
  • Add cube, lift off ground so it will fall, give it a default active rigid body.
  • Duplicate cube several times and arrange so that they will stack on top of each other.
  • Let the simulation play.
  • Select objects that are at the bottom of the stack.
  • Move forward on the timeline and insert keyframe > scaling.
  • Move forward 1 frame.
  • Set scale (individual origins) to 0.
  • Insert keyframe.
  • Now these objects have become disconnected from the physics and their starting position/rotation is now set to the values of where the keyframes were set.
May 20 2019, 3:39 PM · BF Blender
alex anguix (alexang) added a comment to T64851: Deleting RigidBody deletes the whole object.

This is a problem, when the RigidBodyWorld becomes corrupted and the only way to get the physics running again is to set the RigidBody Collection to that collection. Which is how it came up to begin with.
See https://developer.blender.org/T64877.

May 20 2019, 3:25 PM · BF Blender
alex anguix (alexang) added a comment to T64851: Deleting RigidBody deletes the whole object.

See edit.

May 20 2019, 2:54 PM · BF Blender
alex anguix (alexang) added a comment to T64877: Adding and Removing RigidBodyWorld is broken.

I'm not sure if this belongs to https://developer.blender.org/T64879 or here,

May 20 2019, 2:51 PM · Physics, BF Blender
alex anguix (alexang) added a comment to T64851: Deleting RigidBody deletes the whole object.

To reproduce,

May 20 2019, 2:35 PM · BF Blender
alex anguix (alexang) created T64879: Setting RigidBodyCollection to a new Collection sets all children to Dynamic/Active.
May 20 2019, 1:56 PM · Physics, BF Blender
alex anguix (alexang) created T64877: Adding and Removing RigidBodyWorld is broken.
May 20 2019, 1:47 PM · Physics, BF Blender
alex anguix (alexang) created T64876: Checking Animated checkbox does not do what is documented..
May 20 2019, 1:34 PM · BF Blender
alex anguix (alexang) added a comment to T64851: Deleting RigidBody deletes the whole object.

Did you press the X?

May 20 2019, 1:28 PM · BF Blender
alex anguix (alexang) created T64862: Changing Scale on Object doesn't affect Rigid Body.
May 20 2019, 7:50 AM · BF Blender
alex anguix (alexang) added a comment to T39529: Keyframing off Animated property of rigid body on second frame of rigid body simulation.

Still broken in 2.8. What is the workaround?

May 20 2019, 6:26 AM · BF Blender
alex anguix (alexang) created T64851: Deleting RigidBody deletes the whole object.
May 20 2019, 2:58 AM · BF Blender