- User Since
- Sep 11 2009, 11:13 PM (488 w, 3 d)
Please let me know if I could help in any way.
Sat, Jan 12
Fri, Jan 11
this is not a problem of blender...
on mint- cinnamon preference pannel select the icon "window" and put "super" key instead of "alt" key
do you also have problems like this?
Thu, Jan 10
if your system has 2 GPUs
Tue, Jan 8
756 color options and 119 other options for themes.
Wed, Jan 2
Tue, Jan 1
I thought it was the same generation of radeon hd as my gpu ..
instead I read better and your radeon is not a hd
I made a 6 minute video playing with blender and with the console "debug-gpu" in the foreground .. maybe it could be useful to investigate what happens
I have the same gpu, on my laptop, with windows 10 and on linux with the latest drivers on both operating systems blender 2.80 is a bit slow but it works great
vista or windows 7 .. sux... with these video cards or drivers ..
anyway now the problem has been dammed on windows 10
the performance is at least three times higher than linux ..
do you also have problems like this?
I'm using the last mesa ppa by oibaf
the drivers in developing have improved .. for a while .. but with the recent builds of blender problems have emerged ..
I hope they solve
I think this problem should be solved .. unless it has some spurious divers that have not been added to the "workaround list"
this situation had been improved about a month ago .. with the last (now) mesa 19 - devel ..
but now changes have been made and shadow ESM and VSM and Lights no longer work ...
follow this bug report .. for detailed information ..
let's see if we solve this problem
@Frederic (Gol) vista or windows 7 .. sux... with these video cards or drivers ..
anyway now the problem has been dammed on windows, (windows 10 is better)
it's performance is at least three times higher than linux ..
this situation had been "solved" about a month ago with the last mesa - devel ..
but now changes have been made in the last blender builds and shadow ESM and VSM and Lights no longer work ...
in case it may serve, this is the result of the apitrace https://apitrace.github.io/ as subjected here:
(note* are post made on 2018-08-13)
I think that only someone who has these GPU with linux can solve this problem ..
perhaps communicating with the boys of MESA-devel Gallium ...
I tried ... no improvement with "debug - gpu - workaround" and does not produce any results in the console ...
probably these gpu workarounds are useful only for windows ..
Mon, Dec 31
Thu, Dec 27
thanks, now everything works fine
Tue, Dec 25
you are right, they are the drivers ...
to avoid the famous wireframe problem, I had installed some unofficial drivers .. from guru3d .. https://forums.guru3d.com/threads/16-101-x-pre-gcn-driver-pack.409002/
and they worked well until about a week ago .. even with the new patches you had made.
then recently some old bugs have re-emerged ...
@Germano Cavalcante (mano-wii)
the bug is back
with also the problems of shading in solid mode--
it is as if the corrections that were made were canceled ..
Dec 23 2018
with the last bulid on my gpu (radeon hd 7670m) the situation has improved, but there are still problems in "color" mode
Dec 20 2018
@blend-it (blend-it) vorrei dare una mano nelle traduzioni e con il manuale in italiano..
piccoli compiti da eseguire..
same problem on my gpu... radeon hd 7670m
sorry @Clément Foucault (fclem) I had not seen that someone had already reported this ..
and had already been assigned ..
@Clément Foucault (fclem) @Germano Cavalcante (mano-wii)
a bug that I'm sure that comes from this has reappeared ...
this time the object becomes invisible, in "single" or "random" or "textured" mode, in solid view. and only in scenes where new objects are created ... whereas if I load existing scenes, the bug does not appear ...
Dec 8 2018
I love you guys.
I believe the level of the work has reached this level:
Dec 7 2018
you guys are rock stars, hehe
is only on windows
this problem occurs only on windows and only with some gpu with the legacy amd drivers that amd has not updated for a few years ..
but I checked last build blender-2.80.0-git.606223f6a61-windows64 wiith
the latest @Clément Foucault (fclem) changes on the wireframe e929cad70678 and this problem does not seem to appear anymore
is a problem already known .. and for some gpu amd has already been solved ..
this is another amd gpu with the buggy drivers to add .. to the list ..
Dec 6 2018
I was thinking about this little bug yesterday ...
Dec 5 2018
I'll wait for the next build, I'll do further tests and then in case I'll create a new bug report
do you mean I have to create 2 new bug reports?
I wanted to inform you that the problem of the solid view has been solved, but investigating better, the the damn phantom bug driver reappearing in wireframe mode ...
I did some tests, if I increase the density of the wireframe overlay the bug disappears ...
tested on my gpu radeon 7600m,
solved by @Clément Foucault (fclem) here
Dec 4 2018
Nov 27 2018
Nov 25 2018
Nov 19 2018
nobody took a look at this?
the problem remains with the latest build ... but I do not think it's something complex to solve
Nov 14 2018
Nov 12 2018
how is the situation with this bug?
I personally can not verify the event anymore,
but because now when you enter texture paint mode in the 3d view you have to select the painting brush tool for the first paint
so I can not figure out if this bug still exists or not
Nov 5 2018
Nov 4 2018
Nov 2 2018
Oct 31 2018
Oct 29 2018
the two screenshots in comparison in the main post bring out the specularity of the two light and dark themes.
it is emphasized that the clear theme has some parts inconsistent in the colors the upper left part and the tool icons.
sorry if I write here, but I do not know where to report this so that it is adjusted, maybe someone can report the note in the right place
now emerges space for menus or for search where once were the buttons
Oct 22 2018
Oct 19 2018
the melting pot between the Softimage XSI users and the blender users, is something that I have somehow imagined it could happen ... for the simple fact that there is a whole community of ex users of Softimage XSI that wants dead a certain company.
and Softimage XSI users were people with attributes ... maybe a minority but smart
Oct 18 2018
@Sebastian M Roy (sebastianmroy)
lol, ok that blender is not industry standard ... however, you too son, could investigate 10 minutes more before trashing it for 10 years
Oct 17 2018
@Mantas Kuginis (MantasKuginis) this is really elegant
@Alexander Gavrilov (angavrilov)
now it's beautiful and I understand better, and with interpolation curves that William propose, it will be a masterpiece
Oct 16 2018
a Federì se gli scrivi in Italiano , questi dubito che ti capiscano..
e comunque questo è un bugreport per il codice di blender...
Oct 14 2018
And so it was that the valiant Knights Companions of Adventures, after months and months of mysterious apparitions of an epileptic phantom, managed to find, trick and finally trap and tear down the mysterious monster that hid insidious in the caves now abandoned by Advanced Monster Devices.
the logic in this case would like to launch a petition for AMD to release drivers working well for these gpu, threatening that if they do not fix this bug, the next gpu, since these gpu are old enough .. will be NVIDIA
Oct 13 2018
@Alexander Gavrilov (angavrilov)
I do not put myself on technical matters but in your icons I do not understand anything, while the proposals of others are immediately intuitive
guys I do not know if this should be considered a definitive or temporary solution to this problem for this generation of AMD gpu, but with this version dll the problem is solved.
Just put this dll in the folder of the executable of blender 2.8
Oct 12 2018
@Clément Foucault (fclem)
I admit that I have not done any tests in the last 2 - 3 days,
but I'm sure something has improved the situation, the heavy scenes load more naturally and the gpu manages them on the whole with less effort, it becomes interesting when you enter edit mode with active eevee in light and shadow mode, now it is more responsive in the response of moving the vertices ..
I thought this glFinish (); somehow manages bottlenecks or something
I think that with this change you have solved a lot of problems even on radeon on windows 10
now the "wanderer" and "creature_tree" scenes are almost smart load and realtime on my gpu
Oct 11 2018
Oct 8 2018
Oct 6 2018
on my gpu intel does not appear, try to report the bug also here.:
launch this command "apitrace trace blender" (install apitrace from apt) and attach the report to them
Oct 5 2018
@Danilo Pereira (DaniloPereiraV5)
try these and your problems will be solved ... or wait for the official mesa drivers update to come out