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noki paike (amonpaike)
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User Since
Sep 11 2009, 11:13 PM (497 w, 20 h)

Recent Activity

Yesterday

noki paike (amonpaike) added a comment to T59656: When I try to change color, change to wire mode.

@Clément Foucault (fclem) no more bugs , this problem was solved long ago on my gpu Radeon HD 7600m (the legacy drivers)

Fri, Mar 22, 3:57 AM · BF Blender
noki paike (amonpaike) added a comment to T62792: Edit mode, Clipping region, Visuals bug and editing vertices remain slow like when geometry is not hidden .

I can't reproduce the visual bug with by just open the file, so I guess that part is a EOL GPU bug.

Fri, Mar 22, 12:13 AM · BF Blender

Thu, Mar 21

noki paike (amonpaike) updated subscribers of T62792: Edit mode, Clipping region, Visuals bug and editing vertices remain slow like when geometry is not hidden .

The clipping plane is not for speeding up mesh operators. It for speeding up drawing (or simply hiding objects) in the viewport by not rendering them.
So the only thing that is a bug here is the visual part.

Thu, Mar 21, 11:47 PM · BF Blender
noki paike (amonpaike) added a comment to T62773: Mesh Snap_Utilities_Line integrated Addon .

location: <unknown location>:-1

Thu, Mar 21, 10:11 AM · Addons
noki paike (amonpaike) added a comment to T62792: Edit mode, Clipping region, Visuals bug and editing vertices remain slow like when geometry is not hidden .

in my case I just need to press Clipping region ...
but I think it's due to the fact that my gpu is part of the workarounds-spu's

Thu, Mar 21, 7:09 AM · BF Blender

Wed, Mar 20

noki paike (amonpaike) created T62792: Edit mode, Clipping region, Visuals bug and editing vertices remain slow like when geometry is not hidden .
Wed, Mar 20, 10:46 PM · BF Blender

Tue, Mar 19

noki paike (amonpaike) awarded D4529: Brush Tool Properties re-org a Like token.
Tue, Mar 19, 1:45 PM
noki paike (amonpaike) added a comment to T62729: hide geometry does not work, editing geometry continues to be slooooow.

here is the blend file

Tue, Mar 19, 12:42 PM · BF Blender
noki paike (amonpaike) added a comment to T62729: hide geometry does not work, editing geometry continues to be slooooow.

@Brecht Van Lommel (brecht)
the blender file is the wanderer from the blender eevee samples, but it doesn't matter, it happens with all the files, only in the models with heavy geometry it is easy to notice ...
haven't you seen the video I've attached ??

Tue, Mar 19, 11:58 AM · BF Blender
noki paike (amonpaike) created T62729: hide geometry does not work, editing geometry continues to be slooooow.
Tue, Mar 19, 2:18 AM · BF Blender

Sat, Mar 16

noki paike (amonpaike) awarded rB681661dbed12: GPU: Simplify select shaders. a Yellow Medal token.
Sat, Mar 16, 6:01 AM

Thu, Mar 14

noki paike (amonpaike) awarded rBe2f23d91b989: OpenVDB Voxel remesher: Initial implementation a Yellow Medal token.
Thu, Mar 14, 11:55 PM
noki paike (amonpaike) added a comment to T45734: Grab, rotate, scale with basepoint.

@Paul Kotelevets (1D_Inc) I was curious about mechanical blender and I went to try it, I also found the post on blendernation that then links this proposal ...
I read on the site of mechanical blender who chose to create a self build because it was not implemented in blender ...
here obviously my curiosity emerges, why hasn't this patch set been implemented?
I looked around the tool, and it doesn't seem to work badly ...
too bad that has been proposed since the end of 2015

Thu, Mar 14, 3:37 AM · User Interface, BF Blender

Wed, Mar 13

noki paike (amonpaike) added a comment to T45734: Grab, rotate, scale with basepoint.

In the cad applications, this operation is a standalone tool and often has the name "move" and is separated from the simple functions of grabbing to move objects ..

Wed, Mar 13, 12:16 AM · User Interface, BF Blender

Sat, Mar 9

noki paike (amonpaike) awarded D4479: Remember the last display mode in File Browser. a The World Burns token.
Sat, Mar 9, 11:16 PM · BF Blender: 2.8, User Interface
noki paike (amonpaike) created T62404: solid view little visual bug.
Sat, Mar 9, 10:55 PM · BF Blender

Thu, Mar 7

noki paike (amonpaike) added a comment to T62329: "Repeat History" reset the list of actions if you make undo ctrl+z.

man, you finally understood where my gaps are.

Thu, Mar 7, 8:21 PM · BF Blender
noki paike (amonpaike) updated the task description for T62329: "Repeat History" reset the list of actions if you make undo ctrl+z.
Thu, Mar 7, 8:10 PM · BF Blender
noki paike (amonpaike) updated the task description for T62329: "Repeat History" reset the list of actions if you make undo ctrl+z.
Thu, Mar 7, 8:09 PM · BF Blender
noki paike (amonpaike) updated the task description for T62329: "Repeat History" reset the list of actions if you make undo ctrl+z.
Thu, Mar 7, 8:08 PM · BF Blender
noki paike (amonpaike) created T62329: "Repeat History" reset the list of actions if you make undo ctrl+z.
Thu, Mar 7, 8:01 PM · BF Blender

Wed, Mar 6

noki paike (amonpaike) added a comment to T62252: Cycles OpenCL: Proposal Select better base features to reduce recompilation.

@Brecht Van Lommel (brecht)
I apologize, I thought they were related and that they could be good insights from a user perspective that could also be useful via development to do "the possibility of excluding individual objects or individual functions not strictly necessary" from the rendering.

Wed, Mar 6, 8:43 PM · Cycles
noki paike (amonpaike) added a comment to rBa77feabb5147: Collection duplication from Outliner: add a 'duplicate hierarchy' operation..

Guys, I apologize if I call your attention to this link, but I believe that are making important things known about the use of memory with the instances of collections in blender 2.80 compared to blender 2.79 ...
I'm not sure if this is the right place to be brought to the attention, but I think it's very important.
https://blenderartists.org/t/blender-2-8-uses-double-memory-than-2-79-group-instances-are-much-better-than-collection-instances/1136666

Wed, Mar 6, 8:00 PM
noki paike (amonpaike) awarded D4462: New option to display factors as percentages a Like token.
Wed, Mar 6, 7:50 PM
noki paike (amonpaike) added a comment to T62252: Cycles OpenCL: Proposal Select better base features to reduce recompilation.
Wed, Mar 6, 7:36 PM · Cycles
noki paike (amonpaike) awarded T62252: Cycles OpenCL: Proposal Select better base features to reduce recompilation a Dat Boi token.
Wed, Mar 6, 7:30 PM · Cycles
noki paike (amonpaike) added a comment to T62232: Crash moving around the veiwport in wireframe .

on cmd

Wed, Mar 6, 4:44 AM · BF Blender
noki paike (amonpaike) added a comment to T62231: Add Sphere, adjust Rings, Crash.

OK I downloaded the latest build
heavy crash here :)

Wed, Mar 6, 2:46 AM · BF Blender
noki paike (amonpaike) updated subscribers of T62231: Add Sphere, adjust Rings, Crash.
Wed, Mar 6, 2:38 AM · BF Blender
noki paike (amonpaike) added a comment to T62232: Crash moving around the veiwport in wireframe .

try if you get crash even by starting blender with this:

Wed, Mar 6, 2:28 AM · BF Blender

Mon, Mar 4

noki paike (amonpaike) awarded T57857: Collections, objects visibility and local view a Like token.
Mon, Mar 4, 7:32 PM · User Interface, BF Blender: 2.8
noki paike (amonpaike) added a comment to T62030: Wirefame , random crash.

I commited 798d2cadc307 which might be related to the perf improvement you got but i'm not certain.

Mon, Mar 4, 5:54 PM · BF Blender
noki paike (amonpaike) added a comment to T62030: Wirefame , random crash.

I also noticed something that is making me really very very happy ...
that once the "vbo" has recalculated ... the gui starts to become light and responsive ...
(I always speak in heavy scenes with eevee activated)
the opposite is that "this buffer on the gui" is downloaded and recalculated every time I set a new color or parameter in general ...
it is a pity that you do so ...
but surely it is much better than before ..
and with some polish work ... you could get great results here.

Mon, Mar 4, 5:48 PM · BF Blender
noki paike (amonpaike) added a comment to T62030: Wirefame , random crash.

the shaders now take a bit more to take shape the first time I set the scene in EEVEE mode, and even to load they put a pinch more ... I always talk about those heavy scenes ...

Mon, Mar 4, 5:35 PM · BF Blender
noki paike (amonpaike) added a comment to T62030: Wirefame , random crash.

@Germano Cavalcante (mano-wii) Nice Strike man!

Mon, Mar 4, 5:02 PM · BF Blender
noki paike (amonpaike) awarded rBf96fffe0db53: Fix/workaround T62167: Random crash when displaying wireframes. a Yellow Medal token.
Mon, Mar 4, 4:51 PM
noki paike (amonpaike) added a comment to T62167: Switch to wireframe view in EVEE shuts down program.

nice man.

Mon, Mar 4, 4:44 PM · BF Blender
noki paike (amonpaike) awarded D4197: Remove Report Color Fade a Like token.
Mon, Mar 4, 1:38 PM
noki paike (amonpaike) added a comment to T62167: Switch to wireframe view in EVEE shuts down program.

it seems something similar to what happens with my old gpu Amd Radeon HD ...
I did some investigations, which may be useful in this case too ...

Mon, Mar 4, 1:27 PM · BF Blender

Sun, Mar 3

noki paike (amonpaike) added a comment to T61129: Eevee alpha texture shadow bug.

on my old Radeon HD 7600 it works well.
From Adaptive to Alpablend in clip mode and also in hashted mode
(my drivers are the obsolete one from 2016) legacy

Sun, Mar 3, 4:28 PM · Eevee, BF Blender
noki paike (amonpaike) added a comment to D4440: Output Properties > Dimensions panel split.

just an opinion of an nostalgic man.
I miss the compactness of the old panels very much,
Probably they were not perfect, they could be improved,
but all this waste of space in the new panels, I can not make it fit for good.

Sun, Mar 3, 3:20 PM
noki paike (amonpaike) added a comment to T62030: Wirefame , random crash.

and I found out that multicolor in edit mode (by selecting all objects) is not working ... and that's probably what does not make blender crash in wireframe in edit mode ... because I just get out of edit mode blender crash

Sun, Mar 3, 2:41 PM · BF Blender
noki paike (amonpaike) added a comment to T62030: Wirefame , random crash.

@Germano Cavalcante (mano-wii)
I have done other digging work:
on all heavy scenes like mr_elephant, wasp_bot, wanderer, all crashing scenes, if I select all objects and enter edit mode, there is no way to crash blender, switching from wireframe mode to solid mode ...

Sun, Mar 3, 2:09 PM · BF Blender
noki paike (amonpaike) added a comment to T62030: Wirefame , random crash.

also with the attempt to fix ae977d13f8e9 the situation has remained unchanged, blender continues to crash with the wireframe mode ...
it seems that the more you have wireframes in the buffer, the more chance you have of a crash

Sun, Mar 3, 12:59 PM · BF Blender
noki paike (amonpaike) added a comment to rBae977d13f8e9: Improve slightly the stability of wireframes in old GPUs from AMD..

@Germano Cavalcante (mano-wii)
nope, keep crashing, nothing has changed

Sun, Mar 3, 4:36 AM

Sat, Mar 2

noki paike (amonpaike) awarded T62130: Context Menus for Paint Modes a Love token.
Sat, Mar 2, 6:29 PM · User Interface, BF Blender
noki paike (amonpaike) added a comment to T62030: Wirefame , random crash.

@Germano Cavalcante (mano-wii) I just tested the last build blender-2.80- 490a385c8124 -win64

Sat, Mar 2, 3:37 AM · BF Blender

Fri, Mar 1

noki paike (amonpaike) awarded rB6194aa5ce979: Fix T62047 New wireframes missing fresnel effect a Love token.
Fri, Mar 1, 7:47 PM
noki paike (amonpaike) awarded rBfa5950d87820: Fix crash with wireframe on highpoly curves on some AMD gpus. a Love token.
Fri, Mar 1, 6:37 PM
noki paike (amonpaike) added a comment to T57064: Outliner collection / object duplicate hierarchy.

please, duplicate and also istantiate

Fri, Mar 1, 5:59 PM · Blender Studio
noki paike (amonpaike) awarded T61936: EOL GPU problems tracking report a Yellow Medal token.
Fri, Mar 1, 4:04 AM · Code Quest, OpenGL / Gfx

Thu, Feb 28

noki paike (amonpaike) updated subscribers of T62030: Wirefame , random crash.

ok guys,
I have tested the same files with the internal gpu intel HD 4000
I can confirm that by starting blender with the same files, I do not have any crashes ... so I suspect there is some mess with the usual buggy amd Radeon HD Drivers for the pre-gcn obsolete gpu
@Clément Foucault (fclem) @Germano Cavalcante (mano-wii)

Thu, Feb 28, 7:25 PM · BF Blender
noki paike (amonpaike) created T62030: Wirefame , random crash.
Thu, Feb 28, 5:25 AM · BF Blender
noki paike (amonpaike) created T62029: Bevel tool makes blender crash..
Thu, Feb 28, 5:11 AM · BF Blender

Feb 20 2019

noki paike (amonpaike) awarded D4367: Triangulate modifier add side limit a Like token.
Feb 20 2019, 10:48 PM · Modifiers, BF Blender

Feb 18 2019

noki paike (amonpaike) added a comment to T61684: Please support CYCLES EGPU detection.

I do not know the situation on Mac OS,
but on linux and windows you have to address blender on the "discrete" second gpu, otherwise blender uses the first internal gpu ...
so I guess it's the same for Mac OS for the egpu ...
somehow you have to start blender with the RX580 ...
I assume therefore that not only can you not use cycles openCL , but you're not using the entire RX580 with blender, even with eevee

Feb 18 2019, 9:05 PM · BF Blender
noki paike (amonpaike) awarded T61578: Outliner Visibility Update a Yellow Medal token.
Feb 18 2019, 8:50 PM · BF Blender
noki paike (amonpaike) added a comment to T61561: Add icon theme color categories for Properties sections.

just my opinion of two cents ....

Feb 18 2019, 1:24 AM · User Interface, BF Blender: 2.8
noki paike (amonpaike) awarded T61561: Add icon theme color categories for Properties sections a Burninate token.
Feb 18 2019, 12:29 AM · User Interface, BF Blender: 2.8

Feb 14 2019

noki paike (amonpaike) added a comment to rBa1d440de4a3d: Edit Mode: Fix element selection on some old AMD GPUs.

It's good to check if Blender is pointing to the right GPU when it opens. (just check the system-info.txt)

Good to see that AMD is starting to work safely.
The GPUs that will give headaches are the Intel's ones with those fickle crashes.

Feb 14 2019, 7:41 PM
noki paike (amonpaike) added a comment to rBa1d440de4a3d: Edit Mode: Fix element selection on some old AMD GPUs.

hei @Germano Cavalcante (mano-wii) yesterday I spent many hours coloring this scene of a certain complexity for fun, and blender as well as being very fluid and fast in setting the parameters of shading is never crashed ..
I think this has solved a lot of trouble on this kind of gpu's, I'm right that this progress depends on this patch or I'm wrong?

Feb 14 2019, 1:12 PM

Feb 5 2019

noki paike (amonpaike) awarded D3934: VSE cache with frame prefetching (WIP) a Love token.
Feb 5 2019, 3:00 PM · Video Sequencer

Feb 3 2019

noki paike (amonpaike) awarded D4298: Automatic 3DView Overlay Colors a Like token.
Feb 3 2019, 8:44 PM · User Interface, BF Blender: 2.8, BF Blender

Feb 1 2019

noki paike (amonpaike) added a comment to T60001: Radeon HD, MESA Linux Gallium r600, Light and Shadows Broken.

if someone understands what happens with the damned shader backend compiler ... here the sources ...

Feb 1 2019, 6:58 PM · BF Blender
noki paike (amonpaike) added a comment to T60001: Radeon HD, MESA Linux Gallium r600, Light and Shadows Broken.

good and bad news...

Feb 1 2019, 4:42 PM · BF Blender

Jan 22 2019

noki paike (amonpaike) added a comment to T60001: Radeon HD, MESA Linux Gallium r600, Light and Shadows Broken.

@Wojtek (ototto)

Please let me know if I could help in any way.

Jan 22 2019, 5:33 PM · BF Blender

Jan 12 2019

noki paike (amonpaike) awarded D4189: TopologyRake for dyntopo. a Love token.
Jan 12 2019, 11:55 PM · Sculpting and Painting, BF Blender: 2.8
noki paike (amonpaike) awarded T41748: Remove-Doubles (modifier) a Love token.
Jan 12 2019, 9:32 AM · Mesh Modeling, BF Blender
noki paike (amonpaike) awarded rB9f51fc656e2a: EditUV: Only clear data VBO when selection changes a Love token.
Jan 12 2019, 2:42 AM

Jan 11 2019

noki paike (amonpaike) awarded D4190: NLA: implement a new blending mode that intelligently overlays actions. a Love token.
Jan 11 2019, 10:16 AM
noki paike (amonpaike) added a comment to T60407: Linix Mint 19.1 Blender beza 10.1.19 loop select (ALT left-click) not working.

this is not a problem of blender...
on mint- cinnamon preference pannel select the icon "window" and put "super" key instead of "alt" key

Jan 11 2019, 10:10 AM · Addons
noki paike (amonpaike) added a comment to T59996: Heavy lags over whole desktop environment.

do you also have problems like this?
https://developer.blender.org/T60001

Jan 11 2019, 10:06 AM · BF Blender

Jan 10 2019

noki paike (amonpaike) added a comment to T59996: Heavy lags over whole desktop environment.

if your system has 2 GPUs

Jan 10 2019, 2:54 PM · BF Blender

Jan 8 2019

noki paike (amonpaike) added a comment to T45352: Consolidate Theme Options.

756 color options and 119 other options for themes.

Jan 8 2019, 1:02 AM · BF Blender, User Interface

Jan 2 2019

noki paike (amonpaike) added a comment to T60001: Radeon HD, MESA Linux Gallium r600, Light and Shadows Broken.

hahaha
Come on, @Germano Cavalcante (mano-wii) put a Mint 19.1 in a flashusb and try what happens without installing anything on the hard disk ...

Jan 2 2019, 6:34 PM · BF Blender

Jan 1 2019

noki paike (amonpaike) added a comment to T59996: Heavy lags over whole desktop environment.

@Wojtek (ototto)
I thought it was the same generation of radeon hd as my gpu ..

instead I read better and your radeon is not a hd
Jan 1 2019, 11:36 PM · BF Blender
noki paike (amonpaike) added a comment to T60001: Radeon HD, MESA Linux Gallium r600, Light and Shadows Broken.

I made a 6 minute video playing with blender and with the console "debug-gpu" in the foreground .. maybe it could be useful to investigate what happens

Jan 1 2019, 4:10 AM · BF Blender
noki paike (amonpaike) added a comment to T60000: Blender 2.8 want for Every computer.................Blender Shuttown in Half a second.

I have the same gpu, on my laptop, with windows 10 and on linux with the latest drivers on both operating systems blender 2.80 is a bit slow but it works great

Jan 1 2019, 3:55 AM · BF Blender
noki paike (amonpaike) updated the task description for T60001: Radeon HD, MESA Linux Gallium r600, Light and Shadows Broken.
Jan 1 2019, 3:19 AM · BF Blender
noki paike (amonpaike) updated the task description for T60001: Radeon HD, MESA Linux Gallium r600, Light and Shadows Broken.
Jan 1 2019, 3:18 AM · BF Blender
noki paike (amonpaike) added a comment to T58629: 2.80 refuses to complete startup to reach splash screen - always hangs grey with AMD graphics driver crash notice.

vista or windows 7 .. sux... with these video cards or drivers ..
anyway now the problem has been dammed on windows 10
the performance is at least three times higher than linux ..

Jan 1 2019, 3:12 AM · BF Blender, OpenGL / Gfx
noki paike (amonpaike) added a comment to T59996: Heavy lags over whole desktop environment.

do you also have problems like this?
https://developer.blender.org/T60001
I'm using the last mesa ppa by oibaf
https://launchpad.net/~oibaf/+archive/ubuntu/graphics-drivers
the drivers in developing have improved .. for a while .. but with the recent builds of blender problems have emerged ..
I hope they solve

Jan 1 2019, 3:04 AM · BF Blender
noki paike (amonpaike) added a comment to T58903: Matcaps issue.

I think this problem should be solved .. unless it has some spurious divers that have not been added to the "workaround list"

Jan 1 2019, 2:56 AM · BF Blender
noki paike (amonpaike) added a comment to T59969: Blender 2.8 triggers GPU lockup when entering Edit Mode.

this situation had been improved about a month ago .. with the last (now) mesa 19 - devel ..
but now changes have been made and shadow ESM and VSM and Lights no longer work ...
follow this bug report .. for detailed information ..
let's see if we solve this problem

Jan 1 2019, 2:53 AM · BF Blender
noki paike (amonpaike) added a comment to T59597: Blender 2.80 (sub 39): Crashes at Shading tab.

@Frederic (Gol) vista or windows 7 .. sux... with these video cards or drivers ..
anyway now the problem has been dammed on windows, (windows 10 is better)
it's performance is at least three times higher than linux ..

Jan 1 2019, 2:48 AM · BF Blender
noki paike (amonpaike) added a comment to T59776: Environment, and objects turn white, and yellow when something is selected....

this situation had been "solved" about a month ago with the last mesa - devel ..
but now changes have been made in the last blender builds and shadow ESM and VSM and Lights no longer work ...

Jan 1 2019, 2:36 AM · BF Blender: 2.8
noki paike (amonpaike) added a comment to T60001: Radeon HD, MESA Linux Gallium r600, Light and Shadows Broken.

in case it may serve, this is the result of the apitrace https://apitrace.github.io/ as subjected here:
(note* are post made on 2018-08-13)
https://bugzilla.freedesktop.org/show_bug.cgi?id=105371#c10

Jan 1 2019, 2:13 AM · BF Blender
noki paike (amonpaike) updated subscribers of T60001: Radeon HD, MESA Linux Gallium r600, Light and Shadows Broken.

I think that only someone who has these GPU with linux can solve this problem ..
perhaps communicating with the boys of MESA-devel Gallium ...

Jan 1 2019, 1:25 AM · BF Blender
noki paike (amonpaike) added a comment to T60001: Radeon HD, MESA Linux Gallium r600, Light and Shadows Broken.

I tried ... no improvement with "debug - gpu - workaround" and does not produce any results in the console ...
probably these gpu workarounds are useful only for windows ..

Jan 1 2019, 1:21 AM · BF Blender

Dec 31 2018

noki paike (amonpaike) created T60001: Radeon HD, MESA Linux Gallium r600, Light and Shadows Broken.
Dec 31 2018, 6:45 AM · BF Blender

Dec 27 2018

noki paike (amonpaike) added a comment to T56362: sub surface scattering does not work on eevee on radeon hd 7600 series.

thanks, now everything works fine

Dec 27 2018, 11:12 AM · Eevee, OpenGL / Gfx, BF Blender: 2.8

Dec 25 2018

noki paike (amonpaike) added a comment to T56362: sub surface scattering does not work on eevee on radeon hd 7600 series.

you are right, they are the drivers ...
to avoid the famous wireframe problem, I had installed some unofficial drivers .. from guru3d .. https://forums.guru3d.com/threads/16-101-x-pre-gcn-driver-pack.409002/
and they worked well until about a week ago .. even with the new patches you had made.
then recently some old bugs have re-emerged ...

Dec 25 2018, 5:54 PM · Eevee, OpenGL / Gfx, BF Blender: 2.8
noki paike (amonpaike) added a comment to T56362: sub surface scattering does not work on eevee on radeon hd 7600 series.

:(
@Germano Cavalcante (mano-wii)
the bug is back
with also the problems of shading in solid mode--
it is as if the corrections that were made were canceled ..

Dec 25 2018, 5:49 AM · Eevee, OpenGL / Gfx, BF Blender: 2.8

Dec 23 2018

noki paike (amonpaike) awarded D4119: Multi-threaded multi-frame rendering for VSE export a Love token.
Dec 23 2018, 5:15 PM · Rendering, Video Sequencer
noki paike (amonpaike) added a comment to T59656: When I try to change color, change to wire mode.

with the last bulid on my gpu (radeon hd 7670m) the situation has improved, but there are still problems in "color" mode

Dec 23 2018, 3:31 AM · BF Blender

Dec 20 2018

noki paike (amonpaike) added a comment to T42765: Italian translation (Blender UI and manual).

@blend-it (blend-it) vorrei dare una mano nelle traduzioni e con il manuale in italiano..
piccoli compiti da eseguire..

Dec 20 2018, 5:31 PM · Documentation, Translations
noki paike (amonpaike) added a comment to T59656: When I try to change color, change to wire mode.

same problem on my gpu... radeon hd 7670m
sorry @Clément Foucault (fclem) I had not seen that someone had already reported this ..
and had already been assigned ..

Dec 20 2018, 5:07 PM · BF Blender
noki paike (amonpaike) updated subscribers of T58741: 3d view, in solid view the objects are all dark.

@Clément Foucault (fclem) @Germano Cavalcante (mano-wii)
a bug that I'm sure that comes from this has reappeared ...
this time the object becomes invisible, in "single" or "random" or "textured" mode, in solid view. and only in scenes where new objects are created ... whereas if I load existing scenes, the bug does not appear ...

Dec 20 2018, 4:56 PM · BF Blender: 2.8

Dec 8 2018

noki paike (amonpaike) added a comment to D4043: Make Context Menus More Contextual.

I love you guys.
I believe the level of the work has reached this level:

Dec 8 2018, 5:04 PM · User Interface
noki paike (amonpaike) awarded D4043: Make Context Menus More Contextual a Love token.
Dec 8 2018, 4:38 PM · User Interface