- User Since
- Sep 11 2009, 11:13 PM (522 w, 6 d)
mate, you did a good job here, much more than you think.
known problem, we are already investigating here.
I tested all this night, the latest build
@Marek Olsak (mareko) Thanks for the reply.
Wed, Sep 18
@Julian Eisel (Severin) I tried again with this build
@Germano Cavalcante (mano-wii) maybe it can help
Hello @Marek Olsak (mareko) , I read your comment in this task,T54638 I know you are the official AMD Developer for Opensource Mesa Drivers, and much more ... could you please help us investigate what happens here?
It's been over a year since we hit this weird bug. ...
(this on windows)
this is really a sad news, after more than a year that everything was fine I find myself catapulted back to August 2018 :/
Other useful information:
Always on linux, with Radeon hd 7600 if I start blender with GPU workarounds, I get the same identical windows errors : only the pivot points moves, all the messed up meshes in the center of the scene, ruined meshes
just to give you extra information, destroyed similar meshes also appear on linux, it had never happened before.
(I'm using the latest mesa-devel drivers)
Tue, Sep 17
it seems that blender ignores the pivot points of objects and puts all the meshes in the center of the scene
now I can confirm, that it's corrected to this ...
Mon, Sep 16
Sun, Sep 15
if we have a data collection (a mesh with a certain n number of vectors) and we move the pivot of this data, blender with the undo recalculate-read&write the displacement of all the vectors of the mesh or just the displacement of the pivot point ? ... because it is obvious that in the second case it is a problem of heaviness ...
it would be great if it reported the actual data + the instantiated ones, highlighting somehow that they are instantiated and not "real"
Sat, Sep 14
Blender 2.81 Alpha September 13, 23:20:49 - 0547a7753643
I tested the latest build Blender 2.81 Alpha September 13, 21:35:05 - 1cdfc1d199c3
with the new rewritten eevee piece, it seems that the eevee rendering works fine.
the bug is previous, and is probably related to some changes made in transform.c
Fri, Sep 13
hi! I tried to rename the tab to be able to merge the curve tools with other addons: it works for one session, but when I restart blender, the tab resumes the name "Tool".
Thu, Sep 12
Will this project be accepted for blender 2.81?
tomorrow is the last day for new features in blender 2.81
guys, if you can create "the old quick layer visual grid" ... you're riding.
an addon would not bother anyone, and would be very useful to those who manage many models and collections to "catalog quickly"
Wed, Sep 11
This option works best when adjusting small regions of geometry and often won't work well moving large regions of faces.
Tue, Sep 10
@Harley Acheson (harley) a little bug,
if I change the color of the icon and save a theme, it remains saved in the theme, but when I restart blender, the folders icon turns yellow as default.
to restore the theme folders color, I have to reselect the theme.
Mon, Sep 9
Sun, Sep 8
Fri, Sep 6
Thu, Sep 5
The new file browser is doing strange effects to my head, it is convinced that it is an external file browser to blender,
And then I happen to perform tabbing operations, or navigate with the arrow keys, I even happened to want to do paste copy operations to move files to other folders, and to press shortcut to search for files based on their initial letters. but none of this exists.
@Harley Acheson (harley) recently the new file browser is making strange jokes to my mind, it exchanges it for a normal file browser, and no longer something that is part of blender, so now it comes naturally to me to use the arrows shortcuts for "tabbing" between the buttons, "save , don't save, cancel "
so I ask you ... it would be too expensive to add the tabbing on this section with the shortcut "tab" and with the arrows arrow shorcuts ??
Wed, Sep 4
I think it would be interesting if the letter shortcuts behaved like "search for initial letter files" like modern file browsers ...
I like how scroll bars currently work, I find it beautiful and functional as I get closer with the cursor, they stand out ...
I also like that they don't take up too much space when we don't need them.
Tue, Sep 3
@João Araújo (genio84) where are you?
come back, it's a shame that this project remains forgotten, especially now with blender 2.8
Maybe this suggestion I'm about to make, someone won't like it, but it doesn't matter,
I have something to say that I think is important.
Mon, Sep 2
@Sergey Sharybin (sergey)
thank you very much for the explanation.
same GPU here, last blender 2.81 build, Windows 10
I did various test with this file, and I could not crash blender.
Sun, Sep 1
@Andreas Lutsch (andreasus) yes I only investigated blender 2.81, usually only check in the latest builds, and in the case, in official builds check if bugs existed before
@Robert Guetzkow (rjg) this happened because I investigated on this question ...
starting from this bug report.
I don't usually use this intel gpu to make 3D
@Omar Emara (OmarSquircleArt) GOOD NEWS.
if I try to create some objects, add simple materials, and play with them, even going through the various render modes from solid to de eevee I have no crashes ..
I have an AMD radeon HD 7600 (gpu with legacy drivers and workarounds) and I don't have this flickering, it seems that it works well
@Robert Guetzkow (rjg) it's the same driver, on blender system-info.txt is reported
on my hardware, which is precisely an intel hd 4000 with these drivers, official blender 2.80 works perfectly (I'm on windows 10)
while I did tests with blender 2.81 last builds and on some more intense and heavy scenes now we have crashes when compiling shaders ...