- User Since
- Sep 11 2009, 11:13 PM (479 w, 1 h)
Wed, Nov 14
Mon, Nov 12
how is the situation with this bug?
I personally can not verify the event anymore,
but because now when you enter texture paint mode in the 3d view you have to select the painting brush tool for the first paint
so I can not figure out if this bug still exists or not
Mon, Nov 5
Sun, Nov 4
Fri, Nov 2
Wed, Oct 31
Mon, Oct 29
the two screenshots in comparison in the main post bring out the specularity of the two light and dark themes.
it is emphasized that the clear theme has some parts inconsistent in the colors the upper left part and the tool icons.
sorry if I write here, but I do not know where to report this so that it is adjusted, maybe someone can report the note in the right place
now emerges space for menus or for search where once were the buttons
Mon, Oct 22
Fri, Oct 19
the melting pot between the Softimage XSI users and the blender users, is something that I have somehow imagined it could happen ... for the simple fact that there is a whole community of ex users of Softimage XSI that wants dead a certain company.
and Softimage XSI users were people with attributes ... maybe a minority but smart
Thu, Oct 18
@Sebastian M Roy (sebastianmroy)
lol, ok that blender is not industry standard ... however, you too son, could investigate 10 minutes more before trashing it for 10 years
Oct 17 2018
@Mantas Kuginis (MantasKuginis) this is really elegant
@Alexander Gavrilov (angavrilov)
now it's beautiful and I understand better, and with interpolation curves that William propose, it will be a masterpiece
Oct 16 2018
a Federì se gli scrivi in Italiano , questi dubito che ti capiscano..
e comunque questo è un bugreport per il codice di blender...
Oct 14 2018
And so it was that the valiant Knights Companions of Adventures, after months and months of mysterious apparitions of an epileptic phantom, managed to find, trick and finally trap and tear down the mysterious monster that hid insidious in the caves now abandoned by Advanced Monster Devices.
the logic in this case would like to launch a petition for AMD to release drivers working well for these gpu, threatening that if they do not fix this bug, the next gpu, since these gpu are old enough .. will be NVIDIA
Oct 13 2018
@Alexander Gavrilov (angavrilov)
I do not put myself on technical matters but in your icons I do not understand anything, while the proposals of others are immediately intuitive
guys I do not know if this should be considered a definitive or temporary solution to this problem for this generation of AMD gpu, but with this version dll the problem is solved.
Just put this dll in the folder of the executable of blender 2.8
Oct 12 2018
@Clément Foucault (fclem)
I admit that I have not done any tests in the last 2 - 3 days,
but I'm sure something has improved the situation, the heavy scenes load more naturally and the gpu manages them on the whole with less effort, it becomes interesting when you enter edit mode with active eevee in light and shadow mode, now it is more responsive in the response of moving the vertices ..
I thought this glFinish (); somehow manages bottlenecks or something
I think that with this change you have solved a lot of problems even on radeon on windows 10
now the "wanderer" and "creature_tree" scenes are almost smart load and realtime on my gpu
Oct 11 2018
Oct 8 2018
Oct 6 2018
on my gpu intel does not appear, try to report the bug also here.:
launch this command "apitrace trace blender" (install apitrace from apt) and attach the report to them
Oct 5 2018
@Danilo Pereira (DaniloPereiraV5)
try these and your problems will be solved ... or wait for the official mesa drivers update to come out
Sep 28 2018
I have already written it above, I think a "toggle wireframe" should be added,
I want to be able to quickly add the wireframe in solid, render and lookDev modes
Sep 27 2018
maybe I'm not understanding ...
of course they are accessible with shortcurts
currently B key and C key and for the lasso the comment says spacebar, 2
my proposal meant to use one single shortcut for all them
@William Reynish (billreynish)
what do you think of a pie menu for the selection tools?
with just one shortcut it would be more faster to access them
Sep 26 2018
@Brecht Van Lommel (brecht)
sorry I thought it was relevant
@Brecht Van Lommel (brecht)
since we are on the subject I wanted to point out a detail on the period key
I just noticed this yesterday ... there is no wireframe mode no x-ray but the front selection is not highlighted (mostly), while the part hidden in the background yes
I have just done some tests with the pie menu to try and imagine how it works.... and I instinctively press the z key to withdraw the pie menu, and I find that it does not work ...
would it be possible to use a second press of the Z key to precisely withdraw the pie menu if nothing was highlighted or if some function was highlighted to launch the command?
I think it's another good suggestion :)
it was an evolution from the speech we did yesterday ... in fact I would not have discovered on my laptop if I hold down the z key and I try to move the cursor with the pad this does not move...
From there I discovered that all the aera up to the text is clickable and I do not need to get up to the text with the cursor to activate the desired function ...
Moreover, the method of holding down the shortcut + the movement of the tablet pen or mouse = "activate the function" benefits equally from the better highliting ...
I would say it was a good investigation in addition to the personal satisfaction of having given a small contribution ^ __ ^
and I can not wait to see how it works
Sep 25 2018
in my opinion as the need to switch fast between wireframe - solid - x-ray is mostly used when editing meshes and objects I would propose to set these combinations:
I have not read all the comments, so it's possible that someone has already made this observation ...
you can add the option on off "toggle wireframe" to the pie menu, such as "toggle x-ray" sometimes it is useful to have this fast option, either with solid view, or with x-ray or with the material shading view
maybe the problem is right between the color wheel and the cursor ... that somehow the jumps and inconsistencies make badly manage something in the memory of these radeons and cause crashes
@Alexander Chaplinskikh (AlexChaplinskikh)
my gpu is supported up to the legacy drivers that are stopped in 2016 and to remedy put more recent dll of drectx and opengl from the new drivers, so your drivers are newer
I downloaded the latest build and I am no longer able to crash blender
but now he appears on the console:
*GPUtexture:Texture alloc failed, not enough Video Memory.*
this is my opinion profane ... as it seems that the crash does not happen immediately but only after that this movement saturates somehow a portion of memory assigned to the "cache-buffer of the color" and after it happens to crash, it would not be possible to empty the memory every thousandth of a movement?
in the selection of color there is no need for a history data of color to be stored in memory
on linux with the latest mesa 18.3-git.devel drivers
on radeon gpu it seems not to crash
and on the intel gpu is also fast
Sep 24 2018
@Alexander Chaplinskikh (AlexChaplinskikh) Try updating the stoke color without any 3D view opened. If it does not crash it might be because there is less textures allocated on the GPU so it's not a very good indicator.
I disabled my discrete gpu radeon 7670, to see what happens with the intel hd 4000 : blender does not crash, but the color change is terribly slow (rotating the selection of color in the color wheel)
I read this bug report and I wanted to do some tests and I confirm on my radeon 7670 color change and after a few seconds crash
I hope this image will clarify what I mean ...
it was better if I worked and did it directly instead of posting examples and many words :)
as far as my suggestion is, just because I felt good when I played at deus ex mankind divided <3 I would prefer a pie menu that would make the whole area selectable instead of the expansion animation of texts ...
@zebus (ofuscado) I think you're right, the pie menu for how it is composed, I mean the animation and the effect ... tends to inspire "the operation of holding down the shortcut and at release disappear" ... it is what the mind is expecting
the ideal would be:
if you just press and release the shortcurt quickly, activate the "pop-up pie menu and activate function at the click of the mouse"
if you hold down the shortcut, the mode "activates the function when the shortcut is released without the need to click with the mouse"
I had understood quite another thing: the functionality that if you keep the shortcut pressed and move the cursor, the functionality is automatically activated when the shortcut is released ... (and consequently, if you release the shortcut without moving the cursor the pie menu vanishes without any other function being activated)
but since my stupid laptop does not allow me to check this functionality due to the pad lock, can you confirm if it works like that already or not?
Sep 23 2018
my 2 cents of suggestion ...
do not slaughter me for the bad graphics I'm lazy :P
I just checked that on my stupid laptop if I hold down the z key this locks the pad, strange because if I press the keys alt or ctrl or shift + pad scroll works ...
I do not know why, I could not verify with a mouse or my graphic tablet what happens because at the moment I have not at hand
I think this suggestion by @zebus3d should be taken into consideration or at least an efficiency study should be done
@Alessio Monti di Sopra (a.monti)
I answer right for deduction
I think the old "blender 2.7" mode except in the most essential cases will not be influenced and in any case if you do not like some shortcuts you can continue to use the classics menus or at the limit set personal shortcuts
Driver version: 15.301.1901-160226a-318064E. It's latest availible version, which can install on my machine.
OpenGL version (as driver say): 220.127.116.1117
on my Italian keyboard the symbol "tilde" (I read around also in other keyboards in other countries) does not exist, so the combination "ctrl + tilde" does not work for the camera walking mode, I would suggest using a pie menu with a shortcut more standard to select the various navigation modes ... fly mode camera, walking mode etc ...
@Сергей Яничкин (mingun)
do not use the amd drivers 16.2 legacy beta they have buggy opengl
it would be useful to have a pie menu for the snap menu with a shortcut (and also a better management system that I am currently unable to imagine) more immediate because it is currently very slow and uncomfortable
Sep 21 2018
yes, yes, as usual, you're right.
It's that I started at full speed convinced to get good results perhaps adding a bit of bloom as happens in cycles, not in quality, but in terms of simplicity, instead with eevee appeared some strange behavior that I believed were bugs ..
I went with the throttle throttle convinced to know what I was doing and I went straight to hit a pole because it's still not clear to me how the indirect lighting of eevee works.
I expected results similar to these on cycles, but it's not easy at all.
Next time I will pay more attention before reporting a bug.
yes I have seen, I have investigated better, I have done some tests by subdividing the geometry of the cube ...
maybe I'm wrong using it
but I have problems that I can not overcome ...
I'm trying to simulate the intense light of the sun and so I set the light area to 400 energy
but in this way the light comes out from the corners and it should not be that way ..
Sep 19 2018
Sep 14 2018
Sep 10 2018
since we are on the subject, I would like to ask a curiosity ... in theory cycles opencl rendering could be compiled on these devices based on fpga ??
Beautiful the initiative of the first start setup and also the "new functions" tour.
Aug 29 2018
@Clément Foucault (fclem)
sorry you are right.
I posted this "request" here because more than a feature request I considered it a "problem" that manifests itself under certain conditions and I wanted to make you notice and maybe the suggestion could be taken into consideration.
Hi @Clément Foucault (fclem) excuse me if I post this warning here ..
but I'd like you to consider this feature for the poor's gpu's:
When we are in shading mode with lights and shadows in heavy scenes, grabbing an object and moving it becomes tedious ...
Would it be complicated to add a function that considers the performance lag and turns off lights and shadows for the object that is moving in those moments and reshuffles everything when the new position of the object is completed?
Aug 28 2018
Since this is a revision of the visual tools, I would suggest this in addition
Aug 27 2018
@Bastien Montagne (mont29) lol did you think I wanted to be funny with the mysterious ghost? hehehe
@Bastien Montagne (mont29) they are simple animated gifs, I did not know that the system showed them this way...
if you click on show the animated gif of the problems