noki paike (amonpaike)
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User Since
Sep 11 2009, 11:13 PM (479 w, 1 h)

Recent Activity

Wed, Nov 14

noki paike (amonpaike) awarded T57829: Grease Pencil: Optimize Drawing Engine a Love token.
Wed, Nov 14, 4:21 PM · Restricted Project, BF Blender: 2.8
noki paike (amonpaike) awarded T57683: New Material Preview a Love token.
Wed, Nov 14, 12:47 AM · BF Blender: 2.8

Mon, Nov 12

noki paike (amonpaike) added a comment to T57157: crash, texture paint mode.

how is the situation with this bug?
I personally can not verify the event anymore,
but because now when you enter texture paint mode in the 3d view you have to select the painting brush tool for the first paint
so I can not figure out if this bug still exists or not

Mon, Nov 12, 4:31 PM · BF Blender: 2.8

Mon, Nov 5

noki paike (amonpaike) awarded rBS699904fed76a: Optimize: calc_nearest_point_squared branches. a Love token.
Mon, Nov 5, 3:32 AM
noki paike (amonpaike) created T57621: subsurf and mirror modifiers in edit mode and random shading not works.
Mon, Nov 5, 3:09 AM · BF Blender: 2.8

Sun, Nov 4

noki paike (amonpaike) awarded rB56d5c2821d1e: Initial Implementation of a Gizmo for Snap a Love token.
Sun, Nov 4, 1:32 AM
noki paike (amonpaike) awarded D3594: New sculpting brush cursor a Love token.
Sun, Nov 4, 12:24 AM · Sculpting and Painting

Fri, Nov 2

noki paike (amonpaike) awarded rBac8d7873278c: Tool System: brushes are now categorized by tool a Love token.
Fri, Nov 2, 5:44 PM

Wed, Oct 31

noki paike (amonpaike) awarded T57230: Sculpt Mode General Tools Todo a Like token.
Wed, Oct 31, 1:00 AM · BF Blender: 2.8, User Interface, Code Quest
noki paike (amonpaike) awarded rB4e23c69bfa6d: Workbench: Attenuate dithering effect when using viewport render a Like token.
Wed, Oct 31, 12:59 AM

Mon, Oct 29

noki paike (amonpaike) added a comment to D3840: UI: Vertical Properties Editor Tabs.

slightly off-topic:
the two screenshots in comparison in the main post bring out the specularity of the two light and dark themes.
it is emphasized that the clear theme has some parts inconsistent in the colors the upper left part and the tool icons.
sorry if I write here, but I do not know where to report this so that it is adjusted, maybe someone can report the note in the right place

Mon, Oct 29, 3:34 AM · BF Blender: 2.8, User Interface
noki paike (amonpaike) added a comment to D3840: UI: Vertical Properties Editor Tabs.
  • Ctrl-Wheel could be used to switch tabs (as for toolbar tabs), although not needed for initial patch.
Mon, Oct 29, 3:06 AM · BF Blender: 2.8, User Interface
noki paike (amonpaike) awarded rBb8331b79e63c: Eevee: Implement jittered soft shadowmap a Love token.
Mon, Oct 29, 1:01 AM
noki paike (amonpaike) added a comment to D3840: UI: Vertical Properties Editor Tabs.

now emerges space for menus or for search where once were the buttons

Mon, Oct 29, 12:47 AM · BF Blender: 2.8, User Interface

Mon, Oct 22

noki paike (amonpaike) awarded rB9d81e937d234: Optimizadion: Fix performanse issue of UI on some old GPUs. a Love token.
Mon, Oct 22, 6:06 PM

Fri, Oct 19

noki paike (amonpaike) added a comment to T54963: Blender 2.8 Industry Standard Keymap.

the melting pot between the Softimage XSI users and the blender users, is something that I have somehow imagined it could happen ... for the simple fact that there is a whole community of ex users of Softimage XSI that wants dead a certain company.
and Softimage XSI users were people with attributes ... maybe a minority but smart

Fri, Oct 19, 10:24 PM · User Interface, BF Blender: 2.8, Code Quest
noki paike (amonpaike) awarded D3811: Outliner: only drag element under mouse if it was not selected before a Like token.
Fri, Oct 19, 1:25 AM
noki paike (amonpaike) awarded D3786: Cycles & Eevee Material Nodes: Add Multiply function to Vector Math Node a Love token.
Fri, Oct 19, 1:04 AM

Thu, Oct 18

noki paike (amonpaike) added a comment to T56702: Blender 2.8: Left Click Select.

@Sebastian M Roy (sebastianmroy)
lol, ok that blender is not industry standard ... however, you too son, could investigate 10 minutes more before trashing it for 10 years

Thu, Oct 18, 5:53 AM · User Interface, BF Blender: 2.8
noki paike (amonpaike) awarded rB41ad845531b7: Optimization: Edit Mesh Overlay: Avoid computing fixvec unnecessarily. a Love token.
Thu, Oct 18, 1:50 AM

Oct 17 2018

noki paike (amonpaike) added a comment to D3788: Dope Sheet: new option to display keyframe interpolation mode and extremes..

@Mantas Kuginis (MantasKuginis) this is really elegant

Oct 17 2018, 10:57 PM
noki paike (amonpaike) added a comment to D3788: Dope Sheet: new option to display keyframe interpolation mode and extremes..

@Alexander Gavrilov (angavrilov)
now it's beautiful and I understand better, and with interpolation curves that William propose, it will be a masterpiece

Both:

Oct 17 2018, 5:55 PM

Oct 16 2018

noki paike (amonpaike) awarded T57224: Curve Tilt Tool Todo a Like token.
Oct 16 2018, 8:22 PM · BF Blender: 2.8, User Interface, Code Quest
noki paike (amonpaike) added a comment to T57265: Bug Texture image.

a Federì se gli scrivi in Italiano , questi dubito che ti capiscano..
e comunque questo è un bugreport per il codice di blender...

Oct 16 2018, 8:08 PM · BF Blender

Oct 14 2018

noki paike (amonpaike) added a comment to T55961: Blender 2.8 viewport bug.

And so it was that the valiant Knights Companions of Adventures, after months and months of mysterious apparitions of an epileptic phantom, managed to find, trick and finally trap and tear down the mysterious monster that hid insidious in the caves now abandoned by Advanced Monster Devices.

Oct 14 2018, 10:36 PM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8
noki paike (amonpaike) added a comment to T55961: Blender 2.8 viewport bug.

@Ruslan (Loner)
the logic in this case would like to launch a petition for AMD to release drivers working well for these gpu, threatening that if they do not fix this bug, the next gpu, since these gpu are old enough .. will be NVIDIA
hehehe

Oct 14 2018, 1:25 AM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8

Oct 13 2018

noki paike (amonpaike) added a comment to D3788: Dope Sheet: new option to display keyframe interpolation mode and extremes..

@Alexander Gavrilov (angavrilov)
I do not put myself on technical matters but in your icons I do not understand anything, while the proposals of others are immediately intuitive

Oct 13 2018, 2:12 PM
noki paike (amonpaike) added a comment to T55961: Blender 2.8 viewport bug.

guys I do not know if this should be considered a definitive or temporary solution to this problem for this generation of AMD gpu, but with this version dll the problem is solved.
Just put this dll in the folder of the executable of blender 2.8

Oct 13 2018, 3:23 AM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8
noki paike (amonpaike) added a comment to T57158: BlenderXR .

@Daniel Lara (Pepeland) (pepeland) whoaaa coool video!
@Max Krichenbauer (max-krichenbauer) big surprise! thank you!

Oct 13 2018, 2:09 AM · BF Blender: 2.8, BF Blender
noki paike (amonpaike) awarded T57158: BlenderXR a Like token.
Oct 13 2018, 2:02 AM · BF Blender: 2.8, BF Blender
noki paike (amonpaike) awarded D3788: Dope Sheet: new option to display keyframe interpolation mode and extremes. a Love token.
Oct 13 2018, 1:54 AM

Oct 12 2018

noki paike (amonpaike) added a comment to rB3f0873fa1e48: Eevee: Fix blank output if scene complexity is high.

@Clément Foucault (fclem)
I admit that I have not done any tests in the last 2 - 3 days,
but I'm sure something has improved the situation, the heavy scenes load more naturally and the gpu manages them on the whole with less effort, it becomes interesting when you enter edit mode with active eevee in light and shadow mode, now it is more responsive in the response of moving the vertices ..
I thought this glFinish (); somehow manages bottlenecks or something

Oct 12 2018, 11:52 AM
noki paike (amonpaike) added a comment to rB3f0873fa1e48: Eevee: Fix blank output if scene complexity is high.

I think that with this change you have solved a lot of problems even on radeon on windows 10
now the "wanderer" and "creature_tree" scenes are almost smart load and realtime on my gpu

Oct 12 2018, 4:53 AM

Oct 11 2018

noki paike (amonpaike) updated the task description for T57157: crash, texture paint mode.
Oct 11 2018, 4:37 AM · BF Blender: 2.8
noki paike (amonpaike) created T57157: crash, texture paint mode.
Oct 11 2018, 4:08 AM · BF Blender: 2.8

Oct 8 2018

noki paike (amonpaike) awarded rBe5c7c21630f9: Workbench: Smoke: Port back Flame display a Like token.
Oct 8 2018, 9:06 PM
noki paike (amonpaike) awarded D3778: Image Empties: Make them usable a Like token.
Oct 8 2018, 2:29 PM
noki paike (amonpaike) awarded D3749: Implement display of weight isoline contours in the fragment shader. a Like token.
Oct 8 2018, 1:18 PM

Oct 6 2018

noki paike (amonpaike) added a comment to T57043: [Fixed] weird but, i don't know how to describe [has image].

on my gpu intel does not appear, try to report the bug also here.:
launch this command "apitrace trace blender" (install apitrace from apt) and attach the report to them

Oct 6 2018, 11:10 PM · OpenGL / Gfx, BF Blender: 2.8

Oct 5 2018

noki paike (amonpaike) added a comment to T57043: [Fixed] weird but, i don't know how to describe [has image].

@Danilo Pereira (DaniloPereiraV5)
try these and your problems will be solved ... or wait for the official mesa drivers update to come out
https://launchpad.net/~paulo-miguel-dias/+archive/ubuntu/mesa

Oct 5 2018, 2:18 PM · OpenGL / Gfx, BF Blender: 2.8

Sep 28 2018

noki paike (amonpaike) added a comment to T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray.

The active option is indicated by the white outline around the icon, but it's too subtle.

Sep 28 2018, 4:02 PM · User Interface, BF Blender: 2.8
noki paike (amonpaike) awarded D3740: Units: new 'Fixed Units' option a Love token.
Sep 28 2018, 3:55 PM
noki paike (amonpaike) created T56946: in video editing mode, playing a video is very slow.
Sep 28 2018, 10:50 AM · BF Blender: 2.8
noki paike (amonpaike) added a comment to T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray.

I have already written it above, I think a "toggle wireframe" should be added,
I want to be able to quickly add the wireframe in solid, render and lookDev modes

Sep 28 2018, 9:35 AM · User Interface, BF Blender: 2.8

Sep 27 2018

noki paike (amonpaike) added a comment to T56881: Blender 2.8: More Pie Menus.

maybe I'm not understanding ...
of course they are accessible with shortcurts
currently B key and C key and for the lasso the comment says spacebar, 2
my proposal meant to use one single shortcut for all them

Sep 27 2018, 1:52 PM · User Interface, BF Blender: 2.8
noki paike (amonpaike) added a comment to T56881: Blender 2.8: More Pie Menus.

@William Reynish (billreynish)
what do you think of a pie menu for the selection tools?
with just one shortcut it would be more faster to access them

Sep 27 2018, 1:37 PM · User Interface, BF Blender: 2.8

Sep 26 2018

noki paike (amonpaike) added a comment to T56915: Selectability in Solid Xray Mode.

@Brecht Van Lommel (brecht)
sorry I thought it was relevant

Sep 26 2018, 8:28 PM · Code Quest, BF Blender: 2.8
noki paike (amonpaike) added a comment to rBebd234eee5d7: UI: switch shortcuts for pivot and orientation pie menus..

@Brecht Van Lommel (brecht)
since we are on the subject I wanted to point out a detail on the period key

Sep 26 2018, 8:15 PM
noki paike (amonpaike) added a comment to T56915: Selectability in Solid Xray Mode.

I just noticed this yesterday ... there is no wireframe mode no x-ray but the front selection is not highlighted (mostly), while the part hidden in the background yes

Sep 26 2018, 7:31 PM · Code Quest, BF Blender: 2.8
noki paike (amonpaike) added a comment to T56881: Blender 2.8: More Pie Menus.

I have just done some tests with the pie menu to try and imagine how it works.... and I instinctively press the z key to withdraw the pie menu, and I find that it does not work ...
would it be possible to use a second press of the Z key to precisely withdraw the pie menu if nothing was highlighted or if some function was highlighted to launch the command?
I think it's another good suggestion :)

Sep 26 2018, 5:56 PM · User Interface, BF Blender: 2.8
noki paike (amonpaike) added a comment to T56881: Blender 2.8: More Pie Menus.

it was an evolution from the speech we did yesterday ... in fact I would not have discovered on my laptop if I hold down the z key and I try to move the cursor with the pad this does not move...
From there I discovered that all the aera up to the text is clickable and I do not need to get up to the text with the cursor to activate the desired function ...
Moreover, the method of holding down the shortcut + the movement of the tablet pen or mouse = "activate the function" benefits equally from the better highliting ...
I would say it was a good investigation in addition to the personal satisfaction of having given a small contribution ^ __ ^
and I can not wait to see how it works
Best Regards

Sep 26 2018, 5:29 PM · User Interface, BF Blender: 2.8
noki paike (amonpaike) added a comment to T56881: Blender 2.8: More Pie Menus.

@William Reynish (billreynish)

Sep 26 2018, 4:46 PM · User Interface, BF Blender: 2.8
noki paike (amonpaike) added a comment to T56185: Changing color of material of grease pencil crashes blender 2.8.
Sep 26 2018, 1:47 PM · Restricted Project, BF Blender: 2.8

Sep 25 2018

noki paike (amonpaike) added a comment to T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray.

in my opinion as the need to switch fast between wireframe - solid - x-ray is mostly used when editing meshes and objects I would propose to set these combinations:

Sep 25 2018, 11:07 PM · User Interface, BF Blender: 2.8
noki paike (amonpaike) added a comment to T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray.

Amon: Again, it's already in the pie menu. Most of your various suggestions are already the case. Try before you comment, mate :)

Sep 25 2018, 4:17 PM · User Interface, BF Blender: 2.8
noki paike (amonpaike) added a comment to T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray.

I have not read all the comments, so it's possible that someone has already made this observation ...
you can add the option on off "toggle wireframe" to the pie menu, such as "toggle x-ray" sometimes it is useful to have this fast option, either with solid view, or with x-ray or with the material shading view

Sep 25 2018, 4:06 PM · User Interface, BF Blender: 2.8
noki paike (amonpaike) added a comment to T56185: Changing color of material of grease pencil crashes blender 2.8.

maybe the problem is right between the color wheel and the cursor ... that somehow the jumps and inconsistencies make badly manage something in the memory of these radeons and cause crashes

Sep 25 2018, 2:46 PM · Restricted Project, BF Blender: 2.8
noki paike (amonpaike) added a comment to T56185: Changing color of material of grease pencil crashes blender 2.8.

@Alexander Chaplinskikh (AlexChaplinskikh)
my gpu is supported up to the legacy drivers that are stopped in 2016 and to remedy put more recent dll of drectx and opengl from the new drivers, so your drivers are newer

Sep 25 2018, 1:52 PM · Restricted Project, BF Blender: 2.8
noki paike (amonpaike) added a comment to T56185: Changing color of material of grease pencil crashes blender 2.8.

I downloaded the latest build and I am no longer able to crash blender
but now he appears on the console:
*GPUtexture:Texture alloc failed, not enough Video Memory.*

Sep 25 2018, 12:44 PM · Restricted Project, BF Blender: 2.8
noki paike (amonpaike) added a comment to T56185: Changing color of material of grease pencil crashes blender 2.8.

this is my opinion profane ... as it seems that the crash does not happen immediately but only after that this movement saturates somehow a portion of memory assigned to the "cache-buffer of the color" and after it happens to crash, it would not be possible to empty the memory every thousandth of a movement?
in the selection of color there is no need for a history data of color to be stored in memory

Sep 25 2018, 1:25 AM · Restricted Project, BF Blender: 2.8
noki paike (amonpaike) added a comment to T56185: Changing color of material of grease pencil crashes blender 2.8.

Oh, speaking about Linux, I tried running an Ubuntu VM with Mesa drivers in VirtualBox before and it didn't seem to crash. Though it ran so slowly I didn't have the patience to keep twirling the colour wheel for longer than three minutes. So it seems to be specific to Windows and/or AMD drivers. Which is why I have no real hope of having this fixed by the devs due to support for 1st gen GCN GPUs having been dropped since 2.79.

Sep 25 2018, 12:51 AM · Restricted Project, BF Blender: 2.8
noki paike (amonpaike) added a comment to T56185: Changing color of material of grease pencil crashes blender 2.8.

on linux with the latest mesa 18.3-git.devel drivers
on radeon gpu it seems not to crash
and on the intel gpu is also fast

Sep 25 2018, 12:18 AM · Restricted Project, BF Blender: 2.8

Sep 24 2018

noki paike (amonpaike) added a comment to T56185: Changing color of material of grease pencil crashes blender 2.8.

@Alexander Chaplinskikh (AlexChaplinskikh) Try updating the stoke color without any 3D view opened. If it does not crash it might be because there is less textures allocated on the GPU so it's not a very good indicator.

Sep 24 2018, 11:30 PM · Restricted Project, BF Blender: 2.8
noki paike (amonpaike) added a comment to T56185: Changing color of material of grease pencil crashes blender 2.8.

I disabled my discrete gpu radeon 7670, to see what happens with the intel hd 4000 : blender does not crash, but the color change is terribly slow (rotating the selection of color in the color wheel)

Sep 24 2018, 11:08 PM · Restricted Project, BF Blender: 2.8
noki paike (amonpaike) added a comment to T56185: Changing color of material of grease pencil crashes blender 2.8.

I read this bug report and I wanted to do some tests and I confirm on my radeon 7670 color change and after a few seconds crash

Sep 24 2018, 10:27 PM · Restricted Project, BF Blender: 2.8
noki paike (amonpaike) added a comment to T56881: Blender 2.8: More Pie Menus.

I hope this image will clarify what I mean ...
it was better if I worked and did it directly instead of posting examples and many words :)

Sep 24 2018, 7:42 PM · User Interface, BF Blender: 2.8
noki paike (amonpaike) added a comment to T56881: Blender 2.8: More Pie Menus.

Amon: I’m not sure what you mean, but the pie menus already work like your allustration alludes to. You don’t have to release over the text, it simply looks for the direction.

Sep 24 2018, 6:34 PM · User Interface, BF Blender: 2.8
noki paike (amonpaike) added a comment to T56889: 2.8 crashes in prefrences system.

Wow super quick response. That seemed to fix both problems thanks grazzie ( I'm trying to learn Italian :)

Sep 24 2018, 4:10 PM · BF Blender
noki paike (amonpaike) added a comment to T56881: Blender 2.8: More Pie Menus.

as far as my suggestion is, just because I felt good when I played at deus ex mankind divided <3 I would prefer a pie menu that would make the whole area selectable instead of the expansion animation of texts ...

Sep 24 2018, 3:42 PM · User Interface, BF Blender: 2.8
noki paike (amonpaike) added a comment to T56881: Blender 2.8: More Pie Menus.

@zebus (ofuscado) I think you're right, the pie menu for how it is composed, I mean the animation and the effect ... tends to inspire "the operation of holding down the shortcut and at release disappear" ... it is what the mind is expecting

Sep 24 2018, 3:22 PM · User Interface, BF Blender: 2.8
noki paike (amonpaike) added a comment to T56881: Blender 2.8: More Pie Menus.

the ideal would be:
if you just press and release the shortcurt quickly, activate the "pop-up pie menu and activate function at the click of the mouse"
if you hold down the shortcut, the mode "activates the function when the shortcut is released without the need to click with the mouse"

Sep 24 2018, 12:28 PM · User Interface, BF Blender: 2.8
noki paike (amonpaike) added a comment to T56881: Blender 2.8: More Pie Menus.

I had understood quite another thing: the functionality that if you keep the shortcut pressed and move the cursor, the functionality is automatically activated when the shortcut is released ... (and consequently, if you release the shortcut without moving the cursor the pie menu vanishes without any other function being activated)
but since my stupid laptop does not allow me to check this functionality due to the pad lock, can you confirm if it works like that already or not?

Sep 24 2018, 11:57 AM · User Interface, BF Blender: 2.8

Sep 23 2018

noki paike (amonpaike) added a comment to T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray.

my 2 cents of suggestion ...
do not slaughter me for the bad graphics I'm lazy :P

Sep 23 2018, 11:35 PM · User Interface, BF Blender: 2.8
noki paike (amonpaike) added a comment to T56881: Blender 2.8: More Pie Menus.

I just checked that on my stupid laptop if I hold down the z key this locks the pad, strange because if I press the keys alt or ctrl or shift + pad scroll works ...
I do not know why, I could not verify with a mouse or my graphic tablet what happens because at the moment I have not at hand

Sep 23 2018, 10:26 PM · User Interface, BF Blender: 2.8
noki paike (amonpaike) added a comment to T56881: Blender 2.8: More Pie Menus.

I think this suggestion by @zebus3d should be taken into consideration or at least an efficiency study should be done

Sep 23 2018, 8:38 PM · User Interface, BF Blender: 2.8
noki paike (amonpaike) added a comment to T56881: Blender 2.8: More Pie Menus.

@Alessio Monti di Sopra (a.monti)
I answer right for deduction
I think the old "blender 2.7" mode except in the most essential cases will not be influenced and in any case if you do not like some shortcuts you can continue to use the classics menus or at the limit set personal shortcuts

Sep 23 2018, 7:13 PM · User Interface, BF Blender: 2.8
noki paike (amonpaike) added a comment to T56880: All edges in Edit Mode starts from top right corner of viewport.

Driver version: 15.301.1901-160226a-318064E. It's latest availible version, which can install on my machine.
OpenGL version (as driver say): 6.14.10.13417

Sep 23 2018, 6:20 PM · BF Blender: 2.8
noki paike (amonpaike) added a comment to T56881: Blender 2.8: More Pie Menus.

on my Italian keyboard the symbol "tilde" (I read around also in other keyboards in other countries) does not exist, so the combination "ctrl + tilde" does not work for the camera walking mode, I would suggest using a pie menu with a shortcut more standard to select the various navigation modes ... fly mode camera, walking mode etc ...

Sep 23 2018, 5:50 PM · User Interface, BF Blender: 2.8
noki paike (amonpaike) added a comment to T56880: All edges in Edit Mode starts from top right corner of viewport.

@Сергей Яничкин (mingun)
do not use the amd drivers 16.2 legacy beta they have buggy opengl

Sep 23 2018, 5:15 PM · BF Blender: 2.8
noki paike (amonpaike) awarded T56881: Blender 2.8: More Pie Menus a Like token.
Sep 23 2018, 4:55 PM · User Interface, BF Blender: 2.8
noki paike (amonpaike) added a comment to T56881: Blender 2.8: More Pie Menus.

That kind of thing is interesting, but is a big feature, requires careful design, and is outside the scope of this topic.

Sep 23 2018, 4:27 PM · User Interface, BF Blender: 2.8
noki paike (amonpaike) added a comment to T56881: Blender 2.8: More Pie Menus.

Amon: Yes. I added it to the list.

Sep 23 2018, 4:18 PM · User Interface, BF Blender: 2.8
noki paike (amonpaike) added a comment to T56881: Blender 2.8: More Pie Menus.

it would be useful to have a pie menu for the snap menu with a shortcut (and also a better management system that I am currently unable to imagine) more immediate because it is currently very slow and uncomfortable

Sep 23 2018, 4:10 PM · User Interface, BF Blender: 2.8

Sep 21 2018

noki paike (amonpaike) added a comment to T45734: Grab, rotate, scale with basepoint.

In 2013 I started research to discover tool, that will allow any kind of precise 3D transformation of selection, based on CAD snap system like this.
Here is my proposal for temporal widged that can expand this snap system.
It is based on behaviour of current ruler/protactor tool with ability to "hook" current object selection (like pose mode in armature) to bring precise CAD alignation.

With 2 point Key:

{F3521309}

With 3 point Key:

This tool concept is based on series of research that was made in 1D_Scripts in mesh representation.
This tools are mostly 3DMatch, Sideshift, 3D Rotor/Scaler and Aligner. Links will brought you to videos that explains that concepts on practical tasks.

Also here is our attempt to bring simple CAD snap system to 2.79 both in object and edit modes: 1D_NP

Sep 21 2018, 8:29 PM · User Interface, BF Blender
noki paike (amonpaike) added a comment to T45734: Grab, rotate, scale with basepoint.

Current CAD snap is all about desperation.
Here is GIF about it. Don't know how it was missed.

Sep 21 2018, 8:12 PM · User Interface, BF Blender
noki paike (amonpaike) awarded T45734: Grab, rotate, scale with basepoint a Yellow Medal token.
Sep 21 2018, 8:06 PM · User Interface, BF Blender
noki paike (amonpaike) added a comment to T56864: eevee: swapping baked indirect light object from flat to smooth causes strange results.

yes, yes, as usual, you're right.
It's that I started at full speed convinced to get good results perhaps adding a bit of bloom as happens in cycles, not in quality, but in terms of simplicity, instead with eevee appeared some strange behavior that I believed were bugs ..
I went with the throttle throttle convinced to know what I was doing and I went straight to hit a pole because it's still not clear to me how the indirect lighting of eevee works.
I expected results similar to these on cycles, but it's not easy at all.


Next time I will pay more attention before reporting a bug.
best regards.

Sep 21 2018, 7:49 PM · Eevee, BF Blender: 2.8
noki paike (amonpaike) added a comment to T56864: eevee: swapping baked indirect light object from flat to smooth causes strange results.

yes I have seen, I have investigated better, I have done some tests by subdividing the geometry of the cube ...
maybe I'm wrong using it
but I have problems that I can not overcome ...
I'm trying to simulate the intense light of the sun and so I set the light area to 400 energy
but in this way the light comes out from the corners and it should not be that way ..

Sep 21 2018, 6:10 PM · Eevee, BF Blender: 2.8
noki paike (amonpaike) created T56864: eevee: swapping baked indirect light object from flat to smooth causes strange results.
Sep 21 2018, 2:31 PM · Eevee, BF Blender: 2.8

Sep 19 2018

noki paike (amonpaike) awarded T56836: Default Workspaces a Like token.
Sep 19 2018, 12:17 PM · User Interface, BF Blender: 2.8

Sep 14 2018

noki paike (amonpaike) awarded T56789: Freeze when initializing EEVEE on RX 580 a Love token.
Sep 14 2018, 4:47 AM · OpenGL / Gfx, BF Blender: 2.8

Sep 10 2018

noki paike (amonpaike) added a comment to T50522: OpenCL kernel build fails on Linux with Mesa drivers (RX 480).

since we are on the subject, I would like to ask a curiosity ... in theory cycles opencl rendering could be compiled on these devices based on fpga ??

Sep 10 2018, 10:09 AM · Platform: Linux, Cycles, OpenGL / Gfx, BF Blender
noki paike (amonpaike) added a comment to T56510: Blender 2.8 Splash Screen Design.

Beautiful the initiative of the first start setup and also the "new functions" tour.

Sep 10 2018, 1:22 AM · User Interface, BF Blender: 2.8

Aug 29 2018

noki paike (amonpaike) added a comment to T56566: Node: LightPath on probes.

@Clément Foucault (fclem)
sorry you are right.
I posted this "request" here because more than a feature request I considered it a "problem" that manifests itself under certain conditions and I wanted to make you notice and maybe the suggestion could be taken into consideration.

Aug 29 2018, 11:41 PM · Eevee
noki paike (amonpaike) added a comment to T56566: Node: LightPath on probes.

Hi @Clément Foucault (fclem) excuse me if I post this warning here ..
but I'd like you to consider this feature for the poor's gpu's:
When we are in shading mode with lights and shadows in heavy scenes, grabbing an object and moving it becomes tedious ...
Would it be complicated to add a function that considers the performance lag and turns off lights and shadows for the object that is moving in those moments and reshuffles everything when the new position of the object is completed?

Aug 29 2018, 1:57 AM · Eevee

Aug 28 2018

noki paike (amonpaike) added a comment to T56571: Tools: Per-tool Todo List .

Very nice.
Since this is a revision of the visual tools, I would suggest this in addition
https://blender.community/c/rightclickselect/HTbbbc/powerfull-visual-snapping-preview-of-middle-ponts

Aug 28 2018, 5:28 PM · BF Blender: 2.8, User Interface, Code Quest
noki paike (amonpaike) awarded T56571: Tools: Per-tool Todo List a Love token.
Aug 28 2018, 5:22 PM · BF Blender: 2.8, User Interface, Code Quest

Aug 27 2018

noki paike (amonpaike) added a comment to T56553: EEVEE reflection and light probe does not work well .

@Bastien Montagne (mont29) lol did you think I wanted to be funny with the mysterious ghost? hehehe

Aug 27 2018, 11:26 AM · Eevee, BF Blender: 2.8
noki paike (amonpaike) added a comment to T56553: EEVEE reflection and light probe does not work well .

@Bastien Montagne (mont29) they are simple animated gifs, I did not know that the system showed them this way...
if you click on show the animated gif of the problems

Aug 27 2018, 9:37 AM · Eevee, BF Blender: 2.8

Aug 26 2018

noki paike (amonpaike) created T56553: EEVEE reflection and light probe does not work well .
Aug 26 2018, 11:12 PM · Eevee, BF Blender: 2.8