- User Since
- Jul 12 2019, 5:40 PM (6 w, 8 h)
Fri, Jul 26
@Alex (SpectreFirst) I found a way on how to make it work. Just join the opposite vertices of the face (check the file:-). What this does, is it overrides the underlying invisible tris.
Here's the file explaining it (hopefully 😅😅 !)
Also, try switching between weight paint view and vertex paint view.
After trying to re-state my whole point as clearly as possible for almost 2 hours, i somehow found/stumbled upon what u r trying to say by going to sculpt mode in wireframe view, and the tris can be seen across every quad. Holly molly!!
Jul 13 2019
I have never reported a bug before (for any project, ever), and I dont know if i should be or not, but I am a little bit excited that even after being such a newcomer to Blender and bug reporting in general, my report was understandable and not missing something. I was a little bit afraid to post it when I read the instructions saying to use latest "daily" build only.