- User Since
- Aug 5 2020, 2:21 AM (6 w, 6 d)
Aug 5 2020
Thanks. Is gltf the recommended workflow when all texture maps need to be preserved?
Am resorting to .obj and then recreating my material in TouchDesigner.
Every application seems to handle fbx import differently as well.
For instance TouchDesigner defaults to Phong shading which doesn’t support roughness maps.
I am baking textures in Blender, then reimporting and applying to a simplified mesh in a new Blender file, then exporting as FBX.
Thanks for the quick reply. Uploaded .blend file and baked textures.