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jim (art3mis)
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Aug 5 2020, 2:21 AM (6 w, 6 d)

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Aug 5 2020

jim (art3mis) added a comment to T79540: Exporting as FBX missing Roughness map.

Thanks. Is gltf the recommended workflow when all texture maps need to be preserved?
Am resorting to .obj and then recreating my material in TouchDesigner.
Every application seems to handle fbx import differently as well.
For instance TouchDesigner defaults to Phong shading which doesn’t support roughness maps.

Aug 5 2020, 9:10 PM · Import/Export, Add-ons (BF-Blender)
jim (art3mis) added a comment to T79540: Exporting as FBX missing Roughness map.

I am baking textures in Blender, then reimporting and applying to a simplified mesh in a new Blender file, then exporting as FBX.

Aug 5 2020, 4:12 PM · Import/Export, Add-ons (BF-Blender)
jim (art3mis) added a comment to T79540: Exporting as FBX missing Roughness map.

Thanks for the quick reply. Uploaded .blend file and baked textures.

Aug 5 2020, 4:10 PM · Import/Export, Add-ons (BF-Blender)
jim (art3mis) created T79540: Exporting as FBX missing Roughness map.
Aug 5 2020, 2:40 AM · Import/Export, Add-ons (BF-Blender)