Aaron Smithey (asmithey)
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User Since
Jul 13 2010, 7:55 PM (358 w, 14 h)

Recent Activity

Nov 8 2016

Aaron Smithey (asmithey) added a comment to T49960: Units Feet and Inches.

It just seems like unit scale should always be 1, for any unit of measure, and any unit conversion should just be behind the scenes so to speak. So when I am in inches, typing 1 would move and element 1 inch. When in feet, typing 1 should move an element 1 foot.

Nov 8 2016, 3:58 PM · User Interface, BF Blender
Aaron Smithey (asmithey) created T49960: Units Feet and Inches.
Nov 8 2016, 1:12 AM · User Interface, BF Blender

May 2 2016

Aaron Smithey (asmithey) added a comment to T48330: particle object distribution using vertex emit from" not working as it should with vertex group.

Ok. Thank you.

May 2 2016, 9:14 AM · BF Blender
Aaron Smithey (asmithey) created T48330: particle object distribution using vertex emit from" not working as it should with vertex group.
May 2 2016, 7:31 AM · BF Blender

Nov 24 2015

Aaron Smithey (asmithey) added a comment to T46858: Imperial Units.

Hmmm. I restored blender GUI to all defaults and tried it again. Now it is working ok as it should. Cube is added showing 2'x2'x2'. Must have been corrupted saved GUI.

Nov 24 2015, 8:33 PM · BF Blender
Aaron Smithey (asmithey) added a comment to T46858: Imperial Units.

If I import the default cube with scene scale at one it should show the cube at 2'x2'x2'. Can this be adjusted so this is the case please? It is going to mess up all my current projects that were done in 2.75a. Because with 2.75a and scene scale set to 1 the default cube is 2'x2'x2' when added.

Nov 24 2015, 8:00 PM · BF Blender
Aaron Smithey (asmithey) added a comment to T46858: Imperial Units.

This has been discussed many times. And has gone back and forth many times. It was fixed to scene scale of 1 in blender 2.68 and has been that way up to blender 2.75a. Scene scale should always be one. I render with Maxwell render if scene is not exported out with scene scale 1 it screws everything up.

Nov 24 2015, 7:53 PM · BF Blender
Aaron Smithey (asmithey) created T46858: Imperial Units.
Nov 24 2015, 7:35 PM · BF Blender

Feb 4 2015

Aaron Smithey (asmithey) added a comment to T43338: Cuda error with file from 2.71.

Test scene has been loaded.

Feb 4 2015, 5:20 AM · Cycles, BF Blender

Feb 3 2015

Aaron Smithey (asmithey) added a comment to T43338: Cuda error with file from 2.71.

What is the user and password to load to the ftp?

Feb 3 2015, 5:39 PM · Cycles, BF Blender
Aaron Smithey (asmithey) added a comment to T43338: Cuda error with file from 2.71.

I have tried the true displacement material in experimental mode with my GPU and it works in 2.73a. But the HDR still crashes. Everything works fine on CPU. I will send you the test scene.

Feb 3 2015, 5:21 PM · Cycles, BF Blender
Aaron Smithey (asmithey) added a comment to T43338: Cuda error with file from 2.71.

Sorry I have not responded. I am really swamped with deadlines at the moment. Regarding the IES lights, the ones that were in the 2.71 file were not working in 2.73. But when I deleted them and replaced them in 2.73, they worked fine. So I think the only outstanding issus are the true displacement material not working in experimental mode and HDR not working for me. I need to test it with 2.73a though.

Feb 3 2015, 5:19 PM · Cycles, BF Blender

Jan 21 2015

Aaron Smithey (asmithey) added a comment to T43338: Cuda error with file from 2.71.

Can I email them to you?

Jan 21 2015, 3:59 PM · Cycles, BF Blender
Aaron Smithey (asmithey) added a comment to T43338: Cuda error with file from 2.71.

Not sure how to upload files. Pop up says to drag and drop into comment window. But that does not seem to work.

Jan 21 2015, 8:17 AM · Cycles, BF Blender
Aaron Smithey (asmithey) added a comment to T43338: Cuda error with file from 2.71.

Two things were making it crash. HDRI files as environment texture. Also, i tried to render my IES lights with the IES add-on. That made it crash as well.

Jan 21 2015, 7:36 AM · Cycles, BF Blender
Aaron Smithey (asmithey) added a comment to T43338: Cuda error with file from 2.71.

If I open a new scene, set to GPU with the GTX 970 it will render the default cube. It is just crashing with the project created in 2.71.

Jan 21 2015, 7:06 AM · Cycles, BF Blender
Aaron Smithey (asmithey) added a comment to T43338: Cuda error with file from 2.71.

Have not tried it with 2.72. The video card that is having the error is a GTX 970, on my new machine, and is only supported with Blender 2.73. I am using a GTX 760 with 2.71 on my other machine.

Jan 21 2015, 7:04 AM · Cycles, BF Blender
Aaron Smithey (asmithey) added a comment to T43338: Cuda error with file from 2.71.

Cores are set to automatic and shows 40 cores.

Jan 21 2015, 5:14 AM · Cycles, BF Blender
Aaron Smithey (asmithey) added a comment to T43338: Cuda error with file from 2.71.

Also when I render to a new window or render in the view port with cpu. cpu usage never reaches 100% stays around 75% when rendering to new window. Stays around 25% when doing view port rendering.

Jan 21 2015, 5:13 AM · Cycles, BF Blender
Aaron Smithey (asmithey) created T43338: Cuda error with file from 2.71.
Jan 21 2015, 5:03 AM · Cycles, BF Blender

Oct 14 2014

Aaron Smithey (asmithey) added a comment to T42231: Imperial Units not working.

I noticed I had opened a project from 2.68a prior to testing.

Oct 14 2014, 11:20 PM · BF Blender
Aaron Smithey (asmithey) created T42231: Imperial Units not working.
Oct 14 2014, 10:57 PM · BF Blender

Jun 29 2014

Aaron Smithey (asmithey) added a comment to T40862: Imperial Units 2.71.

No need for a .blend file...use default cube.

Jun 29 2014, 10:08 PM · BF Blender
Aaron Smithey (asmithey) reopened T40862: Imperial Units 2.71 as "Open".
Jun 29 2014, 1:36 AM · BF Blender