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bassam kurdali (bassamk)
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User Since
Oct 31 2006, 10:56 PM (728 w, 6 d)

Recent Activity

Mon, Oct 12

bassam kurdali (bassamk) added a comment to T80296: Bone Selection with "select box " Inconsistent.

I couldn't reproduce this on linux (nvidia also) so far using the example file. Perhaps it is a windows specific issue? I'm on fedora 32/AMD Ryzen 9/nvidia 2080ti

Mon, Oct 12, 7:02 PM · EEVEE & Viewport, Animation & Rigging, User Interface, BF Blender

Thu, Oct 1

bassam kurdali (bassamk) added a watcher for Animation & Rigging: bassam kurdali (bassamk).
Thu, Oct 1, 1:06 PM
bassam kurdali (bassamk) added a member for Animation & Rigging: bassam kurdali (bassamk).
Thu, Oct 1, 1:02 PM

Aug 10 2020

bassam kurdali (bassamk) added a comment to D8422: Copy Attributes: Use new constraints.copy() which works better with Armature constraints.

Looks good to me!

Aug 10 2020, 8:25 PM

Jul 28 2020

bassam kurdali (bassamk) closed T79200: Entering Edit Mode on an object with a particle system and show_instancer_for_viewport False crashes Blender as Resolved.
Jul 28 2020, 5:36 PM · BF Blender
bassam kurdali (bassamk) added a comment to T79202: 'Show Instancer' option for Viewport hides the mesh in edit mode.

Looking at how blender behaves in other cases (e.g. the same flag but with particles as opposed to faces/verts) or using e.g. Bounds Display only in viewport settings, blender seems to always show the mesh (but transparent) in edit mode. Therefore this behavior is an anomaly / bug.

Jul 28 2020, 5:36 PM · EEVEE & Viewport, BF Blender
bassam kurdali (bassamk) added a comment to T79200: Entering Edit Mode on an object with a particle system and show_instancer_for_viewport False crashes Blender.

Indeed it appears fixed in current master.

Jul 28 2020, 5:33 PM · BF Blender

Jul 23 2020

bassam kurdali (bassamk) created T79202: 'Show Instancer' option for Viewport hides the mesh in edit mode.
Jul 23 2020, 7:40 PM · EEVEE & Viewport, BF Blender
bassam kurdali (bassamk) created T79200: Entering Edit Mode on an object with a particle system and show_instancer_for_viewport False crashes Blender.
Jul 23 2020, 7:20 PM · BF Blender

Jul 8 2020

bassam kurdali (bassamk) added a comment to T76384: Blender 2.9 graphics wipes out desktop entirely, forcing me to reboot.

I haven't seen this for a while, and I don't know if it still happens (I switched my main machine to an nvidia only desktop) - I can test if needed.

Jul 8 2020, 5:59 PM · OpenGL Error, EEVEE & Viewport, Platform: Linux, BF Blender

Jul 2 2020

bassam kurdali (bassamk) added a comment to T78546: Crash on entering editmode on a mesh used in two other meshes' shrinkwrap modifier (in a specific file).

Here's the .blend as uploading the crash.txt seems to have removed it?

Jul 2 2020, 9:28 PM · Modeling, BF Blender
bassam kurdali (bassamk) created T78546: Crash on entering editmode on a mesh used in two other meshes' shrinkwrap modifier (in a specific file).
Jul 2 2020, 9:27 PM · Modeling, BF Blender

May 6 2020

bassam kurdali (bassamk) added a comment to T76384: Blender 2.9 graphics wipes out desktop entirely, forcing me to reboot.

Also the laptop is a Dell XPS15:

May 6 2020, 9:15 PM · OpenGL Error, EEVEE & Viewport, Platform: Linux, BF Blender
bassam kurdali (bassamk) added a comment to T76384: Blender 2.9 graphics wipes out desktop entirely, forcing me to reboot.

Hi Germano,
Yes it is hard to reproduce! I'm not sure at all, it could be:

  • a problem on intel in general
  • a problem on fedora and/or gnome in combination with intel
  • only a problem when you have dual video cards?
  • only on X11

It's also quite random.

May 6 2020, 9:14 PM · OpenGL Error, EEVEE & Viewport, Platform: Linux, BF Blender

May 5 2020

bassam kurdali (bassamk) updated the task description for T76384: Blender 2.9 graphics wipes out desktop entirely, forcing me to reboot.
May 5 2020, 8:09 PM · OpenGL Error, EEVEE & Viewport, Platform: Linux, BF Blender
bassam kurdali (bassamk) added a comment to T76384: Blender 2.9 graphics wipes out desktop entirely, forcing me to reboot.

Ok I've opened it as I have more information
This is for now the better system information:
System Information
Operating system: Linux-5.6.8-300.fc32.x86_64-x86_64-with-fedora-32-Thirty_Two 64 Bits
Graphics card: Mesa Intel(R) HD Graphics 630 (KBL GT2) Intel 4.6 (Core Profile) Mesa 20.0.5

May 5 2020, 7:53 PM · OpenGL Error, EEVEE & Viewport, Platform: Linux, BF Blender
bassam kurdali (bassamk) reopened T76384: Blender 2.9 graphics wipes out desktop entirely, forcing me to reboot as "Needs Triage".
May 5 2020, 7:17 PM · OpenGL Error, EEVEE & Viewport, Platform: Linux, BF Blender

May 4 2020

bassam kurdali (bassamk) closed T76384: Blender 2.9 graphics wipes out desktop entirely, forcing me to reboot as Invalid.
May 4 2020, 5:03 PM · OpenGL Error, EEVEE & Viewport, Platform: Linux, BF Blender
bassam kurdali (bassamk) added a comment to T76384: Blender 2.9 graphics wipes out desktop entirely, forcing me to reboot.

I can't get it to happen again - not sure if the change is in my config or in blender, I'll mark as invalid untill it happens again , if it does.

May 4 2020, 5:03 PM · OpenGL Error, EEVEE & Viewport, Platform: Linux, BF Blender

May 3 2020

bassam kurdali (bassamk) created T76384: Blender 2.9 graphics wipes out desktop entirely, forcing me to reboot.
May 3 2020, 8:31 PM · OpenGL Error, EEVEE & Viewport, Platform: Linux, BF Blender

May 1 2020

bassam kurdali (bassamk) added a comment to T76305: Mark vertices of the active vgroup .

Perhaps the vertices could be colored with the weights?
in conjunction with the Zero weights option, you could see black mesh with a blue dot, indicating a zero weighted vertex? (zero weights option has another issue, that you can't really see black verts/black mesh)


My image is a bit unclear, I'm playing with two seperate ideas; distinguishing zero weight and not belonging (black/blue, but we could also use the purple color for not belonging, and coloring the vertices with a slightly brighter color than than the faces.

May 1 2020, 7:55 PM
bassam kurdali (bassamk) added a comment to T38573: Add an "Autoselect" Option to the Vertex Groups Panel.
May 1 2020, 7:54 PM · Animation & Rigging, BF Blender

Apr 20 2020

bassam kurdali (bassamk) added a comment to T75476: Only Selected display option in animation editors keeps displaying unused fcurves.

whether this is a bug or not, it's not desirable behavior, as the animator has no way to hide the unwanted channels; and there could be good reasons (not too lazy to delete error channels) for instance, if the action is intended for multiple armatures with extra bones. Maybe the only show error channels could be used to filter this behavior?
[edit] Aah, I see, fixing it involves fixing the other bug first.

Apr 20 2020, 3:36 PM · Animation & Rigging, BF Blender

Mar 29 2020

bassam kurdali (bassamk) added a project to T56534: Linked group breaks Object Mapping in Texture Coordinates: Eevee.
Mar 29 2020, 5:14 PM · EEVEE & Viewport, Render & Cycles, Cycles

Jan 14 2020

bassam kurdali (bassamk) awarded D6545: Integrate hair collisions with cloth collision a Love token.
Jan 14 2020, 4:40 PM · Physics

Nov 27 2019

bassam kurdali (bassamk) added a comment to T71920: ITaSC IK constraints stop working after deleting bone inside chain and recreating it again.

if it has an active developer it seems fine to keep )

Nov 27 2019, 6:03 PM · BF Blender

Nov 26 2019

bassam kurdali (bassamk) added a comment to T71920: ITaSC IK constraints stop working after deleting bone inside chain and recreating it again.

Is this a valid setup in iTaSC? It certainly doesn't look like it's predicatably working in the top armature either - in both armatures, if you reduce the chainlength of the tip IK solver from 4 to 3 so the too IKs don't 'collide' it works fine.
It could be that this is just not a supported configuration - I don't know enough about iTaSC but it would be in standard IK.
(aside - does anyone use or develop the iTaSC solver? is it a candidate for removal?)

Nov 26 2019, 6:48 PM · BF Blender

Sep 28 2019

bassam kurdali (bassamk) added a comment to T54989: FaceMaps Phase 1: bone selection & bone display.

I agree, it also fits with e.g. how use_deform and vertex groups currently work

Sep 28 2019, 12:04 AM · Animation & Rigging, User Interface

Aug 22 2019

bassam kurdali (bassamk) added a comment to T56534: Linked group breaks Object Mapping in Texture Coordinates.

I posted a workaround in [[ URL | https://developer.blender.org/T69014 ]]
Basically if you parent everything to the rig that you then proxy, moving the rig object should be sufficient to keep everything in sync (and not moving the instance origin)
Note that workarounds can be more complex in more complex rigs (my original rig is like that)

Aug 22 2019, 6:25 PM · EEVEE & Viewport, Render & Cycles, Cycles

Aug 21 2019

bassam kurdali (bassamk) added a comment to T69014: object coordinate (using an empty) in Cycles volumetric shader not moving with object in linked/instanced group..

I'm not 100% sure this is a bug. would need a depsgraph or cycles dev (or both) to comment.

Aug 21 2019, 11:09 PM · Cycles, BF Blender
bassam kurdali (bassamk) created T69014: object coordinate (using an empty) in Cycles volumetric shader not moving with object in linked/instanced group..
Aug 21 2019, 11:08 PM · Cycles, BF Blender

Jun 17 2019

bassam kurdali (bassamk) added a comment to T65000: Specific File with Dynamic paint hangs on render (but renders on deleting dynamic paint canvas object).

sorry confirmed here too - it was the subdiv and not the dynamic paint (and I just didn't notice it because of the simplify setting *blush* )

Jun 17 2019, 6:16 PM · Modifiers, BF Blender

May 24 2019

bassam kurdali (bassamk) added projects to T65000: Specific File with Dynamic paint hangs on render (but renders on deleting dynamic paint canvas object): BF Blender, Rendering, Dependency Graph.
May 24 2019, 3:19 PM · Modifiers, BF Blender
bassam kurdali (bassamk) edited projects for T65000: Specific File with Dynamic paint hangs on render (but renders on deleting dynamic paint canvas object), added: BF Blender: 2.8; removed Add-ons (Community).
May 24 2019, 3:18 PM · Modifiers, BF Blender

May 22 2019

bassam kurdali (bassamk) added a comment to T65000: Specific File with Dynamic paint hangs on render (but renders on deleting dynamic paint canvas object).

PS: I would *love* a fix or a workaround suggestion before June 1st, when this is due ;)

May 22 2019, 8:20 PM · Modifiers, BF Blender
bassam kurdali (bassamk) created T65000: Specific File with Dynamic paint hangs on render (but renders on deleting dynamic paint canvas object).
May 22 2019, 8:19 PM · Modifiers, BF Blender

Apr 24 2019

bassam kurdali (bassamk) added a comment to T61607: OpenEXR file with only R channel fails to read.

small addendum: I'm on gnu/linux (fedora 29), using intel cpu and nvidia gpu (i7/1080)

Apr 24 2019, 4:57 PM · VFX & Video, Images & Movies, BF Blender
bassam kurdali (bassamk) added a comment to T61607: OpenEXR file with only R channel fails to read.

I'm not sure if it's the same bug, but I've got an exr (a zbrush displacement map) that renders black in eevee, shows up black in the image / UV editors, but renders greyscale in cycles. It shouldn't have a Z pass, so maybe this is a similar bug. I'm attaching an exr and a test .blend (toggle between lookdev and rendered to see it in eevee/cycles)

Apr 24 2019, 4:53 PM · VFX & Video, Images & Movies, BF Blender

Feb 19 2019

bassam kurdali (bassamk) added a comment to T60623: Parenting objects to bones causes offset.

Just confirming the bug here so you know it affects other users. (Currently toggling the option in operator redo as a workaround)

Feb 19 2019, 8:51 PM · BF Blender

Feb 13 2019

bassam kurdali (bassamk) added a comment to T54989: FaceMaps Phase 1: bone selection & bone display.

It looks like facemaps-> bone selection is pending design changes to precisely allow tying them to custom widgets - https://developer.blender.org/T51675
So you can ignore my comment :)

Feb 13 2019, 5:01 PM · Animation & Rigging, User Interface

Jul 31 2018

bassam kurdali (bassamk) created T56177: Blender 2.8 crashes when trying to Scale the 3D cursor.
Jul 31 2018, 5:25 PM · BF Blender: 2.8, BF Blender

Jul 5 2017

bassam kurdali (bassamk) added a comment to T51873: hard limits of 120 for fps/fps_base do not limit frame-rate to 120. In practice these can be much higher.

The issue is that the limit does not work. It tries to limit final frame rate (fps/fps_base) to 120 by limiting both fps and fps_base to 120... this is mathematically wrong, and allows users to get astronomically high frame rates simply by choosing a tiny value in fps_base (this one is a float), as well as preventing 1 to 1 conversions from commonly reported values from actual videos without a workaround (it seems those videos use ints for both numerator and denominator)

Jul 5 2017, 7:39 PM · BF Blender

Jul 4 2017

bassam kurdali (bassamk) added a comment to T51873: hard limits of 120 for fps/fps_base do not limit frame-rate to 120. In practice these can be much higher.

please look at this short thread: I didn't post this for no reason - first I asked on IRC, got told "ask on the ML" then I posted on the ML, then got told "post on the bug tracker, it's a bug" - sergey specifically asked me to assign it to him.
https://lists.blender.org/pipermail/bf-committers/2017-June/048454.html
the bug ISNT that something is or isnt an int. Rather that a hard limit is set that does not do what is intended. It's clearly the case that if someone enters e.g.
an fps of 100 (legal, an int and under 120) it will work
and then enters an fps_base of .001 (under 120 so it will also work)
they will get an fps of 100000 - way over the 120 number.

Jul 4 2017, 6:39 PM · BF Blender

Jun 23 2017

bassam kurdali (bassamk) updated the task description for T51873: hard limits of 120 for fps/fps_base do not limit frame-rate to 120. In practice these can be much higher.
Jun 23 2017, 8:14 PM · BF Blender
bassam kurdali (bassamk) assigned T51873: hard limits of 120 for fps/fps_base do not limit frame-rate to 120. In practice these can be much higher to Sergey Sharybin (sergey).
Jun 23 2017, 7:12 PM · BF Blender
bassam kurdali (bassamk) created T51873: hard limits of 120 for fps/fps_base do not limit frame-rate to 120. In practice these can be much higher.
Jun 23 2017, 12:53 AM · BF Blender

Jan 16 2017

bassam kurdali (bassamk) awarded D1929: Quaternion SLERP/SQUAD Rotation Modes a Like token.
Jan 16 2017, 10:58 PM

Nov 2 2016

bassam kurdali (bassamk) added a comment to rB13ee9b8ebe08: Change frame for animations should not bein the UNDO stack.

I think this is fixing a longstanding problem.
However, this should also be checked with linked proxies, that have own challenges with undo.

Nov 2 2016, 7:12 PM

Sep 29 2016

bassam kurdali (bassamk) added a comment to T49480: For Mac.

hey it's a mac thing, the function keys are not always easily remappable. Once you've install the addon you can assign it a new hotkey in your input settings.
and yeah, not really a blender bug :)

Sep 29 2016, 9:12 PM · Add-ons (Community)

Sep 15 2016

bassam kurdali (bassamk) added a comment to T49290: specific .blend with hair crashes in MacOS 2.78 RC1 on render.

Thanks for fixing what seems to have been a tricky bug (and fixing our farm!)

Sep 15 2016, 10:13 PM · BF Blender: Regressions, Cycles, BF Blender

Sep 13 2016

bassam kurdali (bassamk) renamed T49290: specific .blend with hair crashes in MacOS 2.78 RC1 on render from specific .blend crashes in MacOS 2.78 RC1 on render to specific .blend with hair crashes in MacOS 2.78 RC1 on render.
Sep 13 2016, 2:43 AM · BF Blender: Regressions, Cycles, BF Blender
bassam kurdali (bassamk) added a comment to T49290: specific .blend with hair crashes in MacOS 2.78 RC1 on render.

Output of git bisect:

Sep 13 2016, 2:33 AM · BF Blender: Regressions, Cycles, BF Blender
bassam kurdali (bassamk) added a comment to T49290: specific .blend with hair crashes in MacOS 2.78 RC1 on render.

thanks brecht! trying to use git bisect to pinpoint the commit where it breaks, not sure I'm doing it right ;)

Sep 13 2016, 12:11 AM · BF Blender: Regressions, Cycles, BF Blender

Sep 12 2016

bassam kurdali (bassamk) added a comment to T49290: specific .blend with hair crashes in MacOS 2.78 RC1 on render.


Hey folks!
So I narrowed it down to the simplest element.
You'll see there is a single particle system on the single mesh in the file, called 'lashes'
The file crashes on render unless the particle system is deleted, again. only on macos. it is 100% reliable crash here.
Since Brecht couldn't replicate (are you using the release candidate or your own build) I would like to try bisecting till I find the commit. (2.77a works)
Are the buildbot builds saved somewhere or is only the most recent one available? I haven't built blender on macos so far.

Sep 12 2016, 8:19 PM · BF Blender: Regressions, Cycles, BF Blender
bassam kurdali (bassamk) added a comment to T49290: specific .blend with hair crashes in MacOS 2.78 RC1 on render.

I've narrowed it down to one asset, our main character. I'm going to see if I can get it down smaller:

  • once again, all you need to do is press 'render', using the standard features, on CPU

Sep 12 2016, 7:41 PM · BF Blender: Regressions, Cycles, BF Blender
bassam kurdali (bassamk) added a comment to T49290: specific .blend with hair crashes in MacOS 2.78 RC1 on render.

Hey folks, so:
OS is 10.11.6 also
2.77a does not crash
I copied the report and pasted it here http://pasteall.org/79074

Sep 12 2016, 7:10 PM · BF Blender: Regressions, Cycles, BF Blender

Sep 11 2016

bassam kurdali (bassamk) added a comment to T49290: specific .blend with hair crashes in MacOS 2.78 RC1 on render.

I'll get one tomorrow when I'm at the uni. as far as I remember it's really short, just a few lines.
(this is from the crash.txt)

Sep 11 2016, 7:57 PM · BF Blender: Regressions, Cycles, BF Blender

Sep 8 2016

bassam kurdali (bassamk) added a comment to T49290: specific .blend with hair crashes in MacOS 2.78 RC1 on render.

Hey guys, some extra info:

Sep 8 2016, 7:52 PM · BF Blender: Regressions, Cycles, BF Blender
bassam kurdali (bassamk) added a comment to T49290: specific .blend with hair crashes in MacOS 2.78 RC1 on render.

seems like all tube/wires for empathy files are crashing now. Our lab just upgraded macos, somehow this didn't happen on the old version :/

Sep 8 2016, 12:00 AM · BF Blender: Regressions, Cycles, BF Blender

Sep 7 2016

bassam kurdali (bassamk) created T49290: specific .blend with hair crashes in MacOS 2.78 RC1 on render.
Sep 7 2016, 11:34 PM · BF Blender: Regressions, Cycles, BF Blender

Aug 14 2016

bassam kurdali (bassamk) added a comment to T49088: Specific .blend crashes in blender from git master, works in 2.77a.

thanks for the check bastien! I just tested adding a bevel on a default cube, save and reload, that doesn't crash, so there must be something specific about the geometry in that file that triggers the crash (or possibly some other factor, like a material or uv)

Aug 14 2016, 6:55 PM · BF Blender: Regressions, BF Blender
bassam kurdali (bassamk) created T49088: Specific .blend crashes in blender from git master, works in 2.77a.
Aug 14 2016, 5:25 PM · BF Blender: Regressions, BF Blender

Jul 27 2016

bassam kurdali (bassamk) added a comment to T48760: Changing Renderlayer Compositor node Layer does not update enabled outputs until script is finished.

wow! thanks sergey and mont, that was an interesting/ difficult case!

Jul 27 2016, 5:31 PM · Compositing, Add-ons (BF-Blender), BF Blender

Jun 29 2016

bassam kurdali (bassamk) added a comment to T48760: Changing Renderlayer Compositor node Layer does not update enabled outputs until script is finished.


I added a bpy.context.scene.node_tree.update_tag()
bpy.context.scene.update()
just in case, to the overkill_update() function. Same result.

Jun 29 2016, 2:45 AM · Compositing, Add-ons (BF-Blender), BF Blender
bassam kurdali (bassamk) added a project to T48760: Changing Renderlayer Compositor node Layer does not update enabled outputs until script is finished: Compositing.
Jun 29 2016, 2:25 AM · Compositing, Add-ons (BF-Blender), BF Blender
bassam kurdali (bassamk) created T48760: Changing Renderlayer Compositor node Layer does not update enabled outputs until script is finished.
Jun 29 2016, 2:24 AM · Compositing, Add-ons (BF-Blender), BF Blender

Jun 5 2016

bassam kurdali (bassamk) added a comment to T48587: Color Mix "Add" mode is broken in Cycles.

Thanks Dingto! confirming 'FIXED' both on the test .blend I uploaded and on the original tube files that exposed the bug in the first place. Great work!

Jun 5 2016, 1:34 AM · Cycles, BF Blender

Jun 4 2016

bassam kurdali (bassamk) added a comment to T48587: Color Mix "Add" mode is broken in Cycles.

that seems to be the case, at least in the example file. Well spotted (and thanks Thomas for adding Cycles project... I should have done so)

Jun 4 2016, 8:29 PM · Cycles, BF Blender
bassam kurdali (bassamk) created T48587: Color Mix "Add" mode is broken in Cycles.
Jun 4 2016, 3:30 AM · Cycles, BF Blender

Jun 2 2016

bassam kurdali (bassamk) added a comment to T48568: Lattice Shapekeys broken.

thanks Campbell! Blender devs continue to amaze with the speed of bugfixing :D

Jun 2 2016, 9:15 AM · BF Blender
bassam kurdali (bassamk) created T48568: Lattice Shapekeys broken.
Jun 2 2016, 1:10 AM · BF Blender

Apr 20 2016

bassam kurdali (bassamk) added a comment to D1929: Quaternion SLERP/SQUAD Rotation Modes.

From a user perspective, I'd prefer (strongly) to see this on a per bone/object bases, perhaps close to where the rotation mode option is (UI wise) . Having it as an armature wide setting feels like a production kludge, aka 'old blender' ;)

Apr 20 2016, 2:25 PM

Apr 1 2016

bassam kurdali (bassamk) added a comment to T48010: Tooltips wrong for Image sequence Node in Compositor (and likely other image sequene inputs).

hehe, yes, it definitely feels like a quick solution that 'works' but not something defined - and it does work in the sense that you can for sure input numbers that do the right thing.

Apr 1 2016, 10:12 PM · BF Blender

Mar 31 2016

bassam kurdali (bassamk) added a comment to T48010: Tooltips wrong for Image sequence Node in Compositor (and likely other image sequene inputs).

btw, on reflection, we're awefully close to in point / out point as is:

Mar 31 2016, 12:04 AM · BF Blender

Mar 30 2016

bassam kurdali (bassamk) added a comment to T48010: Tooltips wrong for Image sequence Node in Compositor (and likely other image sequene inputs).

Fixing the tooltips would help a lot but IMO the following is functionally correct and matches how most editors work:

Mar 30 2016, 9:49 PM · BF Blender
bassam kurdali (bassamk) created T48010: Tooltips wrong for Image sequence Node in Compositor (and likely other image sequene inputs).
Mar 30 2016, 9:37 PM · BF Blender
bassam kurdali (bassamk) retitled D1885: Fix for Layers appearing in menu of operator_mesh_add.py template (fix for fix) from to Fix for Layers appearing in menu of operator_mesh_add.py template (fix for fix).
Mar 30 2016, 12:20 AM · BF Blender
bassam kurdali (bassamk) added a comment to rB0f63ce61c52f: Fix add mesh template.

aggh, sorry misread your comment
indeed adding that line fixes.

Mar 30 2016, 12:05 AM

Mar 29 2016

bassam kurdali (bassamk) added a comment to rB0f63ce61c52f: Fix add mesh template.

I can see two ways around this:
1- going back to the operator=None instead
2- implementing a draw function for the operator that explicitly draws only the desired properties.
I think that's it?

Mar 29 2016, 9:30 PM

Mar 23 2016

bassam kurdali (bassamk) added a comment to D1865: AddBox needs a layers property for object_utils.object_data_add.

Thanks, both of you!

Mar 23 2016, 3:55 PM

Mar 21 2016

bassam kurdali (bassamk) updated the diff for D1865: AddBox needs a layers property for object_utils.object_data_add.
  • removed operator instead and removed trailing paren
Mar 21 2016, 3:19 PM
bassam kurdali (bassamk) updated the diff for D1865: AddBox needs a layers property for object_utils.object_data_add.
  • remove operator argument instead
Mar 21 2016, 3:17 PM
bassam kurdali (bassamk) added a reviewer for D1865: AddBox needs a layers property for object_utils.object_data_add: Campbell Barton (campbellbarton).
Mar 21 2016, 1:45 PM
bassam kurdali (bassamk) retitled D1865: AddBox needs a layers property for object_utils.object_data_add from to AddBox needs a layers property for object_utils.object_data_add.
Mar 21 2016, 1:43 PM

Feb 9 2016

bassam kurdali (bassamk) added a comment to D1521: New normalization mode in armature modifier for use in layered deformation.

so I'd suggest splitting the patch into two:

  • the no normalization option (without smoothing)
  • the smoothing option on top

and commit only the first one.
reasoning is:
there's a use case for the former, but as a rigger, I'm not sure where I'd use the latter; it might be that laplacian deform or corrective smooth does the trick here anyway, if needed?
if it comes up as a need, then it's possible to then commit the smoothing as a second patch, as a result.

Feb 9 2016, 6:35 AM · BF Blender

Feb 6 2016

bassam kurdali (bassamk) added a comment to T47336: ASC CDL Node: Clamps.

thanks sergey!

Feb 6 2016, 7:39 PM · BF Blender
bassam kurdali (bassamk) added a comment to T47336: ASC CDL Node: Clamps.

ASC CDL is in the Offset/Power/Slope (ASC-CDL) in the color balance node, The default correction formula there is Lift/Gamma/Gain so it's a bit hidden.

Feb 6 2016, 2:10 AM · BF Blender

Jan 29 2016

bassam kurdali (bassamk) accepted D1521: New normalization mode in armature modifier for use in layered deformation.

I think this is OK as is from a user perspective - it adds an option that makes things simpler for some use cases, and keeps the defaults working.
Example use:
using a deform armature with spline-IK - modifier on top of stack
using another armature for spline twist - modifier on bottom of stack

Jan 29 2016, 1:16 AM · BF Blender

Jan 26 2016

bassam kurdali (bassamk) added a comment to D1722: Made export_subtitles take the Scene start frame into account.

Here's what I would like to do:

Jan 26 2016, 7:40 PM · BF Blender

Jan 24 2016

bassam kurdali (bassamk) awarded D1521: New normalization mode in armature modifier for use in layered deformation a Like token.
Jan 24 2016, 4:30 AM · BF Blender

Jan 17 2016

bassam kurdali (bassamk) added a comment to D1722: Made export_subtitles take the Scene start frame into account.

hrmz the numbering on my comment above is wrong, it reads as 1, 1, 2 should be 1, 2, 3 sorry bout that.

Jan 17 2016, 9:32 PM · BF Blender
bassam kurdali (bassamk) updated the diff for D1722: Made export_subtitles take the Scene start frame into account.

Hi , this is my first stab at adding properties to the operator as initially discussed. Some comments/questions:

Jan 17 2016, 9:31 PM · BF Blender

Jan 16 2016

bassam kurdali (bassamk) added a comment to D1521: New normalization mode in armature modifier for use in layered deformation.

Hi sorry for the really late reply - I built the patch and tested.
I don't have a problem with this personally, it might be tricky to find a good wording for the option. "Layered Weights" is a bit vague, I actually thought this was about a totally different feature Daniel had been proposing on IRC.

Jan 16 2016, 8:59 PM · BF Blender

Jan 12 2016

bassam kurdali (bassamk) added a comment to D1722: Made export_subtitles take the Scene start frame into account.

BTW I'm still not convinced with the counter-argument we have for this is that there is no such option for video and audio export - Those both clip and timecode based on the start and end frame range:

Jan 12 2016, 9:30 PM · BF Blender
bassam kurdali (bassamk) added a comment to D1722: Made export_subtitles take the Scene start frame into account.

Ok cool, I was thinking you wanted a cryptic 'keep old behavior' or 'legacy' option which would be confusing. This sounds ok.
Two (really 5) new options:

Jan 12 2016, 9:20 PM · BF Blender

Jan 11 2016

bassam kurdali (bassamk) added a comment to D1722: Made export_subtitles take the Scene start frame into account.

I'm happy to do it but first I would like to know why, namely:

Jan 11 2016, 8:14 PM · BF Blender

Jan 10 2016

bassam kurdali (bassamk) updated the diff for D1722: Made export_subtitles take the Scene start frame into account.

ok, now it is clipping the end frame as well as the start frame. I think the patch is now correct (commulative) too.

Jan 10 2016, 8:03 PM · BF Blender
bassam kurdali (bassamk) added a comment to D1722: Made export_subtitles take the Scene start frame into account.

ah I see, you want to clamp by the end of the scene frame range! makes sense, I'll do that, makes perfect sense.
what are your current thoughts on making it an option but keeping the default in sync with audio and video output? I actually don't have/see a use case where a user would want an out of sync srt file, and it seems more logical to just set the scene frame start/end frame instead. Perhaps I could ask around on BA? having too many options also clutters interface, especially if they are unneeded.

Jan 10 2016, 6:58 PM · BF Blender
bassam kurdali (bassamk) added a comment to D1722: Made export_subtitles take the Scene start frame into account.

btw, I don't mind making it optional; but the default should be that the tracks align. (video/audio/srt)

Jan 10 2016, 5:57 PM · BF Blender
bassam kurdali (bassamk) added a comment to D1722: Made export_subtitles take the Scene start frame into account.

Hi Mont!
I didn't intend to make my second patch this way, might need some help making a proper one; this is the command I used:
 git format-patch HEAD...origin/master
where I had previously git commit ed both those changes locally. How do I tell git make a 'complete' diff?

Jan 10 2016, 5:50 PM · BF Blender