bassam kurdali (bassamk)
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User Since
Oct 31 2006, 10:56 PM (555 w, 4 d)

Recent Activity

Fri, Jun 23

bassam kurdali (bassamk) edited the description of T51873: hard limits of 120 for fps/fps_base do not limit frame-rate to 120. In practice these can be much higher.
Fri, Jun 23, 8:14 PM · BF Blender
bassam kurdali (bassamk) assigned T51873: hard limits of 120 for fps/fps_base do not limit frame-rate to 120. In practice these can be much higher to Sergey Sharybin (sergey).
Fri, Jun 23, 7:12 PM · BF Blender
bassam kurdali (bassamk) created T51873: hard limits of 120 for fps/fps_base do not limit frame-rate to 120. In practice these can be much higher.
Fri, Jun 23, 12:53 AM · BF Blender

Jan 16 2017

bassam kurdali (bassamk) awarded D1929: Quaternion SLERP/SQUAD Rotation Modes a Like token.
Jan 16 2017, 10:58 PM

Nov 2 2016

bassam kurdali (bassamk) added a comment to rB13ee9b8ebe08: Change frame for animations should not bein the UNDO stack.

I think this is fixing a longstanding problem.
However, this should also be checked with linked proxies, that have own challenges with undo.

Nov 2 2016, 7:12 PM

Sep 29 2016

bassam kurdali (bassamk) added a comment to T49480: For Mac.

hey it's a mac thing, the function keys are not always easily remappable. Once you've install the addon you can assign it a new hotkey in your input settings.
and yeah, not really a blender bug :)

Sep 29 2016, 9:12 PM · Addons

Sep 15 2016

bassam kurdali (bassamk) added a comment to T49290: specific .blend with hair crashes in MacOS 2.78 RC1 on render.

Thanks for fixing what seems to have been a tricky bug (and fixing our farm!)

Sep 15 2016, 10:13 PM · BF Blender: Regressions, Cycles, BF Blender

Sep 13 2016

bassam kurdali (bassamk) renamed T49290: specific .blend with hair crashes in MacOS 2.78 RC1 on render from "specific .blend crashes in MacOS 2.78 RC1 on render" to "specific .blend with hair crashes in MacOS 2.78 RC1 on render".
Sep 13 2016, 2:43 AM · BF Blender: Regressions, Cycles, BF Blender
bassam kurdali (bassamk) added a comment to T49290: specific .blend with hair crashes in MacOS 2.78 RC1 on render.

Output of git bisect:

Sep 13 2016, 2:33 AM · BF Blender: Regressions, Cycles, BF Blender
bassam kurdali (bassamk) added a comment to T49290: specific .blend with hair crashes in MacOS 2.78 RC1 on render.

thanks brecht! trying to use git bisect to pinpoint the commit where it breaks, not sure I'm doing it right ;)

Sep 13 2016, 12:11 AM · BF Blender: Regressions, Cycles, BF Blender

Sep 12 2016

bassam kurdali (bassamk) added a comment to T49290: specific .blend with hair crashes in MacOS 2.78 RC1 on render.


Hey folks!
So I narrowed it down to the simplest element.
You'll see there is a single particle system on the single mesh in the file, called 'lashes'
The file crashes on render unless the particle system is deleted, again. only on macos. it is 100% reliable crash here.
Since Brecht couldn't replicate (are you using the release candidate or your own build) I would like to try bisecting till I find the commit. (2.77a works)
Are the buildbot builds saved somewhere or is only the most recent one available? I haven't built blender on macos so far.

Sep 12 2016, 8:19 PM · BF Blender: Regressions, Cycles, BF Blender
bassam kurdali (bassamk) added a comment to T49290: specific .blend with hair crashes in MacOS 2.78 RC1 on render.

I've narrowed it down to one asset, our main character. I'm going to see if I can get it down smaller:

  • once again, all you need to do is press 'render', using the standard features, on CPU

Sep 12 2016, 7:41 PM · BF Blender: Regressions, Cycles, BF Blender
bassam kurdali (bassamk) added a comment to T49290: specific .blend with hair crashes in MacOS 2.78 RC1 on render.

Hey folks, so:
OS is 10.11.6 also
2.77a does not crash
I copied the report and pasted it here http://pasteall.org/79074

Sep 12 2016, 7:10 PM · BF Blender: Regressions, Cycles, BF Blender

Sep 11 2016

bassam kurdali (bassamk) added a comment to T49290: specific .blend with hair crashes in MacOS 2.78 RC1 on render.

I'll get one tomorrow when I'm at the uni. as far as I remember it's really short, just a few lines.
(this is from the crash.txt)

Sep 11 2016, 7:57 PM · BF Blender: Regressions, Cycles, BF Blender

Sep 8 2016

bassam kurdali (bassamk) added a comment to T49290: specific .blend with hair crashes in MacOS 2.78 RC1 on render.

Hey guys, some extra info:

Sep 8 2016, 7:52 PM · BF Blender: Regressions, Cycles, BF Blender
bassam kurdali (bassamk) added a comment to T49290: specific .blend with hair crashes in MacOS 2.78 RC1 on render.

seems like all tube/wires for empathy files are crashing now. Our lab just upgraded macos, somehow this didn't happen on the old version :/

Sep 8 2016, 12:00 AM · BF Blender: Regressions, Cycles, BF Blender

Sep 7 2016

bassam kurdali (bassamk) created T49290: specific .blend with hair crashes in MacOS 2.78 RC1 on render.
Sep 7 2016, 11:34 PM · BF Blender: Regressions, Cycles, BF Blender

Aug 14 2016

bassam kurdali (bassamk) added a comment to T49088: Specific .blend crashes in blender from git master, works in 2.77a.

thanks for the check bastien! I just tested adding a bevel on a default cube, save and reload, that doesn't crash, so there must be something specific about the geometry in that file that triggers the crash (or possibly some other factor, like a material or uv)

Aug 14 2016, 6:55 PM · BF Blender: Regressions, BF Blender
bassam kurdali (bassamk) created T49088: Specific .blend crashes in blender from git master, works in 2.77a.
Aug 14 2016, 5:25 PM · BF Blender: Regressions, BF Blender

Jul 27 2016

bassam kurdali (bassamk) added a comment to T48760: Changing Renderlayer Compositor node Layer does not update enabled outputs until script is finished.

wow! thanks sergey and mont, that was an interesting/ difficult case!

Jul 27 2016, 5:31 PM · Compositing, Python, BF Blender

Jun 29 2016

bassam kurdali (bassamk) added a comment to T48760: Changing Renderlayer Compositor node Layer does not update enabled outputs until script is finished.


I added a bpy.context.scene.node_tree.update_tag()
bpy.context.scene.update()
just in case, to the overkill_update() function. Same result.

Jun 29 2016, 2:45 AM · Compositing, Python, BF Blender
bassam kurdali (bassamk) added a project to T48760: Changing Renderlayer Compositor node Layer does not update enabled outputs until script is finished: Compositing.
Jun 29 2016, 2:25 AM · Compositing, Python, BF Blender
bassam kurdali (bassamk) created T48760: Changing Renderlayer Compositor node Layer does not update enabled outputs until script is finished.
Jun 29 2016, 2:24 AM · Compositing, Python, BF Blender

Jun 5 2016

bassam kurdali (bassamk) added a comment to T48587: Color Mix "Add" mode is broken in Cycles.

Thanks Dingto! confirming 'FIXED' both on the test .blend I uploaded and on the original tube files that exposed the bug in the first place. Great work!

Jun 5 2016, 1:34 AM · Cycles, BF Blender

Jun 4 2016

bassam kurdali (bassamk) added a comment to T48587: Color Mix "Add" mode is broken in Cycles.

that seems to be the case, at least in the example file. Well spotted (and thanks Thomas for adding Cycles project... I should have done so)

Jun 4 2016, 8:29 PM · Cycles, BF Blender
bassam kurdali (bassamk) created T48587: Color Mix "Add" mode is broken in Cycles.
Jun 4 2016, 3:30 AM · Cycles, BF Blender

Jun 2 2016

bassam kurdali (bassamk) added a comment to T48568: Lattice Shapekeys broken.

thanks Campbell! Blender devs continue to amaze with the speed of bugfixing :D

Jun 2 2016, 9:15 AM · BF Blender
bassam kurdali (bassamk) created T48568: Lattice Shapekeys broken.
Jun 2 2016, 1:10 AM · BF Blender

Apr 20 2016

bassam kurdali (bassamk) added a comment to D1929: Quaternion SLERP/SQUAD Rotation Modes.

From a user perspective, I'd prefer (strongly) to see this on a per bone/object bases, perhaps close to where the rotation mode option is (UI wise) . Having it as an armature wide setting feels like a production kludge, aka 'old blender' ;)

Apr 20 2016, 2:25 PM

Apr 1 2016

bassam kurdali (bassamk) added a comment to T48010: Tooltips wrong for Image sequence Node in Compositor (and likely other image sequene inputs).

hehe, yes, it definitely feels like a quick solution that 'works' but not something defined - and it does work in the sense that you can for sure input numbers that do the right thing.

Apr 1 2016, 10:12 PM · BF Blender

Mar 31 2016

bassam kurdali (bassamk) added a comment to T48010: Tooltips wrong for Image sequence Node in Compositor (and likely other image sequene inputs).

btw, on reflection, we're awefully close to in point / out point as is:

Mar 31 2016, 12:04 AM · BF Blender

Mar 30 2016

bassam kurdali (bassamk) added a comment to T48010: Tooltips wrong for Image sequence Node in Compositor (and likely other image sequene inputs).

Fixing the tooltips would help a lot but IMO the following is functionally correct and matches how most editors work:

Mar 30 2016, 9:49 PM · BF Blender
bassam kurdali (bassamk) created T48010: Tooltips wrong for Image sequence Node in Compositor (and likely other image sequene inputs).
Mar 30 2016, 9:37 PM · BF Blender
bassam kurdali (bassamk) retitled D1885: Fix for Layers appearing in menu of operator_mesh_add.py template (fix for fix) from to Fix for Layers appearing in menu of operator_mesh_add.py template (fix for fix).
Mar 30 2016, 12:20 AM · BF Blender
bassam kurdali (bassamk) added a comment to rB0f63ce61c52f: Fix add mesh template.

aggh, sorry misread your comment
indeed adding that line fixes.

Mar 30 2016, 12:05 AM

Mar 29 2016

bassam kurdali (bassamk) added a comment to rB0f63ce61c52f: Fix add mesh template.

I can see two ways around this:
1- going back to the operator=None instead
2- implementing a draw function for the operator that explicitly draws only the desired properties.
I think that's it?

Mar 29 2016, 9:30 PM

Mar 23 2016

bassam kurdali (bassamk) added a comment to D1865: AddBox needs a layers property for object_utils.object_data_add.

Thanks, both of you!

Mar 23 2016, 3:55 PM

Mar 21 2016

bassam kurdali (bassamk) updated the diff for D1865: AddBox needs a layers property for object_utils.object_data_add.
  • removed operator instead and removed trailing paren
Mar 21 2016, 3:19 PM
bassam kurdali (bassamk) updated the diff for D1865: AddBox needs a layers property for object_utils.object_data_add.
  • remove operator argument instead
Mar 21 2016, 3:17 PM
bassam kurdali (bassamk) added a reviewer for D1865: AddBox needs a layers property for object_utils.object_data_add: Campbell Barton (campbellbarton).
Mar 21 2016, 1:45 PM
bassam kurdali (bassamk) retitled D1865: AddBox needs a layers property for object_utils.object_data_add from to AddBox needs a layers property for object_utils.object_data_add.
Mar 21 2016, 1:43 PM

Feb 9 2016

bassam kurdali (bassamk) added a comment to D1521: New normalization mode in armature modifier for use in layered deformation.

so I'd suggest splitting the patch into two:

  • the no normalization option (without smoothing)
  • the smoothing option on top

and commit only the first one.
reasoning is:
there's a use case for the former, but as a rigger, I'm not sure where I'd use the latter; it might be that laplacian deform or corrective smooth does the trick here anyway, if needed?
if it comes up as a need, then it's possible to then commit the smoothing as a second patch, as a result.

Feb 9 2016, 6:35 AM · BF Blender

Feb 6 2016

bassam kurdali (bassamk) added a comment to T47336: ASC CDL Node: Clamps.

thanks sergey!

Feb 6 2016, 7:39 PM · BF Blender
bassam kurdali (bassamk) added a comment to T47336: ASC CDL Node: Clamps.

ASC CDL is in the Offset/Power/Slope (ASC-CDL) in the color balance node, The default correction formula there is Lift/Gamma/Gain so it's a bit hidden.

Feb 6 2016, 2:10 AM · BF Blender

Jan 29 2016

bassam kurdali (bassamk) accepted D1521: New normalization mode in armature modifier for use in layered deformation.

I think this is OK as is from a user perspective - it adds an option that makes things simpler for some use cases, and keeps the defaults working.
Example use:
using a deform armature with spline-IK - modifier on top of stack
using another armature for spline twist - modifier on bottom of stack

Jan 29 2016, 1:16 AM · BF Blender

Jan 26 2016

bassam kurdali (bassamk) added a comment to D1722: Made export_subtitles take the Scene start frame into account.

Here's what I would like to do:

Jan 26 2016, 7:40 PM · BF Blender

Jan 24 2016

bassam kurdali (bassamk) awarded D1521: New normalization mode in armature modifier for use in layered deformation a Like token.
Jan 24 2016, 4:30 AM · BF Blender

Jan 17 2016

bassam kurdali (bassamk) added a comment to D1722: Made export_subtitles take the Scene start frame into account.

hrmz the numbering on my comment above is wrong, it reads as 1, 1, 2 should be 1, 2, 3 sorry bout that.

Jan 17 2016, 9:32 PM · BF Blender
bassam kurdali (bassamk) updated the diff for D1722: Made export_subtitles take the Scene start frame into account.

Hi , this is my first stab at adding properties to the operator as initially discussed. Some comments/questions:

Jan 17 2016, 9:31 PM · BF Blender

Jan 16 2016

bassam kurdali (bassamk) added a comment to D1521: New normalization mode in armature modifier for use in layered deformation.

Hi sorry for the really late reply - I built the patch and tested.
I don't have a problem with this personally, it might be tricky to find a good wording for the option. "Layered Weights" is a bit vague, I actually thought this was about a totally different feature Daniel had been proposing on IRC.

Jan 16 2016, 8:59 PM · BF Blender

Jan 12 2016

bassam kurdali (bassamk) added a comment to D1722: Made export_subtitles take the Scene start frame into account.

BTW I'm still not convinced with the counter-argument we have for this is that there is no such option for video and audio export - Those both clip and timecode based on the start and end frame range:

Jan 12 2016, 9:30 PM · BF Blender
bassam kurdali (bassamk) added a comment to D1722: Made export_subtitles take the Scene start frame into account.

Ok cool, I was thinking you wanted a cryptic 'keep old behavior' or 'legacy' option which would be confusing. This sounds ok.
Two (really 5) new options:

Jan 12 2016, 9:20 PM · BF Blender

Jan 11 2016

bassam kurdali (bassamk) added a comment to D1722: Made export_subtitles take the Scene start frame into account.

I'm happy to do it but first I would like to know why, namely:

Jan 11 2016, 8:14 PM · BF Blender

Jan 10 2016

bassam kurdali (bassamk) updated the diff for D1722: Made export_subtitles take the Scene start frame into account.

ok, now it is clipping the end frame as well as the start frame. I think the patch is now correct (commulative) too.

Jan 10 2016, 8:03 PM · BF Blender
bassam kurdali (bassamk) added a comment to D1722: Made export_subtitles take the Scene start frame into account.

ah I see, you want to clamp by the end of the scene frame range! makes sense, I'll do that, makes perfect sense.
what are your current thoughts on making it an option but keeping the default in sync with audio and video output? I actually don't have/see a use case where a user would want an out of sync srt file, and it seems more logical to just set the scene frame start/end frame instead. Perhaps I could ask around on BA? having too many options also clutters interface, especially if they are unneeded.

Jan 10 2016, 6:58 PM · BF Blender
bassam kurdali (bassamk) added a comment to D1722: Made export_subtitles take the Scene start frame into account.

btw, I don't mind making it optional; but the default should be that the tracks align. (video/audio/srt)

Jan 10 2016, 5:57 PM · BF Blender
bassam kurdali (bassamk) added a comment to D1722: Made export_subtitles take the Scene start frame into account.

Hi Mont!
I didn't intend to make my second patch this way, might need some help making a proper one; this is the command I used:
 git format-patch HEAD...origin/master
where I had previously git commit ed both those changes locally. How do I tell git make a 'complete' diff?

Jan 10 2016, 5:50 PM · BF Blender
bassam kurdali (bassamk) added a comment to T47151: Export Subtitles bpy.ops.sequence.export_subtitles didn't account for Scene frame start.

hrmz, I disagree on the notabug decision. This is how I found it:

Jan 10 2016, 5:43 PM · BF Blender
bassam kurdali (bassamk) updated the diff for D1722: Made export_subtitles take the Scene start frame into account.

I realized during making the bug report that in the corner case where a text strip starts before frame start but ends after it we would probably want a subtitle (starting from time zero), this patch should achieve that.

Jan 10 2016, 1:31 AM · BF Blender

Jan 9 2016

bassam kurdali (bassamk) added a comment to T47151: Export Subtitles bpy.ops.sequence.export_subtitles didn't account for Scene frame start.

Looking back at my patch, it might be nice to check for the case where the start frame is negative and the end frame is positive, and export that strip with a start of zero (clip to zero)
thoughts?

Jan 9 2016, 10:36 PM · BF Blender
bassam kurdali (bassamk) created T47151: Export Subtitles bpy.ops.sequence.export_subtitles didn't account for Scene frame start.
Jan 9 2016, 10:35 PM · BF Blender
bassam kurdali (bassamk) added a project to D1722: Made export_subtitles take the Scene start frame into account: BF Blender.
Jan 9 2016, 10:24 PM · BF Blender
bassam kurdali (bassamk) retitled D1722: Made export_subtitles take the Scene start frame into account from to Made export_subtitles take the Scene start frame into account.
Jan 9 2016, 10:19 PM · BF Blender

Dec 2 2015

bassam kurdali (bassamk) created T46915: strange output from Cycles Vector Curves Node.
Dec 2 2015, 8:35 PM · Cycles, BF Blender

Oct 8 2015

bassam kurdali (bassamk) added a comment to T46386: copying armature and mesh with shapekey drivers (to bone) doesn't change driver variables.

Thanks!!!!!

Oct 8 2015, 8:47 PM · Animation, BF Blender

Oct 7 2015

bassam kurdali (bassamk) added a comment to T46386: copying armature and mesh with shapekey drivers (to bone) doesn't change driver variables.

That's a good idea (I usually have been dropping in console and looping over my object's drivers, replacing the ids)
A smart copy addon might also be nice, however the worry is people will encounter the problem but not understand why it's happening... better than nothing tho.

Oct 7 2015, 7:23 PM · Animation, BF Blender

Oct 6 2015

bassam kurdali (bassamk) added a comment to T46385: copying parent and vertex children when parent has constructive modifiers destroys children locations.

Thanks Campbell!!! Confirm that it works also in my more complex file :D

Oct 6 2015, 10:30 PM · BF Blender
bassam kurdali (bassamk) added a comment to T46386: copying armature and mesh with shapekey drivers (to bone) doesn't change driver variables.

I have an addon that works around this problem; perhaps I should polish up and submit to blender's addons? currently it has the following issues:

Oct 6 2015, 8:42 PM · Animation, BF Blender

Oct 5 2015

bassam kurdali (bassamk) created T46386: copying armature and mesh with shapekey drivers (to bone) doesn't change driver variables.
Oct 5 2015, 8:30 PM · Animation, BF Blender
bassam kurdali (bassamk) created T46385: copying parent and vertex children when parent has constructive modifiers destroys children locations.
Oct 5 2015, 8:08 PM · BF Blender

Jul 22 2015

bassam kurdali (bassamk) added a comment to T43933: Graph Editor: (Auto-)Focusing Channels.

Looks neat, I think the second varient where channel buttons are above the channels is more obvious; splitting channel specific settings there is much better than everything in the header.

Jul 22 2015, 1:03 AM · BF Blender, Animation, User Interface

Jul 2 2015

bassam kurdali (bassamk) awarded F20492: sun_position.zip a Like token.
Jul 2 2015, 6:54 PM

Jun 26 2015

bassam kurdali (bassamk) updated subscribers of T45197: long scrolled areas do not revert when switching objects.

I can confirm this is happening on Linux too.
I'd say this is a bug (albiet a low priority one): the scrollbar is suppose to calculate the window size, but in this case skips the window size is wrong, presumably not getting notification that the contents changed.
If it is a hard bug to fix, it might be best postponed, but if it is easy, maybe @Campbell Barton (campbellbarton) would like to add it to the 'easy tasks list for new developers' (sic) ?

Jun 26 2015, 6:33 PM · User Interface, Modifiers, BF Blender

May 3 2015

bassam kurdali (bassamk) added a comment to T27023: Improved Copy Attributes Menu.

How about re-adding copy buffer to the top of the menu so as not to disrupt other users? Similar to copy pose in pose mode

May 3 2015, 4:33 AM · Addons

Mar 15 2015

bassam kurdali (bassamk) added a comment to T43998: New shapekey features potentially destroy mesh shape on old files on tab-tab.

I've done a bunch of save and loads in current master (original file had a lot of rig stuff in it/ was huge) I wonder if it is incorrectly assuming I was editing a shape because no shape is active, and erroneously applying a difference to the basis?
It is still quite scary (I found the bug by doing totally unrelated things in the rig file - never looked at the elbow ) and then found all our anim files looked broken :/
luckily I have SVN!

Mar 15 2015, 7:10 PM · BF Blender
bassam kurdali (bassamk) added a comment to T43998: New shapekey features potentially destroy mesh shape on old files on tab-tab.

Here's a short video of me doing the steps.

Mar 15 2015, 12:24 AM · BF Blender
bassam kurdali (bassamk) created T43998: New shapekey features potentially destroy mesh shape on old files on tab-tab.
Mar 15 2015, 12:19 AM · BF Blender

Feb 20 2015

bassam kurdali (bassamk) added a comment to D1128: Graph Editor: "Auto-Focus Channels".

Final comment:

Feb 20 2015, 6:23 PM · Animation, User Interface
bassam kurdali (bassamk) added a comment to D1128: Graph Editor: "Auto-Focus Channels".

My opinion: if you stick it as a checkbox in a submenu as a mode a big percentage of animators aren't gonna find it. Just like they don't find/get confused by the gagillion checkboxes already there.
Even I am finding the current state of that menu confusing to say the least - how do the different options interact with each other, etc.

Feb 20 2015, 6:19 PM · Animation, User Interface

Feb 19 2015

bassam kurdali (bassamk) added a comment to D1128: Graph Editor: "Auto-Focus Channels".

I understand the need for the feature but I don't like all these checkboxes in the view menu; I think it should be more visible/switchable.

Feb 19 2015, 10:29 PM · Animation, User Interface

Feb 12 2015

bassam kurdali (bassamk) committed rBAf8664818ca33: 'SKIP_SAVE' on operator properties to prevent errors on second run, bug… (authored by bassam kurdali (bassamk)).
'SKIP_SAVE' on operator properties to prevent errors on second run, bug…
Feb 12 2015, 1:31 AM

Jan 31 2015

bassam kurdali (bassamk) added a comment to T43490: Hook falloff is bad mkay?.

what I mean is, the center of the modifier hook influence is afaik at the center of the selected vertices, and the sphere of influence might then intersect the surface oddly. That might explain why applying the modifier to all the verts is so different (and worse) than half.
If you snap the cursor to your hook, pop into edit mode on the monkey, and then click recenter in the modifier, it should give you nicer results. Might not be perfect yet, but nicer.

Jan 31 2015, 10:32 PM · Modifiers, BF Blender
bassam kurdali (bassamk) updated subscribers of T42862: X axis mirror - Armature no longer allows right click to confirm.

It was an intended change to fix this other user's bug:
https://developer.blender.org/T40991

Jan 31 2015, 7:28 AM · BF Blender
bassam kurdali (bassamk) updated subscribers of T43490: Hook falloff is bad mkay?.

could it just be that the center of the modifier is not where you want it to be? trysnapping the cursor to your empty and recentering

Jan 31 2015, 7:13 AM · Modifiers, BF Blender

Jan 30 2015

bassam kurdali (bassamk) committed rBA2fe9e9163bb4: fix for axis-angle rotation copying, used to be a copy of quats code. From a… (authored by Bartek Skorupa (bartekskorupa)).
fix for axis-angle rotation copying, used to be a copy of quats code. From a…
Jan 30 2015, 2:59 AM

Jan 16 2015

bassam kurdali (bassamk) added a comment to T43134: Problem with copying a shape key.

you're welcome!

Jan 16 2015, 5:28 PM · BF Blender

Jan 15 2015

bassam kurdali (bassamk) updated subscribers of T43134: Problem with copying a shape key.

To copy a shape key just select it, pin it (the little pin under the shapekey list) then in the arrow ander the plus and minus, select (new shape from mix)
changing the basis shape is not copying a key, it is telling blender to 'blend from that shape as if it was the basis' which is why a default shapekey looks negative.

Jan 15 2015, 12:48 AM · BF Blender

Jan 9 2015

bassam kurdali (bassamk) updated subscribers of T43149: Grease Pencil fill areas look divided by multiples ray lines.

I can confirm the same behavior on my laptop, nvidia card, using the latest drivers supplied by rpmfusion on fedora 21.
It does not happen on my desktop on fedora 20 :/

Jan 9 2015, 8:53 PM · BF Blender

Nov 14 2014

bassam kurdali (bassamk) updated subscribers of T42588: Blender's code for finding files gets confused with files that are higher up in the file hierachy than itself; especially when collaborating.

I can perhaps add some weight to the windows theory: on our project we frequently get files back from windows users with similarly weird and broken paths, but only from windows, not other os users.
It used to be much worse some years ago, but perhaps there are still lingering bugs, or the specific user is using an older blender?

Nov 14 2014, 7:46 PM · Platform: Windows, BF Blender

Oct 22 2014

bassam kurdali (bassamk) added a comment to T27023: Improved Copy Attributes Menu.

cool, I think I've gotten commit access figured out, my proposed changes are to:

Oct 22 2014, 9:30 PM · Addons

Sep 24 2014

bassam kurdali (bassamk) added a comment to T27023: Improved Copy Attributes Menu.

It looks good, and probably relevant. I would need some handholding to apply it (not from the perspective of applying the patch, but for getting git commit access as I haven't figured that since the svn days)

Sep 24 2014, 8:42 PM · Addons

Sep 9 2014

bassam kurdali (bassamk) added a comment to T41703: Blender crashes trying to load character file.

woot! so does this win trickiest bug of 2.72 cycle?

Sep 9 2014, 8:36 PM · BF Blender

Sep 4 2014

bassam kurdali (bassamk) added a comment to T41703: Blender crashes trying to load character file.

cool, thanks! will do for now.

Sep 4 2014, 7:34 PM · BF Blender
bassam kurdali (bassamk) added a comment to T41703: Blender crashes trying to load character file.

Thanks Bastien!

Sep 4 2014, 1:12 AM · BF Blender

Sep 3 2014

bassam kurdali (bassamk) created T41703: Blender crashes trying to load character file.
Sep 3 2014, 11:46 PM · BF Blender

Aug 30 2014

bassam kurdali (bassamk) updated subscribers of T41598: Generated images not saved when exiting blender.

I think the undo issue is related to saving/not saving, as blender undo / redo is basically a file save/ file load to memory (with diffing, and since blender save/load is basically a memory dump, this is fast enough)

Aug 30 2014, 7:31 PM · Sculpting and Painting, User Interface, Images & Movies
bassam kurdali (bassamk) added a comment to T41641: blender does not support bone constraint when link using addon edit link library.

ok, so it is with edit linked library addon.

Aug 30 2014, 7:12 PM · Addons
bassam kurdali (bassamk) closed T41641: blender does not support bone constraint when link using addon edit link library as "Invalid".
Aug 30 2014, 7:08 PM · Addons
bassam kurdali (bassamk) added a comment to T41641: blender does not support bone constraint when link using addon edit link library.

also , I'm not sure why this bug is in addons?

Aug 30 2014, 7:03 PM · Addons
bassam kurdali (bassamk) added a comment to T41641: blender does not support bone constraint when link using addon edit link library.

not a bug.

Aug 30 2014, 7:01 PM · Addons