- User Since
- Sep 6 2018, 9:11 AM (212 w, 2 d)
Jul 9 2021
Jun 24 2021
thanks! i don't get the crash in the latest build.
Jun 23 2021
@Richard Antalik (ISS) yes. i still get the crash after i load the factory settings.
Jun 21 2021
and the crash text
here they are
Jun 19 2021
Jun 6 2021
@Matias Mendiola (mendio) see my replies inline re. the suggestions.
at @Matias Mendiola (mendio)'s suggestion edited the revision to just include an image of the properties editor as a clue for where to find the curve widgets.
not sure if the image is embedded in this diff so i'll upload again and attach.
Jun 3 2021
Thanks for the clarification! i'll close the ticket if everyone's ok with that
May 27 2021
May 18 2021
ah thank you! that makes sense.
For anyone else experiencing this: opening a new file and appending the scene from the broken .blend allowed me to continue working. the bug didn't persist in the new file.
May 17 2021
I couldn't recreate the problem with the latest alpha :D
3.0.0 Alpha, branch: master, commit date: 2021-05-16 05:49, hash: rB0e581f619670
May 14 2021
May 5 2021
hmm. That's odd. Just to check: In other apps the pressure seems to be polling correctly even while the stylus is still. Here's Krita:
ah i guess it might be a windows problem then. Here's a video of my screen. For each dot i was touching the stylus to the surface, gradually increasing pressure, then taking the tip off the surface.
@Falk David (filedescriptor) thanks! i've applied the patch.
@Falk David (filedescriptor) would love to test this! but i'm not sure how to apply it to my local repository. First time trying to apply a patch, going wrong somewhere.
May 4 2021
that was exactly my suggestion 🙂
May 3 2021
sorry for the ambiguous image. the red line on the left is an annotation on the screenshot to call out the position of the unwanted line.
whether using wintab or windows ink i get unwanted artefacts.
(today the artefacts seem less severe, maybe the problem is made worse when cpu is taxed with other processes)
May 2 2021
May 1 2021
Apr 23 2021
Apr 19 2021
ah thanks. i guess i'd gotten lucky before, didn't notice this difficulty.
Apr 15 2021
(in case it's a known limitation would it be acceptable to have the onion skin switch for a layer automatically disable whenever it was added as a mask for another layer?)
Apr 13 2021
thanks! works as expected in the newest alpha
Apr 8 2021
Ah i see. Thanks. perhaps the problem is the tooltip text and name: 'Disable Selection' doesn't imply (to me) that the current selection will be lost (it is). ie. 'Disable Selection' != 'Deselect'.
With the new change, if i have 'Use Factor' turned on, i expected 'start delay' and 'frames' values to be ignored. but currently the animation (driven by the Factor value) only happens within the part of the timeline specified by the 'Frames' and 'Delay' values.
Apr 7 2021
Mar 19 2021
Mar 17 2021
the dope sheet editor's mode selected needs to be changed to 'Grease Pencil' https://docs.blender.org/manual/en/latest/editors/dope_sheet/grease_pencil.html
try opening a dope sheet editor with the grease pencil option selected. your keys should show up there.
Mar 16 2021
Ah! thanks. I had seen this announcement but i overlooked it just now because I didn't have the timeline editor open.
Feb 18 2021
Jan 6 2021
if I have 2 blender windows and I'm using grease pencil what's the recommended way to switch focus without accidentally creating marks?
Dec 30 2020
it seems like it's not specific to the outliner. e.g. when working with pairs of grease pencil frames and clicking (edit mode) interpolate > interpolate on a frame between them. about 20% of the time the default interpolation will be immediately applied. instead of allowing me to interactively set the weight of the interpolation. really frustrating!
Dec 5 2020
I opened the test file in version: 2.91.0, branch: master, commit date: 2020-11-25 08:34, hash: rB0f45cab862b8. I get the same result as in the opening post.
Dec 3 2020
Nov 4 2020
seems it shouldn't be consumed as a double click if the underlying UI element (e.g. a twirl-down toggle) doesn't respond to double clicks. At least this is how all the other UIs i've used work.
here i'm using a mouse.
Nov 2 2020
no i don't. this is the first time i've run blender on a windows machine.
Oct 27 2020
sorry for overlooking the request for more information.
Oct 16 2020
Oct 13 2020
Oct 2 2020
Oct 1 2020
Sep 29 2020
treat brush settings as we do with UI data, or the position of the 3D cursor for example, and ignore any of their changes in undo steps.
yes, i think that's another bug (that you can't set negative frames via the usual number fields)
Sep 22 2020
thanks for clarifying!
Sep 12 2020
Aug 28 2020
thanks, apologies for the noise.
Aug 26 2020
Got it! i don't mind them being visible, can help avoid confusion. Though hidden in render seems like a good idea to me.