- User Since
- Jan 3 2003, 6:23 PM (797 w, 5 d)
Fix sequencer preview render crash.
Tue, Apr 17
In 2.8 we have workspaces in the startup.blend and other regular .blend files, and in a new workspaces.blend. When clicking the (+) icon next to the workspaces in the new topbar, you get a list of workspaces in workspaces.blend, and you can then add one of them to the current .blend. There is currently no way to save a workspaces to the workspaces.blend from the same menu. It's a .blend file so users could open it and add some workspaces in there, but it's in a hidden config folder so users won't find it easily.
Mon, Apr 16
Solved in the addon.
It may be the bug mentioned in the Python API docs here, that needs to be worked around for now:
I agree it would be good to have a progress bar here, but that's a To Do list item, not a bug to be handled in this tracker.
There is no information in this bug report that we can go on. If you think you found a bug, please use this form to submit a new report and provide all the requested information (graphics card, operating system, Blender version, screenshot, ..):
I agree it would be good to add a way to test if an attribute exists or not, will add it to the To Do list, but it's not considered a bug to handle in this tracker.
Go to File > User Preferences > System and change the OpenGL Selection Method to Occlusion Queries. This will become the default in future Blender versions.
Sun, Apr 15
It's not an optimization. The shadows accurately match the low poly mesh, but what you need is to have them work as if it was actually a smooth high poly mesh that the smooth normals make it seem like it is.
Sat, Apr 14
Please use this form to report bugs, and provide all the information requested there, including a .blend file:
Please don't reopen issues. At this moment we don't know when it will be solved.
Fri, Apr 13
Right, that's done in D3147.
That's correct, the modifier eval/update are still receiving the evaluation context, which will soon be replaced with just the depsgraph.