- User Since
- Jul 9 2012, 2:36 PM (472 w, 5 d)
May 18 2021
Apr 25 2021
Apr 11 2021
Mar 31 2021
temporarily fixed by replacing the Principled BSDF shader with the custom and turning off transparency mode to Opaque
not fixed in 2.93-master
(in 2.92 all is perfect)
Mar 25 2021
Nov 26 2020
Nov 4 2020
How about 2.49, where there is no this problem?
Sep 25 2020
Sep 12 2020
Jun 24 2020
Jun 13 2020
Jun 2 2020
May 26 2020
Mar 29 2020
Feb 5 2020
Jan 21 2020
Jan 12 2020
Dec 7 2019
This is not useful(
Nov 29 2019
Nov 13 2019
Nov 11 2019
Nov 10 2019
Nov 3 2019
Aug 8 2019
Jul 15 2019
May 31 2019
May 6 2019
Apr 26 2019
I just found that subdiv works, but very slowly, but only for first time.
Of couse my topology not for finished shape, this just for test, but i think this is not normal subdiv performance, isn't it?
Apr 23 2019
Apr 19 2019
Apr 18 2019
Looks like blender28 can import meshrooms abc file
but camera locations lost!
please test my file with blender-2.78, it imported abc as expected.
Apr 1 2019
i test with blender 2.8 linux build from builder.blender.org and it exports non packed jpegs fine
but bug happend with my own blender-2.8 build from git source
now i cant understand where i fail to configure blender to build
can you check my cmake file, please?
Mar 28 2019
this is my scene (2.8)
and can you please describe me, where to connect AO texture and why my rough texture works only with my strange shader structure
Mar 25 2019
Feb 25 2019
Feb 21 2019
Ha-ha, my bad)
I put patch to /etc/portage/patches/media-gfx/blender but sould to put on /etc/portage/patches/media-gfx/blender28
because blender-28 is another package in my system)
Now works! Thank you!
Oh, cool) Do you see my overlay?
I put patch to localpatches in /etc/portage/patches , it applies susses, but nothing changes...
Feb 20 2019
Patch don't work for me
Feb 1 2019
Dec 1 2018
I have bug with all keys
Do you on linux?
Dec 23 2017
I found it! This commit gives me a pain 2bf382571126382d80bd12b471324d38a480cd6a , it makes bevel dont store last action parameters.
And nd somular bevel this bug (or evil feature) is in Incert Faces e6404274a1eb0ed5f50445f5c7840720a03713fa
Please get it back, or add as option.
Dec 11 2017
Jul 17 2017
Mar 28 2017
it must be as option! please)))
Feb 1 2017
Aug 25 2016
Same for me
all blender versions was crashed
Jul 12 2016
ok, thank you
Now i understand
Jul 11 2016
Oct 24 2015
Jul 17 2015
It occurs only with the scene with the flag. In other scenes, there is no problem
I can't to change a flag scene to more smaller, because it has backed cloth.
So, try to test it.
Thank you for Blender developing!
Jul 7 2015
Jul 6 2015
May 13 2015
Thank you for help.
Thank's for reply
This is not so simply for me
I do this changes in scrept, but get this error
Traceback (most recent call last):
File "/home/yeti/.config/blender/2.74/scripts/addons/import_bundler.py", line 282, in execute load(self, context, path) File "/home/yeti/.config/blender/2.74/scripts/addons/import_bundler.py", line 255, in load addToBlenderScene(bfr, scene_path) File "/home/yeti/.config/blender/2.74/scripts/addons/import_bundler.py", line 248, in addToBlenderScene group.objects.link(planeObj)
NameError: name 'planeObj' is not defined
May 12 2015
Is it possible to add forsed select focal leight and sensor size of cameras, and import without image planes?
Mar 24 2015
Ok, i test agane and saw "Visual Keying" option.
Look like this is what i want
thank you anyway
sorry for noise (in <=2.73 it works without)
Did you test my file?
Oh, forget to say that in "Bake action" menu select Clear parents and Clear constraints
Feb 16 2015
Dec 7 2014
I just test new build, it works!
Dec 2 2014
I have nvidia-cuda-toolkit-6.5.19
Builds from builder.blender.org from have best performance for me
Second place is my live builds from git (~2% slower (i think becaise i have gcc-4.9.2)
Third place is my build andd build from blender.org (~5% slower)
Dec 1 2014
Nov 30 2014
I found a performance bug
if was, as i think, compiling cuda kernel when blender cycles run in first time (that was for mine later builds)
in builder's builds cuda kernels are already compiled, and this get a good pesformance
but why that happend's i don't know
may be this parameters give effects too
Nov 27 2014
Sorry for typo in previous post
i just build blender from git and drag-n-drop is wirking!
Thank you for fix
Hellow, Sergry. Thank you for answer.
I tested c8d10d1 build on BMW scene
There is result - 2 min 48 sec
And there are results of my builds
c8d10d1 - 2 min 44 sec
today git - 3 min 22 sec
Nov 21 2014
Nov 19 2014
Thank you for answers
An another bug i found between this versions
in new bledner builds from git lost drag-n-drop from de (files/textures) (in kde)
in bledner-2.72.1 on screenshot - all fine agane
in blender from builder - all fine
Nov 15 2014
Aug 29 2014
Aug 26 2014
Aug 1 2014
this is my mistake, sorry for noise
Jul 31 2014
Apr 6 2014
Hello, juicyfruit. Thank you for answer
nvidia-uvm is ok
I found a problem - it is nvidia-driver-334x
I downgrade to nvidia-driver-331x and my cuda-5.5 work again!
Sorry for noise, but it was a big problem!)))
Feb 15 2014
i prepare all stuff here http://yadi.sk/d/SQi4P5lYHvAot
Feb 14 2014