- User Since
- Jul 21 2020, 12:55 PM (42 w, 7 h)
Dec 22 2020
Aug 15 2020
I wonder if it is part of this project to make available playback in realtime of H264 files (fHD without effects at least), without latency and without need of proxies. I"m reading a lot of mention to multithreaded generation of proxies on the net, but not much focus on multithreaded direct playback of source files. Like commercial non-linear editors have been able to do better and better throughout the years, some being able even to playback 200mbit fHD h264 files without any latency even in old machines with practically no GPU acceleration (HD4000 for example). I wonder how they manage to do so and where Blender's bottleneck to do so is. Even considering that standard playback softwares like vlc and so on can do it too.