- User Since
- Jan 4 2009, 11:12 PM (549 w, 2 d)
Wed, Jul 10
Tue, Jul 9
Still doesn't work with world.
Property picker doesn't works too:
I don't think that it is a perfect fix, because markers area still overlays first channel in VSE
Thu, Jul 4
I noted that there is no U (make single user menu) in the list. Actually it was removed. Why it missed in the list?
Wed, Jul 3
@Dalai Felinto (dfelinto) well, I don't know how I get this objects. So I can't reproduce it from scratch
Tue, Jul 2
Affects on linux too
simplified as much I can:
interesting... I can't remove some data... I think i should make an new report for that...
Fri, Jun 28
Tue, Jun 25
I fail to make a more simplified example
Sat, Jun 22
I think it is a topic for Outliner improvments GSoC can you post it here? https://devtalk.blender.org/t/gsoc-2019-outliner-improvements-ideas/7185/2
Fri, Jun 21
Thu, Jun 20
maybe it's related: https://developer.blender.org/T65272 ?
Wed, Jun 19
Mon, Jun 17
Actually, I found that it also happens after moving strip.
Jun 14 2019
@Brendon Murphy (meta-androcto) Can you change autor from crantisz to Michael Soluyanov?
Jun 12 2019
Affects me to.
here the step, were it was broken:
Jun 10 2019
Actually, remove doubles renamed to merge by distance, so Merge vertices by distance will be better
The typical situation, than it very useful is clearing imported vectors:
@Brendon Murphy (meta-androcto) read the description:
Jun 6 2019
Jun 5 2019
Jun 4 2019
May 30 2019
Maybe for consistency do the same thing in file browser...
May 29 2019
May 23 2019
In current version Effects works only in LookDev and Render viewport shading modes.
May 22 2019
@Anna Ivanova (AnnaIv) here you can see the weekly changes: https://devtalk.blender.org/c/blender/meeting-notes
Restriction toggles now turns on and off from filter popover:
May 21 2019
Maybe related: Reroute dots can't be selected using standard select tool, only via box, lasso circle selcect tools.
May 17 2019
Have you set something here?
May 16 2019
May 15 2019
May 13 2019
@Clément Foucault (fclem) yes, looks like this bug was fixed, including my notes
May 10 2019
"Remove doubles" was renamed to "Merge by distance" and moved to alt+M menu
Workbench shadows doesn't work correctly even in version from 2019-05-07 it was broken earlier
Shading also broken
May 8 2019
@Jacques Lucke (JacquesLucke) when you press G no matter which keyboard layout is active, it must be the same G hotkey. Layouts affects only on text input.
May 7 2019
May 6 2019
Maybe OS-related? Everything fine in my setup:
Operating system: Linux-4.15.0-47-generic-x86_64-with-debian-buster-sid 64 Bits (ubuntu 18.04)
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.116
Blender version: 2.80 (sub 60), branch: blender2.7, commit date: 2019-05-06 10:05, hash: rB2c0da4a3db96
currently, it has a build from today.
When using Pole target, bones must have a little initial rotation in it's blending detection. Your IK chain is currently a straight line, which confuses the IK as to how it should bend in the first place.
May 1 2019
Can confirm on Linux:
Apr 24 2019
Look at my suggestion on RightClickSelect, it's looks related:
Apr 22 2019
Apr 18 2019
Apr 12 2019
Apr 9 2019
Apr 8 2019
Apr 5 2019
Ops, fixed in 2.80 (sub 53), branch: blender2.7, commit date: 2019-04-04 19:22, hash: rBb2e2db94bdae sorry.
Apr 1 2019
@RUben (KUbo_0) if you want to see hierarchy in layer view, you need to disable collections. You need to know, that one object can be assign to different collections, that can conflict with collection hierarchy.
Poorly, that it turns out one of the most important parts is left without translation...
Mar 29 2019
This not working at all in all versions from 2.5 to 2.80. In video there is a walkaround - additional bones copy loc rot scale, then afterwords - maintain volume.
Mar 28 2019
Mar 27 2019
It's looks like it doesn't fixed:
Mar 23 2019
It is preferred if you can post separate task instead of combining your tasks into one. That way, it helps the people answering your task easily and clearly. And of course 3rd is known issue: go to the outliner, choose "Orphan Data" and hit "Purge All" several times until unused data will be complicity removed. You will see, deleting objects makes meterials free, and deleting materials makes textures free.