- User Since
- Feb 19 2013, 1:09 PM (342 w, 5 d)
Nov 3 2015
You can have your spaces back if you download a build from builder.developer.org.
Nov 2 2015
Technically, Luca, it's not a bug. It was indeed a pre-planned feature, which granted I amongst others found terribly annoying. If you read through all the messages, you will see that the latest builds from builder.blender.org no longer feature this "feature".
Oct 20 2015
Actually, despite all my whining, it's amazing. Try doing that with Autodesk, Microsoft et al. You can wait months for bug fixes, only to find they were badly done, or even that they are ignored entirely. This speed of response is almost unheard of outside of open-source, and Blender is the crown jewel.
Oct 18 2015
Spaces are back! Yay! Thanks Bastien.
Oct 15 2015
Campbell, you are quite right, and my apologies to Bastien - the new features and bug fixes are all very valuable and enormously appreciated! I did not intend to rant about the decision-making process, but it looks like it turned out that way, and that's simply not on.
Oct 14 2015
OK, I see what everyone is saying about the forum thing, and looked up the various links. I bow to the majority.
You are probably correct, both in general and in this case as well. Nonetheless, it would still be beneficial to have a Blender Foundation forum for having some kind of direct and "official" contact with the development process, perhaps with some kind of entry criterion. Blenderartists as a forum for floating ideas is a trainwreck, since - as an example - there is a very vocal minority of hobby users (not a bad thing in itself) who are more concerned with eye-candy than day-to-day utility.
If this "feature" is extended to its logical conclusion, Blender should not accept file names for other .blend files, images etc. that contain spaces.
Oct 9 2015
Seth, your masterful arguments sum up my feelings on this matter beautifully, and so pithily!
Sep 1 2015
Is there any way of switching off this feature?
Aug 25 2015
Ahh, this is a feature. Got you.
Jan 12 2015
Nope, that's fine. As long as I'm the only one, I can safely assume there is something wonky on my box. No surprise there; just wanted to make sure that it got reported in case there actually was an issue.
Jan 8 2015
Did. Same result. I take you can't reproduce the problem at your end.
Jan 7 2015
Just tried it with 29d2c71 and the same thing happened.
Ran it with blender-softwaregl and got the same result. Attached the crash file.
Nov 23 2014
Finally found the offending plugin: the Enhanced 3D cursor by dairin0d. Switch it on, tooltips go, switch it off and hey, presto! The tooltips are back.
Oct 29 2014
Yup, sorry for this one. I did not know about the --factory-startup switch. Fortunately I know which version the do work in with my current setup, so when I have a moment I will track this down and report.
Bingo! That sorted it out. Now to find out which plugin is causing it.
Oct 21 2014
First thing I checked, and switched them off and on again.
- Play around with the Window Draw Method in User Preferences -> System
Quick try yielded no results. Restarted Blender after each change.
Aug 29 2014
Sorry, I replied to the email instead of coming here :-(
Apr 24 2014
No, I have no idea what to do with them anyway :-)
I am really very sorry - I missed out a major detail: This only happens
when rendering in a viewport. The rest of the time it's fine. I tested
around 12 builds to narrow it down to 19f7f9a.
Apr 23 2014
Apr 8 2014
Mar 20 2014
Mystery solved. Thanks for that!
Feb 6 2014
Will this fix be available from builder.blender.org tomorrow?