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John Phan (darknet)


User Details

User Since
Feb 24 2010, 5:23 PM (499 w, 2 d)

Recent Activity

Sep 29 2016

John Phan (darknet) added a comment to T48800: Import Unreal Skeleton Mesh (.psk)/Animation Set (.psa).

You can sumbit the code. As long it not messy and clean. Easy to read.

Sep 29 2016, 4:47 PM · Add-ons

Apr 16 2014

John Phan (darknet) added a comment to T39433: Collada and FBX (binary) Export error.

Animation set Export bug not scale to Unreal Engine 4 that I was testing. Action Editor > Action Sets Animations. Scaling the skeleton mesh work fine but when test the animation it not set to right scale example 64 unit that I that export to fbx. When import that animation is not set to 64 units scale when export.

Apr 16 2014, 10:46 PM · Import/Export, Collada, BF Blender

Nov 26 2013

John Phan (darknet) added a comment to T36447: Error in Exporting Mesh only.

Did you parent the armature with the mesh? It does detect armature type. Check the export panel if your using it or the export to what one.

Nov 26 2013, 7:28 AM · Add-ons