Page MenuHome

Adam (darkpivot)
User

Projects

User does not belong to any projects.

User Details

User Since
Dec 22 2015, 7:59 PM (247 w, 5 d)

Recent Activity

Jul 11 2020

StrictlyIncreasing (StrictlyIncreasing) awarded T47043: Importing an fbx skeletal mesh from Blender into Unreal Engine 4 results in bones being too small to create Unreal physics asset. Requires scaling workaround. a Love token.
Jul 11 2020, 7:28 AM · Add-ons (BF-Blender), Import/Export

May 6 2020

Keith Boshoff (wahooney) awarded T47043: Importing an fbx skeletal mesh from Blender into Unreal Engine 4 results in bones being too small to create Unreal physics asset. Requires scaling workaround. a Heartbreak token.
May 6 2020, 4:14 PM · Add-ons (BF-Blender), Import/Export

Jun 20 2019

Piotr Adamowicz (madminstrel) awarded T47043: Importing an fbx skeletal mesh from Blender into Unreal Engine 4 results in bones being too small to create Unreal physics asset. Requires scaling workaround. a Heartbreak token.
Jun 20 2019, 11:33 AM · Add-ons (BF-Blender), Import/Export

Apr 2 2019

Marco Maria Rossi (marcomaryred) awarded T47043: Importing an fbx skeletal mesh from Blender into Unreal Engine 4 results in bones being too small to create Unreal physics asset. Requires scaling workaround. a Heartbreak token.
Apr 2 2019, 5:47 PM · Add-ons (BF-Blender), Import/Export

Dec 8 2016

Jim C (semaj) awarded T47043: Importing an fbx skeletal mesh from Blender into Unreal Engine 4 results in bones being too small to create Unreal physics asset. Requires scaling workaround. a The World Burns token.
Dec 8 2016, 3:28 AM · Add-ons (BF-Blender), Import/Export

Apr 8 2016

Aivis Ozols (Positivity) awarded T47043: Importing an fbx skeletal mesh from Blender into Unreal Engine 4 results in bones being too small to create Unreal physics asset. Requires scaling workaround. a Like token.
Apr 8 2016, 9:40 PM · Add-ons (BF-Blender), Import/Export

Mar 28 2016

Dennis Lieu (Xazen) awarded T47043: Importing an fbx skeletal mesh from Blender into Unreal Engine 4 results in bones being too small to create Unreal physics asset. Requires scaling workaround. a Like token.
Mar 28 2016, 11:14 PM · Add-ons (BF-Blender), Import/Export

Dec 22 2015

Adam (darkpivot) created T47043: Importing an fbx skeletal mesh from Blender into Unreal Engine 4 results in bones being too small to create Unreal physics asset. Requires scaling workaround..
Dec 22 2015, 8:13 PM · Add-ons (BF-Blender), Import/Export