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Adam (darkpivot)
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User Details

User Since
Dec 22 2015, 7:59 PM (198 w, 6 d)

Recent Activity

Jun 20 2019

Piotr Adamowicz (madminstrel) awarded T47043: Importing an fbx skeletal mesh from Blender into Unreal Engine 4 results in bones being too small to create Unreal physics asset. Requires scaling workaround. a Heartbreak token.
Jun 20 2019, 11:33 AM · Import/Export, Add-ons

Apr 2 2019

Marco Maria Rossi (marcomaryred) awarded T47043: Importing an fbx skeletal mesh from Blender into Unreal Engine 4 results in bones being too small to create Unreal physics asset. Requires scaling workaround. a Heartbreak token.
Apr 2 2019, 5:47 PM · Import/Export, Add-ons

Dec 8 2016

Jim C (semaj) awarded T47043: Importing an fbx skeletal mesh from Blender into Unreal Engine 4 results in bones being too small to create Unreal physics asset. Requires scaling workaround. a The World Burns token.
Dec 8 2016, 3:28 AM · Import/Export, Add-ons

Apr 8 2016

Aivis Ozols (Positivity) awarded T47043: Importing an fbx skeletal mesh from Blender into Unreal Engine 4 results in bones being too small to create Unreal physics asset. Requires scaling workaround. a Like token.
Apr 8 2016, 9:40 PM · Import/Export, Add-ons

Mar 28 2016

Dennis Lieu (Xazen) awarded T47043: Importing an fbx skeletal mesh from Blender into Unreal Engine 4 results in bones being too small to create Unreal physics asset. Requires scaling workaround. a Like token.
Mar 28 2016, 11:14 PM · Import/Export, Add-ons

Dec 22 2015

Adam (darkpivot) created T47043: Importing an fbx skeletal mesh from Blender into Unreal Engine 4 results in bones being too small to create Unreal physics asset. Requires scaling workaround..
Dec 22 2015, 8:13 PM · Import/Export, Add-ons