- User Since
- Jun 2 2006, 5:16 AM (585 w, 5 d)
You can also say that the bug is that we didn't handle doversion in this case. But I wonder why the default was changed to 1.0 though. As for the file I will manually fix it then.
Mon, Aug 21
Fri, Aug 18
- Fix for cases where there is no uniform after the vec3
- Change logic of while loop
Thu, Aug 17
Wed, Aug 16
Reported as fixed in the related T52404, closing now. Write back if the problem persists.
Tue, Aug 15
@Clément Foucault (fclem) this is known issue, right? Is it documented somewhere?
Please run Blender from console (cmd), and see if there is any message there. Also please attach your "Help > Save System Info" here.
@Clément Foucault (fclem) can you triage this one?
@Campbell Barton (campbellbarton) can you triage this one?
Jul 20 2017
Jul 19 2017
Jul 18 2017
You are using Blender Internal. DON'T. Use Eevee or clay instead.
Jul 17 2017
"Fixed" on 2a489273d7e2 by making uniforms out of all the nodetree inputs. I will close it for now, but I would still like to see the performance on GWN_shaderinterface_create addressed.
Jul 16 2017
Jul 14 2017
This was fixed earlier today on b48694639af. There are new builds on builder.blender.org with this fixed.
I talked to @Sergey Sharybin (sergey) he is ok with this patch being merged as it is, and then he takes care of the depsgraph/cycles missing update.
This was "fixed" by b48694639a.
- From review: Use node->original to get the sockets pointers
Since this is "offscreen" render related, @Campbell Barton (campbellbarton) may want to take a look as well