Al Dobra (dobermannxxl)
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User Since
Mar 7 2010, 1:13 AM (402 w, 4 d)

Recent Activity

Jun 19 2017

Al Dobra (dobermannxxl) updated the task description for T51848: blender 2.8 crashing at startup.
Jun 19 2017, 8:48 PM · BF Blender
Al Dobra (dobermannxxl) created T51848: blender 2.8 crashing at startup.
Jun 19 2017, 8:47 PM · BF Blender

Mar 8 2016

Al Dobra (dobermannxxl) added a comment to T47722: FBX export interpolation is not accurate.

I see, I wish that interpolation anim curves would be supported in order to export smooth animations out.

Mar 8 2016, 1:08 PM · BF Blender
Al Dobra (dobermannxxl) created T47722: FBX export interpolation is not accurate.
Mar 8 2016, 10:56 AM · BF Blender

Feb 17 2016

Al Dobra (dobermannxxl) added a comment to T47457: FBX EXPORT: no keyframes are appearing in the exported fbx when objects stays put, even though i have manually inserted keyframes.

actually it works like in the picture below. Thanks

Feb 17 2016, 6:31 PM · BF Blender
Al Dobra (dobermannxxl) added a comment to T47457: FBX EXPORT: no keyframes are appearing in the exported fbx when objects stays put, even though i have manually inserted keyframes.

i just did copy all the code into my 2 files of the exporter, but still no keyframes whatsoever

Feb 17 2016, 2:26 PM · BF Blender
Al Dobra (dobermannxxl) added a comment to T47457: FBX EXPORT: no keyframes are appearing in the exported fbx when objects stays put, even though i have manually inserted keyframes.

yeah, i know about the force start/end frame option, it is not enough for me right now, but i need to have a keyframe on every frame, even the object is not visually moving, for my exported fbx file (when simplify is 0.00)

Feb 17 2016, 1:19 PM · BF Blender
Al Dobra (dobermannxxl) added a comment to T47457: FBX EXPORT: no keyframes are appearing in the exported fbx when objects stays put, even though i have manually inserted keyframes.

PS: i tried with

  1. All Actions and NLA Strips activated
  2. just All Actions activated
  3. just NLA Strips activated
Feb 17 2016, 12:35 PM · BF Blender
Al Dobra (dobermannxxl) added a comment to T47457: FBX EXPORT: no keyframes are appearing in the exported fbx when objects stays put, even though i have manually inserted keyframes.

okay, this is how i exported this time, and still no keyframes whatsoever

Feb 17 2016, 12:33 PM · BF Blender
Al Dobra (dobermannxxl) added a comment to T47457: FBX EXPORT: no keyframes are appearing in the exported fbx when objects stays put, even though i have manually inserted keyframes.

actually the Simplify doesn't work then. With 0.00 i get no keyframe what so ever :(

Feb 17 2016, 12:12 PM · BF Blender
Al Dobra (dobermannxxl) created T47457: FBX EXPORT: no keyframes are appearing in the exported fbx when objects stays put, even though i have manually inserted keyframes.
Feb 17 2016, 11:40 AM · BF Blender
Al Dobra (dobermannxxl) created T47456: FBX EXPORT: no keyframes are appearing in the exported fbx when objects stays put, even though i have manually inserted keyframes.
Feb 17 2016, 11:39 AM · BF Blender

Aug 5 2015

Al Dobra (dobermannxxl) added a comment to T45598: bug on exporting animated opacity / transparency of objects .

okay then. I am here for support and testing when that day comes :)

Aug 5 2015, 9:21 PM · Addons

Jul 29 2015

Al Dobra (dobermannxxl) added a comment to T45598: bug on exporting animated opacity / transparency of objects .

situation 2:

Jul 29 2015, 7:59 AM · Addons
Al Dobra (dobermannxxl) created T45598: bug on exporting animated opacity / transparency of objects .
Jul 29 2015, 7:04 AM · Addons

Jul 20 2015

Al Dobra (dobermannxxl) added a comment to T45498: selecting bug in Outliner .

:(

Jul 20 2015, 3:32 PM · BF Blender

Jul 19 2015

Al Dobra (dobermannxxl) created T45498: selecting bug in Outliner .
Jul 19 2015, 6:40 PM · BF Blender
Al Dobra (dobermannxxl) added a comment to T45487: fbx exporting weird keyframes.

probably I mistyped something, it works! Thanks!

Jul 19 2015, 6:18 PM · Import/Export, Addons
Al Dobra (dobermannxxl) added a comment to T45487: fbx exporting weird keyframes.

downloading those files, got me not having the fbx exporter showing up in the File Menu, nor in User Pref -> Addosn



Jul 19 2015, 5:33 PM · Import/Export, Addons
Al Dobra (dobermannxxl) added a comment to T45487: fbx exporting weird keyframes.

I have changed the code, after your specs and I got this error, when exporting the fbx:

Jul 19 2015, 4:53 PM · Import/Export, Addons
Al Dobra (dobermannxxl) added a comment to T45487: fbx exporting weird keyframes.

so i can do nothing on the model to not get unnecessary keyframes on children, util the fix is done ?

Jul 19 2015, 1:16 PM · Import/Export, Addons
Al Dobra (dobermannxxl) added a comment to T45487: fbx exporting weird keyframes.

I see that even on simpler scenes, this bug still in happening:

  • with green are the objects that I have animated
Jul 19 2015, 12:45 PM · Import/Export, Addons
Al Dobra (dobermannxxl) added a comment to T45487: fbx exporting weird keyframes.

more info: (i don't know if this has a link to it but maybe it is useful to you)

  • i used to have lots of actions in the Action Editor, but I erased the actions that I didn't need
Jul 19 2015, 1:47 AM · Import/Export, Addons
Al Dobra (dobermannxxl) created T45487: fbx exporting weird keyframes.
Jul 19 2015, 12:42 AM · Import/Export, Addons

Jul 17 2015

Al Dobra (dobermannxxl) added a comment to T45438: FBX Binary: Unnecesary keyframes on first and last frame of the timeline .

yes. Now I see it! For some reason the page didn't updated for me.
the new exporter looks cooler with the new tabs! Good job guys!

Jul 17 2015, 7:00 PM · Addons
Al Dobra (dobermannxxl) added a comment to T45438: FBX Binary: Unnecesary keyframes on first and last frame of the timeline .

well, here https://builder.blender.org/download/ seem to be Windows versions from tuesday and wednesday only.
and here on the repo, there is no link to download from http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Autodesk_FBX

Jul 17 2015, 12:13 PM · Addons
Al Dobra (dobermannxxl) added a comment to T45438: FBX Binary: Unnecesary keyframes on first and last frame of the timeline .

or could you please tell me what should I add/remove from the code in order to have the last thing working ? - like you gave me after the bug of weird keyframes on children, Bastien ?

Jul 17 2015, 9:06 AM · Addons

Jul 16 2015

Al Dobra (dobermannxxl) added a comment to T45438: FBX Binary: Unnecesary keyframes on first and last frame of the timeline .

well, it seem that the feature doesn't appear on the exporter yet, no checking button seems to be in this blender versions:
blender-2.75-52fa5b1-win64.zip
gooseberry-blender-2.75-bbed9b2-win64.zip
win64_cmake_vc2013.zip

Jul 16 2015, 10:54 PM · Addons
Al Dobra (dobermannxxl) added a comment to T45438: FBX Binary: Unnecesary keyframes on first and last frame of the timeline .

this option will be so cool ! I'm so glad you decided to take into consideration.
Okay, start/end keyframes can be ON by default. That is fine.
Hope you can make that changes to the code soon, I have lots of files to correct. Thanks again! If you can please notify me here when the code got updated.

Jul 16 2015, 6:28 PM · Addons

Jul 15 2015

Al Dobra (dobermannxxl) added a comment to T45438: FBX Binary: Unnecesary keyframes on first and last frame of the timeline .

let me give you a 3rd more practical example, to considerate:

Jul 15 2015, 12:44 PM · Addons
Al Dobra (dobermannxxl) added a comment to T45438: FBX Binary: Unnecesary keyframes on first and last frame of the timeline .

To be short:

  1. some software really start to work slower when many frames are in the timeline. For this optimization of keyframes is essential. Fortunately there is Simplify and Sample Rate option in the exporter options. By the way Simplify seems to do nothing with the keyframes.
  2. if further animation editing in other software, if timeline get streched, that last keyframe will be not visible, or if expanded and more keyframes will be added then that last keyframe (250 in my sent file) will be mistaken for a real keayframe that was created by user. The same if all the exported keyframes are moved on the timeline of the other software, or some keframes get deleted, the extra keyframes will just be reason make mistakes. Probably in some situations you may want to see a first and last keyframe even though you didn't create it, but again, this can cause mistakes. Mistakes are not fun :)
Jul 15 2015, 12:28 PM · Addons
Al Dobra (dobermannxxl) added a comment to T45438: FBX Binary: Unnecesary keyframes on first and last frame of the timeline .

cool, but can this thing can be changed? (or could I?)
Imagine a scene with 3000 objects all with just first and last keyframes. That is 6000 unnecesary frames that will slow down real-time the animation for this reason :(

Jul 15 2015, 10:20 AM · Addons
Al Dobra (dobermannxxl) added a comment to T45426: fbx binary animation hierarchy problem.

I changed the code in my blender version andworks fine, no more weird keyframes on children. Thanks a lot!
Will this be in the trunk from Blender. 2.76 ?

Jul 15 2015, 9:58 AM · Addons
Al Dobra (dobermannxxl) created T45438: FBX Binary: Unnecesary keyframes on first and last frame of the timeline .
Jul 15 2015, 9:57 AM · Addons

Jul 14 2015

Al Dobra (dobermannxxl) created T45426: fbx binary animation hierarchy problem.
Jul 14 2015, 3:06 PM · Addons

Jul 13 2015

Al Dobra (dobermannxxl) added a comment to T41374: FBX: Camera and Lights issues.

just downloaded today's version for windows 64: https://builder.blender.org/download/blender-2.75-f4f7348-win64.zip and made that simple scene in Blender
just be sure that you have this version:



Jul 13 2015, 2:13 PM · Import/Export, Addons
Al Dobra (dobermannxxl) added a comment to T41374: FBX: Camera and Lights issues.

by the way, Max and Maya are free to download and use (but no for comercial use), and can be downloaded from autodesk website that gives a licence of 3 years for the software, from here: http://www.autodesk.com/education/free-software/3ds-max

Jul 13 2015, 12:56 PM · Import/Export, Addons
Al Dobra (dobermannxxl) added a comment to T41374: FBX: Camera and Lights issues.

works with 3ds Max 2014 too. See picture below. The picture above wasn't from Maya, but from a software I use at work, very similar to 3ds max.

Jul 13 2015, 12:53 PM · Import/Export, Addons
Al Dobra (dobermannxxl) added a comment to T45386: fbx exporting animation even on non-animated objects (unnecessary) .

i wasn't aware that i need to deselect 'NLA Strips' and 'All Actions'.
with those unselected I can get fbx exported with animation :) thanks!

Jul 13 2015, 11:26 AM · Addons
Al Dobra (dobermannxxl) added a comment to rBA2f6c86c461c9: FBX IO: Atempt to fix camera/lamp orientations issues..

this resolves the orientation of the lamp and camera. Looks like it's working now :) thanks!

Jul 13 2015, 10:59 AM

Jul 9 2015

Al Dobra (dobermannxxl) added a comment to T45386: fbx exporting animation even on non-animated objects (unnecessary) .

this last files i have tested with today's blender-2.75-ec64bf1-win64.zip

Jul 9 2015, 11:22 AM · Addons
Al Dobra (dobermannxxl) added a comment to T45386: fbx exporting animation even on non-animated objects (unnecessary) .

Dear Bastien, I have already reported that Binary does not export any kind of animation. I get only 2 keyframes after reimporting it into Blender, but nothing moves.
Or if binary doesn;t work, I am stuck with ASCII. Being deprecated as you say, it is the only option that work with animations.

Jul 9 2015, 11:18 AM · Addons
Al Dobra (dobermannxxl) created T45386: fbx exporting animation even on non-animated objects (unnecessary) .
Jul 9 2015, 12:34 AM · Addons

Jul 7 2015

Al Dobra (dobermannxxl) added a comment to T45309: Specular Color cannot be exported with fbx ascii .

well I found the "bug". I reported it here: I have found the problem with Specular: see link
http://blenderartists.org/forum/show...=1#post2899607

Jul 7 2015, 11:01 PM · Addons

Jul 5 2015

Al Dobra (dobermannxxl) added a comment to T45327: animation not existent in exported fbx binary file .

after import i get this: , but nothing moves. Something here is broken

Jul 5 2015, 6:15 PM · Addons
Al Dobra (dobermannxxl) added a comment to T45327: animation not existent in exported fbx binary file .

not really. I imported the exact file and no animation appearing. this is strange.

Jul 5 2015, 6:12 PM · Addons
Al Dobra (dobermannxxl) created T45329: camera and lights exports from blender flipped , other objects are okay. (fbx binary ).
Jul 5 2015, 6:08 PM · Addons
Al Dobra (dobermannxxl) added a comment to T45327: animation not existent in exported fbx binary file .

and a snapshot of a software that i used at work - no keyframes apperaring

Jul 5 2015, 5:56 PM · Addons
Al Dobra (dobermannxxl) added a comment to T45327: animation not existent in exported fbx binary file .

no keyframes in Max

Jul 5 2015, 5:44 PM · Addons
Al Dobra (dobermannxxl) created T45327: animation not existent in exported fbx binary file .
Jul 5 2015, 5:42 PM · Addons
Al Dobra (dobermannxxl) added a comment to T45304: bone problems with FBX Binary .

okay, so then can we make Binary better ? because I have things to report about it.

Jul 5 2015, 3:12 PM · Addons

Jul 4 2015

Al Dobra (dobermannxxl) added a comment to T45304: bone problems with FBX Binary .

Sorry I wanted to say that FBX ASCII export, doesn't export well. I mixed up the files, by mistake:
Bone.00 does not appear as a whole bone in Max

Jul 4 2015, 9:18 PM · Addons
Al Dobra (dobermannxxl) created T45309: Specular Color cannot be exported with fbx ascii .
Jul 4 2015, 9:07 PM · Addons
Al Dobra (dobermannxxl) created T45304: bone problems with FBX Binary .
Jul 4 2015, 7:29 PM · Addons
Al Dobra (dobermannxxl) added a comment to T45126: Export .FBX with Cycles Render Engine .

I wish the FBX export plugin at least could convert out of Cycles simple materials to have a diffuse, a glossy, an ambient occlusion, and an emitter node - as this is the information than can be transferred via FBX between software
And not forget a single attached texture to be able to export and that would be just fine and workable. Curently Cycles export no information of the material of the model.
Can this be done?
Even though I have no coding (nor Python) skills I wanna do it myself, but i need some guidance since I don't know what code to modify. So please help :)

Jul 4 2015, 5:21 PM · Addons

Jun 22 2015

Al Dobra (dobermannxxl) added a comment to T45129: FBX Binary and animation = not friends.

it is a minimized window of Windows since I have a 29" monitor, I thought I make a smaller picture to have a small file.
I don't know what's with the green border. I have never seen it before to any installation of blender.
I tested with all the yesterday builds for windows 64 bit, and all three did the same.
Probably a bug ?

Jun 22 2015, 10:15 AM · Addons
Al Dobra (dobermannxxl) added a comment to T45129: FBX Binary and animation = not friends.

yeah, I wish I could test with the latest builds (https://builder.blender.org/download/) , problem is that I cannot save either .blend or .fbx since the blender window has a green border around it. Looks like it doesn't executes right. - see picture below

Jun 22 2015, 4:45 AM · Addons

Jun 21 2015

Al Dobra (dobermannxxl) added a comment to T45126: Export .FBX with Cycles Render Engine .

I imported a model from 3ds max to blender in Cycles Engine and the materials imported with the same colour and applied texture (fbx binary). I am wondering why doesn't it work the other way around ?

Jun 21 2015, 9:32 PM · Addons
Al Dobra (dobermannxxl) added a comment to T45126: Export .FBX with Cycles Render Engine .

maybe an upgrade of the plugin to ASCII 7.5.0. could export materials properly ?
I saw that 3Ds max 2016 exports 7.5.0 ascii files now.

Jun 21 2015, 7:22 AM · Addons

Jun 20 2015

Al Dobra (dobermannxxl) added a comment to T45129: FBX Binary and animation = not friends.

i made a duplicate of the same thing. cannot delete it :)

Jun 20 2015, 8:55 PM · Addons
Al Dobra (dobermannxxl) created T45129: FBX Binary and animation = not friends.
Jun 20 2015, 8:53 PM · Addons
Al Dobra (dobermannxxl) created T45128: FBX Binary and animation = not friends.
Jun 20 2015, 8:53 PM · Addons
Al Dobra (dobermannxxl) created T45126: Export .FBX with Cycles Render Engine .
Jun 20 2015, 7:36 PM · Addons
Al Dobra (dobermannxxl) added a comment to T45121: FBX ASCII exporter for materials in Blender Render Engine .

Hi Campbell,
by that I mean that I cannot get things moving in other software when exported as fbx binary. only with ASCII I can.
But please let's focus on ASCII and the imposibility to get the specular information out to other software. With Binary I'll come later with another ticket.

Jun 20 2015, 6:01 PM · Addons
Al Dobra (dobermannxxl) created T45121: FBX ASCII exporter for materials in Blender Render Engine .
Jun 20 2015, 6:27 AM · Addons
Al Dobra (dobermannxxl) added a comment to T41374: FBX: Camera and Lights issues.

I can confirm that FBX Binary exports the camera switched in the opposite direction. This can be fixed prior to exporting by rotate the camera on it's own Y normal transformation orientation by 180 degrees. This is useless if there is camera animation.
FBX ASCII works okay.

Jun 20 2015, 6:15 AM · Import/Export, Addons

Oct 6 2014

Al Dobra (dobermannxxl) created T42104: FBX importer only supports ASCII. Binary is required too.
Oct 6 2014, 10:29 AM · Cycles
Al Dobra (dobermannxxl) updated subscribers of T42102: 'Only Shadow' material in Cycles .

it would be very nice to have this in Cycles since is extremely useful when used for Motion Tracking and many more.
Also a 'Only Shadow & Reflections (Transmission)' would be more useful, since this would block entirely the material so it will be invisible and receive actions from the environment (and other objects in the scene)

Oct 6 2014, 10:19 AM · Cycles
Al Dobra (dobermannxxl) created T42102: 'Only Shadow' material in Cycles .
Oct 6 2014, 10:08 AM · Cycles