- User Since
- Nov 13 2018, 7:45 PM (17 w, 6 d)
Feb 1 2019
@Bronson (DBAGibbz) could you explain what the Blender screenshots mean? The 2.79 and 2.80 screenshots are after importing this GLB file into each version?
Jan 30 2019
Include most recent documentation changes from GitHub repo.
Corrected a typo.
Jan 29 2019
Quick ping on this change – I'd like to point new users to this documentation when possible. Thanks!
Jan 7 2019
About glTF export/import losing roughness - roughness is supported, and will be stored in the G channel of a shared occlusion/roughness/metalness texture. There may be some issues merging textures on export, although I think much of that has been fixed recently. See the suggested node structure in the in-progress documentation: https://developer.blender.org/D4082.