- User Since
- Nov 13 2018, 7:45 PM (32 w, 5 h)
Apr 8 2019
Is this based on the master branch of the Draco repository, or the gltf_2.0_draco_extension branch? Maybe they're both in sync and tracking the same branch anyway, but I'm not sure and we may need to double-check.
Mar 21 2019
Thanks Brecht – you mentioned earlier that you'd like to add opacity to the Principled BSDF node. I realize opacity and alpha are not the same thing, so just to clarify – do you still think there should eventually be an opacity socket on the Principled node? Or is mixing with the Transparent BSDF likely to be the long-term answer?
Feb 1 2019
@Bronson (DBAGibbz) could you explain what the Blender screenshots mean? The 2.79 and 2.80 screenshots are after importing this GLB file into each version?
Jan 30 2019
Include most recent documentation changes from GitHub repo.
Corrected a typo.
Jan 29 2019
Quick ping on this change – I'd like to point new users to this documentation when possible. Thanks!
Jan 7 2019
About glTF export/import losing roughness - roughness is supported, and will be stored in the G channel of a shared occlusion/roughness/metalness texture. There may be some issues merging textures on export, although I think much of that has been fixed recently. See the suggested node structure in the in-progress documentation: https://developer.blender.org/D4082.