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Dan Pool (dpdp)
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User Since
May 15 2018, 7:43 AM (74 w, 4 d)

Recent Activity

Yesterday

Dan Pool (dpdp) added a comment to T67997: Retopology in Blender.

I made an addon that lets you store presets for some of the view and snap settings in the 3d viewport. I also have a script that I use that switches all of the Viewport Display settings needed for object that is going to be used for retopology (In Front and Wireframe enabled). I think this would be a good approach for the problem of the long setup times when switching tasks in the 3d view. Blender could still allow the power of modifying all of the snap and display settings individually (instead of having separate retopo settings), but also have a preset system built in with a few predefined setups - retopo being one of them. This would make switching to retopology workflow as simple as changing the preset in the display settings and the snapping settings.

Fri, Oct 18, 6:21 PM · Sculpt, Paint, Texture, User Interface, BF Blender
Dan Pool (dpdp) awarded T67997: Retopology in Blender a Love token.
Fri, Oct 18, 6:08 PM · Sculpt, Paint, Texture, User Interface, BF Blender

Sun, Oct 13

Dan Pool (dpdp) awarded D5827: Shading: Interpolation node a Love token.
Sun, Oct 13, 7:47 PM

Tue, Sep 24

Dan Pool (dpdp) awarded T41748: Remove-Doubles (modifier) a Love token.
Tue, Sep 24, 7:43 AM · Modeling, BF Blender

Aug 23 2019

Dan Pool (dpdp) added a comment to T60695: Optimized per-datablock global undo.

Correct me if I’m wrong, but this approach of only updating modified datablocks won’t improve performance in a scene containing a single high density mesh object. Am I right? Would this be only on the level of mesh edits, or would simple changes like location, rotation and scale also require fully reloading the mesh object?

Aug 23 2019, 8:22 PM · Performance, Datablocks and Libraries

Aug 19 2019

Dan Pool (dpdp) awarded T68338: Outliner (Parent Task) a Yellow Medal token.
Aug 19 2019, 4:50 PM · User Interface, BF Blender

Aug 15 2019

Dan Pool (dpdp) added a comment to T54943: Blender 2.8 Defaults.

@William Reynish (billreynish) is there any reason highlighting can’t be on by default in the text editor? That would be very helpful, but I’m not sure if there is a downside.

Aug 15 2019, 4:06 AM · BF Blender: 2.8, User Interface

Jul 18 2019

Dan Pool (dpdp) added a comment to T67064: The delete key deletes keymap entries.

I will say that I've run into issues with this behavior in the past. It seems like it would be more user-friendly if the search results remained after changing the keybinding. As it stands now, if you search for an item and then change the key-binding, you have to search for it again to continue editing the keymap entry.

Jul 18 2019, 6:14 PM · BF Blender
Dan Pool (dpdp) added a comment to T67064: The delete key deletes keymap entries.

That may be the same issue I was having. I may have been searching for the key-binding delete instead of name delete, because I'm no longer having the issue. Sorry for the bad report. It looks like user error.

Jul 18 2019, 6:07 PM · BF Blender

Jul 16 2019

Dan Pool (dpdp) created T67064: The delete key deletes keymap entries.
Jul 16 2019, 4:18 PM · BF Blender

Jul 2 2019

Dan Pool (dpdp) added a comment to T63892: Active tool in texture paint mode can't be registered.

You're trying to use circle select tool in Texture Paint mode. That tool doesn't exist in the texture paint context.

Jul 2 2019, 8:49 PM · BF Blender

Jun 27 2019

Dan Pool (dpdp) added a comment to T66192: Transform Tool Issues: Orphaned Label and Redundant Drag Action.

These issues with the tool settings have been in every daily build since the Transform tool was reintroduced over a month ago.

Jun 27 2019, 11:35 PM · BF Blender
Dan Pool (dpdp) created T66192: Transform Tool Issues: Orphaned Label and Redundant Drag Action.
Jun 27 2019, 11:32 PM · BF Blender

May 31 2019

Dan Pool (dpdp) awarded T60695: Optimized per-datablock global undo a Love token.
May 31 2019, 8:48 PM · Performance, Datablocks and Libraries

May 3 2019

Dan Pool (dpdp) added a comment to T54943: Blender 2.8 Defaults.

@William Reynish (billreynish) is there any reason highlighting can’t be on by default in the text editor? That would be very helpful, but I’m not sure if there is a downside.

May 3 2019, 5:58 PM · BF Blender: 2.8, User Interface

Apr 24 2019

Dan Pool (dpdp) added a comment to T54963: Industry Compatible Keymap.

i want to ask what id the real difference bewteen these two?, wouldn't be ideal to replace the Transform tools with the pop-over ones

No, they are different, With the "real" transform tools you can click and drag anywhere to transform, which is a top feature. The "overlay" gizmos are great to help the tools that doesn't have gizmos, like the selection tools, so you can for example box select and still have the gizmo available etc... They both need to exist.

Apr 24 2019, 3:25 PM · BF Blender, User Interface, Code Quest
Dan Pool (dpdp) added a comment to T57918: Tweaks & Fixes for Improved Left Click Select Support (Parent task).

@Eitan (EitanSomething) That's what the top high priority item is about "T63193: Animation Editor Scrubbing Area."

Apr 24 2019, 5:33 AM · User Interface, BF Blender (2.81)

Apr 23 2019

Dan Pool (dpdp) added a comment to T54963: Industry Compatible Keymap.

@Michael Klement (zaha) Instead of adding a modifier key, try using the Click Drag behavior for the operators. For instance, you can keep Ctrl+E (Press) for the extrude active tool and Ctrl+E (Click Drag) for the Mesh -> Extrude and Move on Normals operator. It works really well and is pretty intuitive it also gives the best of both worlds.

Apr 23 2019, 10:21 PM · BF Blender, User Interface, Code Quest

Apr 17 2019

Dan Pool (dpdp) added a comment to T54963: Industry Compatible Keymap.

I found a great way to have the keybindings w, e, and r trigger the active tools (I won't restate my opinion of why this is bad if you're trying to attract users of other software) as well as the traditional blender way of doing transforms. Set move to W with a Click Drag value. This way tapping the W key activates the tool (this should really just toggle the gizmo imo) and moving the mouse while the w key is pressed goes directly into moving the object. I think a lot of new users will like this behavior since it's so much faster than working with gizmos, but will likely not stumble on it with the industry compatible keymap as-is.

Apr 17 2019, 5:41 PM · BF Blender, User Interface, Code Quest
Dan Pool (dpdp) added a comment to T54963: Industry Compatible Keymap.

I created an addon and a keymap to make the QWER keys work in a more industry standard way.

Apr 17 2019, 7:11 AM · BF Blender, User Interface, Code Quest

Apr 15 2019

Dan Pool (dpdp) added a comment to rB14884cda1ff5: Gizmo: move transform to a persistent option.

So some issues:
When you start Blender the drop down is initially:


with none of the active object options selected, but Active Object enabled. Once you select one of the Move/Rotate/scale options, there's no way to return to the original state of having them all off without turning off the Active Object option entirely.
Can we have the three buttons (Move/Rotate/Scale) be independent on/off toggles rather than the current radio button behavior?

Apr 15 2019, 11:31 PM

Apr 9 2019

Dan Pool (dpdp) added a comment to T63419: Add Select to Drag Action menu.

Agreed. This should be unified across operators and the option tweak added where applicable.

Apr 9 2019, 10:49 PM · BF Blender: 2.8, User Interface, Code Quest

Apr 5 2019

Dan Pool (dpdp) added a comment to T54963: Industry Compatible Keymap.

Yup it is a standard, but it's not only good for the VSE. It's great to have all of your animation playback and scrubbing keys right there under the i key (the default add keyframe key in blender). Try scrubbing back and forth and stepping through frames using the keys as I described above in resolve or premiere. It's also really nice to go from playing forward to playing backward directly without having to pause first. This is great for troubleshooting animations.

Apr 5 2019, 8:04 PM · BF Blender, User Interface, Code Quest

Apr 3 2019

Dan Pool (dpdp) added a comment to T54963: Industry Compatible Keymap.

@William Reynish (billreynish) Sure. I actually had the controls rolled into the builtin space_time.py. Below I've put it in its own panel in the 3d view. I wanted to set this up to work like video editing apps like Avid. The standard is this:

Apr 3 2019, 7:23 PM · BF Blender, User Interface, Code Quest

Apr 1 2019

Dan Pool (dpdp) added a comment to T54963: Industry Compatible Keymap.

It would be nice if a shift (or Ctrl) drag duplicates in all transform modes and if spacebar toggled between box select and drag behavior for all of the tools. This would replicate 3ds Max’s Lock Selection behavior which I’ve always been a fan of.

Apr 1 2019, 12:05 AM · BF Blender, User Interface, Code Quest

Mar 31 2019

Dan Pool (dpdp) awarded T57918: Tweaks & Fixes for Improved Left Click Select Support (Parent task) a Love token.
Mar 31 2019, 3:07 AM · User Interface, BF Blender (2.81)

Mar 20 2019

Dan Pool (dpdp) added a comment to T57918: Tweaks & Fixes for Improved Left Click Select Support (Parent task).


Since this issue occurs only when you try to do multiple selection right ? Why not de-activate or hide the gizmo when hold shift ? It can be a good way to fix it what you think ?

Mar 20 2019, 8:45 PM · User Interface, BF Blender (2.81)

Mar 18 2019

Dan Pool (dpdp) added a comment to T57208: 3D Cursor Tool Todo.

I don’t understand why such a huge portion of the screen is meant to remain blank. It makes perfect sense to have properties associated with the tool available in the top bar. Many programs use this area in such a way. Blender seems insistent on hiding settings in so many places that the user is required to hunt around the interface for related tools and settings. If a convenient space exists, why leave it empty for most tools? Given the virtual lack of utility, the top bar makes very little sense; it is simply wasted space.

Mar 18 2019, 5:08 AM · BF Blender: 2.8, User Interface, Code Quest

Jan 20 2019

Dan Pool (dpdp) awarded T57936: Mesh modeling performance regressions a Love token.
Jan 20 2019, 4:35 AM · Performance, Modeling, BF Blender

Nov 28 2018

Dan Pool (dpdp) added a comment to T54943: Blender 2.8 Defaults.

Oh god please don’t turn off load ui by default. I would much prefer being able to pick up where I left off when I open my files. I think the defaults should be set based on what an independent user would need since Blender is obviously a strong choice of software for freelancers.

Nov 28 2018, 1:47 AM · BF Blender: 2.8, User Interface

Nov 23 2018

Dan Pool (dpdp) added a comment to T57918: Tweaks & Fixes for Improved Left Click Select Support (Parent task).

We can't have both that and box select.

Does this mean that dragging while over an object will box select? Shouldn’t box select only trigger if your drag starts over an empty space.

Nov 23 2018, 5:47 PM · User Interface, BF Blender (2.81)

Nov 21 2018

Dan Pool (dpdp) added a comment to T57086: Extrude along normals, Shrink/fatten etc tools issue (Offset Even option is unclickable).

Also the Offset Even setting toggles on and off as you drag the Offset slider in the Redo popup.

Nov 21 2018, 9:05 PM · BF Blender: 2.8

Nov 2 2018

Dan Pool (dpdp) added a comment to T57208: 3D Cursor Tool Todo.

Yes. The only way to accurately adjust cursor rotation currently is snapping to mesh geometry.

Nov 2 2018, 12:14 AM · BF Blender: 2.8, User Interface, Code Quest

Oct 15 2018

Dan Pool (dpdp) awarded D3787: new 'Scatter Objects' addon [WIP] a Love token.
Oct 15 2018, 11:32 PM
Dan Pool (dpdp) awarded D3787: new 'Scatter Objects' addon [WIP] a Love token.
Oct 15 2018, 11:32 PM

Oct 12 2018

Dan Pool (dpdp) added a comment to T57086: Extrude along normals, Shrink/fatten etc tools issue (Offset Even option is unclickable).

This issue also exists in the operator version of these tools (Alt+E and Alt+S).

Oct 12 2018, 6:41 PM · BF Blender: 2.8

Sep 27 2018

Dan Pool (dpdp) added a comment to T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray.

Maybe it could follow some sort of logic, from simplest/less realistic to the let to most realistic/heaviest to the right, toggles separated bellow, or above. Here is a simple mockup current to the left, proposed to the right.

Sep 27 2018, 6:49 PM · User Interface, BF Blender: 2.8

Sep 26 2018

Dan Pool (dpdp) added a comment to T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray.

Anyway, on other apps they are doing it in a more clever way, the ability to select through a mesh is actually a function of the tool (usually just a checkbox), and I prefer it that way.

Sep 26 2018, 9:22 PM · User Interface, BF Blender: 2.8

Sep 25 2018

Dan Pool (dpdp) added a comment to T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray.

Also, not sure if you guys noticed, but in the shading menu, the buttons that toggle settings (Toggle Overlays and Toggle X-Ray) don't highlight unless you are setting the toggle to TRUE. If it is already set to true, you don't get visual feedback of what item you're hovering over.

Sep 25 2018, 9:00 PM · User Interface, BF Blender: 2.8
Dan Pool (dpdp) added a comment to T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray.

Guys, on a hunch, I just tried this keymap setup with two entries:

Sep 25 2018, 8:55 PM · User Interface, BF Blender: 2.8
Dan Pool (dpdp) added a comment to T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray.

I think you guys are on the right track decoupling the x-ray mode - as long as switching back and forth between wireframe and solid shading will recall the last state of the x-ray switch every time. With these and other recent changes to wireframe mode and selection functionality in general, it's never been easier to work with meshes in Blender. Great work gentlemen.

Sep 25 2018, 3:57 PM · User Interface, BF Blender: 2.8

Sep 13 2018

Dan Pool (dpdp) awarded T55039: 2.8 UI Tools: Tool Tweaking UI a Love token.
Sep 13 2018, 9:14 PM · Code Quest
Dan Pool (dpdp) awarded T56571: Tools: Per-tool Todo List a Love token.
Sep 13 2018, 9:11 PM · BF Blender: 2.8, User Interface, Code Quest
Dan Pool (dpdp) awarded T55039: 2.8 UI Tools: Tool Tweaking UI a Love token.
Sep 13 2018, 8:57 PM · Code Quest

Sep 6 2018

Dan Pool (dpdp) added a comment to T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray.

Being able to reliably select objects by their wires is very necessary for laying out a scene for archviz. The September 9 build seems to be better, but I opened up a cafe scene from an ongoing project that has many items on a row of tables. I tried looking down the front view and selecting individual plates and forks that are scattered across the many table tops and it still was a bit of a challenge. I can get the item I want in one or two clicks now instead of it taking many clicks as it did just a few builds back, which is great. But I think this should be accomplished reliably with a single click as in the old x-ray mode as it will surely become an annoyance under tight deadlines.

Sep 6 2018, 10:23 PM · User Interface, BF Blender: 2.8
Dan Pool (dpdp) awarded T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray a Love token.
Sep 6 2018, 9:58 PM · User Interface, BF Blender: 2.8

Aug 17 2018

Dan Pool (dpdp) awarded T56417: Make Loop-Cut into a Tool a Love token.
Aug 17 2018, 3:20 PM · Code Quest

Aug 13 2018

Dan Pool (dpdp) awarded T46049: Assets Integration in Blender a Love token.
Aug 13 2018, 11:03 PM · BF Blender, Datablocks and Libraries, User Interface
Dan Pool (dpdp) awarded T54987: Implement Multi-Object Properties Editing a Love token.
Aug 13 2018, 11:01 PM · User Interface

Aug 10 2018

Dan Pool (dpdp) updated the task description for T56287: Setting Segments or Normal Strength in the new Bevel Modifier Crashes Blender.
Aug 10 2018, 5:36 PM · Modeling, BF Blender: 2.8
Dan Pool (dpdp) added a comment to T56287: Setting Segments or Normal Strength in the new Bevel Modifier Crashes Blender.

It looks like these are the same issue. T56286 = T56287. The other wasn't posted yet when I started my bug report. I didn't post a blend file since it was a single modifier added to the default cube, but if you guys need to save that little bit of time (I know these things add up) I'm editing the post now to get one attached.

Aug 10 2018, 5:33 PM · Modeling, BF Blender: 2.8

Aug 9 2018

Dan Pool (dpdp) added a comment to T56287: Setting Segments or Normal Strength in the new Bevel Modifier Crashes Blender.

I wanted to add that any other value for Normal Strength works without issue. For instance I can type 0.99 into the field and click the the right spinner value arrow and there is an instant crash.

Aug 9 2018, 11:23 PM · Modeling, BF Blender: 2.8
Dan Pool (dpdp) created T56287: Setting Segments or Normal Strength in the new Bevel Modifier Crashes Blender.
Aug 9 2018, 11:20 PM · Modeling, BF Blender: 2.8
Dan Pool (dpdp) awarded T53047: Tool System Proposal a Love token.
Aug 9 2018, 5:06 PM · User Interface, BF Blender: 2.8

Jul 31 2018

Dan Pool (dpdp) added a comment to T56171: Issues with MS Office VBA code execution after opening Blender 2.8 for first time.

No problems on my computer. I use Blender 2.8 and Excel VBA extensively here. I have some extremely complex spreadsheets that do 3d Kriging. If there was a slowdown like you're describing, those would take hours. I ran your test script and the column filled in almost instantly. I can't think of anything that would slow down a simple macro like this, though. It's very strange.

Jul 31 2018, 11:51 PM · BF Blender

Jul 30 2018

Dan Pool (dpdp) added a comment to T54943: Blender 2.8 Defaults.

The Cursor tool should be indicated in the interface on start. Right now when you start blender, Cursor is the active tool, but the tool isn't highlighted and the settings aren't displayed in the top bar.

Jul 30 2018, 3:58 PM · BF Blender: 2.8, User Interface

May 15 2018

Dan Pool (dpdp) awarded T45734: Grab, rotate, scale with basepoint a Love token.
May 15 2018, 7:57 AM · User Interface, BF Blender
Dan Pool (dpdp) added a comment to T45734: Grab, rotate, scale with basepoint.

As a Blender user who works fulltime doing ArchViz and Mechanical Engineering Visualization, I can say that this is a long absent feature that is absolutely needed for people in technical rendering fields. People doing this kind of work need features like this.

May 15 2018, 7:56 AM · User Interface, BF Blender