- User Since
- May 15 2018, 7:43 AM (57 w, 20 h)
Fri, May 31
May 3 2019
@William Reynish (billreynish) is there any reason highlighting can’t be on by default in the text editor? That would be very helpful, but I’m not sure if there is a downside.
Apr 24 2019
Apr 23 2019
@Michael Klement (zaha) Instead of adding a modifier key, try using the Click Drag behavior for the operators. For instance, you can keep Ctrl+E (Press) for the extrude active tool and Ctrl+E (Click Drag) for the Mesh -> Extrude and Move on Normals operator. It works really well and is pretty intuitive it also gives the best of both worlds.
Apr 17 2019
I found a great way to have the keybindings w, e, and r trigger the active tools (I won't restate my opinion of why this is bad if you're trying to attract users of other software) as well as the traditional blender way of doing transforms. Set move to W with a Click Drag value. This way tapping the W key activates the tool (this should really just toggle the gizmo imo) and moving the mouse while the w key is pressed goes directly into moving the object. I think a lot of new users will like this behavior since it's so much faster than working with gizmos, but will likely not stumble on it with the industry compatible keymap as-is.
I created an addon and a keymap to make the QWER keys work in a more industry standard way.
Apr 15 2019
Apr 9 2019
Agreed. This should be unified across operators and the option tweak added where applicable.
Apr 5 2019
Yup it is a standard, but it's not only good for the VSE. It's great to have all of your animation playback and scrubbing keys right there under the i key (the default add keyframe key in blender). Try scrubbing back and forth and stepping through frames using the keys as I described above in resolve or premiere. It's also really nice to go from playing forward to playing backward directly without having to pause first. This is great for troubleshooting animations.
Apr 3 2019
@William Reynish (billreynish) Sure. I actually had the controls rolled into the builtin space_time.py. Below I've put it in its own panel in the 3d view. I wanted to set this up to work like video editing apps like Avid. The standard is this:
Apr 1 2019
It would be nice if a shift (or Ctrl) drag duplicates in all transform modes and if spacebar toggled between box select and drag behavior for all of the tools. This would replicate 3ds Max’s Lock Selection behavior which I’ve always been a fan of.
Mar 31 2019
Mar 20 2019
Mar 18 2019
I don’t understand why such a huge portion of the screen is meant to remain blank. It makes perfect sense to have properties associated with the tool available in the top bar. Many programs use this area in such a way. Blender seems insistent on hiding settings in so many places that the user is required to hunt around the interface for related tools and settings. If a convenient space exists, why leave it empty for most tools? Given the virtual lack of utility, the top bar makes very little sense; it is simply wasted space.
Jan 20 2019
Nov 28 2018
Oh god please don’t turn off load ui by default. I would much prefer being able to pick up where I left off when I open my files. I think the defaults should be set based on what an independent user would need since Blender is obviously a strong choice of software for freelancers.
Nov 23 2018
Does this mean that dragging while over an object will box select? Shouldn’t box select only trigger if your drag starts over an empty space.
Nov 21 2018
Also the Offset Even setting toggles on and off as you drag the Offset slider in the Redo popup.
Nov 2 2018
Yes. The only way to accurately adjust cursor rotation currently is snapping to mesh geometry.
Oct 15 2018
Oct 12 2018
This issue also exists in the operator version of these tools (Alt+E and Alt+S).
Sep 27 2018
Sep 26 2018
Sep 25 2018
Also, not sure if you guys noticed, but in the shading menu, the buttons that toggle settings (Toggle Overlays and Toggle X-Ray) don't highlight unless you are setting the toggle to TRUE. If it is already set to true, you don't get visual feedback of what item you're hovering over.
Guys, on a hunch, I just tried this keymap setup with two entries:
I think you guys are on the right track decoupling the x-ray mode - as long as switching back and forth between wireframe and solid shading will recall the last state of the x-ray switch every time. With these and other recent changes to wireframe mode and selection functionality in general, it's never been easier to work with meshes in Blender. Great work gentlemen.
Sep 13 2018
Sep 6 2018
Being able to reliably select objects by their wires is very necessary for laying out a scene for archviz. The September 9 build seems to be better, but I opened up a cafe scene from an ongoing project that has many items on a row of tables. I tried looking down the front view and selecting individual plates and forks that are scattered across the many table tops and it still was a bit of a challenge. I can get the item I want in one or two clicks now instead of it taking many clicks as it did just a few builds back, which is great. But I think this should be accomplished reliably with a single click as in the old x-ray mode as it will surely become an annoyance under tight deadlines.
Aug 17 2018
Aug 13 2018
Aug 10 2018
It looks like these are the same issue. T56286 = T56287. The other wasn't posted yet when I started my bug report. I didn't post a blend file since it was a single modifier added to the default cube, but if you guys need to save that little bit of time (I know these things add up) I'm editing the post now to get one attached.
Aug 9 2018
I wanted to add that any other value for Normal Strength works without issue. For instance I can type 0.99 into the field and click the the right spinner value arrow and there is an instant crash.
Jul 31 2018
No problems on my computer. I use Blender 2.8 and Excel VBA extensively here. I have some extremely complex spreadsheets that do 3d Kriging. If there was a slowdown like you're describing, those would take hours. I ran your test script and the column filled in almost instantly. I can't think of anything that would slow down a simple macro like this, though. It's very strange.
Jul 30 2018
The Cursor tool should be indicated in the interface on start. Right now when you start blender, Cursor is the active tool, but the tool isn't highlighted and the settings aren't displayed in the top bar.
May 15 2018
As a Blender user who works fulltime doing ArchViz and Mechanical Engineering Visualization, I can say that this is a long absent feature that is absolutely needed for people in technical rendering fields. People doing this kind of work need features like this.