- User Since
- Jul 3 2011, 2:27 AM (307 w, 6 d)
Sun, Apr 30
Ok, I might be wrong with Buffer object copy paste shuffled the index... it is more likely that the Default Blender Box index order does not match Blender "Create New Box" object. I tested with Shape Key and occassionally I am getting this weird Index Shuffle. Maybe it's just Blender Default Cube index needs to match the box creation. It's small details but might confuse Blender users.
Apr 27 2017
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Dec 14 2015
Jul 19 2014
Jul 11 2014
Cheers for hint and suggestion.
@ronan ducluzeau (zeauro) thanks for the CurveGuide example for Metaballs.
Jul 10 2014
Jul 3 2014
@Campbell Barton (campbellbarton)
That is what I have been trying to explain in the first report. Let me explain it again in details:
Jun 30 2014
Ok, my mistake. It's probably not a bug.
I think it's really related to the Render View Window.
A couple of screenshots.
Jun 29 2014
Jun 26 2014
Jun 10 2014
Jun 9 2014
Attached is the Blend, it needs Sverchok, play with Displace Modifier
May 20 2014
I realized that this BUG, is more like a GOTCHA.
May 7 2014
Probably just binding for vertices or edges (only, no faces) causing the crash. Everything else is ok. I duplicate the original object that matches exactly the original object. I thought it works that way. However, now I understand that the Deformer object needs to be an enclosed mesh with volume.
Yes, Belich, that is exactly what I need!
May 6 2014
I am using 2.70a now and it still crashing.
May 3 2014
Apr 29 2014
Apr 21 2014
I actually attached video capture. Didn't seem to be taken by server.
Apr 14 2014
Here is video capture. You see the Particle does not update as expected. Only until I scrubbed the total number and it is ok.
Blend file will not really help, but I can send you video capture showing it happening.
Jan 18 2014
This hard-line between the TOOL-SHELF and the (temporary) TOOL OPTION is a little jarring at time.