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Andy Goralczyk (eyecandy)
Blender Artist

Projects

User Details

User Since
Jun 19 2006, 11:42 PM (733 w, 1 d)

Currently working as Art Director at the Blender Studio in Amsterdam. Worked on Elephants Dream, Big Buck Bunny, Tears of Steel, Cosmos Laundromat, Caminandes 2 & 3, Agent 327, etc. Using Blender since Version 2.11.

Recent Activity

Tue, Jun 16

Andy Goralczyk (eyecandy) added a comment to D7631: Library Overrides UI: Show library overrides in Outliner.

I am really in favor of having a centralized place to find all overrides in the current blendfile, the outliner could be a good spot. However - without filtering options - this turns into a mess really quickly. For example, I hardly go to outliner levels deeper than mesh datablocks simply because the list expands too much horizontally.

Tue, Jun 16, 2:16 PM · Datablocks and Libraries, Data, Assets & I/O

Thu, Jun 11

Andy Goralczyk (eyecandy) added a comment to D7971: [WIP] Light LookAt Gizmo Enhancements (place shadows, reflections, ...).

Great! I find this functionality super useful!

Thu, Jun 11, 7:54 PM · User Interface

May 14 2020

Andy Goralczyk (eyecandy) renamed T76744: Camera motion blur does not work when camera is parented (eevee) from Camera motion blur does not work when camera is parented to Camera motion blur does not work when camera is parented (eevee).
May 14 2020, 12:47 PM · EEVEE & Viewport, BF Blender
Andy Goralczyk (eyecandy) created T76744: Camera motion blur does not work when camera is parented (eevee).
May 14 2020, 12:47 PM · EEVEE & Viewport, BF Blender

May 13 2020

Andy Goralczyk (eyecandy) added a comment to T72520: Switching collections does not work in Local mode..

I agree with @Dalai Felinto (dfelinto), the local view is meant to isolate objects quickly. It's not even using the same visibility feedback system (the eye icons in the outliner), so it should take priority and not allow collection visibility switching.

May 13 2020, 11:24 AM · User Interface, BF Blender

May 12 2020

Andy Goralczyk (eyecandy) added a comment to T76553: Dragging in the timeline causes Blender to freeze.

I'm testing this locally for the daily rendering/lighting routine and so far it seems to stop Blender from freezing like it's been doing all week. nice!

May 12 2020, 7:02 PM · BF Blender (2.90)

May 11 2020

Andy Goralczyk (eyecandy) added a comment to T76555: Library Overrides: Usability issues/paper-cuts.

Regarding the Make Library Override operator (and the menu it brings up):
As far as I can tell the operator is meant to replace the Make Proxy option we had before, which was specifically made for 'popping out' rigs from Groups to allow local manipulations. The user selects the rig which will be placed next to the collection for easy access.

May 11 2020, 12:36 PM · Data, Assets & I/O (LibOverrides - Usability and UX), BF Blender (2.90), Datablocks and Libraries, User Interface
Andy Goralczyk (eyecandy) accepted D7626: Library overrides: Changes for "Make Library Overrides" operator usability.

tested it and it seems to work much nicer!

May 11 2020, 10:58 AM · Datablocks and Libraries, Data, Assets & I/O

May 8 2020

Andy Goralczyk (eyecandy) created T76553: Dragging in the timeline causes Blender to freeze.
May 8 2020, 3:57 PM · BF Blender (2.90)

Mar 29 2020

Andy Goralczyk (eyecandy) updated Andy Goralczyk (eyecandy).
Mar 29 2020, 2:16 PM

Dec 12 2019

Andy Goralczyk (eyecandy) updated Andy Goralczyk (eyecandy).
Dec 12 2019, 10:33 AM
Andy Goralczyk (eyecandy) added a comment to D4837: Cycles: Add support for adding custom AOV render passes.

Is there any reason why the 'name' field is not a dropdown that reflects the AOVs in the scene?
Similar to vertex colors:


This would make it much more straight forward to assign things.
Cheers,
Andy

Dec 12 2019, 10:31 AM · BF Blender (2.82), Render & Cycles

Jul 31 2019

Andy Goralczyk (eyecandy) added a comment to D5241: Use Scene Render Engine for Look Dev.

I'm not sure this is the best way to arrange these options. I think it's much more clear for users if "LookDev" is always Eevee and "Rendered" is always Cycles. And then "Rendered" can get options to disable the scene lights or use a custom background.

The name "LookDev" is then not really accurate, but still I think it's better to keep that separation between engines more clear, rather than "LookDev" shading mode using a different renderer depending on the settings.

@Julien Kaspar (JulienKaspar) and @Andy Goralczyk (eyecandy), do you have a preference on how this would work?

Jul 31 2019, 2:26 PM

Jul 18 2019

Andy Goralczyk (eyecandy) added a comment to T66757: CUDA error: Misaligned address in cuCtxSynchronize(), line 1800.

Tested against 20c725ed62f8
I can't reproduce the issue, the file renders fine here.
Tested on Quadro RTX 8000, GeForce GTX 1080, Quadro P6000.
GPU memory usage was 1563MiB, so even the GTX 1080 rendered it without complaint (That's my display card as well).
Driver Version: 418.67. CUDA Version: 10.1

Jul 18 2019, 12:36 PM · BF Blender

Jul 11 2019

Andy Goralczyk (eyecandy) added a comment to T66675: Tooltip urgently needed for Preferences editor button to avoid user data loss with factory-defaults..

I second this (I was the last person at Blender HQ to complain about this). I had to take screenshots for the release, so I launched Blender with the factory defaults. I saw the "skip autosave" in the preferences so I thought you HAVE to press it in order to skip the auto save. Later I was told that it's actually a checkbox disguised as a button. I spent the next 30 minutes recovering my user prefs...

Jul 11 2019, 1:23 PM · BF Blender

Nov 28 2018

Andy Goralczyk (eyecandy) added a comment to T57857: Collections, objects visibility and local view.

@Andy Goralczyk (eyecandy) What if there was only the eye toggle in the Outliner, and then the screen icon toggle is something you can do elsewhere, or simply a section you can enable if you are working with linked files?

This way users will just use the eye toggle normally in normal scenes, and then if you want special visibility for linked objects you can set that in a more deliberate way.

Nov 28 2018, 1:37 PM · User Interface, BF Blender: 2.8
Andy Goralczyk (eyecandy) added a comment to T57857: Collections, objects visibility and local view.

I agree having two hiding options in the outliner is in fact confusing. however, I really miss the eye icon hiding per object (as opposed to H/ALT+H/SHIFT+H) because it was a very quick and powerful way of isolating a bunch of objects quickly, add or remove objects to that isolation on the go, then jump back to it's default state with ALT+H. In the studio we treat the screen icon hiding as a more permanent way, since it does transfer to linked subcollections.

Nov 28 2018, 1:07 PM · User Interface, BF Blender: 2.8

Oct 19 2018

Andy Goralczyk (eyecandy) awarded rB1d05f0dc22e3: Fix Copy Objects to Buffer breaking library paths. a Party Time token.
Oct 19 2018, 10:28 AM

Sep 5 2018

Andy Goralczyk (eyecandy) created T56695: Selecting an occluded object in xray causes crash.
Sep 5 2018, 10:57 AM · BF Blender: 2.8, Code Quest

Jul 19 2018

Andy Goralczyk (eyecandy) awarded rB20191980f49d: Cycles: increase volume stack to support 32 overlapping volumes. a Party Time token.
Jul 19 2018, 10:24 AM

Jul 4 2018

Andy Goralczyk (eyecandy) created T55750: Crash on moving sequencer strip.
Jul 4 2018, 9:42 AM · BF Blender: 2.8, Code Quest

Jun 27 2018

Andy Goralczyk (eyecandy) created T55645: Particle system option 'Use Count' doesnt list objects in the used collection any more.
Jun 27 2018, 2:10 PM · Code Quest
Andy Goralczyk (eyecandy) created T55644: Multires ignores render subdivision when simplified.
Jun 27 2018, 1:59 PM · BF Blender: 2.8, Code Quest

Jun 11 2018

Andy Goralczyk (eyecandy) created T55436: Crash when tweaking shader values connected to Point Density node.
Jun 11 2018, 12:24 PM · BF Blender: 2.8, Code Quest
Andy Goralczyk (eyecandy) added a comment to T55376: Instanced collection render visibility ignored.

as discussed here is another file to test this with:

Jun 11 2018, 11:49 AM · Code Quest

Jun 8 2018

Andy Goralczyk (eyecandy) added a project to T55391: Anim render only shows scene state at current frame (no animation): BF Blender: 2.8.
Jun 8 2018, 11:20 AM · BF Blender: 2.8, Code Quest
Andy Goralczyk (eyecandy) created T55391: Anim render only shows scene state at current frame (no animation).
Jun 8 2018, 11:20 AM · BF Blender: 2.8, Code Quest
Andy Goralczyk (eyecandy) updated the task description for T55387: Render animation fullscreen from top menu crashes Blender.
Jun 8 2018, 10:52 AM · BF Blender: 2.8, Code Quest
Andy Goralczyk (eyecandy) updated the task description for T55387: Render animation fullscreen from top menu crashes Blender.
Jun 8 2018, 10:51 AM · BF Blender: 2.8, Code Quest
Andy Goralczyk (eyecandy) updated the task description for T55387: Render animation fullscreen from top menu crashes Blender.
Jun 8 2018, 10:51 AM · BF Blender: 2.8, Code Quest
Andy Goralczyk (eyecandy) updated the task description for T55387: Render animation fullscreen from top menu crashes Blender.
Jun 8 2018, 10:51 AM · BF Blender: 2.8, Code Quest
Andy Goralczyk (eyecandy) created T55387: Render animation fullscreen from top menu crashes Blender.
Jun 8 2018, 10:49 AM · BF Blender: 2.8, Code Quest

May 31 2018

William Reynish (billreynish) awarded T55242: Selecting infinitely thin objects that are perpendicular to the view is not possible (without wireframe) a Like token.
May 31 2018, 12:15 AM · EEVEE & Viewport, BF Blender: 2.8, Code Quest

May 30 2018

Andy Goralczyk (eyecandy) edited a custom field on T55242: Selecting infinitely thin objects that are perpendicular to the view is not possible (without wireframe).
May 30 2018, 11:56 AM · EEVEE & Viewport, BF Blender: 2.8, Code Quest
Andy Goralczyk (eyecandy) created T55256: Animation Noise modifier does not update on value change.
May 30 2018, 11:53 AM · BF Blender: 2.8, Code Quest
Andy Goralczyk (eyecandy) renamed T55242: Selecting infinitely thin objects that are perpendicular to the view is not possible (without wireframe) from Regression: Selecting infinitely thin objects that are perpendicular to the view is not possible (without wireframe) to Selecting infinitely thin objects that are perpendicular to the view is not possible (without wireframe).
May 30 2018, 10:49 AM · EEVEE & Viewport, BF Blender: 2.8, Code Quest

May 29 2018

Andy Goralczyk (eyecandy) updated the task description for T55244: Parenting object(s) to curve crashes blender.
May 29 2018, 12:23 PM · BF Blender: 2.8, Code Quest
Andy Goralczyk (eyecandy) created T55244: Parenting object(s) to curve crashes blender.
May 29 2018, 12:12 PM · BF Blender: 2.8, Code Quest
Andy Goralczyk (eyecandy) created T55242: Selecting infinitely thin objects that are perpendicular to the view is not possible (without wireframe).
May 29 2018, 11:36 AM · EEVEE & Viewport, BF Blender: 2.8, Code Quest

May 28 2018

Andy Goralczyk (eyecandy) added a project to T55226: Glitch when expanding collection in Outliner 'Blender File' View: BF Blender: 2.8.
May 28 2018, 2:53 PM · BF Blender: 2.8, Code Quest
Andy Goralczyk (eyecandy) created T55226: Glitch when expanding collection in Outliner 'Blender File' View.
May 28 2018, 2:52 PM · BF Blender: 2.8, Code Quest

May 25 2018

Andy Goralczyk (eyecandy) added a comment to T55207: Spring hair not positioned correctly after subsurf modifier.

Oops, maybe this is related to https://developer.blender.org/T55208
The example i've provided there is maybe a bit simpler (deleted all other unnecessary objects in the scene)

May 25 2018, 3:57 PM · Code Quest
Andy Goralczyk (eyecandy) created T55208: Particle hair is messed up when enabling subsurf.
May 25 2018, 3:53 PM · BF Blender: 2.8, Code Quest
Andy Goralczyk (eyecandy) created T55203: Particle hair weights are not preserved (for dynamic hair).
May 25 2018, 2:57 PM · BF Blender: 2.8, Code Quest
Andy Goralczyk (eyecandy) created T55200: Dragging an object into a hidden collection does not immediately hide it.
May 25 2018, 2:30 PM · BF Blender: 2.8, Code Quest

May 24 2018

Andy Goralczyk (eyecandy) added a comment to T55165: Driving camera lens with property behaves unexpectedly.

This is the behavior I am observing. it only seems to affect the viewport camera view.
The view area and passepartout ignore the lens somehow, except for some weird zooming action. The camera manipulator however does change the view area and passepartout.

May 24 2018, 12:58 PM · BF Blender: 2.8, Code Quest
Andy Goralczyk (eyecandy) updated the task description for T55177: Pose mode manipulators do not show up on the right orientation/location.
May 24 2018, 12:09 PM · BF Blender: 2.8, Code Quest
Andy Goralczyk (eyecandy) created T55177: Pose mode manipulators do not show up on the right orientation/location.
May 24 2018, 12:05 PM · BF Blender: 2.8, Code Quest

May 23 2018

Andy Goralczyk (eyecandy) renamed T55168: When a hair particle system is created, it does not automatically get assigned the 'Path' render type. from When r to When a hair particle system is created, it does not automatically get assigned the 'Path' render type..
May 23 2018, 5:51 PM · BF Blender: 2.8, Code Quest
Andy Goralczyk (eyecandy) created T55168: When a hair particle system is created, it does not automatically get assigned the 'Path' render type..
May 23 2018, 5:48 PM · BF Blender: 2.8, Code Quest
Andy Goralczyk (eyecandy) created T55165: Driving camera lens with property behaves unexpectedly.
May 23 2018, 4:11 PM · BF Blender: 2.8, Code Quest
Andy Goralczyk (eyecandy) added a project to T55150: Particle system slots do not reflect drivers correctly: BF Blender: 2.8.
May 23 2018, 4:04 PM · BF Blender: 2.8, Code Quest

May 22 2018

Andy Goralczyk (eyecandy) created T55153: Scene Simplify does not update correctly.
May 22 2018, 5:41 PM · Code Quest
Andy Goralczyk (eyecandy) created T55150: Particle system slots do not reflect drivers correctly.
May 22 2018, 5:19 PM · BF Blender: 2.8, Code Quest
Andy Goralczyk (eyecandy) updated the task description for T55149: Vertex Weight Edit/Mix messes up hair particles .
May 22 2018, 5:02 PM · BF Blender: 2.8, Code Quest
Andy Goralczyk (eyecandy) created T55149: Vertex Weight Edit/Mix messes up hair particles .
May 22 2018, 5:01 PM · BF Blender: 2.8, Code Quest

May 3 2018

Andy Goralczyk (eyecandy) assigned T54935: Particle group instances don't render when hidden in viewport (for linked objects) to Sergey Sharybin (sergey).
May 3 2018, 12:47 PM · BF Blender
Andy Goralczyk (eyecandy) created T54935: Particle group instances don't render when hidden in viewport (for linked objects).
May 3 2018, 12:02 PM · BF Blender

Mar 22 2018

Andy Goralczyk (eyecandy) added a comment to T54398: navigating shot list leaves title header floating, shot entries don't show when scrolling down.

Video for clarity ->

Mar 22 2018, 4:49 PM · Attract
Andy Goralczyk (eyecandy) lowered the priority of T54398: navigating shot list leaves title header floating, shot entries don't show when scrolling down from 90 to Normal.
Mar 22 2018, 4:46 PM · Attract

Sep 28 2017

Andy Goralczyk (eyecandy) created T52933: 'Stickyness' option in collision objects causes particles to oscillate between sub frames.
Sep 28 2017, 11:10 AM · BF Blender

Sep 21 2017

Andy Goralczyk (eyecandy) added a comment to T52848: Linked groups get mixed up.

Thanks for the hint, we managed to fix the file!
Something similar happened during Agent 327 at some point (references to libs got mixed up). I will keep my eyes open in the future and see if we can reproduce it.
Cheers,
Andy

Sep 21 2017, 1:32 PM · BF Blender

Oct 11 2016

Andy Goralczyk (eyecandy) awarded D2287: Cycles: move hair particle settings to scene context a Pterodactyl token.
Oct 11 2016, 4:40 PM

Sep 27 2016

Andy Goralczyk (eyecandy) added a comment to T49464: Data Transfer modifier slows down redraw of window.

Awesome! thanks for the quick fix!

Sep 27 2016, 12:27 PM · BF Blender
Andy Goralczyk (eyecandy) created T49464: Data Transfer modifier slows down redraw of window.
Sep 27 2016, 11:38 AM · BF Blender

Jun 13 2016

Andy Goralczyk (eyecandy) created T48643: Going to Material Buttons instantly crashes Blender.
Jun 13 2016, 2:42 PM · BF Blender

Apr 11 2016

Andy Goralczyk (eyecandy) created T48110: Subsurf UV is not working (correctly).
Apr 11 2016, 12:33 PM · BF Blender

Mar 29 2016

Andy Goralczyk (eyecandy) added a comment to rB2bd3acf7cd27: Fix T47902: Particle grid not using modifier stack..

Hey! This probably broke Koro:


I just tried to render the file that can be found here:
https://cloud.blender.org/p/characters/#56c1f1dac379cf007971641f

Mar 29 2016, 4:38 PM

Dec 25 2015

Andy Goralczyk (eyecandy) added a comment to D1685: Fix T47038: Particles in Particle Edit Mode get added in completely wrong location.

Wow! awesome! I'm gonna check it out when I'm back at work after holidays! Thanks a lot for digging through the old particle dust :)

Dec 25 2015, 9:38 AM

Dec 23 2015

Andy Goralczyk (eyecandy) added a comment to D1685: Fix T47038: Particles in Particle Edit Mode get added in completely wrong location.

Ok. So a workaround would be to simply avoid ngons (and use this patch)?
Cheers!
Andy

Dec 23 2015, 8:30 PM

Dec 22 2015

Andy Goralczyk (eyecandy) added a comment to D1685: Fix T47038: Particles in Particle Edit Mode get added in completely wrong location.

great! this solves the issue in the simple file. but when I try to add hair on an existing groom, it still adds particles in totally random places. See the attached file.(ignore missing deps errors)
Should already be in particle edit mode, just click and drag to add.

Dec 22 2015, 4:26 PM
Andy Goralczyk (eyecandy) created T47038: Particles in Particle Edit Mode get added in completely wrong location.
Dec 22 2015, 12:02 PM · Physics, BF Blender

Jun 2 2014

Andy Goralczyk (eyecandy) added a comment to T40466: The video "04 Axis Angle And Euler Rotation" in "Humane Rigging" appears to be cropped..

this also seems to be the case for:
03 Rotation Theory
06 Transform Matrices

Jun 2 2014, 7:14 PM · Blender Cloud
Andy Goralczyk (eyecandy) raised the priority of T40466: The video "04 Axis Angle And Euler Rotation" in "Humane Rigging" appears to be cropped. from to 90.
Jun 2 2014, 7:04 PM · Blender Cloud

May 16 2014

Andy Goralczyk (eyecandy) added a comment to T40184: Smoke not masking objects (resubmission of: https://developer.blender.org/T40121) .

sergey told me to have a look at the file. it seems to me that this is not a bug. the issue seems to be solved when you increase the overall Volume Density of the material.

So in the Domain material, set Density Scale to something like 80...

May 16 2014, 1:48 PM · Physics, BF Blender