Page MenuHome

Gabriel Moro (gabrielmoro)
User

Projects

User does not belong to any projects.

User Details

User Since
Feb 6 2019, 1:01 AM (78 w, 17 h)

Recent Activity

Thu, Jul 30

Gabriel Moro (gabrielmoro) added a comment to T79250: Render doesn't start, crashes when cancelling .

1:20 and it started rendering in 2.83. Now it's 10 minutes stuck on 0% with no loading signal. Tried to cancel and it crashed.

Thu, Jul 30, 8:06 PM · BF Blender
Gabriel Moro (gabrielmoro) added a comment to T79250: Render doesn't start, crashes when cancelling .

Restarted the computer, opened only Blender and the issue occurs the same. I think it's a 2.90 bug because the same file renders on 2.83 even if I have a bunch of stuff opened... It's 8gb of VRAM and 64GB of RAM for a 31mb file. :(

Thu, Jul 30, 7:08 PM · BF Blender

Wed, Jul 29

Gabriel Moro (gabrielmoro) added a comment to T79250: Render doesn't start, crashes when cancelling .

Testing the file on todays build.
Broken: version: 2.90.0 Beta, branch: master, commit date: 2020-07-28 16:46, hash: rBd8919d12f7ca

Wed, Jul 29, 10:08 PM · BF Blender

Sat, Jul 25

Gabriel Moro (gabrielmoro) created T79250: Render doesn't start, crashes when cancelling .
Sat, Jul 25, 12:36 AM · BF Blender

Tue, Jul 14

Gabriel Moro (gabrielmoro) awarded T69800: Cycles Optix feature completeness a Mountain of Wealth token.
Tue, Jul 14, 8:38 PM · Render & Cycles, Cycles
Gabriel Moro (gabrielmoro) added a comment to T78917: Cuda out of memory on a simple walk cycle.

This was on OptiX. On CUDA it's rendering, even though it takes longer.

Tue, Jul 14, 3:12 PM · BF Blender
Gabriel Moro (gabrielmoro) created T78917: Cuda out of memory on a simple walk cycle.
Tue, Jul 14, 2:52 PM · BF Blender

Sun, Jul 12

Gabriel Moro (gabrielmoro) awarded T70556: OptiX viewport render breaking when adding material nodes. a Love token.
Sun, Jul 12, 4:26 AM · BF Blender

Fri, Jul 10

Gabriel Moro (gabrielmoro) added a comment to T78781: Artifacts with CUDA rendering and displacement.

Yes, you're 100% right. If I change to OptiX the issue goes away. Thanks for the temporary fix btw!

Fri, Jul 10, 6:38 PM · Render & Cycles, BF Blender
Gabriel Moro (gabrielmoro) created T78781: Artifacts with CUDA rendering and displacement.
Fri, Jul 10, 4:00 AM · Render & Cycles, BF Blender
Gabriel Moro (gabrielmoro) awarded D2441: [Cycles] Add rounded corners to brick texture. a Love token.
Fri, Jul 10, 12:57 AM
Gabriel Moro (gabrielmoro) added a comment to D2441: [Cycles] Add rounded corners to brick texture. .

Will this ever get back to being developed? It would improve Brick Texture a LOT! It's really needed for environment creation.

Fri, Jul 10, 12:57 AM

Wed, Jul 8

Gabriel Moro (gabrielmoro) awarded T30452: Render time estimation a Love token.
Wed, Jul 8, 12:41 AM · Add-ons (Community)

Jun 30 2020

Gabriel Moro (gabrielmoro) added a comment to T78447: Vertex Paint not showing on hair in Cycles and Viewport Vertex Color missing.

Thanks for the workaround for the moment, it worked! :)

Jun 30 2020, 6:41 PM · Render & Cycles, BF Blender

Jun 29 2020

Gabriel Moro (gabrielmoro) created T78447: Vertex Paint not showing on hair in Cycles and Viewport Vertex Color missing.
Jun 29 2020, 10:33 PM · Render & Cycles, BF Blender

May 4 2020

Gabriel Moro (gabrielmoro) closed T76345: Armature slowing down FPS as Resolved.

It's 100% fixed now. Guess it was just from that specific release. :)

May 4 2020, 7:47 PM · BF Blender
Gabriel Moro (gabrielmoro) awarded D6154: Cycles: Add Random Per Island attribute. a Love token.
May 4 2020, 7:30 PM

May 2 2020

Gabriel Moro (gabrielmoro) added a comment to T71107: Image Planes go missing, everything becomes unresponsive.

Nope, not here. It's fixed! Thank you. :) Can I close it or it's only up to developers?

May 2 2020, 10:44 PM · EEVEE & Viewport, Platform: macOS, BF Blender
Gabriel Moro (gabrielmoro) created T76345: Armature slowing down FPS.
May 2 2020, 10:37 PM · BF Blender

Apr 26 2020

Francesco Siddi (fsiddi) awarded T76070: Anti-Aliasing possibly making viewport buggy a Like token.
Apr 26 2020, 12:25 PM · EEVEE & Viewport, BF Blender

Apr 24 2020

Gabriel Moro (gabrielmoro) created T76074: Multires on Sculpt Mode gives graphic viewport glitches.
Apr 24 2020, 10:55 PM · BF Blender
Gabriel Moro (gabrielmoro) created T76070: Anti-Aliasing possibly making viewport buggy.
Apr 24 2020, 9:19 PM · EEVEE & Viewport, BF Blender
Gabriel Moro (gabrielmoro) added a comment to T75979: Backface Culling isn't working on Display Wire + Flickering on/off.

Why are the wires viewed differently from the mesh in this case? If backface is supposed to hide it why keep the wires? I thought it was a bug because it doesn’t make sense to me.

Apr 24 2020, 4:04 PM · BF Blender

Apr 22 2020

Gabriel Moro (gabrielmoro) added a comment to T75979: Backface Culling isn't working on Display Wire + Flickering on/off.

I recorded the flickering. It happened by moving the object. When zooming with the trackpad the backface is deactivated. When panning with the trackpad as well. On the other movements (tablet movement) it flickers when I start moving and stops once I stop moving.

Apr 22 2020, 10:14 PM · BF Blender

Apr 21 2020

Gabriel Moro (gabrielmoro) created T75979: Backface Culling isn't working on Display Wire + Flickering on/off.
Apr 21 2020, 10:27 PM · BF Blender

Apr 19 2020

Gabriel Moro (gabrielmoro) created T75905: Blender Crashes when importing or enabling Hair .
Apr 19 2020, 9:04 PM · BF Blender

Apr 3 2020

Gabriel Moro (gabrielmoro) created T75362: Undo on Weight Paint disregard previous Brush changes.
Apr 3 2020, 11:54 PM · BF Blender

Mar 3 2020

Gabriel Moro (gabrielmoro) added a comment to T74380: Cloth Brush results are mostly related to brush density .

Thanks for all the info! Great solution as well. :)

Mar 3 2020, 12:26 AM · BF Blender
Gabriel Moro (gabrielmoro) created T74380: Cloth Brush results are mostly related to brush density .
Mar 3 2020, 12:03 AM · BF Blender

Feb 19 2020

Gabriel Moro (gabrielmoro) added a comment to T74015: Disabled Modifiers still influencing drastically the animation performance.

Even with the Original HQ Head (300k vertices) this occurs with disabled modifiers X deleted modifiers.

Feb 19 2020, 8:55 PM · BF Blender
Gabriel Moro (gabrielmoro) added a comment to T74015: Disabled Modifiers still influencing drastically the animation performance.

But you can see they are both disabled from the viewport. They shouldn’t be interfering with the performance.

Feb 19 2020, 8:39 PM · BF Blender
Gabriel Moro (gabrielmoro) added a comment to T73956: Viewport Render (and Render Animation) color looks completely off from the Viewport.

Changing it to View Transform Standard fixes the color problem! Perhaps a small tweak to set it automatically when rendering the Viewport would fix it for everyone else?
Could the fact that the viewport anti-aliasing is ignored when rendering this way also be fixed? In this case, for example, I'm rendering my walk cycle by using the viewport, but the hair looks bad because anti-aliasing isn't been taken into consideration.

Feb 19 2020, 7:45 PM · EEVEE & Viewport, BF Blender
Gabriel Moro (gabrielmoro) created T74015: Disabled Modifiers still influencing drastically the animation performance.
Feb 19 2020, 7:41 PM · BF Blender

Feb 18 2020

Gabriel Moro (gabrielmoro) added a comment to T73956: Viewport Render (and Render Animation) color looks completely off from the Viewport.

I see now that the problem is more noticeable when the Viewport Shading is set to "Flat", even though it also shows in "Studio". It delivers very dull colors with less contrast and a blue-ish tone.
Changing between Cycles and Eevee doesn't affect the Viewport Render (from my tests).

Feb 18 2020, 5:57 PM · EEVEE & Viewport, BF Blender
Gabriel Moro (gabrielmoro) updated the task description for T73956: Viewport Render (and Render Animation) color looks completely off from the Viewport.
Feb 18 2020, 2:01 AM · EEVEE & Viewport, BF Blender
Gabriel Moro (gabrielmoro) created T73956: Viewport Render (and Render Animation) color looks completely off from the Viewport.
Feb 18 2020, 1:59 AM · EEVEE & Viewport, BF Blender
Gabriel Moro (gabrielmoro) awarded T62218: 2.8 | Empty Images have washed out colors in viewport render a Like token.
Feb 18 2020, 1:57 AM · EEVEE & Viewport, BF Blender

Feb 17 2020

Gabriel Moro (gabrielmoro) awarded D6382: Shading: Wave texture node. Direction modes and Phase Offset input. a Yellow Medal token.
Feb 17 2020, 7:56 PM · Render & Cycles

Feb 13 2020

Gabriel Moro (gabrielmoro) closed T73737: Clicking on another object on Outliner while in Pose Mode makes you get "stuck" in Pose Mode as Invalid.

It doesn't when I reset to default... I'll have to rebuild my keymap because something old might be lingering there. But thanks and sorry for the trouble!

Feb 13 2020, 7:29 PM · BF Blender

Feb 11 2020

Gabriel Moro (gabrielmoro) created T73738: Parenting Level on Bones break after two bones?.
Feb 11 2020, 11:05 PM · Animation & Rigging, BF Blender
Gabriel Moro (gabrielmoro) created T73737: Clicking on another object on Outliner while in Pose Mode makes you get "stuck" in Pose Mode.
Feb 11 2020, 10:15 PM · BF Blender

Jan 31 2020

Gabriel Moro (gabrielmoro) awarded T73519: Add array tools to Blender a Mountain of Wealth token.
Jan 31 2020, 11:06 PM · Add-ons (Community)

Jan 27 2020

Gabriel Moro (gabrielmoro) added a comment to T72404: Brush Size not accurate on hiDPI retina screen.

I gave all the info I had... you can see in the video how it behaves. It’s probably Mac related so a Mac developer could probably reproduce.

Jan 27 2020, 1:23 PM · User Interface, Platform: macOS, Sculpt, Paint & Texture, BF Blender

Jan 14 2020

Gabriel Moro (gabrielmoro) added a comment to T72679: Vertex Color on the Viewport Shading causes crash.

Found out why! It's related to hair.

Jan 14 2020, 1:22 AM · Platform: macOS, BF Blender

Jan 10 2020

Gabriel Moro (gabrielmoro) added a comment to T73004: Bones in Pose Mode have weird viewing behaviour .

Looks like the same problem from the one he described. Before, when I entered pose mode the bones would show in the front of the mesh.
X Ray was different (as far as I remember) but it isn't working like it used to also...

Jan 10 2020, 6:28 PM · BF Blender

Jan 9 2020

Gabriel Moro (gabrielmoro) added a comment to T72404: Brush Size not accurate on hiDPI retina screen.

Just the wrong word used... You can see me struggling with the Tab shortcut because of the "Load Factory Settings" on the video.

Jan 9 2020, 7:36 PM · User Interface, Platform: macOS, Sculpt, Paint & Texture, BF Blender
Gabriel Moro (gabrielmoro) added a comment to T72404: Brush Size not accurate on hiDPI retina screen.

Sure! There you go:

Jan 9 2020, 7:08 PM · User Interface, Platform: macOS, Sculpt, Paint & Texture, BF Blender
Gabriel Moro (gabrielmoro) added a comment to T72404: Brush Size not accurate on hiDPI retina screen.

Tested on todays build and now the problem is only that the Brush size isn't accurate once you "release" when resizing.
Everything on the brush radius is moving but it isn't on the size I set it to be (when using the F shortcut).

Jan 9 2020, 6:39 PM · User Interface, Platform: macOS, Sculpt, Paint & Texture, BF Blender
Gabriel Moro (gabrielmoro) created T73004: Bones in Pose Mode have weird viewing behaviour .
Jan 9 2020, 6:38 PM · BF Blender

Jan 7 2020

Gabriel Moro (gabrielmoro) awarded T27647: "Apply Scale" breaks hair particle systems a Like token.
Jan 7 2020, 11:56 PM · BF Blender

Dec 30 2019

Gabriel Moro (gabrielmoro) added a comment to T72404: Brush Size not accurate on hiDPI retina screen.

This is not specific to a project... There's a way to reproduce this in the default file in 50s, I recorded it.
You can see the brush behaviour is very inconsistent in the Particle Edit.

Dec 30 2019, 5:21 PM · User Interface, Platform: macOS, Sculpt, Paint & Texture, BF Blender

Dec 26 2019

Gabriel Moro (gabrielmoro) awarded T61335: Shape key from sculpt not appearing a Yellow Medal token.
Dec 26 2019, 5:06 PM · BF Blender: 2.8, BF Blender

Dec 24 2019

Gabriel Moro (gabrielmoro) created T72679: Vertex Color on the Viewport Shading causes crash.
Dec 24 2019, 6:57 PM · Platform: macOS, BF Blender

Dec 21 2019

Gabriel Moro (gabrielmoro) created T72620: "Wireframe" of Solidify's cage is inconsistent .
Dec 21 2019, 2:41 AM · BF Blender

Dec 20 2019

Gabriel Moro (gabrielmoro) created T72609: Not being able to get out of Sculpt Mode.
Dec 20 2019, 5:48 PM · BF Blender

Dec 17 2019

Gabriel Moro (gabrielmoro) added a comment to T72492: Remesher: Voxel Size and Smooth Normals Toggle keep changing.

But why not let the user decide on a fixed value then? Why does it have to change back to the default?

Dec 17 2019, 6:08 PM · BF Blender
Gabriel Moro (gabrielmoro) added a comment to T72492: Remesher: Voxel Size and Smooth Normals Toggle keep changing.

I'm working on a project in which I'm constantly adding objects and it always need a size of .05 and smooth turned on. I have to keep changing those settings each time I add one... If I could set the settings the way I needed to my workflow would be way easier... I don't see the need for it to turn back all the time if it's not a size the user chose in the first place.

Dec 17 2019, 3:48 AM · BF Blender
Gabriel Moro (gabrielmoro) added a comment to T72492: Remesher: Voxel Size and Smooth Normals Toggle keep changing.

Wouldn’t it be interesting to be able to input the settings you’re often using as a “standard”? There are Remesh options outside of Sculpt Mode. Perhaps those could be changed in a way that stuck to the Sculpt Mode? And then you could change only those who deviate from your preferred main settings?

Dec 17 2019, 3:21 AM · BF Blender

Dec 16 2019

Gabriel Moro (gabrielmoro) created T72492: Remesher: Voxel Size and Smooth Normals Toggle keep changing.
Dec 16 2019, 11:36 PM · BF Blender

Dec 13 2019

Gabriel Moro (gabrielmoro) created T72404: Brush Size not accurate on hiDPI retina screen.
Dec 13 2019, 1:45 AM · User Interface, Platform: macOS, Sculpt, Paint & Texture, BF Blender

Dec 12 2019

Gabriel Moro (gabrielmoro) created T72370: Weight Paint Symmetry options gone 2.82.
Dec 12 2019, 12:34 AM · BF Blender

Dec 5 2019

Gabriel Moro (gabrielmoro) changed the status of T70822: Weight Paint with Armature bug (macOS, AMD graphics) from Unknown Status to Resolved.

Nope! This is fixed. I'm using 2.82 and it's all good now. Thanks a LOT!! :)

Dec 5 2019, 6:57 PM · Platform: macOS, BF Blender

Nov 29 2019

Gabriel Moro (gabrielmoro) added a comment to T61573: Annotation thickness doesn't work with 3D cursor option.

Same here! Didn't even know it worked on the "View" option. It's pretty useless when it's this thin to draw on surfaces. :/

Nov 29 2019, 6:42 PM · EEVEE & Viewport, Platform: macOS, BF Blender

Nov 17 2019

Gabriel Moro (gabrielmoro) created T71648: Mesh showing what's behind even without wireframe activated.
Nov 17 2019, 8:13 PM · EEVEE & Viewport, BF Blender

Nov 16 2019

Gabriel Moro (gabrielmoro) added a comment to T70822: Weight Paint with Armature bug (macOS, AMD graphics).

I press Alt + Z so the bones will be all visible. And yes it still paints, I just can’t see the result...

Nov 16 2019, 8:37 AM · Platform: macOS, BF Blender

Nov 15 2019

Gabriel Moro (gabrielmoro) added a comment to T70822: Weight Paint with Armature bug (macOS, AMD graphics).

Sent the source file and also the step by step video. It’s 42 seconds long only.

Nov 15 2019, 8:30 PM · Platform: macOS, BF Blender
Gabriel Moro (gabrielmoro) added a comment to T70822: Weight Paint with Armature bug (macOS, AMD graphics).

There’s another report on this https://developer.blender.org/T70780

Nov 15 2019, 6:30 PM · Platform: macOS, BF Blender

Nov 13 2019

Gabriel Moro (gabrielmoro) added a comment to T70749: Zooming with MacBook Pro trackpad zooms to random location.

If it doesn't port the behaviour from the viewport couldn't it be considered a bug? It would help my workflow so much if this got fixed...

Nov 13 2019, 9:46 PM · User Interface, BF Blender
Gabriel Moro (gabrielmoro) added a comment to T70822: Weight Paint with Armature bug (macOS, AMD graphics).

Yes I'm using 2.81. Bug remains and it's impossible to work with rigging this way. :( It works alright in 2.80, so it's probably an easy fix and something that broke while tweaking it for 2.81...

Nov 13 2019, 9:45 PM · Platform: macOS, BF Blender
Gabriel Moro (gabrielmoro) added a comment to T71107: Image Planes go missing, everything becomes unresponsive.

It's only happening in 2.81 so I think it's a legitimate bug. When I open the file in 2.80 it works. Same goes for the Weight Paint bug I reported...

Nov 13 2019, 9:44 PM · EEVEE & Viewport, Platform: macOS, BF Blender

Nov 8 2019

Gabriel Moro (gabrielmoro) added a comment to T71107: Image Planes go missing, everything becomes unresponsive.

I got it on file with two steps to reproduce the error. See screenshots

Nov 8 2019, 7:04 PM · EEVEE & Viewport, Platform: macOS, BF Blender

Oct 29 2019

Gabriel Moro (gabrielmoro) added a comment to T71107: Image Planes go missing, everything becomes unresponsive.

There isn't a exact way to reproduce this. It happens out of nowhere. Sometimes the images go missing and everything becomes unresponsive. Then you click on where the image was supposed to show, it comes back and everything goes back to normal. Sometimes it goes missing and it doesn't come back on the click.

Oct 29 2019, 5:27 PM · EEVEE & Viewport, Platform: macOS, BF Blender
Gabriel Moro (gabrielmoro) created T71198: Last object selected on the Outliner isn't the active object.
Oct 29 2019, 5:25 PM · BF Blender

Oct 25 2019

Gabriel Moro (gabrielmoro) created T71107: Image Planes go missing, everything becomes unresponsive.
Oct 25 2019, 8:26 PM · EEVEE & Viewport, Platform: macOS, BF Blender
Gabriel Moro (gabrielmoro) added a comment to T70822: Weight Paint with Armature bug (macOS, AMD graphics).

So I made a video on it. Set Blender to the Default Settings and recorded all my actions.

Oct 25 2019, 7:53 PM · Platform: macOS, BF Blender

Oct 15 2019

Gabriel Moro (gabrielmoro) added a comment to T70822: Weight Paint with Armature bug (macOS, AMD graphics).

Downloaded the latest Mac build and the problem is still there. When you select another bone in weight paint it shows the object color and not the weight paint. You can see it on my screenshot I'm still able to paint.

Oct 15 2019, 6:50 PM · Platform: macOS, BF Blender

Oct 14 2019

Gabriel Moro (gabrielmoro) created T70822: Weight Paint with Armature bug (macOS, AMD graphics).
Oct 14 2019, 11:31 PM · Platform: macOS, BF Blender

Oct 13 2019

Gabriel Moro (gabrielmoro) changed the status of T70795: Render > Display Mode gone from 2.81? from Unknown Status to Resolved.
Oct 13 2019, 10:23 PM · BF Blender
Gabriel Moro (gabrielmoro) added a comment to T70795: Render > Display Mode gone from 2.81?.

Agreed, it’s way better. Thank you!!

Oct 13 2019, 10:23 PM · BF Blender
Gabriel Moro (gabrielmoro) added a comment to T70780: 2.81 macOS .

It's happening a lot. Specially when using images in the file. They suddenly disappear and everything else becomes unselectable.

Oct 13 2019, 10:09 PM · EEVEE & Viewport, BF Blender
Gabriel Moro (gabrielmoro) created T70795: Render > Display Mode gone from 2.81?.
Oct 13 2019, 10:07 PM · BF Blender

Oct 12 2019

Gabriel Moro (gabrielmoro) added a comment to T70749: Zooming with MacBook Pro trackpad zooms to random location.

Oh I'm sorry for the confusion! There really is a toggle for that. Is there a way to port the behaviour to the shader editor as well, then? Because it's behaving differently even with the toggle turned on...

Oct 12 2019, 12:37 AM · User Interface, BF Blender

Oct 11 2019

Gabriel Moro (gabrielmoro) added a comment to T70749: Zooming with MacBook Pro trackpad zooms to random location.

Yup. But I believe it should zoom to the mouse cursor, as it’s the way it behaves on the viewport. Trackpad pinch to zoom is inconsistent between the shader editor and viewport...

Oct 11 2019, 9:35 PM · User Interface, BF Blender
Gabriel Moro (gabrielmoro) created T70750: Hair Strand or Strip only shows in Eevee for the viewport .
Oct 11 2019, 9:07 PM · User Interface, BF Blender
Gabriel Moro (gabrielmoro) created T70749: Zooming with MacBook Pro trackpad zooms to random location.
Oct 11 2019, 9:04 PM · User Interface, BF Blender
Gabriel Moro (gabrielmoro) created T70748: Node Wrangler isn't working on active nodes.
Oct 11 2019, 9:00 PM · BF Blender

Oct 7 2019

Gabriel Moro (gabrielmoro) added a comment to T70544: Mesh extracted from Mask crash Blender when using Dyntopo. Also doesn't work with Remesher.

The extracted mesh crashes in those situations:

Oct 7 2019, 3:22 AM · BF Blender

Oct 5 2019

Gabriel Moro (gabrielmoro) created T70544: Mesh extracted from Mask crash Blender when using Dyntopo. Also doesn't work with Remesher.
Oct 5 2019, 1:22 AM · BF Blender

Oct 3 2019

Gabriel Moro (gabrielmoro) added a comment to T70485: Pose Brush isn't very accurate. There's a possible solution?.

Oh I didn't see it before. It could be displayed on the top bar or on the double click panel. It would be pretty cool if it was automated by this gesture though.

Oct 3 2019, 7:14 PM · BF Blender
Gabriel Moro (gabrielmoro) created T70485: Pose Brush isn't very accurate. There's a possible solution?.
Oct 3 2019, 6:33 PM · BF Blender

Oct 2 2019

Gabriel Moro (gabrielmoro) created T70460: Objects with modifiers don't show Mask on Sculpt Mode.
Oct 2 2019, 7:08 PM · BF Blender

Sep 8 2019

Gabriel Moro (gabrielmoro) added a comment to T69278: "Make Single User" not working properly, copying / pasting always linking object.

After I make it Single User Object Data (after I already made another) and I enter Rendered Preview it crashes also...

Sep 8 2019, 10:32 PM · BF Blender

Sep 4 2019

Gabriel Moro (gabrielmoro) added a comment to T69278: "Make Single User" not working properly, copying / pasting always linking object.

It fixes the duplicate data, but trying to make objects single user are still not working properly... Sometimes the object even appear as single user after the U > Object Data, I can enter Edit Mode, try to change the mesh and when I get back to Object Mode the changes appear (but they don't appear in Edit Mode). It gets fixed when I try to make it single user again via U...

Sep 4 2019, 10:10 PM · BF Blender

Aug 29 2019

Gabriel Moro (gabrielmoro) created T69278: "Make Single User" not working properly, copying / pasting always linking object.
Aug 29 2019, 5:13 AM · BF Blender

May 5 2019

Gabriel Moro (gabrielmoro) added a comment to T63887: Undo takes 5 seconds, even on simple scenes..

This is still happening even when objects don't have the Subsurface Modifier. Even if none of the objects in the project have it... And on those same tasks I said previously. Undo still works on Edit Mode and Sculpt Mode.

May 5 2019, 3:22 AM · BF Blender

Apr 30 2019

Gabriel Moro (gabrielmoro) added a comment to T63946: Edit Mode takes 2 seconds to select or deselect each vertice.

I tried on today's build and it's slow the same way...

Apr 30 2019, 4:43 AM · Tracker Curfew, BF Blender

Apr 27 2019

Gabriel Moro (gabrielmoro) created T63946: Edit Mode takes 2 seconds to select or deselect each vertice.
Apr 27 2019, 10:28 PM · Tracker Curfew, BF Blender

Apr 26 2019

Gabriel Moro (gabrielmoro) added a comment to T63888: Can't resize Mask Circles in Motion Tracking.

Thank you for the explanation and the "fix". It will help me a lot. :)

Apr 26 2019, 12:51 AM · BF Blender

Apr 25 2019

Gabriel Moro (gabrielmoro) created T63889: Blender freezes for 5 seconds when I change values in the "Pop up box".
Apr 25 2019, 8:19 PM · BF Blender
Gabriel Moro (gabrielmoro) created T63888: Can't resize Mask Circles in Motion Tracking.
Apr 25 2019, 8:15 PM · BF Blender